Changes in version 0.9.2 vs. version 0.9.1:
- New Strongholds mode for clans
- Models of the following vehicles reworked in HD quality: IS, SU-100, StuG III Ausf. G, Churchill I.
- Minor bugs and defects fixed in visual models of the following vehicles: T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122А, M18 Hellcat, M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To.
- Minor bugs fixed in damage boxes for the following vehicles: Т32, IS, T54E1, M8A1, Object 430.
- Display of HD vehicle models changed. Maximum quality HD textures will only be displayed for the player’s vehicle.
- HD models and textures for all vehicles reworked for better display on medium and low graphics settings.
- Level of detail for HD vehicle models adapted for various drawing distances.
- Textures for some of the older vehicles’ models improved.
- Reworked version of the Prokhorovka map with improved ambiance details added, now named Fire Arc.
- Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg (in the Assault mode), El Halluf, Airfield, and Komarin.
- Some visual errors and bugs fixed for the following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey, Windstorm.
- Komarin map is now unavailable for high-tier battles (available for tiers I-VIII only).
- Ruinberg on Fire map is now unavailable for Team Battles.
- Winter Himmelsdorf map is now unavailable for low-tier battles.
- Weather effect of blizzard on the Kharkov map improved.
- Glitch when a vehicle could be launched into the air upon interacting with some structures on the Pearl River map fixed.
- Game performance on the Komarin map improved.
- The red/green line in the Artillery mode reworked. Now, if a vehicle crosses the estimated shell’s flight trajectory, the line turns red.
- Issue with vehicles twitching when turning on inclined surfaces fixed.
- Six new awards added to the Team Battle mode.
- Effect of vehicle’s ammunition burnout added.
- Effect of ammunition explosion reworked.
- Some effects of shells hitting various surfaces reworked.
- Option to turn off foliage transparency between the camera and the player’s vehicle added to the graphics settings menu (improves performance on low-end PC configurations).
- Volume of tank firing reconfigured depending on the distance of the shot.
- Sounds of vehicle explosions now vary depending on the vehicle’s weight.
- Current average damage percent for Marks of Excellence, displayed in a tooltip, changed from maximum to current.
- Crashes of the game client in some cases fixed.
- Glitch with a torn-off turret falling through the ground fixed.
- Some cases of desynchronization of the vehicle’s position between the server and the client fixed.
- Some memory leaks when entering/exiting a battle fixed.
- Some bugs during battle playback fixed.
- Issue with trajectories of friendly artillery shots doubling in some conditions fixed.
- Glitch with all enemy vehicles appearing on the map at the end of a battle fixed.
- Issue with some cases of false notifications about the enemy vehicle being set on fire fixed.
- Incorrect sounds of turret rotation on some vehicles fixed.
- Red lines at the junction point of landscape textures, which appeared when using the old renderer with antialiasing on, fixed.
- Rare cases of client hang-ups when loading a battle in fixed.
- Items of the context menu of the tank carousel in the Garage changed to be consistent.
- Some errors in auto-detecting graphics settings fixed.
- Bugs in the order of switching between allies in the Postmortem mode fixed.
- Issue with Auto-Aim targeting too low, below the underbelly of a vehicle, fixed.
- Minor interface bugs fixed.
Damage with HVAP M93 premium shell fired from 76 mm Gun M1A1 and 76 mm Gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell.
Characteristics of the following French vehicles changed:
AMX 50 B:
* Aiming time for 120 mm SA46 gun for AMX 50 B turret changed from 3 s to 2.5 s.
Characteristics of the following German vehicles changed:
Aufklärungspanzer Panther:
* Reload time for 7.5/5.5 cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4 s to 3.4 s.
Indien-Panzer:
* Aiming time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 2.9 s to 2.7 s.
* Reload time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 7.5 s to 7.2 s.
Leopard 1:
* Reload time for 10.5 cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9 s to 8.7 s.
Leopard Prototyp A:
* Reload time for 10.5 cm L7A1 gun for Leopard Prototyp A2 turret changed from 14 s to 13 s.
* Aiming time for 9 cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s.
* Reload time for 10.5 cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s.
Rhm.-Borsig Waffenträger:
* Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10.9 s to 11.5 s.
Waffenträger auf E 100:
* Dispersion on the move for Waffenträger auf E 100 suspension increased by 25%.
* Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%.
* Reload time for 12.8 cm Kanone L/61 gun changed from 60 s to 58 s.
* Quantity of shells in the magazine for 12.8 cm Kanone L/61 gun changed from 6 to 5.
Waffenträger auf Pz. IV:
* Reload time for 12.8 cm Kanone L/61 gun changed from 10.9 s to 11.6 s.
* Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10 s to 10.6 s.
* Reload time for 15 cm Pak L/29.5 gun changed from 16 s to 17 s.
* Reload time for 15 cm Pak L/38 gun changed from 16 s to 17 s.
VK 45.02 (P) Ausf. B:
* Armor of upper glacis plate changed from 170 mm to 200 mm.
* Armor of lower glacis plate changed from 150 mm to 200 mm.
* Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40 mm to 60 mm.
StuG III Ausf. G:
* Load capacity for StuG III Ausf. F suspension changed from 19,800 kg to 22,940 kg.
* Load capacity for StuG III Ausf. G suspension changed from 22,400 kg to 25,690 kg.
* Hull weight changed from 12,000 kg to 15,140 kg.
Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles.
Characteristics of the following U.K. vehicles changed:
Churchill I:
* Armor arrangement adjusted to be more accurate (minor changes).
FV215b (183):
* Penetration of HESH Mk.1 shell for 183 mm L4 gun changed from 275 mm to 230 mm.
FV4202:
* Reload time for 105 mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3 s to 8.6 s.
Characteristics of the following U.S. vehicles changed:
M46 Patton:
* Dispersion on the move for M46T80E1 suspension decreased by 7%.
* Dispersion on hull traverse for M46T80E1 suspension decreased by 7%.
* Dispersion on the move for M46T81 suspension decreased by 8%.
* Dispersion on hull traverse for M46T81 suspension decreased by 8%.
* Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 14%.
* Dispersion for 105 mm Gun T5E1M2 changed from 0.42 m to 0.4 m.
* Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 17%.
* Dispersion for 105 mm Gun T5E1M2 changed from 0.42 m to 0.4 m.
M8A1:
* Armor arrangement adjusted to be more accurate (minor changes).
Characteristics of the following U.S.S.R. vehicles changed:
IS:
Armor arrangement adjusted to be more accurate (minor changes).
Object 263:
* Reload time for 130 mm S-70A gun changed from 11 s to 10.7 s.
SU-100M1:
* Reload time for 100 mm LB-1C gun changed from 6.9 s to 5.9 s.
SU-101:
* Reload time for 100 mm D-54S gun changed from 7.1 s to 6.7 s.
* Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m.
SU-122-54:
* Reload time for 100 mm D-54S gun changed from 6.8 s to 6.5 s.
* Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m.
* Reload time for 122 mm М62-C2 gun changed from 10 s to 9.2 s.
* Dispersion for 122 mm М62-C2 gun changed from 0.36 m to 0.35 м.
Т-44:
* Reload time for 100 mm LB-1 for Т-44-100 turret changed from 8.6 s to 8.1 s.