T77 Review: The New Kid on the Block

HOW TO PLAY | FIREPOWER | SURVIVABILITY | MOBILITY | EQUIPMENT | CREW

Commanders!

Burst onto the scene and take charge of this brand-new American Tier VIII Premium heavy - the T77. Its amazing penetration valuesalmighty 1080 damage burst within only four seconds, and strong standard penetration allows the T77 to pack a hefty punch.


How to Play the T77

Main Characteristics
Firepower
Survivability
Mobility
T77
VIII
Average Damage
360/360/460 HP
Average Penetration
232/299/60 mm
Hit Points
1,450 HP
Top Speed / Reverse Speed
48/12 km/h
Commander (Radio Operator)
Driver
Gunner
Loader
Firepower
Average Damage
360/360/460 HP
Gun Reload Time
40 s
Average Penetration
232/299/60 mm
Ammunition
36 shells
Aiming Time
2.7 s
Gun Depression / Elevation Angles
-8/15°
Dispersion at 100 m
0.37 m
Shell Types
Shell Velocity
APCR
1,143 m/s
HEAT
850 m/s
HE
850 m/s
Survivability
Concealment of Moving Vehicle
2.57/0.46%
Hit Points
1,450 HP
Concealment of Stationary Vehicle
5.13/0.92%
Hull Armor
125/76.2/35 mm
Signal Range
745 m
Turret Armor
152/70/50 mm
View Range
370 m
Turret Traverse Speed
36 deg/s
One should play cautiously in this vehicle. The sloped armor of the turret's upper part provides decent protection since the effective armor is 200 mm and higher, but the lower part of the turret is quite vulnerable. The vehicle has good mobility, so use it to stay out of the enemy's line of fire.
Mobility
Engine Power
800 h.p.
Specific Power
16.3 h.p./t
Traverse Speed
30 deg/s
Top Speed / Reverse Speed
48/12 km/h
For a heavy tank, the T77 has great specific power and a nice top speed. In most combat situations, this vehicle can effectively support allied medium tanks. As for heavies, they'll always be forced to eat the T77's dust.
   

Firepower

Time to check out the most explosive and impressive part of the tank. The T77 packs an almighty 1080 damage burst within only four seconds with three shells. Combining that with a strong standard penetration of 232mm APCR shells and high penetration on HEAT shells, you will make sure that you either take a big bite out of every healthy opponent or provide the killing blow to anyone unlucky enough to run into you in the latter stages of a round.

Meanwhile, the 299mm penetration on the special shells is the highest values among all tier VIII heavy tanks. In addition, compared to other tanks with a 360 alpha on tier VIII (such as the VIII Tiger II  or VIII Bat.-Châtillon Bourrasque ), you have a higher caliber gun (120mm instead of 105mm) which results in more module damage. Putting three shots into the same opponents will boost up your damage with ammo rack explosions or fires. Just beware, that the long reload of the clip leads to bad DPM (although this is nothing unusual for tanks with a magazine).
 
Having great standard penetration helps to better earn credits with the tank as the shells cost less than 1 000.
 

Survivability

While the T77 is not lightly armored, it is not a typical heavy tank. The 1450 HP allows you to be a little gung ho and can afford you some mistakes, but you should not be the tank leading the charge or trading shots 1 on 1 with enemies.

The tank is most comparable to the  X T57 Heavy Tank , with a sloped upper hull that can bounce shots. Your upper armour can resist fire from medium penetration guns, but you should not rely on the ability to take heavy hits.

Mobility

The T77's lack of heavy armor works to its advantage here. With a top speed of 48km/h, this heavy tank may not wear the toughest armor, but it manoeuvres with great agility across the battlefield.
 
The power to weight ratio is up there with most heavies and the surprising speed means you will be able to support allied mediums, relocate and fall back where other heavies would need to be bound on that flank. Your mobility can also counteract the long reload time. Just beware of the poor reverse speed - don't be too greedy, as you will not be able to get back into cover immediately. 

Equipment

Check out the setup below to ensure the maximum performance of your tank.

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

Crew Skills

Commander
Gunner
Driver
Loader

Hover your cursor over the images for more information on each crew skill or perk.

'Repair' is crucial as a first skill to remain in the game for longer. You shouldn't lead the charge or fight in the first line, but even in the second line, your tracks could be destroyed and you don't want to be caught without them. Make sure you are always ready for a quick escape or to change to a more advantageous position. The additional skills improve your gun and your general performance in battle, especially 'Brothers in Arms'.

The view range of that vehicle is not fantastic, so we recommend getting the "situational awareness" skill for your commander as soon as possible.
 
The crew layout mirrors the  X T57 Heavy Tank , a tech tree tier X vehicle. We recommend using that crew if you have researched that line already.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Improved Rotation Mechanism

Reduces dispersion during vehicle movement and traverse, as well as during turret rotation.

Improves hull and turret traverse speed.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.


Roll Out!

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