Actualización 2.2.1: Prueba pública

Notas de la actualización

Prueba pública 1: lista de cambios

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Main Changes

New Tier XI Vehicles

Three new researchable Tier XI vehicles that continue the existing vehicle branches have been added to the Tech Tree with non-final characteristics. They can be viewed, researched, and purchased, but not used in battle during testing:

Gorilla — American tank destroyer, researched after the T110E4. It features a Multi-Pack Charge System that enables its gun to fire with reduced efficiency before it fully reloads.

Fauteur — French heavy tank, researched after the AMX M4 mle. 54. It features an Induction Propellant Afterburner that automatically accumulates charge over time, which is partially consumed to boost damage when firing. The charge has a limit that can be manually disabled for even more damage, at the cost of worsened gun handling.

Executor — British medium tank researched after the Concept No. 5. It features a High-Pressure Turbocharger Assist system that boosts its acceleration, engine power, and top forward and reverse speed for a short time. Maintaining a high movement speed reduces the mechanic's cooldown time.

Map Changes

Klondike

The map has been redesigned for Standard Battles: its size has been reduced and most positions have been reworked. The central area has been expanded to diversify gameplay for light tanks, while the southern part of the map now features fortified positions to allow heavy tanks to engage each other more safely. The northern area's terrain features make it more comfortable for medium tanks, and terrain has also been modified around the base areas and close to the map borders.

  • Map Size
    The map has been reduced from 1400x1400 to 1100x1100 m to better fit the Standard Battles format.
  • Port Area (H7-H9, J7-J8, G8-G9)
    The southeast has been completely redesigned and cover has been added to make gameplay more diverse for all vehicle types.
  • Route Adjustment (J6-K6, J7, F9-F0, G9)
    The approaches to the port area have been reworked, with extra cover added to provide safer routes toward key positions.
  • Center (F5-F6, Е5-Е6)
    Undulating terrain and new flora have been added to improve the gameplay experience for light and maneuverable vehicles.
  • Defensive Positions Near Bases (H3-G4, B7-C7-D7)
    New positions for tank destroyers allow for increased control of the central part of the map and covering fire for allied vehicles.
  • Terrain Modification (C5-D5, B4-B5, E2-E4, D2)
    New terrain and vegetation have been added for greater variety in both offensive and defensive play.
  • Area Behind Bases (А8-А0, B8-B0, K1-K2, J1-J2, H1-H2)
    New ravines and vegetation have been added behind the bases to diversify gameplay in the later stages of battle.

Serene Coast

The main goal of the changes is to offer more opportunities for heavy tanks and well-armored vehicles by introducing new positions and improving overall connectivity. This should make gameplay more dynamic and varied, while still preserving the map’s advantages for fast and sniper-focused vehicles.

  • Center (C2-F5)
    A hill with a railway tunnel has been added, and the whole central area has been reworked to allow well-armored vehicles to fight across a range of distances and levels.
  • Upper Direction (1st and 2nd Lines)
    This area has been adjusted along with the center of the map. Now maneuverable and weaker-armored vehicles can fight here, using camouflage and engaging enemies on the front line as well as vehicles near the top of the central hill.
  • Coastline (E7-H9)
    The coastal area has been reworked to improve gameplay for long-distance snipers. The positions open up lines of sight to enemies on the front line, tank destroyers, and vehicles in the center of the map.
  • Tank Destroyer Positions (H6, D7)
    New positions for TDs have been added for better control of the lake's shoreline, and shoot-throughs have opened up to the top of the central hill.

Pearl River

Changes to the southwestern and central areas aim to refresh the gameplay experience and better support the strengths of maneuverable vehicles, snipers, and scouts, which previously had limited options on this map. The cover and timings in the northeastern heavy tank direction have also been adjusted to improve balance between teams.

  • Center
    A new route has been added to the central hill in F5, allowing different types of vehicles to occupy it. The cave has been moved to F4-G5, meaning it no longer blocks firing lines, while a new hill in G4 divides the direction and provides equal opportunities for fast vehicles from both teams.
  • New Cover (F0)
    New cover in this area provides heavy tanks a safer advance toward the enemy base.
  • Heavy Tank Direction (B8-E0)
    The heavy tank direction is now more balanced in terms of cover and time to reach key positions.
  • Tank Destroyer Positions (F2, K4)
    These TD positions have been made more comfortable and balanced.

Battle Route Tips

A feature that highlights the most popular combat zones on the minimap has been added.
The zones appear for a short time at the start of battle, showing the most popular points of initial contact. They are displayed on all maps for Tier VI–XI vehicles of all types except light tanks.
The feature is enabled by default for some players, and can be disabled or enabled at any time in the game settings (Settings → General → Tips → Enable combat zones on minimap).

Onslaught

Main Changes:

  • The Season of the Jade Dragon has been added.
  • The Ashbringer Tier X Polish heavy tank has been added with a unique crew.
  • 3D styles have been added: Ashbringer: Silver, Ashbringer: Gold, Ashbringer: Champion, and Ashbringer: Legend.
  • The Vehicle Bans feature has been added.
  • Rental vehicles now come with pre-configured crew, equipment, shells, and consumables.
  • The battle results page has been updated.
  • The Sleight of Hand Role Skill has been updated for the Ares 90 tank.
  • The 114 SP2 Chinese tank destroyer is now available for purchase from the Silver rank.

New Content for the Season of the Jade Dragon:

  • Progressive Rex Draconis (Jade) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
  • Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
  • Biohazard nickname stripe.
  • Badges: Noxious Plague, Poison Paradise.
  • Medal: Virulent Breath.
  • Rental vehicles: T57 Heavy 7x7, Object 140 7x7, Foch B 7x7.

Prestige Points Changes:

  • Assault Heavy Tanks:
    • The amount of Prestige Points granted for base capture has been reduced by 25%.
  • Sniper Medium Tanks:
    • The amount of Prestige Points granted for base defense has been reduced by 12.5%.

Tactical Skill Changes:

  • Artillery Strike:
    • Damage caused has been decreased from 450 to 425 HP.

Role Skill Changes:

  • One for All:
    • The Role Skill's charge level at the beginning of battle is 2.
  • Bounty Hunter:
    • The bonus to reload speed for each enemy vehicle damaged has been increased from 5.5% to 6.5%.
    • The Role Skill's cooldown has been decreased from 30 to 20 s.
  • Focus on the Target:
    • The Role Skill's cooldown has been decreased from 18 to 15 s.
  • Fury:
    • The bonus to reload speed has been decreased from 25/27.5/30 to 20/25/30%.
    • The bonus to gun handling has been increased from 20/32.5/45 to 25/35/45%.
  • Inspire:
    • The Role Skill's cooldown has been increased from 7 to 12 s.
  • Fire Cover:
    • The area of effect radius has been increased from 10/12.5/15 to 12.5/12.5/15m.
    • The Role Skill's charge level at the beginning of battle is 1.
  • Sleight of Hand:
    • The Role Skill's charge level at the beginning of battle is 1.
  • Juggernaut:
    • The bonus to top reverse speed has been decreased from 7 to 2 km/h.
    • The Role Skill's charge level at the beginning of battle is 1.
  • Clean Shot:
    • The number of Prestige Points required to level up the skill charge has been decreased by 20/20/10%.
    • The Role Skill's charge level at the beginning of battle is 3.
  • Recon Flight:
    • The Role Skill's cooldown has been increased from 10 s to 12 s.
  • Active Recon:
    • The bonus to view range has been increased from 15/20/25 to 20/27.5/35%.

Other Changes:

  • New vehicles have been added to Onslaught: Ares 90, Vz. 60S Dravec, Carro da Combattimento 45 t
  • The Airfield map has been revamped and returned to the map roster.
  • The Safe Haven and Erlenberg maps have received adjustments.

Frontline

Minor technical issues have been fixed.

WoT Plus

  • A new exclusive Tier IX vehicle, the Leox, has been added for both the Core and Pro tiers with a historical 2D style.
  • Information on Battle Pass Points earned with WoT Plus Pro is now displayed in the Mission Progress tab on the post-battle results screen.

Vehicles

The following Tier XI vehicles have had multiple characteristics updated: Object 432U, AMX 67 Imbattable, FV4025 Contriver, STK-2

The characteristics of the following vehicles will also be updated: Object 430U, Object 430, Panther mit 8,8 cm L/71, AMX 50 B, AMX 50 120, AMX 50 100, FV229 Contender, FV227 Conceiver, WZ-120G FT, Type 71, Type 68, Type 57, Strv K

U.S.S.R.

The following vehicle has been added: T-13

Changes to the technical characteristics of the following vehicles have been made:

Object 432U (with fully researched Upgrades)

Engine power has been changed from 700 h.p. to 800 h.p.
Dispersion on turret traverse has been decreased by 10%
APCR shell penetration has been changed from 263 mm to 270 mm
HEAT shell penetration has been changed from 340 mm to 350 mm
Reload time has been changed from 11.5 s to 10.5 s
Hull armor thickness has been changed from 120 mm to 135 mm

Object 430U

Engine power has been changed from 640 h.p. to 740 h.p.
Dispersion during movement and hull traverse has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Vehicle durability has been changed from 2,000 HP to 2,050 HP
Hull armor thickness has been changed from 160 mm to 170 mm

Object 430

Power of the 5TD engine has been changed from 480 h.p. to 570 h.p.
Power of the 5TDF engine has been changed from 520 h.p. to 600 h.p.
Dispersion during movement and hull traverse with the Object 430 improved suspension has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Aiming time has been changed from 2.5 s to 2.3 s

Germany

The following vehicle has been added: Waffenträger auf E 100 T, Radkampfwagen

Changes to the technical characteristics of the following vehicle have been made:

Panther mit 8,8 cm L/71

Vehicle durability has been changed from 1,500 HP to 1,600 HP
Engine power has been changed from 700 h.p. to 850 h.p.
Specific power has been changed from 15.1 h.p./t to 18.3 h.p./t
Top forward speed has been changed from 46 km/h to 50 km/h
Aiming time has been changed from 2.5 s to 2.2 s
Reload time has been changed from 6.9 s to 6.7 s
Dispersion after firing has been decreased by 25%
Dispersion on turret traverse has been decreased by 30%
Dispersion at 100 m has been changed from 0.32 m to 0.29 m
AP shell penetration has been changed from 203 mm to 230 mm
AP shell penetration at 500 m has been changed from 185 mm to 215 mm
APCR shell penetration has been changed from 237 mm to 265 mm
APCR shell penetration at 500 m has been changed from 217 mm to 248 mm

U.S.A.

The following vehicle has been added: Gorilla

France

The following vehicles have been added: Durendal, Fauteur

Changes to the technical characteristics of the following vehicles have been made:

AMX 67 Imbattable (with fully researched Upgrades)

Vehicle durability has been changed from 2,400 HP to 2,500 HP
Aiming time has been changed from 2.3 s to 2.1 s
Dispersion after firing has been decreased by 13%
Dispersion at 100 m has been changed from 0.34 m to 0.32 m
AP shell penetration has been changed from 268 mm to 275 mm
APCR shell penetration has been changed from 328 mm to 335 mm
AP/APCR shell damage has been changed from 420 HP to 450 HP
HE shell damage has been changed from 520 HP to 550 HP

AMX 50 B

Vehicle durability has been changed from 2,100 HP to 2,200 HP
Dispersion after firing has been decreased by 12.5%
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion at 100 m has been changed from 0.35 m to 0.33 m
AP shell penetration has been changed from 257 mm to 267 mm
APCR shell penetration has been changed from 325 mm to 327 mm
AP/APCR shell damage has been changed from 400 HP to 420 HP
HE shell damage has been changed from 515 HP to 520 HP

AMX 50 120

Aiming time of the 120 mm SA46 (50 120) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 120 mm SA46 (50 120) gun has been decreased by 12.5%
Dispersion after firing of the 100 mm SA47 (50 120) gun has been decreased by 25%
Dispersion at 100 m of the 100 mm SA47 (50 120) gun has been changed from 0.36 m to 0.35 m
AP/APCR shell damage with the 100 mm SA47 (50 120) gun has been changed from 300 HP to 340 HP
HE shell damage with the 100 mm SA47 (50 120) gun has been changed from 400 HP to 450 HP

AMX 50 100

Dispersion during movement and hull traverse of the 100 mm SA47 (50 100) gun has been decreased by 9%
Aiming time of the 100 mm SA47 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 100 mm SA47 (50 100) gun has been decreased by 25%
Dispersion during movement and hull traverse of the 90 mm DCA 45 (50 100) gun has been decreased by 8%
Aiming time of the 90 mm DCA 45 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 90 mm DCA 45 (50 100) gun has been decreased by 25%
AP shell penetration with the 90 mm DCA 45 (50 100) gun has been changed from 218 mm to 224 mm

U.K.

The following vehicles have been added: Headshaker, Pike, Executor

Changes to the technical characteristics of the following vehicles have been made:

FV4025 Contriver (with fully researched Upgrades)

Top forward speed has been changed from 34 km/h to 38 km/h
Engine power has been changed from 1,430 h.p. to 1,500 h.p.
Specific power has been changed from 14.3 h.p./t to 15 h.p./t
Hull traverse speed has been changed from 22 deg/s to 25 deg/s
Vehicle durability has been changed from 2,500 HP to 2,600 HP

FV229 Contender

Dispersion on turret traverse of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.12 m to 0.1 m
Dispersion at 100 m of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.33 m to 0.31 m
AP/APCR shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 280 HP to 320 HP
HE shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 350 HP to 400 HP

FV227 Conceiver

Reload time of the Twin 20-pdr Gun MBC Mk. II has been changed from 6.3 s to 5.8 s
Dispersion on turret traverse of the Twin 20-pdr Gun MBC Mk. II has been changed from 0.12 m to 0.1 m
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver turret has been changed from 2.2 s to 2 s
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver Mk. II turret has been changed from 2.1 s to 1.9 s

China

The following vehicle has been added: PGZ-70

Changes to the technical characteristics of the following vehicle have been made:

WZ-120G FT

Armor has been improved
Dispersion during movement of the WZ-120G FT suspension has been decreased by 9%
Dispersion on hull traverse with the WZ-120G FT suspension has been decreased by 9%
Traverse speed with the WZ-120G FT suspension has been changed from 38 deg/s to 42 deg/s
Dispersion of the 130 mm 59-130JG FT A gun has been changed from 0.38 m to 0.36 m
Dispersion on traverse of the 130 mm 59-130JG FT A gun has been decreased by 62%
Reload time of the 130 mm 59-130JG FT A gun has been changed from 11.9 s to 11.2 s
Aiming time of the 130 mm 59-130JG FT A gun has been changed from 2.8 s to 2.2 s
Depression angle of the 130 mm 59-130JG FT A gun has been changed from -6 deg to -7 deg
Power of the 12150LG engine has been changed from 520 h.p. to 600 h.p.
Vehicle durability has been changed from 1,700 HP to 1,800 HP

Japan

Changes to the technical characteristics of the following vehicles have been made:

STK-2

Gun heat per shot has been changed from 50% to 46%
Total gun cooling time has been changed from 33.3 s to 31.9 s
Vehicle durability with fully researched Upgrades has been changed from 2,400 HP to 2,500 HP
Upper glacis plate effective armor has been changed from 216 mm to 249 mm

Type 71

AP/APCR shell damage has been changed from 400 HP to 430 HP
HE shell damage has been changed from 515 HP to 520 HP
Reload time has been changed from 8.8 s to 9.2 s
Damage per minute has been changed from 2,727 HP/min to 2,804 HP/min
Upper glacis plate effective armor has been changed from 297 mm to 334 mm

Type 68

Reload time of the 105 mm M68 L7 gun has been changed from 8.5 s to 8 s
AP shell penetration with the 105 mm M68 L7 gun has been changed from 235 mm to 240 mm
APCR shell penetration with the 105 mm M68 L7 gun has been changed from 261 mm to 279 mm
Cooling time of the 105 mm M68 L7 gun has been changed from 14 s to 12 s

Type 57

Frontal armor thickness of the SHB-1 turret has been changed from 250 mm to 300 mm

Poland

The following vehicle has been added: Krazownik

Sweden

Changes to the technical characteristics of the following vehicle have been made:

Strv K

Dispersion during movement has been decreased by 10%
Dispersion on hull traverse has been decreased by 10%
Reload time has been changed from 12 s to 10.7 s
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion on turret traverse has been decreased by 20%
AP/APCR shell damage has been changed from 390 HP to 420 HP
HE shell damage has been changed from 480 HP to 515 HP
Top forward speed has been changed from 40 km/h to 45 km/h

Colapsar

Comandantes: 

La prueba pública de la actualización 2.2.1 ya está aquí y trae consigo un adelante de tres vehículos de nivel XI nuevos, cuatro líneas de vehículos potenciadas, tres mapas resideñados, consejos de ruta de batalla, cambios para Asedio y mucho más. ¡Seguid leyendo para descubrir todos los detalles!

Tres nuevos vehículos de nivel XI

  • El Gorilla se desarrolla después del X T110E4 . Su habilidad especial de nivel XI es Sistema de carga multipaquete, que permite que su cañón lance disparos antes de recarga por completo (con eficacia reducida).
  • El Fauteur se desarrolla a partir del X AMX M4 mle. 54 . Como habilidad de nivel XI, tiene Postquemador con propulsor por inducción. Este sistema acumula electricidad poco a poco, que se consume parcialmente para potenciar el daño de los disparos. La carga tiene un límite que se puede eliminar para causar aún más daño (a costa del manejo del cañón).
  • El Executor se desarrolla a partir del X Concept No. 5 . Su habilidad especial de nivel XI se llama Asistencia de turbocargador de alta presión. Esta mecánica mejora temporalmente la aceleración, la potencia del motor y la velocidad punta y marcha atrás máxima. Al mantner una velocidad de movimiento elevada, el tiempo de recuperación de la habilidad disminuye.
Podréis ver, desarrollar y adquirir nuevos vehículos de nivel XI en el árbol tecnológico (con estadísticas provisionales), pero no podréis usarlos para jugar.

Cuatro ramas de vehículos potenciadas

Hemos mejorado varias estadísticas de vehículos hasta el nivel XI pertenecientes a las siguientes cuatro ramas:

Todos los vehículos de nivel VIII a XI de estas líneas han recibido mejoras para ayudaros a alcanzar el rendimiento en batalla esperado según sus estilos de juego específicos. La única excepción es el X FV230 Canopener , que ya rendía a un nivel alto.

Además de estos vehículos desarrollables, otros dos premium han recibido mejoras:

Consultad las notas de la actualización para ver la lista completa de cambios de equilibrio.

Mapas rediseñados

El mapa Klondike de Batallas épicas se ha adaptado para Batallas aleatorias. Río de perlas y Costa Serena han recibido algunos cambios importantes.

Klondike

Hemos reducido el tamaño del mapa de 1400 × 1400 m a 1100 × 1100 m. Hemos rediseñado la zona costera en el lado sur, que ahora incluye un puerto con caminos con varias posiciones de cobertura para vehículos con mucho blindaje. La zona central es ahora más grande y tiene más colinas y vegetación, lo que favorece a los carros ligeros. La parte norte del mapa ahora es más apropiada para carros medios.

Río de perlas

El mapa ahora incluye una ruta adicional hacia la colina central en la región suroeste a la que ambos equipos pueden acceder; la cueva está justo debajo. La dirección principal para carros pesados está más equilibrada en lo que respecta a la presencia de cobertura y el tiempo que ambos equipos necesitan para alcanzar las posiciones clave. Hemos añadido varias posiciones nuevas para ligeros, medios y cazacarros en todo el lugar.

Costa Serena

Hemos rediseñado a gran escala las zonas donde se solían librar más combates. Ahora, el centro del mapa incluye una formación rocosa masiva con un túnel para trenes. Los vehículos con más blindaje pueden hacer frente al enemigo en distintas elevaciones y desde varias distancias. Además, la dirección más alejada del mar ahora es ideal para vehículos maniobrables con buen valor de camuflaje y la línea costera favorece a los francotiradores.

Consejos de ruta de batalla

Esta función experimental es lo que su nombre sugiere. Durante los 30 segundos que dura la cuenta atrás antes de la batalla, el minimapa mostrará las zonas donde podríais tener un rendimientoóptimo si decidís jugar allí. Las zonas dependen del tipo y rol del vehículo.

  • La función está disponible para vehículos de nivel VI a XI de todos los tipos excepto ligeros y en todos los mapas, menos los que son exclusivos de niveles más bajos.
  • Las zonas sugeridas ofrecen alternativas a los cazacarros, medios y pesados («Luchador», «Francotirador», «Universal»). Los jugadores que usan artillería solo ven zonas marcadas con el nombre «Artillería».

Los consejos de ruta de batalla se basan en datos recopilados de una gran suma de combates. En el caso de los mapas nuevos o los que se han modificado hace poco, usamos las recomendaciones de los desarrolladores. La función está activada de forma predeterminada para algunos jugadores y se puede habilitar o deshabilitar en los ajustes del juego.

Asedio

La Temporada del Dragón jade será la última en este Año del Dragón. Cuando termine, los mejores jugadores obtendrán la recompensa anual principal: el  X Ashbringer . La nueva temporada trae consigo algunos cambios y novedades.

  • Bloqueos de vehículos: durante la cuenta atrás prebatalla, los jugadores pueden votar para eliminar un vehículo de su equipo. El resultado se decide por mayoría. Si dos o más vehículos están empatados en cantidad de votos, se elegirá uno de ellos al azar. El jugador que haya elegido ese vehículo tendrá que seleccionar otro.
  • Vehículos de alquiler preconfigurados: el Object 140 7×7, el Foch B 7×7 y el T57 Heavy 7×7 tendrán tripulaciones con cuatro cualificaciones, conjuntos de munición predefinidos y equipamiento y consumibles preinstalados. Los jugadores pueden cambiar la munición, pero no quitar el equipamiento o la tripulación, ni tampoco modificar las cualificaciones. Los consumibles funcionan como los Kits de reparación grandes integrados de los vehículos de recompensa en la temporada IX del Pase de Batalla.
  • Más cantidad de vehículos: en la lista de vehículos que se pueden usar en el modo, ahora se incluyen el  X Vz. 60S Dravec , el  X Ares 90  y el  X Carro da Combattimento 45 t .
  • Mapas rediseñados: cambios en los mapas Aeródromo, y ajustes de menor importancia en Erlenberg and Refugio seguro.

WoT Plus: ahora con Leox

A partir de la actualización 2.2.1, quienes tengan cualquiera de las dos suscripciones a WoT Plus (Core y Pro) obtendrán otro beneficio: el Leox. Al igual que el TS-54, este veloz medio premium de nivel IX con un estilo 2D de temática española estará disponible con una suscripción a WoT Plus activa. (El estilo 2D permanecerá en vuestras cuentas incluso si ya no está activa la suscripción). ¡Probad el Leox gratis durante la prueba pública!

Línea del frente

La acción táctica de 30 contra 30 en mapas masivos vuelve en la actualización 2.2.1 con reglas conocidas.

Cómo unirse a la prueba pública de World of Tanks

La prueba pública ofrece un adelanto de la futura versión del juego antes de su lanzamiento oficial. Queremos conocer vuestra opinión sobre las nuevas funciones, los modos de juego, los vehículos, los cambios y más. Eso nos ayuda a entender qué piensa la comunidad sobre la actualización y a detectar problemas antes de tiempo.

  • Guía de inicio rápido
  • Contadnos lo que pensáis
  • ¿Es la primera vez que participáis en las pruebas?
  1. Requisitos: aseguraos de que tenéis el Game Center de Wargaming.net (WGC), el último cliente de prueba pública y una cuenta activa de World of Tanks. La progresión de vuestra cuenta habitual se ha clonado en el servidor de la prueba pública el 2026-03-17 a las 21:59:00 (UTC) y no incluye ningún cambio realizado después de esta fecha.
  2. Instalad el cliente de prueba:

    • Ejecutad el programa de instalación y elegid una carpeta diferente a la de los archivos del juego principal.
    • Seleccionad el cliente de prueba en el menú desplegable del WGC.
  3. A jugar: probad las novedades con más recursos. ¡Vuestra opinión es muy importante!

Encontraréis más detalles en la guía del Game Center de Wargaming.net.

DESCARGAR EL CLIENTE DE PRUEBA

¡Vuestra opinión importa! Contadnos qué opináis sobre la última prueba pública y las funciones incorporadas a través de nuestro canal de Discord.

DISCORD

Vuestros comentarios influyen directamente en el proceso de desarrollo y nos ayudan a definir y pulir el juego para la comunidad. ¡Sumaos a la conversación y formad parte del futuro de World of Tanks!

En ese caso, os recomendamos que leáis nuestra guía sobre las pruebas públicas, pruebas de Sandbox y superpruebas.

GUÍA SOBRE LAS PRUEBAS

¡Uníos a la prueba pública, probad los vehículos nuevos y actualizados, los mapas y las funciones y contadnos qué pensáis de todo ello, comandantes!

Debatir en Discord