La 9.17.1 passe maintenant en second test public, ce qui signifie que l’équipe regardera très attentivement vos avis et analysera les données au cours des prochaines semaines pour peaufiner la mise à jour avant sa sortie. Si vous ne l’avez pas encore rejoint, vous avez encore le temps d’essayer ces nouvelles fonctionnalités et améliorations, et ainsi partager votre opinion avec l’équipe des développeurs.
Découvrez comment rejoindre le Test public :
Rendez-vous sur notre sujet dédié du forum pour nous dire ce que vous en pensez et continuez de nous suivre pour en savoir plus sur la mise à jour 9.17.1.
- COMMENT FONCTIONNE LE TEST PUBLIC ?
- CLIENT DE TEST
- REDÉMARRAGES DU SERVEUR
Vous n'avez jamais participé aux tests ? Découvrez notre guide pratique des tests publics.
Éligibilité : tous les joueurs qui se sont enregistrés avant le 29 janvier à 21 h 59 (heure de Paris).
Commentaires : veuillez publier vos remarques générales concernant la version de test et signaler les bugs sur les fils de discussion appropriés de notre forum.
- Téléchargez le programme d'installation du client (4,9 Mo).
- Assurez-vous de sélectionner un dossier de sauvegarde différent de celui de vos fichiers de jeu World of Tanks.
- Enregistrez le programme d'installation et exécutez-le.
- Lancez la nouvelle copie du jeu. Le lanceur téléchargera toutes les données additionnelles nécessaires.
- Connectez-vous et commencez à jouer.
Le serveur de test sera régulièrement redémarré, selon le calendrier suivant :
- Première périphérie : 5 h (heure de Paris) tous les jours. La durée moyenne sera d'environ 25 minutes.
- Seconde périphérie : 6 h (heure de Paris) tous les jours. La durée moyenne sera d'environ 25 minutes.
- Base de données centrale : 10 h (heure de Paris) tous les jours. La durée moyenne sera d'environ 2 minutes.
Le serveur de test peut être sujet à des redémarrages et des opérations de maintenance imprévues.
Notes de version 9.17.1 - Test public (en anglais uniquement)
DévelopperGame Features
- Removed the Ranked Battles from the client; players will be able to view their statistics on the mode in the Service Record tab.
- Swapped the Mode and Window Size options in the Graphics window; added resolution options for the Windowed (borderless) mode, which may be useful for streamers who use one screen.
- Implemented automatic selection of screen ratio; thus, removed the corresponding option from the Graphics menu.
- Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflages.
- Added a new method of importing game modifications: all content of each modification is packed into a single file
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Implemented the following changes to the interface elements:
- Battle Performance Badges:
- Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name.
- If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). The Critical Hit badge in this case will be disabled.
- Added the new Wrecked badge (when causing damage to enemy vehicles using the terrain (physics)). Such events will be displayed separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display.
- Fire direction indicators:
- Changed graphical materials of the damage direction indicators (to "unload" the battle interface)
- Added the option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width.
- Changed indicator timings and added the animation.
- Added additional information into the settings, which explains the principles of some feedback options.
- Added information about receiving damage or critical hits to:
- battle performance badges
- detailed damage panel
- Damage or critical hits received from allies will be displayed in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit).
- Added the shell type into the detailed damage panel. Premium shells will be displayed with the golden color. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel in the following cases:
- Damage received
- Critical hit received
- Damage blocked by armor
- Made changes to the options of the detailed damage panel:
- Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor
- Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section.
- Improved fonts of all performance badges and damage panel.
- Improved fonts and backgrounds for values of the detailed damage panel.
- Improved texts in the damage panel settings window.
- When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in versions 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed).
- For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series.
- Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other\considering map specifics, number of Platoons.
- Improved the mechanism of switching the camera to the observer (postmortem) mode:
- first, the camera switches to the vehicles of the Platoon members
- next, the camera switches between players, according to their position in the team panel
- Changed tooltip design
- Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips
- Visualized influence of the activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface
- Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window. The range of values can be found in the tooltip.
- Added standard shell indication in the shell tooltip
- Implemented comparison of shell parameters in the tooltip relative to the standard shell
- Improved filters of the vehicle panel in the Garage
- Added the option of searching a vehicle by name in the filter panel
- Added the option of changing the vehicle panel layout from the filter panel
- Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics is displayed upon hovering over the vehicle slot, and can be disabled in the settings.
- Added the option of displaying the two-level vehicle panel: adjustable and minimalistic
- Improved the interfaces of the mission informer and mission window
- Added informers for tutorial missions for new players
- Improved notifications about new missions in the mission window
- Removed irrelevant crew bonus components ("nulls") from the Exterior interface
- Performed transfer to the new Wwise 2016.2 version
- Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)
- Changes to the Stronghold mode
- The Battle for Stronghold sub-mode is replaced with a new one, named Advance, which is still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features:
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Strongholds cannot be pillaged any more: in case of a defeat, the clan will not lose anything. The winner's earnings will depend directly on the level of their Stronghold
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The Stronghold does not need to be defended every day. Battles in the mode are not mandatory
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Battles in the mode start at a particular time; the opponent is selected automatically from the queue
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- Disabled pillage and mandatory Stronghold defense resulted in significant changes in the mode economy. The War Department, which is currently used by top clans that earned their reputation in battles, would be available to a large number of clans, which would result in imbalance of the game economy in general
- To compensate for advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with gold, special reserves, and other awards.
- Important: The Game Wars will start after the release of version 9.17.1. The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Trainings and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface.
- Extended the list of female and male first and last names for several nations.
- Removed the Show simplified technical characteristics in the Garage option from the Settings.
Minimaps
- Reworked visual quality of the following minimaps:
- Training area
- Overlord
- Empire's Border
- Sacred Valley
- Stalingrad
- Fiery Salient
Vehicles
- Changes to the Tech Tree of Germany:
- added the VK 100.01 (P) to Tier VIII. The vehicle can be researched after the Tiger (P).
- added the Mäuschen to Tier IX. The vehicle can be researched after the VK 100.01 (P).
- transferred Maus to a new heavy tank branch: it is researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere.
- added the Pz.Kpfw. VII at Tier X. The vehicle can be researched after the VK 45.02 (P) Ausf. B.
Reworked the following vehicles to HD quality:
- E 50
- VK 45.02A
- T-15
- Indien-Panzer
- AMX 38
- Hotchkiss H35
- Renault FT
- ARL V39
- Type 4 Chi-To
- Type 64
- WZ-111 (model 1-4)
- 59-16
- TOG II*
- AT 2
- AT 7
- T14
- Т21
- A-32
- Object 140
- Object 268
- Object 263
- Object 907
Changed technical characteristics of the following vehicles:
- Centurion Mk. I
- Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8 s to 7.5 s
- Changed the top speed from 40 km/h to 50 km/h
- Centurion Mk. 7/1
- Changed the reloading time of the 105 mm Royal Ordnance L7A1 gun for the second turret from 12 s to 11.2 s
- Changed the top speed from 40 km/h to 50 km/h
- FV4202
- Changed the top speed from 40 km/h to 50 km/h
- Panther
- Changed the reloading time of the 7,5 cm Kw.K. L/100 gun for the second turret from 4.4 s to 4 s
- Changed the reloading time of the 7,5 cm Kw.K. L/100 gun for the second turret is changed from 4.6 s to 4.2 s
- Tiger I
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Increased armor of mantlets for all guns of the second turret
- Tiger (P)
- Increased armor of mantlets for all guns of both turrets
- Krupp-Steyr Waffenträger
- Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
- Grille 15
- Changed the reloading time for the 15 cm Pak L/63 gun from 16.5 s to 18 s
- Changed the gun depression angle for the 15 cm Pak L/63 gun from -8 degrees to -7 degrees
- Changed the reverse speed from 20 km/h to 15 km/h
- Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
- VK 36.01 (H)
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Jagdpanzer IV
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Pak L/56 gun from 171 mm to 194 mm
- Jagdpanther
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Pak L/56 gun from 171 mm to 194 mm
- VK 30.02 (D)
- Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
- Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Changed the top speed from 56 km/h to 60 km/h
- Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
- VK 30.01 (P)
- Decreased dispersion of all guns during movement for the first suspension from 0.28 to 0.25
- Decreased dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
- Decreased dispersion of all guns during movement for the second suspension from 0.25 to 0.22
- Decreased dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
- Decreased dispersion on turret traverse for the 8,8 cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
- Decreased dispersion on turret traverse for the 8,8 cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Changed the vehicle durability, when the first turret is mounted, from 610 to 650
- Changed the vehicle durability, when the second turret is mounted, from 710 to 750
- Increased armor of mantlets for all guns of the second turret
- Pz.Kpfw. III/IV
- Changed the reloading time of the 7,5 cm Kw.K. 40 L/48 gun for the second turret from 4.3 s to 4 s
- Changed the reloading time of the 7,5 cm Kw.K. 40 L/43 gun for the second turret from 4.3 s to 4 s
- Changed the view range of the first turret from 320 m to 340 m
- Changed the view range of the second turret from 320 m to 350 m
- Changed the vehicle durability, when the first turret is mounted, from 380 to 420
- Changed the vehicle durability, when the second turret is mounted, from 440 to 480
- Nashorn
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Pak L/56 gun from 171 mm to 194 mm
- Maus
- Decreased dispersion during movement from 0.22 to 0.2
- Decreased dispersion on hull traverse from 0.22 to 0.2
- Changed dispersion of the gun from 0.38 m to 0.36 m
- Changed dispersion on turret traverse from 0.06 to 0.05
- Changed reloading time from 14.9 s to 12 s
- Changed aiming time from 2.3 s to 2.1 s
- Increased thickness of the frontal turret armor from 240 mm to 260 mm
- Increased thickness of the lower armor plate on the sides from 80 mm to 140 mm
- Increased thickness of hull slants from 200 mm to 250 mm
- E 50
- Changed dispersion of the 8,8 cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
- Changed dispersion on turret traverse for the 8,8 cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
- Changed dispersion on turret traverse for the 8,8 cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
- Changed reloading time of the 8,8 cm Kw.K. L/100 gun for the second turret from 6.6 s to 5.5 s
- Changed reloading time of the 8,8 cm Kw.K. 43 L/71 gun for the second turret from 7 s to 5.5 s
- Changed reloading time of the 8,8 cm Kw.K. 43 L/71 gun for the first turret from 7.3 s to 6.9 s
- Changed aiming time of the 8,8 cm Kw.K. L/100 gun for the second from 2.9 s to 2 s
- Changed aiming time of the 8,8 cm Kw.K. L/100 gun for the first turret from 2.9 s to 2.2 s
- Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
- E 75
- Decreased dispersion during movement for the first suspension from 0.24 to 0.22
- Decreased dispersion during movement for the second suspension from 0.22 to 0.21
- Decreased dispersion on hull traverse for the first suspension from 0.24 to 0.22
- Decreased dispersion on hull traverse for the second suspension from 0.22 to 0.21
- Changed dispersion of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.38 m to 0.37 m
- Decreased dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9 s to 2.4 s
- E 100
- Changed dispersion of the 12,8 cm Kw.K. 44 L/55 gun from 0.38 m to 0.36 m
- Decreased dispersion on hull traverse for the 12,8 cm Kw.K. 44 L/55 gun from 0.1 to 0.07
- Changed reloading time of the 12,8 cm Kw.K. 44 L/55 gun from 14.3 s to 13.3 s
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun from 2.9 s to 2.3 s
- Changed penetration of the Pzgr 42 shell for the 15 cm Kw.K. L/38 gun from 235 mm to 246 mm
- Tiger (P)
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Increased armor of mantlets for all guns of both turrets
- VK 45.02 (P) Ausf. B
- Decreased dispersion during movement for the first suspension from 0.23 to 022
- Decreased dispersion on hull traverse for the second suspension from 0.23 to 022
- Changed dispersion of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.38 m to 0.37 m
- Decreased dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9 s to 2.6 s
- Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9 s to 2.6 s
- Decreased thickness of the lower glacis plate from 200 mm to 170 mm
- Increased thickness of the hull side armor from 100 mm to 120 mm
- Removed the vulnerable spots in the upper glacis plate
- Panther II
- Added the 8,8 cm Kw.K. L/100 gun for the second turret
- VK 45.02 (P) Ausf. A
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15...-8
- Changed thickness of the upper glacis plate from 120 mm to 150 mm
- Changed thickness of the lower glacis plate from 120 mm to 100 mm
- Pz.Sfl. IVc
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Flak 37 L/56 gun from 171 mm to 194 mm
- Pz.Kpfw. IV Schmalturm
- Decreased dispersion during movement from 0.2 to 0.15
- Decreased dispersion on hull traverse from 0.2 to 0.15
- Changed dispersion of the gun from 0.35 m to 0.32
- Changed dispersion on turret traverse from 0.16 to 0.11
- Decreased gun dispersion after firing from 4.0 to 2.0
- Changed reloading time from 4.6 s to 4.2 s
- Added 5-mm side screens
- Panther/M10
- Decreased dispersion during movement from 0.19 to 0.15
- Decreased dispersion on hull traverse from 0.19 to 0.15
- Changed gun dispersion from 0.35 m to 0.32 m
- Decreased gun dispersion after firing from 4 to 2
- Decreased dispersion on turret traverse from 0.12 to 0.11
- Changed reloading time from 4.5 s to 4 s
- Changed the view range from 350 m to 365 m
- Changed the top speed from 46 km/h to 55 km/h
- Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5 mm
- VK 30.01 (D)
- Changed the traverse speed of the second suspension from 38 to 40
- Changed reloading time of the 7,5 cm Kw.K. 42 L/70 gun for the second turret from 4.4 s to 4.2 s
- Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
- Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
- Changed the top speed from 56 km/h to 60 km/h
- Indien-Panzer
- Changed aiming time of the 9 cm Kanone gun for the Indien-Panzer turret from 2.7 s to 2.5 s
- Changed aiming time of the 8,8 cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9 s to 2.7 s
- Changed penetration of the Pzgr 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Leopard Prototyp A
- Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
- VK 72.01 (K)
- Decreased dispersion during movement from 0.23 to 0.21
- Decreased dispersion on hull traverse from 0.23 to 0.21
- Decreased dispersion on turret traverse from 0.16 to 0.1
- Changed reloading time from 22 s to 20 s
- Changed aiming time from 3.4 s to 2.9 s
- Changed penetration of the Pzgr 42 gun for the 15 cm Kw.K. L/38 from 235 mm to 246 mm
- Changed the ammo rack capacity from 24 to 35
- Changed the top speed from 43 km/h to 33 km/h
- Increased hull armoring
- VK 30.02 (M)
- Decreased dispersion on turret traverse for the 7,5 cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
- Decreased dispersion of the 7,5 cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
- Decreased dispersion of the 7,5 cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
- Waffenträger auf Pz. IV
- Changed penetration of the Pzgr 42 shell for the 15 cm Pak L/38 gun from 235 mm to 246 mm
- T-34-85M
- The shells are replaced with ammunition of the Т-34-85 Rudy
- The UBR-365K shell is replaced with UBR-365KBM (180/144)
- The UBR-365P shell is replaced with UBR-365PBM (180/194)
- The UOF-365K shell is replaced with UOF-365BM (300/44)
- Changed the view range from 350 m to 360 m
- Decreased dispersion during movement from 0.24 to 0.22
- Decreased dispersion on hull traverse from 0.24 to 0.22
- Decreased gun dispersion from 0.42 m to 0.37 m
- Decreased aiming time from 2.5 s to 2.2 s
- T28
- Changed the traverse speed of T28VVSS T46 from 18 to 20
- Changed the traverse speed of T28VVSS T56 from 20 to 24
- Changed the top speed from 18 km/h to 22 km/h
- Changed the reverse speed from 7 km/h to 10 km/h
- T95
- Changed the traverse speed of T95HVSS from 16 to 20
- Changed the traverse speed of T95HVSSM2 from 18 to 24
- Changed the top speed from 13 km/h to 20 km/h
- Changed the reverse speed from 6 km/h to 10 km/h
- T28 Prototype
- Changed the top speed from 18 km/h to 28 km/h
- Changed the reverse speed from 7 km/h to 10 km/h
- T110E5
- Decreased armor thickness of the commander's cupola
- Decreased thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2 mm
- Heavy Tank No. VI
- Changed penetration of the Pzgr. 40 shell for the 8,8 cm Kw.K. 36 L/56 gun from 171 mm to 194 mm
- Increased thickness of the gun mantlet armor
- Type 5 Heavy
- Added the 15 cm/45 41st Year Type gun
- Increased armoring of the hull and turret
- Type 4 Heavy
- Added the 15 cm/45 41st Year Type gun
- Changed load capacity of the Type 4 Heavy Kai suspension from 165.000 kg to 170.000 kg
- Increased hull armoring