Promo

 

BATTLE PASS SEASON XV: A LEGACY'S BEGINNINGS

From September 4 through November 27

Waffenträger Warriors: Select Your Champion

Tommy Parker
When he was young, Tommy would always be tinkering with something, taking apart family radios and other gadgets just to see what was inside—often to the dismay of his parents. His penchant for experimentation proved more than just child's play, eventually attracting the attention of the Alliance, who tasked him with developing advanced tank shield systems.
Marion Schirmer
Marion was raised with the firm belief that the collective is more important than the individual—and she always wanted to be part of something with truly global significance. When the Alliance came calling and she encountered the boundless ambition of Max von Krieger, she knew she was in the right place.
Andrey Bushmakin
Andrey is a man of few words and an advocate of decisive action over idle chit-chat. If he has received an order from above, he won't rest until it's carried out—and to the very highest standard at that. His relentless focus on the task at hand can be jarring to those who don't know him, but Andrey isn't interested in proving anything to anyone.

Max von Krieger's Experimental 3D Styles

Before Max von Krieger turned to the dark side and tore his family apart, he was a member of the Alliance. These unique 3D styles for the Season's core vehicles (the Concept No. 5, Pz.Kpfw. VII, and K-91) represent early prototypes of his projects, aiming to harness electric force fields. Complete each Chapter to earn them as your ultimate reward!
 
Rubber covering. Presumably to protect against electromagnetic weapons by insulating the vehicle's metal hull and turret.
 
Mesh screens. Combined with copper wire and insulators, create a kind of Faraday cage around the vehicle.
 
Perforated screens. Provide the vehicle with additional protection at the rear.
 
Radar antenna. A modernized radar usually used on anti-aircraft vehicles.
Unto the Breach
 
Rubber covering. Presumably to protect against electromagnetic weapons by insulating the vehicle's metal hull and turret.
 
Perforated screens. Provide the vehicle with additional protection at the rear.
 
Hatch cage armor. Part of the Faraday cage. Adds extra protection from EM weapons and prevents magnetic mines being planted on the vehicle's hatches.
 
Long-range radio. Presumably to ensure communication capabilities when EM weapons are used.
 
Diesel generator. Provides autonomous power supply for the vehicle when EM weapons are used.
 
Radar antenna. A modernized radar usually used on anti-aircraft vehicles.
 
Mesh screens. Combined with copper wire and insulators, create a kind of Faraday cage around the vehicle.
Vorhut
 
Rubber covering. Presumably to protect against electromagnetic weapons by insulating the vehicle's metal hull and turret.
 
Mesh screens. Combined with copper wire and insulators, create a kind of Faraday cage around the vehicle.
 
Hatch cage armor. Part of the Faraday cage. Adds extra protection from EM weapons and prevents magnetic mines being planted on the vehicle's hatches.
 
Long-range radio. Presumably to ensure communication capabilities when EM weapons are used.
 
Integrated anti-HEAT armor. An experimental development providing protection against HEAT shells.
 
Radar antenna. A modernized Soviet RPK-2 Tobol radar, usually used on anti-aircraft vehicles.
Oblivion

Earn Base and Improved Rewards

Battle Pass Season XV features an impressive loot table, offering riches from bonds and credits to days of WoT Premium Account, Experimental Equipment, and ×5 XP missions. You can also get your hands on exclusive Waffenträger-inspired crew members and customization elements.
 
 
Base Rewards
Improved Rewards
"Shock Resistant" 2D style
A 2D style is a set of customization elements for all map types.
"Faraday Cage" 2D style
A 2D style is a set of customization elements for all map types.
"Insulator" 2D style
A 2D style is a set of customization elements for all map types.
"Unto the Breach" 3D style for the Concept No. 5
A 3D style is a set of customization elements for all map types.
"Vorhut" 3D style for the Pz.Kpfw. VII
A 3D style is a set of customization elements for all map types.
"Oblivion" 3D style for the K-91
A 3D style is a set of customization elements for all map types.
Personal Reserves: +200% to Free and Crew XP for 1 h
When activated, grants additional Free and Crew XP based on battle results.
×66
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×12
Credits
The main game currency in World of Tanks
1,875,000
Bonds
A currency that can be used to purchase improved equipment, directives for equipment, and rare vehicles.
3,000
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×15
Experimental Equipment to select from
Experimental Equipment combines two or more characteristics of the other types of equipment in the game. This equipment cannot be purchased or sold, but it can be disassembled for free. In return, you will receive components that can be used to upgrade or demount it.
×12
Directives for equipment to select from
Directives for equipment increase the effect of mounted equipment. They can be purchased for bonds.
×45
Training Booklets to select from
A game item that provides each crew member with 20,000 XP and is consumed when applied.
×12
Training Guides to Choose From
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×3
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
Universal fragment
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×150
Mission for ×5 XP
Get a ×5 bonus to experience earned in battle, when victorious.
×30
Tommy Parker
Players can select the nation and qualification.
Marion Schirmer
Players can select the nation and qualification.
Andrey Bushmakin
Players can select the nation and qualification.
"Your Protection Comes First" decal
Customization element.
×6
"Protect Your Tank!" decal
Customization element.
×6
"Don't Let Electricity Be Used for Harm!" decal
Customization element.
×6
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×57
Gold
A valuable in-game currency that can be used to purchase days of WoT Premium Account and Premium vehicles, convert XP, and more.
900
Credits
The main game currency in World of Tanks
4,275,000
Personal Reserves: +100% to Combat XP for 1 h
When activated, it grants additional Combat XP based on battle results.
×36
Personal Reserves: +50% to credits for 1 h
When activated, it grants additional credits based on battle results.
×42
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×9
Standard equipment to select from
Standard equipment improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×6
Bounty Equipment to select from
By default, the parameters of Bounty Equipment are the same as those of standard equipment. However, Bounty Equipment can be upgraded for credits.
×3
Training Guides to Choose From
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×12
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
National fragments to select from
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×90
 

Items for Tokens

In this Season, if you've accumulated enough Tokens from previous Seasons, you can redeem them for the newly introduced vehicles: the TT-130M, a Tier IX Czechoslovakian heavy tank with jet boosters, and the TS-60, a Tier IX American tank destroyer with impressive DPM. And don't forget about other awesome vehicles if they're still not in your collection!
Make sure to spend your Tokens by December 20; they will be converted into bonds after that date.
IX TT-130M
Hit Points
1,850
Average Damage
490/490/640 HP
Average Penetration
244/306/65 mm
Dispersion at 100 m
0.4 m
Aiming Time
2.7 s
Time for Complete Loading
14.7 s
Gun Depression/Elevation Angles
−5/20 deg
Top Speed/Reverse Speed
30/14 km/h
IX TS-60
Hit Points
1,900
Average Damage
400/400/515 HP
Average Penetration
258/320/60 mm
Dispersion at 100 m
0.4 m
Aiming Time
1.7 s
Time for Complete Loading
8.6 s
Gun Depression/Elevation Angles
−7/20 deg
Top Speed/Reverse Speed
35/12 km/h
IX BZ-58-2
Hit Points
1,900
Average Damage
520/520/660 HP
Average Penetration
250/303/68 mm
Dispersion at 100 m
0.37 m
Gun Depression/Elevation Angles
−8/20 deg
Top Speed/Reverse Speed
35/15 km/h
Turret Armor
230/160/100 mm
Hull Armor
70/70/50 mm
IX KPz 3 Projekt 07 HK
Hit Points
1,450
Average Damage
360/360/460 HP
Average Penetration
268/320/120 mm
Dispersion at 100 m
0.35 (0.25) m
Aiming Time
2.5 (1.5) s
Time for Complete Loading
6.8 (9.5) s
Gun Depression/Elevation Angles
−3 (−12)/17 (20) deg
Top Speed/Reverse Speed
65 (20)/25 (18) km/h
IX Cobra
Hit Points
1,600
Average Damage
360/490/515 HP
Average Penetration
268/210/120 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
1.5 s
Gun Depression/Elevation Angles
–10/13 deg
Top Speed/Reverse Speed
40/25 km/h
Turret Armor
130/80/40 mm
IX Lorraine 50 t
Hit Points
1,750
Average Damage
400/400/515 HP
Average Penetration
264/308/65 mm
Dispersion at 100 m
0.33 m
Gun Depression/Elevation Angles
−10/15 deg
Top Speed/Reverse Speed
60/15 km/h
Specific Power
16.36 hp/t
Turret Armor
250/70/30 mm
IX Kunze Panzer
Hit Points
1,600
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Average Damage per Minute
2,516 HP/min
Dispersion at 100 m
0.42 m
Gun Depression/Elevation Angles
−15/20 deg
Top Speed/Reverse Speed
65/23 km/h
View Range
400 m
IX K-91-PT
Hit Points
1,600
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Dispersion at 100 m
0.4 m
Time for Complete Loading
8.6 s
Top Speed/Reverse Speed
52/23 km/h
Specific Power
20.04 hp/t
Hull Armor
260/60/45 mm
IX Char Futur 4
Hit Points
1,750
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
4 s
Dispersion at 100 m
0.34 m
Top Speed/Reverse Speed
60/20 km/h
Specific Power
22.96 hp/t
IX Object 777 Version II
Hit Points
1,850
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Dispersion at 100 m
0.42 m
Time for Complete Loading
13.9 s
Top Speed/Reverse Speed
40/15 km/h
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
IX AE Phase I
Hit Points
1,800
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Gun Depression/Elevation Angles
−10/15 deg
Turret Armor
292/101/50 mm
Top Speed/Reverse Speed
35/12 km/h
Specific Power
16.07 hp/t
View Range
390 m
   
IX
TT-130M
IX
TS-60
IX
BZ-58-2
IX
Kpz 3 Pr.07HK
IX
Cobra
IX
Lorraine 50 t
IX
Kunze Panzer
IX
K-91-PT
IX
Char Futur 4
IX
Obj. 777 II
IX
AE Phase I
 

UNLOCK EXTRA REWARDS!

On completion of all three Chapters of Season XV, you will gain access to the Reward section of the in‑game Store. This is your last chance this year to spend your Battle Pass Points on bonds, progressive styles, and crew members from previous Seasons.

 

GET THE IMPROVED PASS

Obtain the Improved Pass for any Season XV Chapter for 2,500 gold on the Battle Pass screen in your Garage! Both the in-game Store and the Premium Shop also offer bundles that include the Improved Pass for all Chapters, plus real-money value bundles that give you the full Improved Pass and (for a maximum of 30 days) 250 gold daily for a single battle played.

 

Enjoy the Soundtrack

Andrey Kulik feat. Aleksey Vanchuk Battle Pass Season 15
Embark on this electrifying journey and seize victory!
 
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