Release Notes 9.1

Changes in version 0.9.1 vs. version 0.9.0:

 

- New Kharkov map added.

- Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm, and Northwest.

- Chance of getting on the Ruinberg on Fire map reduced.

- Minor defects on certain maps fixed.

- New Historical Battle added: Siege of Tobruk (North Africa, 1942).

- Battle of Kursk and Battle of the Bulge Historical Battles removed.

- Minor visual problems with textures and models for a large number of vehicles fixed.

- Minor visual problems with textures and models for certain objects on maps fixed.

- Destruction effects for certain objects fixed.

- Minor bugs in damage models of Valentine II and Pz.Kpfw. 38 (t) fixed.

- Effects of exhausts for all vehicles reworked.

- Emblem location on certain vehicles fixed.

- Marks (rings, stars, etc. depending on the nation) on guns, for damage caused, added.

- “Sliding” of a flown-off turret from tank hull implemented.

- Collision of a flown-off tank turret with surfaces now depends on the surface type.

- Five new awards introduced for SPGs: Rock Solid, For Counter-Battery Fire, Gore’s Medal, Cold-Blooded, and Stark’s Medal.

- New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land. 

- Conditions for Billotte's Medal,

Bruno's Medal, and Tarczay's Medal clarified.

- The Operation Nostalgia award moved from the Commemorative Tokens category to the Special category.

- Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed.

- Conditions for the Tactical Genius award changed: it is now always granted if the conditions are fulfilled.

- Version of FMOD sound library updated.

- Gunfire sounds now muffled in Sniper mode (from the turret).

- Different tonal characteristics added to gunfire sounds, depending on the side from which the gunfire is heard (front or back of the gun, etc.).

- Sounds of turret traverse and shell cartridge ejection after fire added. Clearly heard in Sniper mode or at maximum camera zoom to the turret.

- Distance at which sounds are heard increased from 300m to 600m.

- Tracer sounds reworked.

- Vehicle destruction sound reworked based on feedback from players.

- Online/offline status of a friend in the chat will now be correctly displayed regardless of which server the friend is using.

-  Maximum number of characters in chat messages in the Garage increased to 512.

- In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed.

- Corrections and improvements affecting interface in Team Battles implemented.

- Display of the time period for Historical Battles added.
- Dialog windows for confirming changes in Graphics settings changed.

- In Tank Company Battles, it is no longer possible to start a battle without a Commander.

- Display order of parameters in the Summary tab of the Achievements window changed.

- The Gametrix JetSeat settings section moved from the General tab to a new settings tab. 
- License agreement is now displayed after login, before loading the Garage. 
-  The Dynamic FoV option added.
- Certain settings in the Graphics tab rearranged.
- Start time for display of tracer effects changed.
- Crew members can be trained for skills and perks even if the vehicle is damaged.

- Support for 5:4 aspect ratio displays with the appropriate resolution added.
- Quality of basic Emblems for nations improved.

- Certain game client crashes and hang-ups fixed.
- “Shaking” of tracks when switching between HD vehicles in the Garage fixed
.
- Certain bugs and defects in the Graphics settings window fixed.
- Issue with excessive load on video card caused by minimized game client fixed.
-
Certain bugs during battle playback fixed.
- Certain bugs in the missions interface fixed.
-
Issue when, in certain cases, thericochet effect sounds when armour is penetrated fixed.
- Vehicle burning effects optimised for better performance.

- Issue with in-battle equipment icons displacement fixed.

- Issue with incorrect display of tracers fixed (e.g. where they seemed to fly through a vehicle past the point where they shell would have collided).

- Camera behavior in Arcade mode view in certain cases fixed.

- Issue with increased map loading time when graphics settings are set to low fixed.

- Fixed issue with a short-term drop in performance upon switching to Sniper mode, when terrain quality is not set to maximum.

- Drop in performance when firing automatic guns fixed.

- Issue with occasional absence of effects and messages when a shell hits a tank fixed.

- Issue with dispersion increasing when changing from and to Artillery mode with the right mouse button pressed, fixed.

- Certain errors in Postmortem view mode when switching between allies fixed.

 

Characteristics of the following vehicles changed:

- Upper limit for the range of battles that Tier IV-VII light tanks can be matchmade into reduced.

-  Visibility of all tank destroyers (except Premium vehicles) after they have fired a shot with the the same guns on other types of vehicles are now brought in line. Mainly this involves increasing their visibility post-shot.
- Damage with UBR-354KA shell fired by 76 mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (bug with Premium shell dealing 5 more points of damage than the standard shell fixed).

- VK 28.01: 
Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%. 
Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%. 
Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%. 
Crossing capacity for VK 28.01 verstärkteketten suspension on solid terrain increased by 22%. 
Crossing capacity for VK 28.01 verstärkteketten suspension on medium terrain increased by 20%. 
Crossing capacity for VK 28.01 verstärkteketten suspension on soft terrain increased by 11%. 
Maximum forward speed changed from 60 km/h to 68 km/h.

- M4 Sherman:
Aiming time for 105 mm M4 gun changed from 2.3 s to 2.5 s. 
Reload time for 105 mm M4 gun changed from 8 s to 9 s.

- A-20:

Two upper battle levels removed.

- MT-25: 
Crossing capacity for MT-25 suspension on solid terrain increased by 12%. 
Crossing capacity for MT-25 suspension on medium terrain increased by 11%. 
Crossing capacity for MT-25 suspension on soft terrain increased by 6%. 
Crossing capacity for MT-25 reinforced suspension on solid terrain increased by 14%. 
Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%. 
Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%. 
V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.).

 

 

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