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¡La versión 9.15 está aquí!

Recordad que podéis utilizar la opción disponible en la barra de la parte inferior del vídeo para activar los subtítulos en español.

¡La actualización 9.15 ha llegado el miércoles 25 de mayo!

Sin ninguna duda, esta actualización despertará vuestro interés, ya que introduce mejoras en la física del movimiento y el sistema de sonidos, cambios en el diseño de la interfaz de usuario y el reequilibrado de varios vehículos. A continuación encontraréis un resumen práctico de las novedades más destacadas de esta versión:

 

Mejoras en el nuevo sistema de física y sonido

Basándonos en vuestros comentarios y observaciones, hemos introducido ciertos cambios en los nuevos sistemas de física y sonido, recientemente implantados, para mejorar vuestra experiencia de juego.

Encontraréis más información en nuestro artículo específico.

 

Cambios en equilibrio de vehículos

Esta actualización trae consigo cambios en varios blindados, entre los que encontraréis vehículos premium, para homogeneizarlos con los demás carros de su nivel. A continuación encontraréis un práctico resumen de las novedades:

China / Czechoslovakia

 

59-Patton

Maximum reverse speed changed from 16 km/h to 20 km/h.

 
 

View range with the 59-Patton turret changed from 370 m to 400 m.

 
 

Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed
from 2.5 s to 2.3 s.

 
 

Reload time of the 90 mm Gun M41 for the 59-Patton turret changed
from 7.6 s to 7.5 s.

 
 

Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.

 
 

Improved firepower and aiming parameters; improved view range; improved reverse speed. This vehicle can now make use of its high damage per minute and improved mobility to quickly destroy enemy vehicles by aiming at their weak points. The improved mobility will also increase its survivability.

 

Škoda T 40

Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed
from 132 mm to 145 mm.

 
 

Added the Nárazový shell.

Added the Vz. 46 průpalný shell.

Amendments are similar to those of Heavy Tank No. VI.

United Kingdom

 

Achilles

Dispersion on the move with the Achilles IIC suspension decreased by 4%.

 
 

Dispersion on hull traverse with the Achilles IIC suspension increased by 4%.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m.

 
 

Improved aiming parameters and increased damage per minute. This TD will now be better able to hunt and destroy enemy vehicles.

 

Challenger

Traverse speed of the Challenger suspension changed from 26 to 28.

 
 

Dispersion on the move with the Challenger suspension decreased by 14%.

 
 

Dispersion on hull traverse with the Challenger suspension decreased by 7%.

 
 

Dispersion on the move with the Avenger suspension decreased by 15%.

 
 

Dispersion on hull traverse with the Avenger suspension decreased by 8%.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m.

 
 

Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s.

 
 

Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m.

 
 

Improved aiming parameters and increased damage per minute. This TD will now be better able to hunt and destroy enemy vehicles.

USSR

 

А-32

Dispersion of the 76 mm L-10U gun changed from 0.53 m to 0.44 m.

 
 

Added the UBR-354KA shell.

Added the UBR-354KB shell.

Added the UOF-354K shell.

Removed the BP-350A shell.

Upgraded penetration, accuracy, and muzzle velocity, in order to make this vehicle competitive in today's Random Battles.

 

Т-22 med.

raverse speed of the T-22 med. suspension changed from 54 to 40.

 
 

Dispersion on the move with the T-22 med. suspension increased by 50%.

 
 

Dispersion on hull traverse with the T-22 med. suspension increased by 50%.

 
 

Crossing capacity on solid terrain for the T-22 med. suspension decreased by 50%.

 
 

Crossing capacity on medium terrain for the T-22 med. suspension decreased by 43%.

 
 

Crossing capacity on soft terrain for the T-22 med. suspension decreased by 33%.

 
 

Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed
from 1.9 s to 2.4 s.

 
 

Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed
from 7.5 s to 8.1 s.

 
 

Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%.

 
 

Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m.

 
 

Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s.

 
 

The T-22 med. is a multipurpose vehicle that has all the striking features of Soviet medium tanks, and outstanding armour due to its special hull design. All these features have caused the T-22 medium to outperfom its peers, so it was decided to review the performance characteristics of this vehicle to make its performance more comparable to researchable Tier X medium tanks. The T-22 med. will retain its excellent armour, and the players who earned it will remain owners of a powerful and unique combat vehicle.

Germany

 

Pz.Kpfw. V/IV Alpha

Cost of Camouflage reduced by 17%.

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m.

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s.

 
 

Durability decreased from 820 HP to 520 HP.

 
 

Vehicle's Tier changed from VI to V.

Tier of the Pz.Kpfw. V/IV turret changed from IV to V.

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V.

This tank was updated to be more competitive in today's Random Battles. It will no longer see Tier VII battles, and was moved from Tier VI to Tier V. Improved gun stabilisation and accuracy.

 

Pz.Kpfw. V/IV

Cost of Camouflage reduced by 17%.

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m.

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s.

 
 

Durability decreased from 820 HP to 520 HP.

 
 

Vehicle's Tier changed from VI to V.

Tier of the Pz.Kpfw. V/IV turret changed from IV to V.

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V.

This tank was updated to be more competitive in today's Random Battles. It will no longer see Tier VII battles, and was moved from Tier VI to Tier V. Improved gun stabilisation and accuracy.

 

Kanonenjagdpanzer

Dispersion on the move with the Kanonenjagdpanzer suspension increased by 20%.

 
 

Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%.

 
 

Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s.

 
 

Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed
from 212 mm to 238 mm.

 
 

Added the DM502 shell.

Added the M431 shell.

This is now a mobile TD with low alpha damage and excellent penetration. Decreased stabilisation on the move, which in turn decreases effectiveness of firing on the move. Improve aiming time, penetration, and muzzle velocity. This vehicle is now more suited to quickly finding a good position and firing from there.

USA

 

M56 Scorpion

Dispersion on the move with the M56 Scorpion suspension decreased by 12%.

 
 

Dispersion on hull traverse with the M56 Scorpion suspension decreased by 12%.

 
 

Maximum reverse speed changed from 12 km/h to 17 km/h.

 
 

Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s.

 
 

Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%.

 
 

Improved mobility and reverse speed. The M56 can now move around more actively on the map, and has reduced aim time. It can now roll out from behind cover, take a shot, and quickly run back behind cover.

 

T95E2

Dispersion on the move with the T95E2 suspension decreased by 36%.

 
 

Dispersion on hull traverse with the T95E2 suspension decreased by 36%.

 
 

View range with the T95E2 turret changed from 390 m to 400 m.

 
 

Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s.

 
 

Improved stablisation and accuracy on the move; improved view range; shortened aim time; improved view range to 400m (top of its tier)

 

T95E6

Crossing capacity on solid terrain for the T95E6 suspension increased by 22%.

 
 

Crossing capacity on medium terrain for the T95E6 suspension increased by 20%.

 
 

Crossing capacity on soft terrain for the T95E6 suspension increased by 10%.

 
 

Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed
from 2.3 s to 2 s.

 
 

Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m.

 
 

Improved terrain crossing capacity; reduced aim time; improved gun accuracy.

Japan

 

Type 91 Heavy

Dispersion on the move with the Dai-chi Osaka Sensha suspension decreased by 15%.

 
 

Dispersion on hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%.

 
 

Dispersion on the move with the Type 91 Heavy suspension decreased by 17%.

 
 

Dispersion on hull traverse with the Type 91 Heavy suspension decreased by 17%.

 
 

Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s.

 
 

Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 s to 2.6 s.

 
 

Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 s to 4 s.

 
 

Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m.

 
 

Improved aiming and stabilisation paramters; improved damage per minute.

 

Type 95 Heavy

Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed
from 2.9 s to 2.3 s.

 
 

Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s.

 
 

Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%.

 
 

Durability increased from 430 HP to 440 HP.

 
 

Improved firepower and survivability of the vehicle.

 

O-I Experimental

Traverse speed of the O-I Experimental suspension changed from 22 to 20.

 
 

Dispersion on hull traverse with the O-I Experimental suspension increased by 9%.

 
 

Traverse speed of the O-I Experimental Kai suspension changed from 24 deg/s to 22 deg/s.

 
 

Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%.

 
 

Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s.

 
 

Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 s to 10 s.

 
 

Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s.

 
 

Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s.

 
 

Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%.

 
 

Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%.

 
 

Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s.

 
 

Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 increased by 20%.

 
 

Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s.

 
 

Changes were made to this vehicle to make it perform similarly to other heavy tanks of the same Tier in combat. The O-I Exp. will still be able to rush forward, “tanking” damage, but the adjusted aiming parameters will cause O-I Exp. commanders to spend a little more time aiming before firing.

 

O-I

Traverse speed of the O-I suspension changed from 20 deg/s to 16 deg/s.

 
 

Traverse speed of the O-I Kai suspension changed from 22 deg/s to 18 deg/s.

 
 

Dispersion on the move with the O-I Kai suspension increased by 11%.

 
 

Dispersion on hull traverse with the O-I Kai suspension decreased by 22%

 
 

Reload time of the 10 cm Cannon Type 92 for the O-I turret changed
from 11.1 s to 12 s.

 
 

Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%.

 
 

Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed
from 25 s to 26 s.

 
 

Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%.

 
 

Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s.

 
 

Durability decreased from 970 HP to 950 HP.

 
 

Similar to the O-I Experimental, the changes will make the O-I's combat effectiveness approximately equal to its peers. The main changes to this vehicle are related to the gun's aiming and stabilisation parameters.

 

Heavy Tank No. VI

Penetration of the Pzgr. 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed
from 132 mm to 145 mm.

 
 

Added the Pzgr. 40 shell.

Added the Sprgr. shell.

Upgraded standard shell penetration. It is now a Tier VI heavy tank with excellent damage per minute and a large HP pool. It can now penetrate Tier VIII vehicles from the front by hitting their weak spots.

 

STA-2

Reload time of the 90 mm Rifled Gun for the STA-2 turret changed
from 7.1 s to 7.5 s.

 
 

Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%.

 
 

Penetration of the M318A1 shell for the 90 mm Rifled Gun changed
from 185.9 mm to 212 mm.

 
 

Added the M71 shell.

Added the Type 70 shell.

The STA-2 now plays more like the STA-1. However, it has become a bit more of a support tank. Penetration is increased, but damage per minute has been decreased. It will shoot less often, but the chance of a penetrating hit will be a little higher.

 

Type 4 Heavy

Проходимость ходовой Type 4 Heavy Kai по твёрдым грунтам увеличена на 15%

 
 

Проходимость ходовой Type 4 Heavy Kai по средним грунтам увеличена на 14%

 
 

Проходимость ходовой Type 4 Heavy Kai по слабым грунтам увеличена на 10%

 
 

Максимальная скорость движения вперёд увеличена с 20 до 25 км/ч

 
 

Время перезарядки орудия 14 cm/50 3rd Year Type для башни Type 4 Heavy уменьшено с 20,8 до 19,8 с

 
 

У машины IX уровня улучшены подвижность и проходимость, что положительным образом скажется на возможности для атакующих действий в бою. Также улучшена скорострельность топового орудия, что повысит огневую и наступательную мощь танка.

 

Type 5 Heavy

Разброс орудия от движения ходовой Type 5 Heavy уменьшен на 25%

 
 

Разброс орудия от поворота ходовой Type 5 Heavy уменьшен на 17%

 
 

Максимальная скорость движения назад увеличена с 10 до 11 км/ч

 
 

Время перезарядки орудия 14 cm/50 3rd Year Type для башни Type 5 Heavy уменьшено с 17,7 с до 17,1 с

 
 

Разброс орудия 14 cm/50 3rd Year Type при повороте башни уменьшен на 14%

 
 

Скорость поворота башни Type 5 Heavy увеличена с 18 до 20 град/с

 
 

Прочность увеличена с 2800 до 2900 единиц

 
 

Танк получил дополнительные очки прочности, чтобы несколько увеличить его выживаемость в бою. Дополнительно были улучшены параметры орудия: скорострельность и стабилизация.

 

Nueva visualización de los parámetros técnicos de los vehículos

Hemos actualizado la interfaz del garaje. Ahora podréis ver de forma más simple los parámetros de vuestros vehículos, como la potencia de fuego, la capacidad de supervivencia, la movilidad, el ocultamiento o la capacidad de reconocimiento.

Además, podréis ver de antemano los cambios que sufriría el rendimiento de vuestro vehículo tras la instalación de cierto equipamiento, consumibles, o el entrenamiento de habilidades y cualificaciones para la tripulación.

Encontraréis más información en nuestro artículo específico.

 

Mejoras del rendimiento del cliente

Esta actualización también trae consigo una optimización del rendimiento del cliente, que mejorará de forma general el rendimiento del juego.

Pronto publicaremos un artículo sobre estas mejoras en nuestro sitio web.

 

Cambios en el sistema de pelotones

Los pelotones sufren una serie de cambios; ahora todos los miembros de un pelotón obtendrán una bonificación de XP si juegan con vehículos del mismo nivel. Por otro lado, si los vehículos elegidos tienen niveles muy dispares, el pelotón sufrirá una penalización de XP.

Encontraréis más información en nuestro artículo específico.

 

Otros cambios

Además de los cambios destacados anteriormente, la versión 9.15 trae consigo otros cambios, mejoras y arreglos entre los que se encuentran los siguientes:

  • Retirada del modo de juego Devastación.
  • Sustitución del WT auf E 100 por el Grille 15.
  • Mejoras de los temporizadores de batalla y de captura de base en la interfaz de usuario de la batalla.
  • Cambios en las condiciones de ciertas misiones personales.

Encontraréis más información en nuestro artículo específico.

Para ver la lista completa de cambios y adiciones consultad la sección «Actualizaciones» de nuestro portal (por el momento solo está disponible en inglés).

Ya podéis probar todas estas novedades, pues la actualización está implantada en el servidor. El mantenimiento del servidor del juego fue el 25 de mayo entre las 4:00 y las 9:00 (hora peninsular española).

Importante: Debido a la actualización, el mapa global de Guerras de clanes estará paralizado por mantenimiento el 27 de mayo entre las 3:00 y las 10:00 (hora peninsular española).

Los jugadores que tengan cuenta premium activa durante este periodo recibirán una compensación.

Para evitar problemas con los gráficos, el rendimiento o la estabilidad del cliente tras la actualización, os recomendamos encarecidamente que actualicéis vuestra tarjeta de vídeo a la versión más reciente.

 

 

¿Estaréis entre los primeros que prueban la nueva versión, comandantes?

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