Renaissance Rules and Regulations

Main Information About the Renaissance Event

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  • The Renaissance event will last from January 11 at 09:00 CET through January 25 at 09:00 CET (UTC+1).
  • During the event, players can receive various rewards depending on the number of Fame Points earned, as well as produce a Premium vehicle in the Workshop.
  • The number of rewards and the possibility of producing a Premium vehicle depend on the number of battles fought and victories achieved, as well as on the strategic decisions of the clan leaders.
  • Players can earn Fame Points by participating in battles. They can be exchanged at any time during the event for personal bonuses which can increase the rate of gaining personal Fame Points. Once the event is over, players' accumulated Fame Points can be exchanged for rewards.
  • In addition, all players will receive experimental modules, which change the technical characteristics of vehicles in battles on the Global Map.
  • Clans will earn Fame Points both in battle and by meeting special conditions.
  • At any time during the event, a clan may use a special mechanic that converts a clan's Fame Points into Research Points.
  • Research Points can be invested into various technologies that increase the rate of acquiring clan Fame Points and simplify the clan's actions on the map.
  • If done effectively, clans that wisely invest their Fame Points will earn even more of them for the battles they fight.
  • Clans that manage to achieve the optimal balance between accumulating Fame Points and investing them into technology, while achieving good results in battle, stand the best chance of succeeding in the event.

Changes as Compared to Previous Events

  • The parameters of some experimental modules were revised.
  • The initial 15 Research Points are no longer added.
  • The mechanic of partial Investment was disabled.
  • An "Application for a landing auction of the Elite Front" bonus for provinces of the Basic and Advanced Fronts was added.
  • The number of "Application for a landing auction of the Advanced Front" bonuses was reduced.
  • The playing fields of the Basic and Advanced Fronts were increased by 10%.
  • The cost of Technologies and the number of their purchases from the Lab underwent changes.
  • The pool of reward Tier X vehicles and Premium vehicles in the Workshop was changed.
  • The pool of rewards for personal Fame Points was revised.
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Glossary

  • Bonuses: clan boosts that are available from provinces and received by the clans that own them.
  • Clan tasks: tasks that allow clans to earn clan Fame Points, Research Points, and various technologies.
  • Components: items that are assembled using the resources in the Workshop. These are used to assemble Premium vehicles.
  • Experimental modules: a set of special modules that improve various characteristics of vehicles. Used only within the event. One-time use. Given to all participants in a limited and fixed number. They cannot be replenished.
  • Fronts: areas into which the playing field is divided. There are three Fronts in total, and each one features its own game mechanics and access conditions. Each subsequent Front has fewer provinces, greater competition, and better rewards.
  • Investment: a special mechanic to convert clan Fame Points into Research Points, which are required to purchase technologies. When using the Investment mechanic, if a clan owns provinces on the Fronts, the clan is automatically removed from the map.
  • Lab: vendor of technologies. Technologies can be purchased using Research Points, which can only be received by exchanging clan Fame Points.
  • Landing auction: a hybrid of a landing and auction where some clans make landing bids using clan Fame Points while other clans participate in the auction using bonuses and technologies.
  • Personal bonuses: special advantages players receive in exchange for personal Fame Points.
  • Production queue: an element of the Workshop. It is an item sequence for production.
  • Resources: various game items received after battle. They can be transformed in the Workshop.
  • Reward bonuses: various rewards that players can receive in exchange for accumulated personal Fame Points once the event is over.
  • Technologies: special advantages received by clans through investment of previously earned Fame Points.
  • Workshop: a mechanic that adds special resources after battles are fought on the Global Map. Used for the transformation of these resources and the production of Premium vehicles.

1. General Rules

1.1. The Renaissance event will last from January 11 at 09:00 CET through January 25 at 09:00 CET (UTC +1). The last day of battles is Sunday, January 24.

1.2. The event will comprise a single stage, without breaks or days off.

1.3. All clans (existing and newly created ones) will be able to participate in the event.

1.4. The playing field will be divided into three Fronts: Basic, Advanced, and Elite. Access to the Advanced and Elite Fronts is limited.

1.5. Revolts are OFF.

1.6. All battles will be played in the absolute format: 15 vs. 15 in Tier X vehicles.

1.7. The battle duration is 15 minutes.

1.8. “Fog of War” is ON.

1.9. Penalties for no-show in battle are ON.

1.10. Province income in gold is OFF. During the Renaissance event, provinces will provide special bonuses to their owners.

1.11. The province owner does not participate in tournaments on landing provinces, in landing auctions, or in tournaments among challengers in attacks by land on their own provinces.

1.12. Clans can submit applications for landing tournaments on the territory of the Basic Front and for landing auctions of the Advanced and Elite Fronts if they own any territories on any Fronts.

1.13. Clans cannot attack landing provinces on the territory of the Basic Front by land.

1.14. Clans can attack landing auctions on the territories of the Advanced and Elite Fronts by land.

1.15. Headquarters is OFF. Divisions can be created on any province.

1.16. Division creation and upkeep are free.

1.17. Division modules are ON, but limited. All created divisions are automatically equipped with the Engineer Battalion module, which decreases the lock on movement between owned provinces by 50%.

1.18. Landing provinces on the territory of the Basic Front are dynamic and change their location when landing battles are over.

1.19. The maximum number of participants in a landing tournament is 32.

1.20. On the first day of the "world re-division", the maximum number of participants in a landing tournament is 16.

1.21. Landing auctions on the territories of the Advanced and Elite Fronts are dynamic and change their location when battles are over.

1.22. The maximum number of participants in a landing auction is 16 on the territory of the Advanced Front and 8 on the territory of the Elite Front.

1.23. A battle shift of 15 minutes is ON for 50% of provinces.

1.24. Vehicle lock is ON in battles for provinces of the Elite Front. The basic lock duration is 72 hours.

1.25. Maps:

  • Basic Front: Cliff, Abbey, Berlin, El Halluf, Ensk, Erlenberg, Fisherman's Bay, Highway, Himmelsdorf, Karelia, Lakeville, Live Oaks, Malinovka, Mines, Mountain Pass, Murovanka, Overlord, Pearl River, Pilsen, Prokhorovka, Redshire, Ruinberg, Sand River, Serene Coast, Siegfried Line, Steppes, Tundra, Westfield
  • Advanced Front: Cliff, El Halluf, Ensk, Erlenberg, Fisherman's Bay, Highway, Himmelsdorf, Lakeville, Live Oaks, Malinovka, Mines, Murovanka, Pearl River, Prokhorovka, Redshire, Sand River, Serene Coast, Siegfried Line, Steppes, Tundra, Westfield
  • Elite Front: Cliff, Ensk, Himmelsdorf, Live Oaks, Malinovka, Mines, Murovanka, Prokhorovka, Redshire, Sand River, Serene Coast, Steppes, Westfield
  • Relative distribution may differ (some more popular maps will be available to play more often)

2. Workshop

During the Renaissance event, players can use the Workshop (using resources received after battles on the Global Map) to produce Tier VII and Tier VIII Premium vehicles.

The Workshop can be found on the clan screen.

2.1. Resources

After a battle on the Global Map, participants will receive various resources. The amount of resources is the same for all team members and depends on the following factors:

  • Front of the battle
  • Battle type
  • Battle outcome: A clan will earn more resources for a victory.
  • Number of enemy vehicles destroyed: The more enemy vehicles destroyed, the more resources earned (vehicles destroyed by the end of the battle are counted, irrespective of who destroyed them).
  • Presence of experimental modules on enemy vehicles destroyed: The destruction of vehicles that have experimental modules will be rewarded with additional resources.

Resources that are received in battles can be used to make components. Components can be used to assemble Premium vehicles.

Scrap is the starting resource that can be used to receive other resources. In the Workshop, scrap can be used to receive other resources: ferrous metals, non-ferrous metals, and spare parts. The process of transforming scrap into other resources is instantaneous.

Resources are used to produce components: parts for the engine, armor, chassis, armament, metalware, and tools.

All components can be disassembled into resources. This process occurs instantaneously. The amount of received resources will be smaller than the amount spent on assembly.

Components are used to produce Premium vehicles.

Only one item (including vehicles) can be assembled at a time. However, a production queue can be set.

Items in the production queue can be shifted within, or removed from, the queue. When removing an item from the queue (including the current one), the resources will be returned to the inventory in full.

In the Workshop, players can find the battle log. It displays the amount of resources that have been earned in all battles since the event's start.

The Workshop will be available to exchange Fame Points for reward bonuses until February 11 at 09:00 CET (UTC+1).

Once the Workshop closes, all unused resources will be deducted.

Assembled vehicles will be credited to players within a few days after the exchange of Fame Points for reward bonuses has ended and after the results of the Bond Auction have been summed up. The vehicles will be credited on February 12.

Only one Premium vehicle can be assembled during the event, so make your choice in advance.
The date of receiving vehicles that were assembled in the Workshop may change.

3. Experimental Modules

During the event, all participants will receive experimental modules that affect the technical characteristics of vehicles. These modules can only be used in battles on the Global Map.

Only one experimental module can be mounted on a vehicle. It will work for only one battle (the module will not be removed in the event of a technical victory). These modules can be demounted and remounted on vehicles.

Experimental modules cannot be mounted on SPGs.

Once the event begins, 3 experimental modules of each type will be credited to all players after logging into the game. They cannot be replenished during the event.

If an experimental module is mounted on a vehicle, it will be marked with a special indicator in the battle interface during battle.

After the event, all unused modules will be removed.

The following modules underwent changes:

  1. Fire Control System
  2. Additional Armor Plating
  3. Composite Spall Liners

New values are provided in the table:

After the event, all unused modules will be deducted.

Module Effect
Fire Control System

+20% to gun stabilization

Additional Armor Plating

+20% to vehicle durability

+25% to vehicle weight

Heavy Charges

+15% to damage caused

+20% to aiming time

Air Conditioning System +30% to major qualification of all crew members
Composite Spall Liners

+10% to vehicle durability

+10% to vehicle weight

Supercharging System +20% to engine power

4. Playing Field

4.1. The playing field will be divided into three Fronts: Basic, Advanced, and Elite.

4.2. Prime Time of the event (UTC +1):

  • Basic Front—from 19:00 through 22:00 CET (UTC+1)
  • Advanced Front—from 19:00 through 22:00 CET (UTC+1)
  • Elite Front—from 19:00 through 22:00 CET (UTC+1)

5. Fronts

There are three Fronts with different access conditions, a different number of personal and clan Fame Points to earn, and different strategic mechanics.

Each province of the Global Map has a certain number of bonuses that provide strategic advantages to the clan that owns it.

Bonus distribution for provinces remains unchanged throughout the event.

5.1. Basic Front

5.1.1. On the Basic Front, clan Fame Points can be earned only for battles.

5.1.2. Applications for landings on the territory of the Basic Front are available to any clan with at least 15 members who have a Tier X vehicle.

5.1.3. The maximum number of landing applications that are available at one time to a clan on the Basic Front is 6 (if the clan has more than 90 players who have a Tier X vehicle).

5.1.4. Dynamic landings on the territory of the Basic Front are available. Applications for landing on the Basic Front can be submitted by clans that already own provinces on any Front.

5.1.5. The Basic Front consists of 700 provinces. Prime Time is from 19:00 through 22:00 CET (UTC+1).

5.2. Advanced Front

5.2.1. On the Advanced Front, clan Fame Points can be earned both for battles and for owning provinces.

5.2.2. There are four ways to receive access to provinces of the Advanced front:

  • Capture a province that provides the "Application for a landing auction on the Advanced Dront" bonus.
  • Purchase the "Application for a landing auction on the Advanced Front" technology from the Laboratory.
  • Make a bid (in Fame Points) for a landing auction. The minimum bid to gain access to the Advanced front is 100 clan Fame Points (see Clause 9 of the Regulations).
  • Complete the "Experienced Raider" clan tasks (see Clause 10 of the Regulations).

5.2.3. Provinces of the Advanced Front (as compared to the Basic Front) provide a 10% bonus to Fame Points earned in battles.

5.2.4. Owning a province on the Advanced Front is rewarded with clan Fame Points. The number of Fame Points awarded decreases for each day of ownership. Clan Fame Points are added during the calculation for the next turn after battles on the province are over. If a clan leaves the map before the turn's calculation, it will not receive clan Fame Points.

Duration of ownership of a province on the Advanced front by a clan (in game days) Clan Fame Points
1 4,000
2 3,000
3 2,000
4 1,000
5+ 0

If a clan captures a province of the Advanced Front for the first time, it receives 4,000 clan Fame Points. If the clan maintains ownership of the province for a second day, it receives 3,000 clan Fame Points, 2,000 clan Fame Points for a third day, and so on.

5.2.5. When a province is captured repeatedly (excluding capture after Investment), the bonus remains as if the clan owned it without interruption. For example, a clan owns a province for three days, loses it, then re-captures it the following day. In this case, the clan will receive 1,000 clan Fame Points for the first day of resumed ownership and 0 clan Fame Points for the following day.

5.2.6. Investment resets the counter of owning a province. If it is captured again, the associated income starts anew.

5.2.7. The Advanced Front consists of 176 provinces. Prime Time of the Front is from 19:00 through 22:00 CET (UTC+1).

5.3. Elite Front

5.3.1. On the Elite Front, clan Fame Points can be earned for battles, for owning provinces, and for the number of owned provinces.

5.3.2. There are three ways of receiving access to provinces of the Elite Front:

  • Capture a province that provides the "Application for a landing auction on the Elite Front" bonus.
  • Purchase the "Application for a landing auction on the Elite Front" technology from the Laboratory.
  • Make a bid (in Fame Points) for a landing auction. The minimum bid to gain access to the Elite Front is 10,000 clan Fame Points (see clause 9 of the Regulations).

5.3.3. Provinces of the Elite Front (as compared to the Basic Front) provide a 20% bonus to Fame Points earned in battles.

5.3.4. Owning a province rewards clans with clan Fame Points, and similar to provinces of the Advanced Front, points decrease for each day of ownership. Clan Fame Points are added during the calculation for the next turn after battles on the province are over.

Duration of ownership of a province on the Elite front by a clan (in game days) Clan Fame Points
1 12,000
2 9,000
3 6,000
4 3,000
5+ 0

5.3.5. Clans that own groups of provinces on the territory of the Elite Front earn clan Fame Points. At the end of a game day, clans that own 4 or more provinces on the territory of the Elite Front are rewarded with clan Fame Points depending on the number of owned provinces after battles on provinces are over.

Number of provinces owned on the Elite front by a clan Reward in clan Fame Points
1 0 points
2 0 points
3 0 points
4 18,000 points
5 18,000 points
6 36,000 points
7 36,000 points
8+ 90,000 points

These clan Fame Points are added at the end of a game day (approximately at 05:00 MSK). However, if a clan starts Investment while owning a group of provinces on the Elite Front, it will receive Research Points in full for all clan Fame Points, including the reward for owning a group of provinces.

If a clan maintains ownership of its provinces until the end of battles on provinces and then leaves the Global Map (not by starting Investment), it will receive clan Fame Points.

5.3.6. Vehicle lock is ON in battles for provinces of the Elite Front.

  • Vehicles destroyed in any battle on the territory of the Elite Front are locked for 72 hours, excluding battles against the province owner. Upon winning a battle against the province owner, vehicles are locked for 36 hours.
  • The vehicle lock time can be decreased using a special technology.
  • Locked vehicles can be used in battles on the territories of the Basic and Advanced Fronts.

5.3.7. The Elite Front consists of 15 provinces. Prime Time of the Front—from 19:00 through 22:00 CET (UTC+1).

6. Clan Improvements

A clan can use various bonuses and technologies to accelerate the acquisition of Fame Points.

These are divided into two groups: technologies that can either be purchased from the Laboratory with Research Points or received as rewards for completing clan tasks, and bonuses that can be acquired by capturing and owning provinces that provide such bonuses. The effects of bonuses and technologies stack (see more details in the Bonuses and Technologies sections).

6.1. Research Points and Investment

6.1.1. Investment is a special mechanic to exchange clan Fame Points for Research Points (at a particular exchange rate). The exchange rate can be improved using certain technologies.

6.1.2. When using this mechanic, all auction bids made (pending) are canceled and the clan leaves the Global Map. Clan Fame Points are exchanged for Research Points. Only the clan leader or executive officers can use the Investment function.

6.1.3. The exchange (Fame Points for Research Points) is performed after the calculation for the upcoming turn.

6.1.4. Investment cannot be started if Prime Time has begun for the provinces where the clan has scheduled battles.

6.1.5. Once Investment is complete, the possibility of earning the full bonus from provinces of the Advanced and Elite Fronts is restored (see more details in the Advanced Front and Elite Front sections).

6.1.6. It is not possible to reverse the exchange of Fame Points for Research Points. Please be attentive, especially at the end of the event.

6.2. Laboratory

6.2.1. The Laboratory is a special store where Research Points can be spent to purchase various technologies.

6.2.2. All active clan improvements can be viewed in the Laboratory.

6.3. Bonuses

6.3.1. Each province on the event map features various bonuses.

6.3.2. Bonuses activate once a clan occupies a province and terminate when the clan loses the province.

6.3.3. If a clan owns several provinces that provide the same bonus, the effect does not stack. A clan gets the effect only from the most effective bonus. For example, a clan owns two provinces. One of them provides a bonus of +3% to clan Fame Points earned, while the other provides a bonus of +10% to clan Fame Points earned. Eventually, clan members will only get +10% to personal Fame Points earned. This also applies to free application tokens. You can only use 1 free application token per front (one for the Advanced Front, one for the Elite Front).

6.4. Technologies

6.4.1. A technology can be received once during the event. It remains in effect until the event is over.

6.4.2. A technology starts working immediately after being purchased in the Laboratory or after a clan receives it for completing a clan task.

6.4.3. The effects of multiple technologies of the same type stack. Therefore, if a clan first gets a technology that provides +5% to clan Fame Points earned, and later acquires a technology that provides +10% to clan Fame Points earned, then clan members will receive a total bonus of +15% to clan Fame Points earned.

6.4.4. The cost of a technology may change dynamically depending on the number of clans that purchase the technology. The more clans that purchase a particular technology, the less expensive it is for clans that do not yet have it.

See the new settings in the interface in the Laboratory.

6.5. Table of Bonuses and Technologies

Effect Technologies Bonuses
Increased number of clan Fame Points earned in battles   Fronts: Basic, Advanced, Elite
Increased number of clan Fame Points for owning provinces on the Advanced and Elite Fronts   Fronts: Basic, Advanced, Elite
An application for an auction on the Advanced Front   Basic Front
An application for an auction on the Elite Front   Fronts: Basic, Advanced
Increased reward for owning provinces on the territory of the Elite Front   Elite Front
Increased effect of bonuses provided by provinces
Decreased duration of vehicle lock
Improved rate for converting clan Fame Points into Research Points
   Increased bonus for winning against an opponent that has more clan Fame Points

7. Personal Bonuses

Personal Fame Points can be exchanged to personal bonuses in the game client on the clan screen.

7.1. Players can exchange personal Fame Points for personal bonuses that speed up the process of earning personal Fame Points.

7.2. A personal bonus for personal Fame Points is activated as soon as it is received by the player.

Please note that the aforementioned exchange is irreversible, so consider your time and effort carefully. Making the correct choice will allow you to earn more Fame Points and achieve a higher rank in the event, while errors in your calculations could lead to a lower ranking than you might expect.

8. Landing Auctions on Provinces of the Advanced and Elite Fronts

8.1. Players need to use landing auctions to get to the Advanced and Elite Fronts.

8.2. There are two ways of participating in an auction:

  • get access via a technology or bonus;
  • make a bid in clan Fame Points.

8.3. The main feature of landing auctions is that there can be more than one winner in an auction. The auction winners then meet in a tournament. Afterwards, the tournament winner faces the province owner. The maximum number of auction winners depends on the Front—16 winners for the Advanced Front and 8 winners for the Elite Front. If required, these numbers can be increased.

8.4. 8 applications for the Advanced Front landing auction and 4 applications for the Elite Front landing auction are reserved for clans that get access by capturing a province with the corresponding bonus by purchasing this bonus in the Laboratory.

8.5. One turn before battles start, all clans can make bids in clan Fame Points to the landing auction or submit landing applications using the clan bonuses and technologies they have.

8.6. One turn before battles start, the tournament grid is created. It includes clans that apply for a landing auction with bonuses and technologies, clans that make the highest bids in clan Fame Points, and clans that land on the province "by land".

Example: 23 clans apply to a landing auction for the Advanced Front. 2 clans own provinces that provide the corresponding bonus. 4 clans have purchased the application in the Laboratory. 14 clans have made bids in clan Fame Points. 3 clans have landed on the province "by land". One turn before battles start, the tournament bracket is created. It will include the 6 clans that have the corresponding bonuses (the 2 clans that own provinces and the 4 clans that have purchased technologies), the 10 clans that have made the highest bids in clan Fame Points, and the 3 clans that have landed on the province "by land". The 4 clans that have made the smallest bids do not participate in the tournament.

8.7. If several clans make the same bid, priority will be given to the clan that made the bid first.

Example: 10 clans have made identical bids to a landing auction for the Elite Front. 2 clans that own the corresponding technologies have applied for this auction. In this case, 8 clans will win the auction—the 2 clans that own the technologies and the 6 clans that made their bids earlier than the other clans.

8.8. Unsuccessful bid amounts are returned to the clans that made them.

8.9. Battles between the auction winners and clans that land on the auctioned province "by land" are fought according to the standard rules applied to tournaments among challengers. In addition, a x5 multiplier is applied to personal and clan Fame Points earned in these battles.

9. Fame Points

9.1. During the Renaissance event, clans compete for Fame Points in order to claim the most valuable rewards of the event.

9.2. Both clans and players earn Fame Points in battles.

9.3. In any individual battle, all players on a team earn the same number of Fame Points, which is then affected by the coefficient of each Personal Bonus that is individual to each player.

9.4. Personal Fame Points can be exchanged to personal bonuses and reward bonuses only in the game client on the clan screen.

9.5. The formula for calculating Fame Points earned in battles:

where:

  • Fame_Points = Fame Points earned in battle
  • Fame_points_base = the base number of Fame Points is 1,500 on the Basic front, 1,650 on the Advanced Front, and 1,800 on the Elite Front
  • Battle_type_c = battle type multiplier
  • Event_value_c = game event multiplier (for the Renaissance event, this value is 1)
  • Еlo_c = Elo rating multiplier, corresponds to the front Elo rating for Tier X vehicles
  • Team_XP = the amount of experience a team earned in the battle
  • Battle_XP = the total amount of experience teams earned in the battle
  • Team_size = the team size is set at 15 players
  • Bonus_р = the multiplier provided by active bonuses for Fame Points earned in battles (different for clans and players)
  • Technology_р = the multiplier provided by active technologies for Fame Points earned in battles (for clans only)

Battle type multiplier (Battle_type_c)

Battle type Multiplier
Tournament among challengers on a landing province of the Basic Front 1
Tournament among challengers on a regular province of any Front and tournament among challengers on a landing auction of the Advanced or Elite Front 5
Battle with the province owner on any Front 5

Elo rating multipliers (Elo_c)

Elo rating of the opposing clan Elo_c
≤1,000 1.0
1,001–1,050 1.1
1,051–1,100 1.2
1,101–1,150 1.3
1,151–1,200 1.4
1,201–1,250 1.5
1,251–1,300 1.6
1,301–1,350 1.7
1,351–1,400 1.8
1,401–1,450 1.9
≥1,451 2.0

9.6. Personal Fame Points

9.6.1. During the event, personal Fame Points can be earned only in battles.

9.6.2. During the event, personal Fame Points can be exchanged for personal bonuses.

9.6.3. Once the event is over, personal Fame Points can be exchanged for reward bonuses.

9.6.4. Personal Fame Points and personal bonuses are retained during the entire event, regardless of joining/leaving the clan.

9.7. Clan Fame Points

9.7.1. Clan Fame Points can be earned by fighting in battles and completing special conditions on the Advanced and Elite Fronts.

9.7.2. The log of earning clan Fame Points is available in the clan profile on the clan portal.

9.7.3. If a clan that has fewer clan Fame Points defeats a clan that has more clan Fame Points (including bids that have already been made but not paid), 0% of the difference in clan Fame Points (including bids that have already been made but not paid) is transferred from the defeated clan to the winning clan. Technologies can increase this amount to 4% of the difference in clan Fame Points. Example: 2 clans fought a battle. The winning clan has 1,000 clan Fame Points while the defeated clan has 101,000 clan Fame Points at the end of the battle. The difference in the number of their clan Fame Points is 100,000. 3% of this number is 3,000. Thus, the defeated clan will lose 3,000 clan Fame Points, and they will be transferred to the winning clan.

9.7.4. Clan Fame Points can be spent for a landing auction on the Advanced or Elite Fronts.

9.7.5. Clan Fame Points can be fully exchanged for Research Points, using the Investment mechanic.

9.7.6. Clan Fame Points, including the invested points, are displayed on the Global Map, which allows for evaluating opponents based on the number of Fame Points they spend on technologies and regarding their speed of earning clan Fame Points.

9.8. Fixed Battles

9.8.1. Fixed battles are prohibited by the Regulations. Clans and players that violate the rules will lose all their Fame Points (both clan and personal) and their game accounts might be banned.

9.8.2. In contradictory cases related to adding Fame Points (suspicions of fixed battles, etc.), the administration reserves the right to demand the battle replay, screenshots, and other related information. If the requested information is not provided, the administration reserves the right to decide at their discretion. We strongly recommend choosing Enable Battle Recording in the game settings.

10. Clan Tasks

10.1. During the event, clans can complete clan tasks.

10.2. The tasks will be rewarded with technologies, Research Points, and clan Fame Points.

10.3. All clan tasks, their conditions, and their rewards are available in the Global Map UI.

  • Test Strike
  • Bypass Strike
  • Finishing Strike
  • Experienced Raider
  • Well-Aimed Fire
Test Strike

Reward:

100 Research Points

Task Conditions:

Capture a province on the Basic Front

Number of Completions:

3

Bypass Strike

Reward:

5,000 clan Fame Points

Task Conditions:

Capture a province on the Advanced Front

Number of Completions:

3

Finishing Strike

Reward:

Technology: +20% to clan Fame Points in battles

Task Conditions:

Capture a province on the Elite Front

Number of Completions:

1

Experienced Raider

Reward:

Technology: free application to the Advanced Front

Task Conditions:

Capture 10 provinces on the Advanced Front

Number of Completions:

1

Well-Aimed Fire

Reward:

50 Research Points

Task Conditions:

Destroy 50 enemy vehicles on any Front

Number of Completions:

2

10.4. Special Offers

Clans will be provided with options to invest clan Fame Points into Research Points at a special, improved exchange rate if the following condition has been met: a clan plays battles for at least 5 days during the event without performing any Investment before. In this case, on the sixth day, the clan will receive a special Investment offer granting 50% more Research Points. The offer will remain available for 24 hours and will be made to a clan only once during the event.

11. Event Progress

11.1. At the beginning of the event, all clans have 0 Research Points.

11.2. On the first day of the event, all provinces on the Basic Front will be landing provinces. The maximum number of landing applications is 16.

11.3. Once the battles on landing provinces are over, dynamic landing provinces on the Basic Front will be enabled. The maximum number of applications for this type of landing is 32.

11.4. On the second day of the event, dynamic landing auctions are opened on the territories of the Advanced and Elite Fronts.

11.5. On January 24, after the end of the battles on landing tournaments, new dynamic landings and auctions will not be created.

11.6. The map will be frozen, the event will be finished, and the finalization of results will start on January 25 at 09:00 CET (UTC+1).

11.7. The process of receiving awards and opening access to bond exchange for vehicles will begin on January 28.

The date of receiving rewards may change.

12. Special Penalties for No-Shows in Battles

12.1. The sum of penalties will be calculated from the total sum of clan Fame Points, including bids that were made but not won.

12.2. Clan Fame Points are removed from the clan's account. It is possible that, after penalties and auctions results, the clan account can display a negative quantity of clan Fame Points.

Number of battles that were not entered in a reference period Maximum number of landing applications Clan Fame Points Reference period
1 6 Penalties shall not be imposed 3 days
2 5 -10%
3 3 -10%
4 1 -10%

13. Rewards

Rewards for the Renaissance event are divided into personal and clan rewards. They can be received for taking a position in the corresponding (personal and clan) Halls of Fame.

Once the event is over, personal Fame Points can be exchanged for reward bonuses.

Only players and clans that have managed to enter the Alley of Fame will be included in the calculation of players that receive rewards.

To enter the Alley of Fame, a player or a clan has to play at least 5 battles during the event.

13.1. Personal Leaderboard

13.1.1. Rewards for positions on the Personal Leaderboard include bonds, styles, decals, badges, and medals.

13.1.2. Distribution of bonds according to the personal leaderboard

The provided below sums of bonds are imposed with a coefficient based on the clan's position. The reward can be increased up to seven times!
From To Bonds
0% 1% 1,000
1% 2% 950
2% 3% 900
3% 5% 850
5% 10% 800
10% 15% 750
15% 20% 700
20% 25% 600
25% 50% 500
50% 75% 250

13.1.3. Awards of the Renaissance Event and Conditions for Receiving Them

Award

Conditions

Renaissance Winner

Be a member of the winning clan at the end of the event

Fight at least 5 battles during the Renaissance event after joining the clan

Renaissance Top 10

Be a member of a Top 10 clan at the end of the event

Fight at least 5 battles during the Renaissance event after joining the clan

Not credited if the Renaissance Winner award was received.

Renaissance Top 100

Be a member of a Top 100 clan at the end of the event

Fight at least 5 battles during the Renaissance event after joining the clan

Not credited if the Renaissance Winner or the Renaissance Top 10 award was received

Renaissance Participant

Fight at least battles during the Renaissance event

Epic Win

Be a member of the clan that has the longest series of victories (at the end of the event)

Fight at least 5 battles during the Renaissance event after joining the clan

13.1.4. Badges of the Renaissance Event and Conditions for Receiving Them

Badge

Conditions

Legend of Global Map

Be among the top 1% of players on the personal leaderboard and be a member of a clan belonging to the top 1% of clans following the results of the event

Fight at least 50% of battles during the Renaissance event for the clan that is among the top 1% of clans

Renaissance Hero

Be a member of a top 10% clan following the results of the event

Fight at least 5 battles during the Renaissance event after joining the clan

13.1.5. "Namenlos" 3D Style and Conditions for Receiving It

The top 4,000 players in the Alley of Fame will receive the "Namenlos" 3D style for the VK 72.01 (K).

The style does not include the VK 72.01 (K) tank itself. The style will be credited even if a player does not have the VK 72.01 (K) in their Garage.

13.1.6. "Damascus Steel" Style and Conditions for Receiving It

All players ranking in the top 10% of the Alley of Fame at the end of the event will receive the Damascus Steel style. The style can be applied to any Tier VIII–X vehicle. It can be re-applied to other vehicles of these tiers without restriction.

13.1.7. Decals and Conditions for Receiving Them

Players who received the Legend of Global Map medal or badge will also receive a set of 6 similar decals.

14. Personal Fame Points

14.1. Players who earned personal Fame Points during the event can exchange them for personal bonuses.

14.2. Once the event is over, the cost of the reward vehicles is displayed as a number of personal Fame Points. The cost will be equal to the number of personal Fame Points earned by the player who took position 11,500 in the Alley of Fame. In addition to personal Fame Points, a player will need 4,000 bonds to receive a reward vehicle.

14.3. Only a vehicle that the player does not currently have in their Garage can be selected.

14.4. Personal Fame Points can be exchanged for reward bonuses until February 11 at 09:00 CET (UTC+1).

14.5. All reward bonuses and their cost in personal Fame Points will be available only in the game client on the clan screen.

14.6. All reward vehicles come with the Veteran customization set, except the Carro da Combattimento 45 t.

Rewards Available in Exchange for Personal Fame Points

15. Clan Leaderboard

Some mechanics of the Renaissance event are irreversible and can affect the clan's progress if any unfair actions are performed by clan officers or any accounts are hacked. Please take your security seriously and consider these tips before the start of the event:

  • Clan commanders—be cautious when selecting players who have access to officer permissions and operations on the map. It is a good idea to limit the number of such players for the duration of the event.
  • Never transfer your account to a third party. It is not secure and violates the game rules. The organizer reserves the right to exclude players or complete clans from the leaderboard.
  • We recommend changing your account password before the start of the event and enabling the second authentication factor to make your account more secure.

Depending on the clan's position in the clan leaderboard, the sum of bonds players in this clan receive is affected by the following multiplier:

From To Clan multiplier
0% 1% 7
1% 2% 6.5
2% 3% 6
3% 5% 5.5
5% 10% 5
10% 15% 4
15% 20% 3
20% 25% 2.5
25% 50% 2
50% 100% 1

Thus, if a player is among the top 7% of players by personal Fame Points in the region, and the clan is among the top 7% of clans in the same region, a player receives 800 bonds (by personal leaderboard) * 5 (clan multiplier) = 4,000 bonds.

A player receives a clan multiplier only from the clan to which the player belongs at the moment the event ends and if the following condition has been met: at least 5 battles have been fought during the Renaissance event as a member of that clan following the last application to that clan.

Unlike other rewards, gold is distributed for a determined position, not for being among a certain percentage (%) of players. The total prize pool of 8,415,000 will be distributed among clans in the following way:

Positions 1—10

Position

Reward

1 200,000

2

150,000

3

100,000

4

95,000

5

90,000

6

85,000

7

80,000

8

75,000

9

70,000

10

65,000

Positions 11—20

Position

Reward

11

64,000

12

63,000

13

62,000

14

61,000

15

60,000

16

59,000

17

58,000

18

57,000

19

56,000

20

55,000

Positions 21—330

Position

Reward

21

54,000

22

53,000

23

52,000

24

51,000

25—45

50,000

46—75

40,000

76—135

30,000

136—195

20,000

196—330

10,000

16. Bond Auction

Players who entered the Alley of Fame, but did not earn enough Fame Points to exchange them for a vehicle, can take part in the Bond Auction and try to win a Tier X reward vehicle. To enter the Alley of Fame, a player has to play at least 5 battles during the event.

  • The auction starts on January 28 at 09:00 CET (UTC+1) from the opening of the window to exchange personal Fame Points for bonuses and ends on February 11 at 09:00 CET (UTC+1). The starting date of the auction may change.
  • Players who entered the Alley of Fame but did not earn enough Fame Points to exchange them for a vehicle can take part in the Bond Auction and make a bid of at least 5,000. Note that personal Fame Points can be exchanged for bonds and used at the auction.
  • A player can cancel a bid at any moment and make a different bid.
  • After the end of the auction, the players who made the 1,200 highest bids will receive the vehicle that they selected.
  • If there are several players who made the smallest winning bid, the players who made the earliest winning bid will receive the vehicles.
  • Bids that were made but did not win will be returned to the players who made them.

Good luck on the battlefield!

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