Release Notes 9.8

Changes in Version 0.9.9 vs. Version 0.9.8

Important:

  • Added a new event: Steel Hunt.

Vehicles:

  • Added the following vehicles for testing by Supertest players: 

                Sherman M4A1 Revalorisé, French Tier VIII medium tank.

                T-28E F-30, U.S.S.R. Tier IV medium tank.

                Object 777, U.S.S.R. Tier X heavy tank.

                * Skorpion, German Tier VIII tank destroyer.

  • Replaced the Aufklärungspanzer Panther Tier VII German light tank with the Spähpanzer SP I.C.
  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.
  • Fixed the issue with the damage models of some vehicles that made the front of these vehicles vulnerable to penetration by guns with low penetration power.
  • Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122.
  • Fixed some issues with the visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, ИС-3 с МЗ, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger.
  • Added the Heavy Tank No. VI, Tier VI Japanese heavy tank, to the Premium Shop.

Maps and Objects:

  • Fixed various issues and improved gameplay of the Swamp map.
  • Reworked destruction effects for some environmental objects.

Graphics:

  • Significantly optimized the overall performance of the 3D engine.
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases.
  • Optimized performance of some special effects.
  • Improved the performance of effects in Sniper Mode.
  • Improved the renderer:

    Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.

    Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.

    * Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.

    * Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.

    * Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.

    * Added shadows from grass. Implemented a new method of fast shadow rendering—screen space shadows.

    * Optimized and improved the following post effects: bloom, Sun rays, lens flare. Bloom is now more stable. There is no more        flickering when moving the camera.

    * Improved the quality and performance of HBAO (SSAO).

  • Standard renderer:

    * Improved the quality of water and lighting.

Other:

  • Introduced Curfew for Skirmishes in the Stronghold mode. Creation of and engagement in Skirmishes of all formats will be unavailable every day during the following times (all times in UTC): 00:00–04:00 RU; 03:00–08:00 EU; 10:00–13:00 NA; 17:00–02:00 ASIA; 16:00–08:00 KR; 16:00–22:00 CN.
  • Fixed many hang-ups and crashes of the game client.
  • Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.
  • Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.
  •  Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.
  • Fixed many issues with Team Battle mode.
  • Fixed the twitching of the reticle in Sniper mode when aiming at certain objects.
  • Adjusted the display duration for the hints in the battle loading screen.
  • Improved the graphical appearance of Strongholds.
  • Expanded team panels are now displayed only when you press CTRL and mouse over a panel.
  • Added an option to the vehicle carousel that allows you to hide vehicles used for special modes.
  • Replaced the font for counters in the Personal Missions window.
  • Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.
  • Fixed the display of the same Platoon numbers for different Dynamic Platoons.
  • Fixed some issues with the playback of battle replays.
  • Fixed minor issues with the interface.

Changes in Vehicle Characteristics:

M46 Patton:

Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2,3 to 2 s.

Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.

Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.

M48A1 Patton:

  • Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.
  • Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.

STA-2:

  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.
  • Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.
  • Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.
  • Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s.
  • Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s.
  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.

STA-1:

  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.

Type 62:

  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.
  • Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.
  • Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.
  • Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.
  • Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.

Т-44-122:

  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.
  • Gun depression angle increased by 1 degree.
  • The issues with damage models were fixed for the following vehicles. IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111

Changes in Version 0.9.8 vs. Version 0.9.7:

 

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Important:

  • Added Domination, a new special game mode.
  • Changed, rebalanced and reformulated conditions for some personal missions. Total changed: 36 missions.
  • Added the ability to fight Battles for Stronghold in Tier VIII vehicles for Strongholds of Level V–VII.
  • Added a restriction on creation of Battles for Stronghold during certain time periods.
  • Added the ability to create a Platoon and invite a player to join during the battle.
  • Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive.
  • Added Personal Reserves. Once activated, Personal Reserves of different types will increase the number of credits, Free Experience, crew experience, or Combat Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions.
  • Added personalized discounts when purchasing of Premium Account.
  • Added battle performance badges to the battle interface that are awarded for performing various actions in combat (can be disabled in Settings).

 

Vehicles:

  • Transferred the T-54 mod. 1, Tier VIII U.S.S.R. Premium medium tank to the in-game Store.
  • Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120.
  • Allotted a separate transmission in the damage model of the Fury.
  • Set the shell flight range at 400 meters for all low-caliber auto cannons and machine guns.
  • Improved some characteristics of the following vehicles:
    • A-20
    • BT-7
    • KV-13
    • IS-8
    • IS-7
    • Durchbruchswagen 2
    • Pz.Kpfw. I
    • Pz.Sfl. IVc
    • Nashorn
    • Sturer Emil
    • VK 30.02 (D)
    • Churchill Gun Carrier
    • Vickers Medium Mk. III
    • Vickers Medium Mk. II
    • M2 Medium Tank
    • T28 Prototype
    • T30
    • D1
    • B1
    • ARL V39
    • AMX 13 75
  • Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7.
  • Fixed the icon of the T95 tank destroyer.

 

Maps and Objects:

  • Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka.
  • Fixed the bases in Attack/Defense on the Himmelsdorf map.
  • Removed the Komarin map from the Random Battle mode.
  • Deleted resources of the Northwest map from the game client.
  • Reduced the battle level of the Hidden Village map.
  • Added a new map for the test mode.
  • Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line.
  • Reworked destruction effects for some environmental objects.
  • Fixed the issues with the visual and damage models of some environmental objects.

 

Other:

  • Added notifications about upcoming modules that will be unlocked for research and purchase for a player’s vehicle.
  • Reworked tips on battle loading screens.
  • Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
  • Expanded the list of names for female crew members of all nations.
  • Improved the Garage interfaces of personal missions.
  • Fixed some issues with the operation of personal missions.
  • Added automatic starting of the next personal mission when the current one is completed.
  • Added the coat of arms of Omsk to vehicle Emblems.
  • Fixed the issue with the flickering of vehicle track marks in some cases.
  • Fixed some gameplay and interface issues in the Stronghold mode.
  • Fixed the calculation and display of the “Experience required to increase skill” value in Personal File of crew members.
  • Fixed many issues with the new features of the Team Battle mode.
  • Fixed twitching of the aiming circle in Artillery mode.
  • Fixed the bold font in battle chat on some PC configurations.
  • Fixed some hang-ups and crashes of the game client.
  • Fixed some minor issues with interface.

 

Detailed List of Changes to Vehicle Characteristics:

Changes in Characteristics of French Vehicles:

  • ARL V39:
    • Dispersion on the move of the ARL V39 suspension decreased by 8%.
    • Dispersion on hull traverse of the ARL V39 bis suspension decreased by 8%.
    • Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9 s to 2.6 s.
    • Dispersion on gun traverse of the 105 mm AC mle. 1930 S gun decreased by 12%.
  • AMX 13 75:
    • Dispersion on the move of the AMX 13 Type 1R suspension decreased by 9%.
    • Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%.
    • Crossing capacity of the AMX 13 Type 1R suspension on medium terrain increased by 10%.
    • Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 9%.
    • Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%.
    • Crossing capacity of the AMX 13 Type 2A suspension on medium terrain increased by 11%.
    • Dispersion on turret traverse of the 75 mm SA50 gun decreased by 11%.
  • D1:
    • Crossing capacity of the D1 suspension on solid terrain increased by 17%.
    • Crossing capacity of the D1 suspension on medium terrain increased by 21%.
    • Crossing capacity of the D1 suspension on soft terrain increased by 15%.
    • Dispersion on the move of the D1 bis suspension decreased by 3%.
    • Crossing capacity of the D1 bis suspension on solid terrain increased by 9%.
    • Crossing capacity of the D1 bis suspension on medium terrain increased by 23%.
    • Crossing capacity of the D1 bis suspension on soft terrain increased by 17%.
  • B1:
    • Dispersion on the move of the B1 suspension decreased by 8%.
    • Dispersion on hull traverse of the B1 bis suspension decreased by 9%.
    • Durability increased from 116 to 126 HP.

 

Changes in Characteristics of German Vehicles:

  • Pz. Sfl. IVc:
    • Dispersion on the move of the Pz.Sfl. IVc suspension decreased by 7%.
    • Dispersion on hull traverse of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%.
    • Aiming time of the 8,8 cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3 s to 2.1 s.
    • Dispersion on gun traverse of the 8,8 cm Flak 41 L/74 gun decreased by 12%.
  • Durchbruchswagen 2:
    • Dispersion on the move of the D.W. suspension decreased by 17%.
    • Dispersion on hull traverse of the D.W. 2 suspension decreased by 18%.
    • Aiming time of the 5 cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s.
    • Aiming time of the 5 cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s.
    • Dispersion of the 5 cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m.
    • Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP.
    • Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP.
  • Pz.Kpfw. I:
    • Dispersion on the move of the Pz.Kpfw. I Ausf. A suspension decreased by 6%.
    • Dispersion on the move of the Pz.Kpfw. I Ausf. B suspension decreased by 10%.
  • Nashorn:
    • Dispersion on the move of the Nashorn suspension decreased by 8%.
    • Dispersion on hull traverse of the Nashorn verstarkteketten suspension decreased by 8%.
    • Dispersion on gun traverse of the 8,8 cm Pak 43 L/71 gun decreased by 20%.
  • Sturer Emil:
    • Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32.
    • Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%.
    • Crossing capacity of the Schwere Betonknacker suspension on medium terrain increased by 14%.
    • Crossing capacity of the Schwere Betonknacker suspension on soft terrain increased by 8%.
    • Traverse speed of the Pz.Sfl. fur 12.8 cm K. 40 suspension increased from 34 to 36.
    • Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on solid terrain increased by 9%.
    • Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on medium terrain increased by 15%.
    • Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on soft terrain increased by 9%.
    • Reload time of the 10,5 cm Kanone 18 gun for the Pz.Sfl. V reduced from 8 s to 7.8 s.
    • Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s.
  • VK 30.02 (D):
    • Dispersion on the move of the VK 30.02 (D) suspension decreased by 9%.
    • Dispersion on hull traverse of the VK 30.02 (D) suspension decreased by 5%.
    • Reload time of the 10,5 cm Kw.K. L/28 gun for the VK 30.02 (D) Schmalturm turret reduced from 8 s to 7.9 s.
    • Dispersion on turret traverse of the 10,5 cm Kw.K. L/28 gun decreased by 12%.
    • Dispersion on turret traverse of the 8,8 cm Kw.K. 36 L/56 gun decreased by 12%.
    • Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s.

 

Changes in Characteristics of U.K. Vehicles:

  • Conqueror Gun Carriage:
    • Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5 s to 8.8 s.
    • Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m.
  • AT 7:
    • Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1 s to 2.3 s.
    • Reload time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 increased from 5.8 s to 6.2 s.
  • Churchill Gun Carrier:
    • Traverse speed of the Churchill Gun Carrier suspension increased from 22 to 24.
    • Traverse speed of the Churchill Gun Carrier Mk. II suspension increased from 24 to 28.
    • Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carrier turret reduced from 2.3 s to 2 s.
    • Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carrier turret reduced from 2.9 s to 2.1 s.
  • Vickers Medium Mk. III:
    • Crossing capacity of the Vickers Medium ?6?1 suspension on medium terrain increased by 8%.
    • Dispersion on the move of the Vickers Medium ?6?3 suspension decreased by 5%.
    • Crossing capacity of the Vickers Medium ?6?3 suspension on medium terrain increased by 9%.
    • Crossing capacity of the Vickers Medium ?6?3 suspension on soft terrain increased by 5%.
  • Vickers Medium Mk. II:
    • Dispersion on the move of the Vickers Medium Mk. II suspension decreased by 6%.
    • Dispersion on hull traverse of the Vickers Medium Mk. IIA suspension decreased by 9%.

 

Changes in Characteristics of U.S. Vehicles:

  • T28 Prototype:
    • Aiming time of the 120 mm AT Gun T53 for the T28P D1 turret decreased from 2.3 s to 2.1 s.
    • Dispersion of the 120 mm AT Gun T53 decreased from 0.39 m to 0.38 m.
  • M2 Medium Tank:
    • Crossing capacity of the T48 suspension on medium terrain increased by 18%.
    • Crossing capacity of the T48 suspension on soft terrain increased by 14%.
    • Crossing capacity of the T49 suspension on solid terrain increased by 9%.
    • Crossing capacity of the T49 suspension on medium terrain increased by 8%.
    • Crossing capacity of the T49 suspension on soft terrain increased by 9%.
  • T30:
    • Dispersion on hull traverse of the T80E3A suspension decreased by 8%.
    • Dispersion on hull traverse of the T84E38 suspension decreased by 8%.
    • Dispersion of the 155 mm AT Gun T7 decreased from 0.39 m to 0.37 m.

Changes in Characteristics of U.S.S.R. Vehicles:

  • IS-8:
    • Dispersion on the move of the T-10 suspension decreased by 9%.
    • Dispersion on hull traverse of the T-10M suspension decreased by 10%.
    • Aiming time of the 122 mm M62-T2 gun for the T-10 turret reduced from 3.4 s to 3.2 s.
    • Aiming time of the 122 mm M62-T2 gun for the T-10M turret reduced from 2.9 s to 2.8 s.
  • KV-13:
    • Dispersion on the move of the KV-13 mod. 1942 suspension decreased by 8%.
    • Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%.
    • Crossing capacity of the KV-13 mod. 1942 suspension on medium terrain increased by 8%.
    • Crossing capacity of the KV-13 mod. 1942 suspension on soft terrain increased by 5%.
    • Dispersion on the move of the KV-13 mod. 1943 suspension decreased by 9%.
    • Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%.
    • Crossing capacity of the KV-13 mod. 1943 suspension on medium terrain increased by 9%.
    • Reload time of the 85 mm D-5T-85BM gun for the KV-13 mod. 1943 turret decreased from 5.9 s to 5.7 s.
    • Dispersion on turret traverse of the 85 mm D5T-85BM gun decreased by 14%.
  • IS-7:
    • Dispersion on the move of the IS-7 suspension decreased by 10%.
    • Aiming time of the 130 mm S-70 gun for the IS-7 turret reduced from 3.4 s to 3.1 s.
  • A-20:
    • Dispersion on the move of the A-20 mod. 1938 suspension decreased by 8%.
    • Dispersion on the move of the A-20 mod. 1940 suspension decreased by 8%.
  • BT-7:
    • Dispersion on hull traverse of the BT-5 suspension decreased by 11%.
    • Dispersion on hull traverse of the BT-7 suspension decreased by 12%.
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