Progetto M40 mod. 65

As the final vehicle of the Italian medium tank line, the Progetto M40 mod. 65. With similar gameplay to the previous vehicle, it's a natural upgrade from the Prototipo Standard B. Overall, it can be best described as a mix of a Leopard 1 and a Bat.-Chât. 25 t.

Gameplay

First things first, the armour is basically non-existent. Only the turret has some protection to offer but is also very easy to penetrate with a well-placed shot. It soon becomes pretty clear that you are not supposed to lead the charge. The only way to protect yourself is by using the great gun depression. Hide behind hills and terrain; show only a small fraction of your vehicle. Make it as hard as possible for the enemy to hit you.

As with the Tier VIII and IX tanks, the mobility is very good on this Italian top-tier tank. Changing flanks or escaping from enemies should be rather easy, but make sure to always have an escape route ready if things go south. 

The Progetto M40 mod. 65's gun comes with four rounds in the magazine. The damage is normal for a Tier X medium tank. Both the accuracy and aiming time are good enough to hit the target reliably. While the reload time per shot is rather high, don't forget about the autoreloader feature:

  • To make the Progetto M40 mod. 65 work, you need to find the best timing for your attack.
  • Play as a normal medium tank first but have the clip as an ace up your sleeve. Even without actually using it, other players will fear the very idea.
  • With four shots in the magazine, you can take two shots and still have enough in the clip to defend yourself.
  • As stated above, always have an escape route in case your magazine is empty. Stay a bit behind, so you can easily retreat into cover to reload.

Equipment

Recommended setup Alternative Setup

There are two equipment setups for this vehicle. Depending on if you prefer having a general boost to most characteristics or a big plus on view range, either go for the Improved Ventilation or Coated Optics. Both setups include the Tank Gun Rammer and the Vertical Stabilizer to improve both your reload time and dispersion values.

Crew Skills

Commander
Gunner
Driver
Loader

A fairly normal choice of crew skills. Of course, Repair should be taught first. The second column will improve your survivability and the dispersion slightly. Brothers in Arms will top it all off, with a similar bonus to the crew as the Improved Ventilation.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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