Comandanti!
Il secondo Common Test dell'aggiornamento 1.18.1 è disponibile.
Prima Linea
Prima Linea è pronta per una fase di testing preliminare. Il sistema di progressione, i valori e tutte le ricompense rilevanti ai fini del Common Test non sono definitivi e potrebbero differire da quelli nella versione finale della modalità.
Il terzo lancio della modalità Prima Linea del 2022 è in programma per l'autunno e le sue regole base rimarranno invariate. Come in passato, affronterete battaglie di livello singolo 30 contro 30 in cui gli attaccanti dovranno catturare le zone dei difensori e infine distruggere i loro cannoni di grosso calibro. Proprio come durante il secondo lancio, la progressione della modalità consisterà in 20 fasi.
Livello Prima Linea | Exp di Prima Linea | Livello Prima Linea | Exp di Prima Linea |
---|---|---|---|
1 | 0 | 11 | 1.300 |
2 | 400 | 12 | 1.400 |
3 | 500 | 13 | 1.500 |
4 | 600 | 14 | 1.600 |
5 | 700 | 15 | 1.700 |
6 | 800 | 16 | 1.800 |
7 | 900 | 17 | 1.900 |
8 | 1.000 | 18 | 2.000 |
9 | 1.100 | 19 | 2.100 |
10 | 1.200 | 20 | 2.200 |
Il raggiungimento di ogni fase successiva vi fornirà più ricompense, permettendovi di guadagnare ancora più chicche combattendo in questa modalità. Potrete anche scegliere il tipo di direttive ricevute in ricompensa. Dopo aver completato il livello finale nella progressione della modalità, riceverete una grande quantità di Titoli, un Manuale d'addestramento e altri oggetti di valore.
Modifiche alle Riserve di combattimento
Durante il terzo lancio di Prima Linea, le Riserve di combattimento non saranno utilizzabili immediatamente dopo essere stati rischierati. Diventeranno disponibili solamente dopo aver atteso il 30% del tempo standard di schieramento delle Riserve di combattimento.
Partecipate al Test pubblico e condividete i vostri pareri su tutto ciò che l'aggiornamento 1.18.1 ha da offrire!
- COME PARTECIPARE AL COMMON TEST
- È IL TUO PRIMO TEST?
Per partecipare dovrete avere Wargaming.net Game Center (WGC), l'ultimo client di gioco del Common Test e un account Wargaming.net creato prima della data prestabilita (vedete di seguito).
Idoneità
Tutti gli account Wargaming.net creati prima del 4 settembre alle 22:59 CEST (UTC+2) potranno partecipare al test.
Scaricate e installate il client del test
- Avviate l'installer del client del test.
- Scegliete una cartella d'installazione diversa da quella che contiene l'installazione base di World of Tanks.
- Selezionate il client del test appena installato dal menu a tendina in alto sul WGC.
- Roll out! E ricordatevi di mandare il vostro feedback!
Trovate ulteriori dettagli sul WGC nella guida dedicata al Game Center di Wargaming.net.
Date un'occhiata alla nostra comoda guida al test, contiene tutti i dettagli su Common Test, Sandbox Test e Supertest.
Patch Note (in inglese)
EspandiMain Changes
Frontline 2022: Episode 3
- After respawning, Combat Reserves will not be immediately available. The preparation time will be 30% of the standard cooldown time.
- The event will last for seven days.
Bootcamp
An alternative version of the Bootcamp has been added for testing.
Changes to the technical characteristics of the following vehicles:
U.S.A.
- The following vehicle has been added for testing by Supertest players: M47 Patton Improved
Fixed Issues and Improvements
Onslaught
- Fixed the issue of the context menu not opening upon right-clicking during the countdown before battle.
- Fixed the issue of two-payer Platoons being unable to enter battle.
- Fixed the issue of the Fire Cover Role Skill cooldown not displaying in some cases.
- Fixed the issue of some vehicles not appearing in the correct initial spawn locations on the Pilsen map in the Onslaught mode.
- The Prestige Points system has been changed.
- The Artillery Strike Tactical Skill has been changed:
- The value of the caused damage was decreased from 400 HP to 325 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 20 seconds to 15 seconds.
- The effect radius was decreased from 30 meters to 25 meters.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- Role Skills have been changed:
- Field Repairs
- The cooldown was decreased from 45 seconds to 40 seconds.
- One for All
- The radius of the search for allied vehicles was increased from 250 meters to 350 meters.
- Bounty Hunter
- The bonus to reloading for each enemy vehicle damaged was decreased from 4% to 3%.
- The skill cooldown was increased from 15 seconds to 25 seconds.
- The amount of the restored HP for each enemy vehicle damaged was decreased from 75/95/115 to 60/75/90.
- The number of Prestige Points required to level up the skill charge was increased by 25% / 12.5% / 8.3%.
- Focus on the Target
- The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing was increased from 10% / 20% / 30% to 15% / 25% / 35%.
- Fury
- The reload time has decreased from 10 seconds to 5 seconds.
- Inspiring
- The effect radius was increased from 40 meters to 50 meters.
- The effect duration was increased from 20 seconds to 25 seconds.
- Fire Cover
- The caused damage was decreased from 100/200/300 HP to 75/150/225 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 8/16/24 seconds to 8/12/14 seconds.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- The cooldown was increased from 30 seconds to 40 seconds.
- The number of Prestige Points required to level up the skill charge has increased by 25% / 10% / 6.6%.
- Straight Ahead
- The reduction of reload time upon a hit of an enemy shell has increased from 2 seconds to 3 seconds.
- Bullseye
- The reload time has decreased from 10 seconds to 5 seconds.
- Second Wind
- The number of Prestige Points required to level up the skill charge has decreased by 25% for each level.
- Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.
- Field Repairs
- Fixed the issue of the detection system icon (eye) disappearing later than the target destruction icon on the minimap in the Topography mode.
- Fixed the issue in the Onslaught and Frontline modes of some interface elements no longer displaying upon overturning the vehicle and restarting the game client.
- Fixed the issue of activated Clan Reserves not displaying in the Personal Reserves window.
- Fixed the issue of the sound effect not playing upon clicking the Reserve tile in the Personal Reserves window.
- Fixed the issues that arose when resetting crew skills and perks.
- Fixed some UI issues.
- Fixed some localization issues.
- Fixed some technical issues.
Known Issues
- The vehicle cannot be controlled in some cases in the Onslaught mode.
- For observers: Unspotted vehicle icons are displayed rather than the spotted vehicle icons on the minimap in the Onslaught mode.
- The technology for the physically correct behavior of knocked-down vehicle tracks does not work on rental vehicles in the Onslaught mode.
- When playing in a Platoon in the Onslaught mode, the marker of the Platoon member's vehicle and the indicator of their readiness for battle are displayed only after pressing ALT.
- The names of Onslaught replays do not include the tag that indicates the game mode the replays belong to.