T-54 First Prototype

This Soviet machine can be best described as a mix of two different vehicles. If you combine the turret of the T-44 with the hull of the T-54, you'll have the T-54 First Prototype. Of course, this both bring advantages and drawbacks, meaning that what might work with a normal medium tank may not necessarily work with this tank and vice versa. Read more below and find out how to tame this beast!

Gameplay

The T-54 First Prototype's strong hull is able with withstand a lot of fire, especially from other medium tanks. This allows you to play aggressively – keep pushing forward while the enemy struggles to punch through your armour. Additionally, the strong side armour can be used for side-scraping, if the situation allows it. The turret can take some punishment as well, but it's far from impenetrable – don't rely too much on it. If your turret takes a hit, it's likely that your ammo rack will get damaged.

If you have some teammates behind you, and if there's a good chance of you being able to defeat the enemy, take the initiative and attack first. Thanks to your strong armour, you have a much higher chance to deflect incoming shots and survive the attack.

All this armour comes at a price, of course – in this case, it's the mobility. This tank still gets to positions fast enough, but compared to other Soviet medium tanks it has lower top speed and has difficulties keeping up. Because of your armour, the lower mobility isn't that big of a deal. You don't have to resort to flanking manoeuvres, just attack frontally.

In general, the T-54 First Prototype is made for close-combat, and its characteristics reflect that. The gun's accuracy is decent, but won't hit anything reliably at long distance. However, in brawls it's good enough to hit weak spots, and the good stabilization makes sure that you won't have to aim endlessly. As usual for Soviet vehicles, the gun depression isn't that great, so keep this in mind when you are about to attack.

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

Since you'll be battling up close with the enemy, it's best to maximise your damage per minute and stabilization – in brawls, making each and every shot count is vital in getting the upper hand.

Crew Skills

Commander
Gunner
Driver
Loader

Despite the different gameplay of the T-54 First Prototype, the choice of crew skills is the same as for all medium tanks, especially Soviet ones. With that in mind, this tank is a great choice to train your crew members from other Soviet medium tanks.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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