Actualización 2.0.1: Prueba pública

Notas de la actualización

Prueba pública 1: lista de cambios

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Main Changes

Visual Improvements

Minor visual changes have been made to the following elements to enhance readability:

  • Main menu

  • Garage top panel

  • Garage vehicle marker

  • Daily and weekly missions

  • Vehicle menu

Battle Pass Points are now displayed on vehicle cards, along with an indicator of vehicles that provide the maximum Points in the current Season.

Map Changes

Erlenberg

The map has undergone significant changes: both side flanks have been redesigned, and adjustments have been made to the city area. The castle on the western flank has been expanded, while on the eastern flank the single large hill with a windmill has been replaced by two equivalent hills—one for each team—along with a reshaped forested hill near the red line. These changes aim to distribute players more evenly across the map and reduce congestion in the central urban area. Vegetation density has also been greatly reduced to prevent situations where both teams would camp in forests and wait out the battle.

  1. Castle (squares E2–G4): Expanded into a full-fledged close-quarters combat area for heavy and medium tanks. Securing this flank grants access to a wide balcony with firing positions toward the opposite direction.

  2. Vegetation reduction (squares A1–B3 and J1–K3): Significantly thinned out to facilitate safer advances toward the enemy base after securing a flank.

  3. Eastern flank (squares C7–H0): The gameplay area has been completely reworked. It now features two parallel chains of hills, equal for both teams, and a large forested hill near the red line. This layout provides comfortable gameplay for medium and light tanks, as well as ambush opportunities for snipers.

  4. Base approaches: Vegetation near both teams' rear red lines has been heavily reduced, making pushes toward the enemy base safer after a flank has been won.

Overlord

The update significantly reworks coastal gameplay, redistributes combat areas inland, and adds new tactical opportunities across multiple directions. The changes aim to balance engagements for heavy, medium, and light tanks, as well as tank destroyers, while improving base approaches and defensive options.

  1. Seaside Removal

    • ~200m of gameplay space along the coast, including the heavy tank direction, has been removed and the water level has been raised.

    • The remaining coastal areas can now be used as safe routes for advancing toward the enemy base after securing the heavy tank direction.
  2. New Inland Direction (lines 8–0)

    • ~200m of new gameplay space has been added inland, introducing fields divided by hills, a central road, and a fortified lowland at the map’s edge.

    • The new direction is designed for medium and light tank gameplay, with ambush spots for tank destroyers and safe areas for artillery.

  3. Cliff Fortifications (D1–G2)

    • The direction along the cliff has been redesigned, with new structures added to support heavy tank and armored tank destroyer gameplay.

  4. New Flanking Exits (C1–C2 and H1–H2)

    • New exits from the heavy tank cliff direction have been added for both teams, allowing the winning side to quickly move down to the coast and flank the enemy base.

  5. Base Cliff Adjustments (A2–B3 and J2–K3)

    • The cliff height near both bases has been reduced to prevent long-range fire from dominating the heavy tank direction.

  6. TD Base Defense (B4 and J4)

    • Convenient defensive positions for tank destroyers have been added on both sides. These help counter breakthroughs in the heavy tank direction and strengthen base defense.

  7. Bunker Hill Rework (E2–F2)

    • The geometry of the hill with the bunker has been changed to prevent vehicles from holding dominant fire positions over the heavy tank direction.

  8. Central Hill Improvements (D5–E5 and F5–G5)

    • Hill geometry has been improved on both sides, with new positions created to hold back enemy pushes through the central area (E3–F4).

  9. Windmill Hill Adjustment (E3–E4)

    • The geometry of the windmill hill has been reworked to balance firing zones from the center of the map.

Fjords

The northern part of the map has been significantly redesigned to create more opportunities for both teams and make battles more dynamic. Gameplay areas have been expanded, while non-playable areas have been reduced.

  1. New Positions (A5–B6 and A8–B9)
    • These enable direct shooting between both teams' medium tanks and to other parts of the map, with the non-playable area reduced.
  2. New Close Combat Positions (A7)
  • The non-playable area has been reduced.

3. New LT Positions (B5–D7)

4. Shorter MT/LT Path for Eastern Team (B8–D9) 

  • The non-playable area has been reduced and part of the mountain has been removed.

5. Modified Position (D7–E8)

  • This position, popular with tank destroyers and lightly armored vehicles, has been made clearer and more visible.

6. New Western Team Position (D4)

  • This position is similar to the position in E5.

7. Waterfall Position Removed (A0)

  • The unstable, unfair position in A0 near the waterfall has been removed.

8. New Path to Forest (B1–B2)

  • This makes it easier to push western base defenders.

9. Removed Vegetation (B4)

10. Minor Changes (E5)

  • Some bushes have been replaced with a rock.

Highway

Changes focus on the western half of the map to expand strategic options for medium tanks, improve routes toward bases, and adjust central terrain to offer better opportunities for light tanks.

  1. Terrain Modification (F6–F7 and G6–G7)
    Elevated terrain features have been added in central areas to provide more opportunities for fast, maneuverable vehicles and enhance gameplay options for light and medium tanks.

  2. Route Adjustment in Urban Area (K3–K7)
    The route toward the urban zone has been reworked, with additional cover points introduced for better engagement opportunities.

  3. Base Approach Changes (F1, G1, A4–A6, B4–B6)
    The terrain on the route toward the base from the northwestern approach has been adjusted to make it easier for vehicles to close the distance. Similar changes have been made for the opposite side in A4–A6 and B4–B6.

  4. Northwest Flank Expansion (A1–A3, B1–B3, C1–C3)
    The northwest flank has been widened, with additional cover and improved tactical options for combat in the area.

  5. Small City Balance (E3–E4)
    Terrain height has been reduced to fix some overpowered lines of fire, and more playable space for light and medium tanks has been added.

  6. Base Accessibility Improvements (A8–A0)
    Some adjustments have been made to terrain and bush placement to make the base more accessible.

  7. Firing Line Openings (F8)
    Some forest has been removed and terrain lowered to open specific lines of fire.

Airfield

Small balance adjustments have been made following the major map changes in Update 1.28.1 to strengthen the eastern team.

  • Cave Adjustments
    • Opportunities inside the cave have been mirrored for both teams, while a balcony position has been added for the eastern team in E5–E6.
  • Vegetation Updates
    • Additional vegetation has been added across the map, particularly in the central oasis area (F4–F5). Bushes have been placed on popular sniper positions of the map (B1–B3, B7–B8, C2, C9, H4, H7) to enhance gameplay opportunities for light tanks and snipers.

Arcade Cabinet

The Equalize! game mode has been relaunched with updated HP for vehicles' internal and external modules.

Steel Hunter

  1. The Steel Hunter Garage interface has been updated in line with the new WoT 2.0 Garage. The Steel Hunter Progression and Battle Pass cards are now displayed on the right side of the screen, as are daily Steel Hunter missions. The main Garage menu is displayed on the left side of the screen, as in the regular Garage, while the loadout panel and multiple UI elements have been updated.
  2. Vehicle repair has been removed. Now, Steel Hunter vehicles are repaired automatically and for free after each battle.

Frontline

  1. The Frontline Garage interface has been updated in line with the new WoT 2.0 Garage. All Frontline-related widgets are now displayed on the right side of the screen, while the main Garage menu is displayed on the left side of the screen, as in the regular Garage. Additionally, multiple UI elements have been updated.
  2. A certain number of features will be progressively added in future launches.

Vehicles

  • The characteristics of the following vehicles will be updated: Bretagne Panther, Centurion Mk. 5/1 RAAC, Chaffee Camouflaged, Cromwell B, IS-2, IS-2 shielded, KV-1SA, Loza's M4-A2 Sherman, M103M, M24 Chaffee No. 594, M4A3E8 Fury, Primo Victoria, Pudel, Pz.Kpfw. IV Ausf. F2, Rambo, Strv 81, T32M, T-34 shielded, T-34-85 Rudy, T-44-100, Т-832
  • The following vehicles will also receive adjustments in the next major update: EMIL 1951, IS-2M, ISU-152K, KV-1 shielded, M10 RBFM, M41D, Panther/M10, T-28E with F-30, Т-34-85М

U.S.S.R.

Changes to the technical characteristics of the following vehicles have been made:

T-44-100
Dispersion during movement of the T-44-100 suspension has been decreased by 17%
Dispersion on hull traverse with the T-44-100 suspension has been decreased by 17%
Dispersion on turret traverse of the 100 mm LB-1 gun has been decreased by 27%
Reload time of the 100 mm LB-1 gun has been changed from 7.5 s to 6.5 s
Penetration of the UBR-412 shell has been changed from 190 168 mm to 210 190 mm
Penetration of the UBR-412P shell has been changed from 247 218 mm to 253 230 mm

Loza's M4-A2 Sherman
Dispersion after firing of the 76 mm M1A2 gun has been decreased by 14%
Aiming time of the 76 mm M1A2 gun has been changed from 2.3 s to 2 s
Penetration of the M-62 shell has been changed from 128 110 mm to 143 126 mm
Penetration of the M-93 shell has been changed from 177 158 mm to 185 164 mm
Power of the GMC 6046 engine has been changed from 410 h.p. to 500 h.p.

T-34 shielded
Dispersion of the 76 mm F-34 (1943) gun has been changed from 0.43 m to 0.41 m
Dispersion on turret traverse of the 76 mm F-34 (1943) gun has been decreased by 14%
Aiming time of the 76 mm F-34 (1943) gun has been changed from 2.3 s to 2.1 s
Power of the V-2-34 engine has been changed from 500 h.p. to 560 h.p.

IS-2 shielded
Vehicle durability with the IS-2 turret has been changed from 1,230 HP to 1,270 HP

KV-1SA
Dispersion during movement of the KV-1SA suspension has been decreased by 11%
Dispersion on hull traverse with the KV-1SA suspension has been decreased by 11%
Dispersion on turret traverse of the 76 mm ZiS-5A gun has been decreased by 12%
Power of the V-2K (r) engine has been changed from 500 h.p. to 600 h.p.

IS-2
Vehicle durability with the IS-122 turret has been changed from 1,280 HP to 1,320 HP

Germany

Changes to the technical characteristics of the following vehicles have been made:

KJPZ TIII Jäger
Dispersion during movement of the KJpz.T suspension has been decreased by 33%
Dispersion on hull traverse with the KJpz.T suspension has been decreased by 33%
Reload time of the 120 mm L65 Versuchskanone gun has been changed from 10.7 s to 10 s
Damage of the SDRN1V HE shell has been changed from 515 HP to 530 HP
Damage of the VKL65G shell has been changed from 420 HP to 450 HP
Damage of the VKL65MG shell has been changed from 420 HP to 450 HP
Power of the MTU803 engine has been changed from 850 h.p. to 900 h.p.
Vehicle durability with the T-III.v.E.U. turret has been changed from 1,650 HP to 1,700 HP

Pz.Kpfw. IV Ausf. F2
Dispersion of the 7,5 cm Kw.K. 40 L/43 has been changed from 0.39 m to 0.37 m
Dispersion on turret traverse of the the 7,5 cm Kw.K. 40 L/43 gun has been decreased by 12%
Dispersion after firing of the 7,5 cm Kw.K. 40 L/43 gun has been decreased by 25%
Reload time of the 7,5 cm Kw.K. 40 L/43 gun has been changed from 4 s to 3.6 s
Aiming time of the 7,5 cm Kw.K. 40 L/43 gun has been changed from 2.3 s to 2.1 s

U.S.A.

The following vehicles have been added:
M-VI-Y (120) — Tier IX versatile heavy tank
SPHT — Tier IX versatile heavy tank
LTC II — Tier IX versatile light tank

Black Rock: A display showing the preparation of the second shell in the burst-fire cassette before its firing sequence has been added.

Changes to the technical characteristics of the following vehicles have been made:

M4A3E8 Fury
Dispersion during movement of the M4A3E8 Fury suspension has been decreased by 16%
Dispersion on hull traverse with the M4A3E8 Fury suspension has been decreased by 16%
Dispersion of the 76 mm Gun M1A2 has been changed from 0.4 m to 0.38 m
Dispersion on turret traverse of the 76 mm Gun M1A2 has been decreased by 33%
Dispersion after firing of the 76 mm Gun M1A2 has been decreased by 14%
Aiming time of the 76 mm Gun M1A2 has been changed from 2.3 s to 1.8 s

T-832
Reload time of the 105 mm Gun T5E1M has been changed from 11 s to 10.6 s

M24 Chaffee
Reload time of the 75 mm Gun T13E1 has been changed from 4.4 s to 4.1 s
Penetration of the T45 shell has been changed from 143 98 mm to 159 146 mm
Penetration of the M61 shell has been changed from 96 88 mm to 118 103 mm
Power of the Twin Cadillac, Series 44T4E1 engine has been changed from 296 h.p. to 350 h.p.

Rambo
Power of the Continental AV-1790-7M engine has been changed from 900 h.p. to 950 h.p.

Chaffee Camouflaged
Reload time of the 75 mm Gun M6V has been changed from 4.8 s to 4.6 s
Penetration of the T45V shell has been changed from 143 98 mm to 159 146 mm
Penetration of the M61V shell has been changed from 96 88 mm to 118 103 mm
Damage of the T45V shell has been changed from 110 HP to 115 HP
Damage of the M61V shell has been changed from 110 HP to 115 HP

France

Changes to the technical characteristics of the following vehicle have been made:

Bretagne Panther
Traverse speed with the Bretagne Panther suspension has been changed from 30 deg/s to 38 deg/s
Dispersion of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 0.35 m. to 0.34 m
Aiming time of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 2.3 s to 2 s
Power of the Maybach HL 230 TRM P30 B engine has been changed from 700 h.p. to 820 h.p.

U.K.
The following vehicles have been added:
FV225 Collector — Tier X breakthrough heavy tank
Black Prince II 
— Tier VII assault heavy tank
FV214t 
— Tier IX versatile heavy tank

Changes to the technical characteristics of the following vehicles have been made:

Cromwell B
Maximum elevation angle of the 75 mm Gun Mk. V has been changed from 15 deg to 20 deg
Maximum depression angle of the 75 mm Gun Mk. V has been changed from -8 deg to -11 deg

Centurion Mk. 5/1 RAAC
Reload time of the OQF 20-pdr Gun Type B Barrel has been changed from 7.5 s to 7 s

China

The following vehicle has been added: 
Yong Bing — Tier IX breakthrough heavy tank

Japan

The following vehicle has been added: 
Ashigaru — Tier X sniper tank destroyer

Poland

The following vehicle has been added:
Wz. 64GC Bzyg — Tier X breakthrough heavy tank

Changes to the technical characteristics of the following vehicles have been made:

Pudel
Traverse speed with the Pz.Kpfw. V Ausf. G suspension has been changed from 30 deg/s to 38 deg/s 
Dispersion of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 0.35 m. to 0.34 m
Aiming time of the 7,5 cm Kw.K. 42 L/70 gun has been changed from 2.3 s to 2 s
Power of the Maybach HL 230 TRM P30 B engine has been changed from 700 h.p. to 820 h.p.

T-34-85 Rudy
Power of the V-2-34 engine has been changed from 500 h.p. to 560 h.p.

Sweden

The following vehicle has been added:
Stridsyxa — Tier VIII versatile medium tank

Changes to the technical characteristics of the following vehicles have been made:

Strv 81
Dispersion on turret traverse of the 8,4 cm kan strv 81 gun has been decreased by 25%
Reload time of the 8,4 cm kan strv 81 gun has been changed from 7.5 s to 6.6 s
Power of the Meteor Mark IVB engine has been changed from 900 h.p. to 950 h.p.

Primo Victoria
Dispersion on turret traverse of the 8,4 cm kan strv 81 gun has been decreased by 25%
Reload time of the 8,4 cm kan strv 81 gun has been changed from 7.5 s to 6.6 s
Power of the Meteor Mark IVB engine has been changed from 900 h.p. to 950 h.p.

Italy

The following vehicle has been added:
Serpente — Tier IX support medium tank

Fixed Issues and Improvements

  • Fixed an issue that caused incorrect module damage calculations for the following mechanics: Thermo-Ballistic Overcharge, Propellant Thermal Control System, Laser Target Designator
  • Fixed an issue that granted additional charge progress for Tactical Power Pack if the enemy was hit while unspotted. 
  • Clickable areas have been expanded for the Garage and navigation buttons in interface screen headers.

  • Crew perk information now loads faster when hovering over the Vehicle Equipment panel.
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Prueba pública 2: lista de cambios

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Fixed Issues and Improvements

  • Fixed the issue of both hours and minutes being displayed on timers on some small Garage banners at lower screen resolutions when only hours should have been displayed.
  • Fixed the issue of the reward screen for completing the operation with honors not being displayed after completing the final mission of Operation Windhund.
  • Fixed the issue of the Battle! button not being displayed in the Garage after closing the Training Center screen with the Esc key.
  • Fixed the issue of the Research button on the Upgrades screen being clickable despite not having enough Combat XP to convert to Free XP.
  • Fixed the issue of the timer for the Recovery Zone Combat Ability displayed above an ally vehicle not matching the timer displayed above the player's vehicle in Steel Hunter.
  • Fixed the issue of players being unable to use the token to research a Tier VI vehicle for free after completing Tank Academy.
  • Fixed the issue of the gold and credits amounts being unchangeable in the currency exchange window while repairing a vehicle.
  • Fixed the issue of the camera glitching when mounting a part on the vehicle in Operation Dravec.
  • Fixed the issue of players being unable to move from one battle results screen to another via the Notification Center.
  • Fixed some interface issues.
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Comandantes:

Ya ha llegado la prueba pública de la actualización 2.0.1, que ofrece un adelanto de las mejoras y actividades que aparecerán en el juego en breve. Podéis disfrutar de los ajustes que hemos aplicado a varios mapas, una gran cantidad de eventos, incluido un nuevo capítulo de la saga del Mirium para Halloween y nuevas ediciones de para Máquina recreativa: ¡Ecualización!, Línea del frente, Cazador de acero, Fortaleza: Maniobras y mucho más.

Todas las funciones de la prueba pública están en desarrollo activo en estos momentos. Los valores, recompensas, características técnicas u otros ajustes que sean relevantes para la prueba pública pueden no corresponderse con aquellos que aparezcan en la versión definitiva del evento.

Mapas rediseñados

Los cambios en los mapas incluyen correcciones de equilibrio para Aeródromo y Fiordos y una remodelación exhaustiva de Erlenberg, Autovía y Overlord, que cambiará la forma de jugar en estos mapas.

Erlenberg

La nueva versión de Erlenberg cuenta con un castillo mucho más grande. Podéis pelear allí y, si vuestro bando se alza con la victoria, podréis usarlo para disparar a los enemigos en los campos y entre los edificios o usar la pendiente que lleva al centro de la ciudad. Hemos cortado la vegetación en varias zonas, incluida la «isla» junto a la línea roja (que ahora ambos bandos pueden usar para flanquear a los enemigos en el castillo) y el flanco opuesto, cuya topografía hemos modificado para equilibrar las oportunidades de los equipos. Han aparecido tres vados adicionales en el río que atraviesa la ciudad.

Autovía

El mapa estadounidense ha sufrido bastantes modificaciones. La zona central presenta ahora más colinas y vegetación, y es más acogedora para los carros ligeros y medios. Algunas líneas de disparo de la zona son ahora menos ventajosas, pero hemos abierto otras nuevas. Una gasolinera proporciona cobertura cuando os desplazáis de la base del equipo sur a la ciudad (o viceversa). Al acercaros a las bases ubicadas al otro lado del río, veréis que habrá menos exposición gracias a la remodelación del terreno y la reorganización de la vegetación. Hemos ampliado el flanco occidental y añadido coberturas nuevas.

Overlord

Este mapa ha cambiado drásticamente. Hemos desplazado la zona jugable unos 200 m hacia el interior, lo que elimina la mayor parte de la dirección costera (ahora sumergida) y crea una nueva en el territorio añadido, ideal para carros ligeros y medios, pero que también incluye posiciones para cazacarros y artillería. El mapa es ahora más completo y ofrece más oportunidades de interacción desde distintas direcciones. Hemos mejorado la topografía de las colinas del centro de la ubicación para equilibrar las oportunidades de los equipos.

Babylon: Zona prohibida

¡La historia del Mirium continúa! Ha llegado el momento de volver a enfrentarse a oleadas de blindados de eco y a nuevos jefes astutos y destructivos. Descubrid qué sucedió después del Proyecto Babylon del año pasado y conseguid recompensas y decoraciones nuevas.

Máquina recreativa: ¡Ecualización!

Este modo popular volverá después de la actualización 2.0.1 durante dos fines de semana. Sin embargo, aparecerá antes en la prueba pública 1. Disfrutad de la misma diversión amena con estadísticas de PV mejoradas. Tened en cuenta que los vehículos de nivel XI no podrán participar.

Cazador de acero

La batalla campal de blindados volverá tras la actualización 2.0.1 con su estilo de juego único, enérgico y épico tan familiar para la comunidad, pero con las mejoras en la interfaz que ha aportado la actualización 2.0. ¡Probadlas en la prueba pública!

Línea del frente

Un gran número de entusiastas aguarda con ansias la acción táctica de 30 contra 30 en mapas colosales, que estará de vuelta tras la actualización 2.0.1 con las reglas habituales.

Fortaleza: Maniobras

Al igual que los modos ya mencionados, el evento «Maniobras», exclusivo para clanes, tiene su propio estilo de juego y fans incondicionales de la experiencia y las recompensas que ofrece. Cuando vuelva en noviembre, la lista de los premios más codiciados volverá a cambiar: se mantendrá el X ST-62 Version 2 y, tras una larga ausencia, regresará el X T95/FV4201 Chieftain .

Cómo unirse a la prueba pública de World of Tanks

La prueba pública ofrece un adelanto de la futura versión del juego antes de su lanzamiento oficial. Estamos deseando saber qué opináis de las próximas funciones, los modos de juego nuevos, los vehículos, los cambios en el juego y mucho más. Así podremos entender qué opina la comunidad sobre la próxima actualización y subsanar errores de antemano.

  • Guía de inicio rápido
  • Contadnos lo que pensáis
  • ¿Es la primera vez que participáis en las pruebas?
  1. Requisitos: aseguraos de que tenéis el Game Center de Wargaming.net (WGC), el último cliente de prueba pública y una cuenta activa de World of Tanks. La progresión de vuestra cuenta habitual se ha clonado en el servidor de la prueba pública el 2025-09-16 a las 22:00:00 (UTC) y no incluye ningún cambio realizado después de esta fecha.
  2. Instalad el cliente de prueba:

    • Ejecutad el programa de instalación y elegid una carpeta diferente a la de los archivos del juego principal.
    • Seleccionad el cliente de prueba en el menú desplegable del WGC.
  3. Lanzaos: probad las funciones nuevas con recursos aumentados. ¡Vuestros comentarios son indispensables!

Encontraréis más detalles en la guía del Game Center de Wargaming.net.

DESCARGAR EL CLIENTE DE PRUEBA

¡Vuestra opinión nos importa! Contadnos qué opináis sobre la última prueba pública y las funciones incorporadas a través de nuestro canal de Discord.

DISCORD

Vuestra opinión tiene un impacto directo en el proceso de desarrollo y nos ayuda a moldear y pulir el juego para toda la comunidad. ¡Sumaos a la conversación y formad parte del futuro de World of Tanks!

En ese caso, os recomendamos que leáis nuestra guía sobre las pruebas públicas, pruebas de Sandbox y superpruebas.

GUÍA SOBRE LAS PRUEBAS

¡Uníos a la prueba pública, probad las mejoras y novedades y contadnos qué pensáis de ellas, comandantes!

Debatir en Discord