Test public 2 de la mise à jour 1.18.1 : Ligne de front et plus !

Commandants !

Le deuxième test public de la mise à jour 1.18.1 est maintenant disponible.

Ligne de front

Ligne de front est prêt pour des tests préliminaires. Le système de progression, les valeurs et toutes les récompenses proposées lors du test public ne sont pas définitives et peuvent différer de celles de la version finale du mode.

Le troisième lancement de l'année 2022 pour Ligne de front est prévu pour cet automne et ses mécaniques fondamentales resteront les mêmes. Vous participerez de nouveau à des batailles en 30v30 à rang unique où les attaquants doivent capturer les zones des défenseurs puis détruire leurs canons de gros calibre. La progression du mode sera composée de 20 étapes, comme lors de la deuxième itération.

Rang de Ligne de front EXP. de Ligne de front Rang de Ligne de front EXP. de Ligne de front
1 0 11 1 300
2 400 12 1 400
3 500 13 1 500
4 600 14 1 600
5 700 15 1 700
6 800 16 1 800
7 900 17 1 900
8 1 000 18 2 000
9 1 100 19 2 100
10 1 200 20 2 200

Vous pourrez profiter d'encore plus de récompenses à chaque nouvelle étape franchie dans ce mode. Vous pourrez également choisir le type de Directive que vous recevrez en récompense. Une fois la dernière étape de progression du mode atteinte, vous recevrez une grande quantité d'obligations, un Manuel d'entraînement et d'autres objets intéressants.

Changements relatifs aux Réserves de combat

Lors du troisième lancement de Ligne de front, vous ne serez plus en mesure d'utiliser les Réserves de combat directement après réapparition. Elles seront disponibles une fois 30 % du temps de déploiement standard de la Réserve de combat écoulé.


Rejoignez le test public et partagez votre opinion sur tout ce que la mise à jour 1.18.1 a à vous proposer !

  • COMMENT PARTICIPER AU TEST PUBLIC
  • VOUS N'AVEZ JAMAIS PARTICIPÉ AUX TESTS ?
COMMENT PARTICIPER AU TEST PUBLIC

Pour participer, vous aurez besoin du Wargaming.net Game Center (WGC), du client de test du dernier test public et d'un compte Wargaming.net créé avant l'échéance précisée ci-dessous.

Éligibilité :

Tous les comptes Wargaming.net créés avant le 4 septembre à 22:59 CEST (UTC+2) peuvent participer au test.

Téléchargez et installez le client de test

INSTALLATEUR DU CLIENT DE TEST

  • Lancez l'installateur du client de test.
  • Choisissez un dossier d'installation différent de celui où se trouvent vos fichiers de jeu World of Tanks standards.
  • Sélectionnez le client de test nouvellement installé via le menu déroulant en haut du WGC.
  • Et en avant ! N'oubliez pas de laisser votre avis !

Vous pouvez retrouver plus de détails sur le WGC dans le guide du Wargaming.net Game Center.

VOUS N'AVEZ JAMAIS PARTICIPÉ AUX TESTS ?

Consultez notre guide des tests pour retrouver toutes les informations sur les tests publics, les tests Sandbox et les Supertests.

GUIDE DES TESTS

Notes de version (en anglais)

Développer

Main Changes

Frontline 2022: Episode 3

  • After respawning, Combat Reserves will not be immediately available. The preparation time will be 30% of the standard cooldown time.
  • The event will last for seven days.

Bootcamp

An alternative version of the Bootcamp has been added for testing.

Changes to the technical characteristics of the following vehicles:

U.S.A.

  • The following vehicle has been added for testing by Supertest players: M47 Patton Improved

Fixed Issues and Improvements

Onslaught

  • Fixed the issue of the context menu not opening upon right-clicking during the countdown before battle.
  • Fixed the issue of two-payer Platoons being unable to enter battle.
  • Fixed the issue of the Fire Cover Role Skill cooldown not displaying in some cases.
  • Fixed the issue of some vehicles not appearing in the correct initial spawn locations on the Pilsen map in the Onslaught mode.
  • The Prestige Points system has been changed.
  • The Artillery Strike Tactical Skill has been changed:
    • The value of the caused damage was decreased from 400 HP to 325 HP.
    • The damage spread was decreased from 25% to 10%.
    • The stun duration was decreased from 20 seconds to 15 seconds.
    • The effect radius was decreased from 30 meters to 25 meters.
    • The delay before causing damage was increased from 2 seconds to 3 seconds.
  • Role Skills have been changed:
    • Field Repairs
      • The cooldown was decreased from 45 seconds to 40 seconds.
    • One for All
      • The radius of the search for allied vehicles was increased from 250 meters to 350 meters.
    • Bounty Hunter
      • The bonus to reloading for each enemy vehicle damaged was decreased from 4% to 3%.
      • The skill cooldown was increased from 15 seconds to 25 seconds.
      • The amount of the restored HP for each enemy vehicle damaged was decreased from 75/95/115 to 60/75/90.
      • The number of Prestige Points required to level up the skill charge was increased by 25% / 12.5% / 8.3%.
    • Focus on the Target
      • The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing was increased from 10% / 20% / 30% to 15% / 25% / 35%.
    • Fury
      • The reload time has decreased from 10 seconds to 5 seconds.
    • Inspiring
      • The effect radius was increased from 40 meters to 50 meters.
      • The effect duration was increased from 20 seconds to 25 seconds.
    • Fire Cover
      • The caused damage was decreased from 100/200/300 HP to 75/150/225 HP.
      • The damage spread was decreased from 25% to 10%.
      • The stun duration was decreased from 8/16/24 seconds to 8/12/14 seconds.
      • The delay before causing damage was increased from 2 seconds to 3 seconds.
      • The cooldown was increased from 30 seconds to 40 seconds.
      • The number of Prestige Points required to level up the skill charge has increased by 25% / 10% / 6.6%.
    • Straight Ahead
      • The reduction of reload time upon a hit of an enemy shell has increased from 2 seconds to 3 seconds.
    • Bullseye
      • The reload time has decreased from 10 seconds to 5 seconds.
    • Second Wind
      • The number of Prestige Points required to level up the skill charge has decreased by 25% for each level.
    • Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.
  • Fixed the issue of the detection system icon (eye) disappearing later than the target destruction icon on the minimap in the Topography mode.
  • Fixed the issue in the Onslaught and Frontline modes of some interface elements no longer displaying upon overturning the vehicle and restarting the game client.
  • Fixed the issue of activated Clan Reserves not displaying in the Personal Reserves window.
  • Fixed the issue of the sound effect not playing upon clicking the Reserve tile in the Personal Reserves window.
  • Fixed the issues that arose when resetting crew skills and perks.
  • Fixed some UI issues.
  • Fixed some localization issues.
  • Fixed some technical issues.

Known Issues

  • The vehicle cannot be controlled in some cases in the Onslaught mode.
  • For observers: Unspotted vehicle icons are displayed rather than the spotted vehicle icons on the minimap in the Onslaught mode.
  • The technology for the physically correct behavior of knocked-down vehicle tracks does not work on rental vehicles in the Onslaught mode.
  • When playing in a Platoon in the Onslaught mode, the marker of the Platoon member's vehicle and the indicator of their readiness for battle are displayed only after pressing ALT.
  • The names of Onslaught replays do not include the tag that indicates the game mode the replays belong to.
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