With the T-44, you are just one step away from the iconic T-54. It truly feels and plays like a prototype of the Tier IX Soviet, so you can already practice its play style while you climb up the tech tree. Its Premium version, the T-44-100, offers pretty much the same gameplay, if you choose to go for the 100 mm LB-1.

Gameplay

The armour layout is typically Soviet – a sloped front and a strong turret. The hull itself can't withstand much punishment, unless you're fighting lower tier vehicles, but the turret can bounce a lot of shots. Higher calibre guns however, will punch through it easily, and penetrating hits will often result in a damaged or even destroyed ammo rack. Increase the chance of a ricochet by moving back and forth slightly, and make it difficult for the enemy to aim properly.

Once you've researched all crucial modules, you'll have the choice between two top guns – the 100 mm LB-1, and the 122 mm D-25-44 – each with a different play style.

  • 100 mm LB-1: Most effective in close-to-mid range, rather weak on long-range. Decent damage, rate of fire, and penetration value. This is the gun to go for if you prefer the usual medium tank gameplay.
  • 122 mm D-25-44: High damage per shot, at the cost of other parameters. The rate of fire, aiming time, and accuracy are rather bad, so you need to be close to the enemy to hit. Always have enough cover to reload before you deliver another punch. If you manage to trade shots with the enemy, you are very likely to come out on top, but if you get caught out while reloading, you're gonna have a bad time.

Equipment

setup For THE 100 MM LB-1 SETUP FOR THE 122 MM D-25-44

The Gun Rammer and the Vertical Stabilizer improve the reliability and rate of fire for both guns. Because of the 122 mm gun's bad aiming time, we recommend you mount an Enhanced Gun Laying Drive. As for the 100 mm gun, an Enhanced Gun Laying Drive is not required, go for the Improved Ventilation instead.

Coated Optics are not recommended! The T-44 is made for mid-to-close-range combat, and there are many other vehicles able to fulfill the spotting role much more efficiently.

Crew Skills

Commander
Gunner
Driver
Loader

A fairly common choice of crew skills. As with most vehicles, the Repair skill is one of the highest priorities, together with Sixth Sense. While Safe Stowage is selected as second perk in the table, you can also make it your first if you feel like the ammo rack is too weak. Snap Shot, Smooth Ride, and Brothers in Arms aim to improve your gun's parameters, increasing your chance to land a hit.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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