If you'd like to learn more about these features, please read the Supertest summary we have published earlier:
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Eligibility: Every player who registered their account before 29 August.
Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum:
The test server will be restarted regularly, according to the following schedule:
The test server may be subject to unscheduled restarts and maintenance.
Fixed the issue of improperly displayed Emblems on turrets of the following vehicles:
Improved user interfaces of missions, in particular:
Added the two-row vehicle selector in the Garage that can be disabled in the General tab of the Settings window.
Performed a number of improvements in battle, in particular:
Inappropriate behavior in chat combines four complaint reasons:
the Settings window will contain the option of disabling/enabling only the team chat (like before, the option is effective only for Random Battles).
Added player’s performance notifications to the battle interface:
added a damage panel that displays the following three parameters:
total damage caused
total damage blocked by armor
total damage caused with player's assistance
implemented more informative and extended battle performance badges. Now battle performance badges display the following:
damage caused (amount)
damage type (penetration, ignition, or ramming)
type of assistance damage (upon destroying a track or upon spotting)
number of detected vehicles, base capture/defense points
fire direction indicators became more informative: they display information about amounts of received/blocked damage, enemy vehicle that performed the shot, marker and name of the vehicle, if it is currently spotted. Moreover, added the option that informs players about the amount of received/blocked damage for each particular shot: the wider the fire marker background, the more damage the player's vehicle received/blocked.
introduced a new fire direction indicator: critical hits that are displayed brown and if one module or one crew member is damaged/injured in the player's vehicle, the indicator displays a corresponding icon.
Battle Results provides quick access to battle performance summary .
placed settings of the new functionality into a separate tab of the Settings window that will satisfy even the most demanding players.
Improved the algorithm of camera movement and its interaction with objects of different sizes.
Updated Scaleform SDK to version 4.5.31 that includes the following improvements:
multi-threaded rendering GUI
reduced memory consumption for visual effects
implemented Wwise audio support, etc.
Reworked in HD-quality:
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Check out the In Development section for screenshots!
Added the Paris map for the Random Battle mode.
Reworked visual quality of minimaps, in particular:
new minimaps became more informative;
they better display the terrain;
improved visibility of unpassable map areas, slopes;
structures and covers are divided into destructible and non-destructible (white and black, respectively);
water obstacles where a vehicle may drown are displayed with slanting lines;
unpassable and unreachable areas are displayed with slanting lines;
The above improvements apply to the following maps: