Release Notes 1.26.1

Main Changes

Recon Mission

The upcoming launch of Recon Mission will feature a new mechanic—Local Weather, which brings a fresh gameplay experience and new tactical opportunities to the battlefield.

Local Weather introduces zones on the map with special weather effects (forest fires, heavy rain, sandstorms, or fog) that continue throughout the battle. Not only do these zones add to the map's atmosphere, they also affect gameplay. While all enemy vehicles spotted by you or your allies remain visible on the minimap, vehicles inside a local weather zone cannot spot vehicles outside the zone and vice versa, allowing you to shelter from enemy attacks. The fire effect, meanwhile, causes damage to vehicles.

As this is an early test of a new mechanic, the game may run unstably in Recon Mission mode, and you may experience some bugs. The visual effects are currently in test phase and will be significantly improved in future.

Newcomers

Scenarios for new players have been updated in the Stories mode.

Map Training

The Steppes map has been temporarily excluded from the Topography mode.

Tech Tree Trade-In

This event offers the chance to exchange one of your fully researched Tech Tree branches for a different one.

  • Available for a limited time.
  • Only one trade-in transaction can be made during this launch.
  • Eligible vehicle tiers: VI–X.
    • Fewer than five vehicles can be traded if the target branch is researched up to Tier VI and above.
    • Lower tiers are not eligible for trade-in and do not need to be researched for higher-tier exchanges to be made.
  • All assets linked to the vehicles affected by the trade-in will be retained on your account and/or transferred to your newly received vehicles:
    • Equipment (including Improved and Experimental Equipment), directives, customization elements, and ammo from the vehicles traded in will be moved to the Depot for free.
    • Field Modification levels will be transferred to the new vehicles. You will also receive compensation in credits for the Modifications installed on the vehicles you traded in.
    • The modules of all vehicles you give away will be removed and de-researched, including those in the Depot. The vehicles you receive will have every module researched and purchased.
    • Crew members in the vehicles given away when you traded them will be converted into nation-bound recruits, meaning they can be moved to other vehicles of the same nation they were before the trade without penalty. However, if a crew member had a perk efficiency penalty, they will be sent to the Barracks instead.
    • All Combat XP from vehicles you give away will be transferred to that nation's Tier I vehicle.
    • All Service Record stats, Achievements, and Battle Pass Point and bond limits of vehicles you give away will be retained.
  • The trade-in transaction requires a fee in gold to be paid. The exact fee will not be final during the Common Test.
    • The trade-in fee varies depending on the number of tiers exchanged, the difference in XP required to research the traded branches, and the number of blueprints applied to the target branch.
    • The trade-in fee in gold can be substituted with other resources (bonds, Free XP, or national and universal fragments) for up to 100% of its cost (but some currencies are capped at a certain amount).
  • Eligible vehicles:
    • Every Tech Tree branch can be exchanged.
    • You can receive any branch of vehicles, except for certain recently released ones.
  • Tech Tree Trade-In operations are irreversible. Before making a decision, you should explore in detail the branch you want to receive, the rules that determine the final trade-in fee, and the effect the exchange will have on your vehicles, crews, and equipment.

Maneuvers

Rewards have been updated.

Pre-Battle Countdown

Players can now view Ammunition and Consumable tooltips during the pre-battle countdown.

World of Tanks Championship International 2024 Tournament

Customization elements have been added.

Disabling some chats for minors

Players under 16 from EU/ EEA, UK, CH will have some chat features restricted. 

Putting payment and spendings for minors under parental control

Parents/legal guardians will be able to set controls on their children’s payments and spending.

Vehicle Marker

The enemy health bar now displays separate colored indicators depending on whether the damage their vehicle received was caused by the player, the player's Platoon mate, or another player.

Changes to System Requirements

The minimum resolution required to ensure full functionality of all game interfaces is now 1280x768.

Vehicles

The following vehicles have been added:

Czechoslovakia

DBV-152

France

SFAC 105

Germany

Kpz. Erich Konzept I

U.K.

FV226 Contradictious

U.S.A.

M103M

U.S.S.R.

KV-4 Turchaninov

ST-66

Fixed Issues and Improvements

  • Fixed the issue of minefield boundaries displayed on the minimap not matching actual minefield boundaries in the Operation Overlord Story.
  • Fixed the issue of disconnecting from the server while viewing a crew member's profile preventing changes to crew skins and mounted equipment from being displayed dynamically.
  • Fixed the issue of the "Rental period ended" message not being displayed on the vehicle panel slots of vehicles whose rental period had expired.
  • Fixed the issue of the incorrect notification being displayed after the player destroyed an enemy vehicle's track.
  • Fixed the issue of the incorrect voiceover being played for the David Baggley crew member.
  • Fixed the issue of the concealment bonus for vehicles with permanent styles not being applied in the vehicle comparison menu if the player did not own the vehicle.
  • Fixed the issue of switching equipment loadouts using Ctrl + LMB not working on the battle loading screen.
  • Fixed the issue of a camouflage available for selection disappearing while adjusting the "Flora" style on the Exterior screen.
  • Fixed the issue of a scroll bar appearing when Experimental Equipment was selected in the vehicle comparison window despite there being no items to display.

Known Issues

  • Training a bonus perk causes a discrepancy between the vehicle parameters displayed in the Garage and those in the vehicle comparison window.
  • When Crew Books are used to train crew members, only the final perk efficiency percentage is shown, not the percentage that will be added by the Crew Book.
  • After selecting a vehicle in the Garage then accessing the profile of the crew member of a different vehicle through the Barracks, the name of the vehicle in the technical characteristics widget header is different to that of the vehicle selected in the Garage.
  • The Recon crew perk is activated after the vehicle has drowned.
  • Mission rewards are not displayed on the post-battle screen in some cases.
  • Replays crash on attempts to rewind or restart them.
  • Battle chat is frozen for all team members while the Supreme Commander Animated Dog Tag is displayed during the pre-battle countdown.
  • Vehicles' outlines are not completely filled if they are behind an object.
  • Clan chat does not work on the Combat Intelligence screen.
  • The fuel tank on the vehicle's diagram in the damage panel does not turn red after it is destroyed.
  • The command wheel does not disappear once activated in some cases.
  • The drown timer is not displayed when a vehicle is overturned in water.
  • Some objects are not outlined in certain cases in Sniper mode.
  • A random vehicle is selected when the player enters the Vehicles section of the Service Record.
  • Some vehicles are missing from the Hall of Fame.
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