Komutanlar!
1.18.1 Güncellemesinin ikinci Ortak Testi şimdi erişime açık.
Ön Cephe
Ön Cephe ön test için hazır. Ortak Testteki gelişim sistemi, değerler ve ödüller son hâllerini almamıştır ve kipin final sürümüyle farklılık gösterebilir.
Ön Cephe kipinin 2022'deki üçüncü sürümünün sonbaharda yayınlanması planlanıyor ve kipin temelleri aynı kalacak. Daha önce olduğu gibi, saldıran tarafın, savunan tarafın üslerini ele geçirmesi ve ardından yüksek kalibre toplarını yok etmesi gerektiği, 30'a 30 tek seviyeli savaşlar yapacaksınız. İkinci yayında olduğu gibi kip gelişimi 20 Aşamadan oluşacak.
Ön cephe seviyesi | Ön Cephe DP'si | Ön cephe seviyesi | Ön Cephe DP'si |
---|---|---|---|
1 | 0 | 11 | 1.300 |
2 | 400 | 12 | 1.400 |
3 | 500 | 13 | 1.500 |
4 | 600 | 14 | 1.600 |
5 | 700 | 15 | 1.700 |
6 | 800 | 16 | 1.800 |
7 | 900 | 17 | 1.900 |
8 | 1.000 | 18 | 2.000 |
9 | 1.100 | 19 | 2.100 |
10 | 1.200 | 20 | 2.200 |
Müteakip her Aşamaya ulaştığınızda daha çok ödül alacak ve kipte savaşarak daha da iyi ürünler kazanacaksınız. Aynı zamanda ödül olarak alacağınız yönergelerin türünü de seçebileceksiniz. Kip gelişiminin son seviyesini tamamladığınızda büyük miktarda tahvil, bir Eğitim Rehberi ve diğer değerli ürünler alacaksınız.
Savaş Yedeklerinde Değişiklikler
Ön Cephe'nin üçüncü yayınında Savaş Yedekleri, yeniden doğduktan hemen sonra kullanılamayacak. Bunlar, Savaş Yedeği standart konuşlandırma süresinin %30'u geçtikten sonra kullanılabilecek.
Ortak Teste katılın ve 1.18.1 Güncellemesinin sundukları hakkındaki fikirlerinizi paylaşın!
- ORTAK TESTE NASIL KATILABİLİRSİNİZ
- TEST OLAYINA YENİ MİSİNİZ?
Katılmak için Wargaming.net Game Center (WGC), son Ortak Test oyun istemcisi ve kesinti tarihinden önce oluşturulan bir Wargaming.net hesabına (aşağıya bakın) ihtiyacınız olacak.
Uygunluk
4 Eylül TSİ 23.59 tarihinden önce oluşturulmuş olan tüm Wargaming.net hesapları teste katılabilir.
Test İstemcisini İndirme ve Yükleme
- Test istemcisi yükleyicisini çalıştırın.
- Normal World of Tanks oyun dosyalarınızın bulunduğu klasörden farklı bir klasör seçin.
- WGC'denin üst kısmındaki açılır menüden yeni yüklenmiş istemciyi seçin.
- Harekete geçin ve geri bildirimlerinizi yollamayı unutmayın!
WGC hakkında daha fazla bilgiye özel Wargaming.net Game Center rehberinden ulaşabilirsiniz.
Ortak Testler, Sandbox Testleri ve Süpertestler hakkında tüm ayrıntıların bulunduğu faydalı ortak test rehberimize göz atın.
Yama Notları (Yalnızca İngilizce)
GenişletMain Changes
Frontline 2022: Episode 3
- After respawning, Combat Reserves will not be immediately available. The preparation time will be 30% of the standard cooldown time.
- The event will last for seven days.
Bootcamp
An alternative version of the Bootcamp has been added for testing.
Changes to the technical characteristics of the following vehicles:
U.S.A.
- The following vehicle has been added for testing by Supertest players: M47 Patton Improved
Fixed Issues and Improvements
Onslaught
- Fixed the issue of the context menu not opening upon right-clicking during the countdown before battle.
- Fixed the issue of two-payer Platoons being unable to enter battle.
- Fixed the issue of the Fire Cover Role Skill cooldown not displaying in some cases.
- Fixed the issue of some vehicles not appearing in the correct initial spawn locations on the Pilsen map in the Onslaught mode.
- The Prestige Points system has been changed.
- The Artillery Strike Tactical Skill has been changed:
- The value of the caused damage was decreased from 400 HP to 325 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 20 seconds to 15 seconds.
- The effect radius was decreased from 30 meters to 25 meters.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- Role Skills have been changed:
- Field Repairs
- The cooldown was decreased from 45 seconds to 40 seconds.
- One for All
- The radius of the search for allied vehicles was increased from 250 meters to 350 meters.
- Bounty Hunter
- The bonus to reloading for each enemy vehicle damaged was decreased from 4% to 3%.
- The skill cooldown was increased from 15 seconds to 25 seconds.
- The amount of the restored HP for each enemy vehicle damaged was decreased from 75/95/115 to 60/75/90.
- The number of Prestige Points required to level up the skill charge was increased by 25% / 12.5% / 8.3%.
- Focus on the Target
- The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing was increased from 10% / 20% / 30% to 15% / 25% / 35%.
- Fury
- The reload time has decreased from 10 seconds to 5 seconds.
- Inspiring
- The effect radius was increased from 40 meters to 50 meters.
- The effect duration was increased from 20 seconds to 25 seconds.
- Fire Cover
- The caused damage was decreased from 100/200/300 HP to 75/150/225 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 8/16/24 seconds to 8/12/14 seconds.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- The cooldown was increased from 30 seconds to 40 seconds.
- The number of Prestige Points required to level up the skill charge has increased by 25% / 10% / 6.6%.
- Straight Ahead
- The reduction of reload time upon a hit of an enemy shell has increased from 2 seconds to 3 seconds.
- Bullseye
- The reload time has decreased from 10 seconds to 5 seconds.
- Second Wind
- The number of Prestige Points required to level up the skill charge has decreased by 25% for each level.
- Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.
- Field Repairs
- Fixed the issue of the detection system icon (eye) disappearing later than the target destruction icon on the minimap in the Topography mode.
- Fixed the issue in the Onslaught and Frontline modes of some interface elements no longer displaying upon overturning the vehicle and restarting the game client.
- Fixed the issue of activated Clan Reserves not displaying in the Personal Reserves window.
- Fixed the issue of the sound effect not playing upon clicking the Reserve tile in the Personal Reserves window.
- Fixed the issues that arose when resetting crew skills and perks.
- Fixed some UI issues.
- Fixed some localization issues.
- Fixed some technical issues.
Known Issues
- The vehicle cannot be controlled in some cases in the Onslaught mode.
- For observers: Unspotted vehicle icons are displayed rather than the spotted vehicle icons on the minimap in the Onslaught mode.
- The technology for the physically correct behavior of knocked-down vehicle tracks does not work on rental vehicles in the Onslaught mode.
- When playing in a Platoon in the Onslaught mode, the marker of the Platoon member's vehicle and the indicator of their readiness for battle are displayed only after pressing ALT.
- The names of Onslaught replays do not include the tag that indicates the game mode the replays belong to.