After the versatile M41 Walker Bulldog, the T49 gives you two gameplay options. You can either keep your versatility with a 90-mm gun or go for a very specialised playstyle with its 152-mm howitzer, often referred to as 'derp gun'. No matter which gun you choose, both will give you an insight into how the next vehicle, the XM551 Sheridan, plays.
Gameplay
Just like its predecessor, the T49 doesn't have any armour worth mentioning. The turret, albeit its angled and rounded shape, won't deflect any incoming shells either. The vehicle is tall as well, which makes you an easier target and lowers your camouflage rating a bit. Check out the recommended crew skills to counteract the latter.
Thanks to its strong engine, it boasts a superb power-to-weight ratio, resulting in a top-notch acceleration, and while the top speed is lower than the Bulldog's, it's still good. This will help you in most situations, no matter which gameplay option you choose. The view range is also very respectable, which is a nice trait to have if you want to spot your enemies early.
The T49 has two main guns you can choose from, which define its playstyle:
- 90-mm gun T132E3: The standard armament of this vehicle. It's reliable enough to get in some shots here and here. However, if you choose this gun, you're best advised to spot for your team as well, as with the gun alone you won't make as much of a difference for your team. Go for it if you liked the gameplay of the M41 Walker Bulldog
- 152-mm Gun-Launcher XM81 (conventional): With this gun, you make the T49 more of an "anti-scout" – because of its low accuracy you'll need to be close to your opponent to hit them, rendering your high view range useless. However, this howitzer is incredibly dangerous, inflicting fatal damage to soft targets and even damaging thick targets with its HE shells. Wanna try out something new?
Equipment
152mm gun | 90mm gun (firepower) | 90mm gun (view range) |
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For every setup above, we recommend using the Tank Gun Rammer as well as the Vertical Stabiliser to increase your potential damage per minute and the overall reliability of your gun. Depending on your preferences, go for Improved Ventilation for a general boost in performance or Coated Optics if you want to able to spot enemies more easily. When it comes to the 152-mm gun, it's best to mount the Enhanced Gun Laying Drive because of the bad aiming time.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Loader |
Because of the different gameplay choices you can make with the T49, go either for Repair (aggressive playstyle) or Concealment (spotting) first, whereas the other skills will boost several other characteristics. Later on, once you have an extremely experienced crew, Brothers in Arms is definitely what you want to go for – if you take the 152-mm gun, it should be in the third slot of your crewmen.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targeted vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.