- Two new maps Dragon's Ridge (first Asian map) and South Coast (a Crimea resort place) have been added.
- KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.
- T-150 substitutes KV-3 as a Soviet heavy tank tier 6.
- KV-4 added as a Soviet tier 8 heavy tank.
- ST-I added as a Soviet tier 9 heavy tank.
- IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.
- IS-8 substitutes IS-4 as a Soviet tier 9 heavy tank.
- KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.
- Added previously tested French premium vehicles to the game store: tier 3 tank destroyer FCM 36 Pak 40 and tier 4 SPG 10.5 сm leFH18 B2.
- Fixed and reworked visual models of Т25/2, PzKpfw VI Tiger, KV-3, Т32, Т30, Т-46, KV-5, Object 704.
- Fixed and reworked damaged models of M18 Hellcat, Т32, Т30, Ferdinand, KV-5, Т-43, Т-54.
- Fixed some errors in the IS-4 damaged model: the gun mantlet thickness was increased from 200mm to 250mm, the glacis (upper frontal armor plate) slope was increased from 58 degrees to 61 degrees.
- Combat levels for tier 5 heavy tanks reduced by 1.
- Fixed the display of M103 front armour in the game interface.
- Fixed the undersized research cost of Т49 from М8А1.
- Fixed the cost of suspension in TD Т82.
- Fixed the incorrect cost of radio station FuG 37.
- Fixed a rare bug with base capture proceeding even though a shell falls between the two tanks capturing the base.
- Fixed a rare bug with where incorrect experience was distributed amongst crew members during active "Accelerate crew training" option.
- Fixed the bug when a skill pop-up hint disappeared, if the skill is 0% trained.
- Fixed the "black terrain" graphics display for back issue Radeon video cards.
- Fixed minor interface errors in the tank company window.
- Extended text descriptions of perks and skills.
- Fixed names of several American HE shells.
- Added clan logos display on tanks.
- Fixed the issue with non-destruction of antitank hedgehogs (Komarin map) when hit with HE shells in some cases.
- Fixed non-receipt of Fadin's Medal for tanks with autoloader mechanism.
- Added view of ammunition rack explosion to vehicle over target markers.
- Fixed several bugs with crew training.
- Fixed mouse inversion operation in SPG view mode.
- Fixed disappearance of indicator showing distance to a vehicle in reticle.
- Removed some special modules for top tanks from store.
KV-3 to be replaced by the T-150
The KV-3 moves one tier up (from tier 6 to tier 7). The T-150 substitutes it as a tier 6 heavy tank. Thus, the Soviet tech tree from tier 5 to 8 will look like this (disregarding KV-1S): KV-1 tier 5 -> T-150 tier 6 -> KV-3 tier 7 -> KV-4 tier 8.
Case 1. KV-3 isn’t in the garage at the time of substitution (update release), but is fully researched:
- If engine “V-2IS” was researched in the research tree of KV-3 as tier 6 heavy tank, then it will be available in the research tree of KV-3 as tier 7 heavy. Same goes for the radio “10RK”;
- If the turret of KV-3 was researched in the research tree of KV-3 as tier 6, then it will be available as a KV-3 turret in the research tree of KV-3 as tier 7;
- If the KV-3 suspension was researched in the KV-3 tier 6 tree, then it will be available as suspension “KV-3 bis” in the research tree of KV-3 as tier 7;
- In case the 107mm gun “ZiS-6” was researched in the KV-3 tree as tier 6, it will be available in the T-150 tree, which also leads to this gun available in the KV-3 tier 7 tree;
- In case the guns 100mm “D-10T” and 122mm “D2-5T” were researched in KV-3 for tier 6, then they will be available in the KV-3 tier 7 tree;
- All undistributed experience earned on KV-3 tier 6 goes to KV-3 tier 7;
- All modules from KV-3 tier 6 in depot that don’t fit onto other vehicles (turrets, suspensions) are sold at original purchase price, credits received for selling them are added to player’s account. Modules of KV-3 tier 6, not fitting the KV-3 as tier 7 are also sold and credits go to player’s account;
- All modules from KV-3 tier 6 fitting other vehicles (radio, engine, guns) are saved in the depot, same goes for all shells that can be used for its guns;
- Any crew member in the barracks or in a tank, who possesses the KV-3 tier 6 skills, gets the ability to be used in the KV-3 tier 7 without any changes or losses;
- Statistics earned on the KV-3 go to the T-150 without any changes or losses, all achievements are preserved;
- Players get the T-150 as tier 6 researched with the KV-3 as tier 7 available in it’s tech tree.
Case 2. KV-3 is in the garage at the time of the substitution (update release). All the rules as mentioned in Case 1 apply along with the following ones:
- KV-3 tier 6 is replaced by the KV-3 tier 7 and keeps its mounted modules: guns, radio, engines, and also gets top turret and top suspension if they have been available for KV-3 tier 6;
- Ammunition loaded onto KV-3 goes to the depot;
- Consumables (repair kit, aid kit, and etc.) mounted onto KV-3 tier 6 go to KV-3 tier 7;
- Equipment mounted onto KV-3 tier 6 is demounted and moved to the depot without any losses or expenses for the player;
- Crew members who have gained skills (as per point 9 of Case 1) while in KV-3 tier 6, go to KV-3 tier 7;
- Camouflage mounted onto KV-3 tier 6 goes to KV-3 tier 7 and to T-150. The expiration date of the camo on both vehicles (KV-3 and T-150) stays the same as it was for the KV-3 as Tier 6 at the moment when the substitution took place.
- Players get one slot for this tank in the garage for free;
- Players get a default T-150 tier 6 without any additional modules or consumables, but with 100% trained crew, without special skills or perks.
KV Split into KV-1 and KV-2
KV tank (tier 5) splits into KV-1 (tier 5) and new KV-2 (tier 6).
Case 1. KV isn’t in the garage but is researched:
- All undistributed experience goes from KV to KV-2;
- Any crew member in the barracks or in a tank, who possesses the KV skills, gets the ability to be used in the KV-1 tier 5 without any changes or losses;
- Stats of the KV go to the KV-1 without any changes or losses, all achievements are preserved;
- If suspension KV-2 was researched in the KV tree, then the suspension of 1941 will be available in the KV-1 tree;
- If engine “V-2K” was researched in the KV tree, then engines “M-17F” and “V-2K” will be available in KV-1 tree; engine “V-2K” will be available in the KV-2 tree;
- If 76mm S-54 gun was researched in KV tree, then gun 57mm 413 will be available in KV-1 tree;
- If KV-2 turret was researched in KV tree, then turret “Project CHTZ” 1942 will be available in the KV-1 tree, and KV-2 tank will be available in the KV-1 tree;
- If 152mm M-10 gun is researched in KV tree, then 152mm M-10 gun will be available in the KV-2 tree;
- If 107mm ZiS-6 gun was researched in KV tree, then 107mm ZiS gun will be available in the KV-2 tree;
- If KV-1S was researched in the KV tree, then KV-1S will be available in the KV-1 tree;
- If KV-3 was researched in the KV tree, then T-150 will be available in the KV-1 tree;
- If SPG S-51 was researched in the KV tree, then SPG S-51 will be available in KV-2 tree;
- All modules of the KV (suspensions, turrets) in depot that don’t fit into other vehicles, are sold at original price, credits go to player’s account;
- All modules of the KV, that fit other vehicles, are preserved in the depot, same goes for shells for the respective guns;
- If the KV had elite status, then KV-1 becomes elite as well.
Case 2. KV is in garage at the moment of the split (update release):
- KV tier 5 is substituted with KV-1 as tier 5 heavy tank;
- Ammunition moves from KV to the depot;
- Consumables mounted onto the KV go to KV-1;
- Equipment mounted onto KV is demounted and goes to the depot without any expenses or losses;
- If in the KV tree the turret “KV-2” is researched, players get the tier 6 heavy tank KV-2 to their garage without any additional modules and consumables, also one free slot for the tank is added to the garage;
- Players get a new full crew for the KV-2 with 100% training;
- Camouflage mounted onto KV is moved to KV-1 and to KV-2. The expiration date of the camo on both vehicles (KV-1 and KV-2) stays the same as it was for the KV at the moment when the split took place.
- Modules mounted onto KV which do not fit other tanks (suspensions, turrets) are sold at the original purchase price; credits go to player’s account.
- Modules from KV that fit other tanks go to the depot.
- Players get one free slot for a tank added to their garage.
Substitution of IS-4 with IS-8
The IS-4 moves one tier up (from tier 9 to tier 10); IS-8 substitutes it as a tier 9 heavy tank. IS-4 is moved to a neighboring line. Thus, the first line of Soviet heavies tier 8 to 10 looks this way: IS-3 (tier 8) -> IS-8 (tier 9) -> IS-7 (tier 10). The second line of Soviet heavies tier 8 to 10 looks this way: KV-4 (tier 8) -> ST-1 (tier 9) -> IS-4 (tier 10).
Case 1. IS-4 isn’t in garage at substitution (update release), but is researched:
- All IS-4 stock modules in the IS-8 tree are substituted with the respective stock modules of IS-8 in its tree;
- If engine “V-12” is researched in the IS-4 tree, then “V-12-6” becomes available in the IS-8 tree;
- If radio “12RT” and “R113” in the IS-4 tree are researched, then they become available in IS-8 tree;
- If turret “Object 701 #5” is researched in the IS-4 tree, then the “T-10M” turret becomes available in the IS-8 tree;
- If suspension “IS-4M” is researched in the IS-4 tree, then suspension “T-10M” will be available in IS-8 tree;
- If the 122mm “BL-9” gun is researched in the IS-4 tree, then this gun will become available in IS-8 tree;
- If the 130mm “S-70” gun is researched in the IS-4 tree, then the 122mm “M-62-T2” gun will be available in the IS-8 tree;
- All undistributed experience will go from IS-4 to the IS-8;
- All IS-4 modules in depot that don’t fit other tanks (turrets, suspensions) are sold at original purchase price and credits go to player’s account;
- All IS-4 modules fitting other tanks (radio, engines, guns) are saved in the depot, same goes for the shells of the respective guns;
- Any crew members in the barracks or in a tank, who have the skill for the IS-4 on tier 9, get the ability to be used in the IS-4 of tier 10 without any changes or losses;
- IS-4 combat statistics go to the IS-8 without any losses, all achievements are preserved.
Case 2. IS-4 is in the garage at substitution. All the rules as mentioned in Case 1 apply along with the following ones:
- IS-4 as tier 9 heavy is substituted with IS-8 as tier 9 heavy;
- The current configuration of the IS-4 in the players’ garage changes to the equivalent configuration version of the IS-8 (see points 3-8 of case 1).
- Ammunition mounted onto the IS-4 goes to the depot;
- Consumables mounted onto the IS-4 go to the IS-8;
- Equipment mounted onto the IS-4 is removed from the vehicle and goes to the depot without any losses for a player;
- Players get a 100% trained crew with an equivalent training of the IS-4 for the IS-8, but without additional skills or perks;
- Players get one slot for the vehicle for free in garage;
- Players get the IS-4 of tier 10 with available and mounted 122mm “M-62-T2” gun without additional modules or consumables;
- The IS-4 tier 9 crew gets new abilities as per point 11 of Case 1 and goes to the IS-4 tier 10;
- Camouflage mounted onto IS-4 tier 9, goes to IS-4 tier 10 and to IS-8. The expiration date of the camo for both tanks (IS-4 and IS-8) stays the same as it was for the IS-4 on tier 9 at the moment of the substitution.