In This Section
ExpandTour of Duty is a permanent in-game activity for clans. In this mode, players earn Industrial Resource and Points of Duty for completing Tour missions. Points allow players to progress and receive valuable rewards. You can play solo, but greater benefits are offered to those who play with clanmates.
Key Definitions
ExpandCampaign: A progress mechanic in Tour of Duty which includes completing Tour missions in return for a special resource, Points of Duty. These Points are then used to unlock new regions.
Regions: Stages of the Tour of Duty campaign that can be unlocked with Points of Duty to obtain valuable rewards.
Points of Duty: Points that a player earns by completing missions. Points of Duty allow players to progress in the campaign.
Tour missions: A set of missions with various conditions available every day. Completing them brings you a moderate amount of Industrial Resource and Points of Duty that, in turn, allow you to progress in the campaign.
Rewards: In-game content that you receive for Tour missions.
Tour Missions
Three missions with alternative sets of conditions are available every day. They can be accessed via the Tour of Duty section of the clan interface. Only the first of them can be played solo, while all three can be completed in a Platoon or detachment:
- Solo (first mission) or Platoon: You must meet one of three requirements (determined at the start of a battle).
- Detachment: You need to achieve one victory.
Additional details about the mechanics:
- Tour mission 1 of the day: Can be completed solo, in a Platoon, or in a detachment (you still need to be a clan member).
- Tour missions 2 and 3 of the day: Can be completed in a Platoon or detachment with at least one other member of your clan.
- Once for 1, twice for 2, thrice for 3: The first Tour mission can be completed once, the second one twice, and the third one three times per day. You must complete the second and third Tour mission of the day twice and three times, respectively, to be able to claim their rewards.
- Manual collection: Claim Tour mission rewards in the Tour of Duty section of the clan interface.
- Claim before progressing: You can start completing the next day’s Tour missions only after you claim the rewards for Tour missions you completed the previous day.
- Mission requirements: Only one of them applies for any given mission.
How it works depending on your number of players:
- Solo
- Platoon
- Detachment, Super Platoon, Skirmishes
Mission 1 | Mission 2 | Mission 3 | |
---|---|---|---|
Can be completed (times) | 1 | — | — |
Rewards | 25 Points of Duty 100 Industrial Resource | — | — |
Vehicle Tiers | VI–X | — | — |
Requirements | 2,200 total damage (caused + assist) -OR- 650 base experience -OR- 2 kills | — | — |
Mission 1 | Mission 2 | Mission 3 | |
---|---|---|---|
Can be completed (times) | 1 | 2 | 3 |
Rewards | 25 Points of Duty 100 Industrial Resource | 50 Points of Duty 150 Industrial Resource | 75 Points of Duty 250 Industrial Resource |
Vehicle Tiers | VI–X | VIII–X | VIII–X |
Requirements (shared) | 2,200 total damage (caused + assist) -OR- 650 base experience -OR- 2 kills | 5,000 total damage (caused + assist) -OR- 1,450 base experience -OR- 3 kills | 5,500 total damage (caused + assist) -OR- 1,600 base experience -OR- 3 kills |
Mission 1 | Mission 2 | Mission 3 | |
---|---|---|---|
Can be completed (times) | 1 | 2 | 3 |
Rewards | 25 Points of Duty 100 Industrial Resource | 50 Points of Duty 150 Industrial Resource | 75 Points of Duty 250 Industrial Resource |
Vehicle Tiers | VI–X | VIII–X | VIII–X |
Requirements | 1 victory | 1 victory | 1 victory |
- Super Platoon in the Onslaught mode
- Team in Onslaught Tournaments
- Team in Skirmishes and Advances in Strongholds
- Team in Global Map battles
To complete the second and third Tour missions you need to have at least two players from the same clan in a detachment. Let's say we have a Super Platoon or a Strongholds team with at least two players from the same clan. If such a team wins, the mission will be considered completed for these two players.
The rewards for every Tour mission are a moderate amount of Industrial Resource and Points of Duty. You need Points of Duty to advance in the campaign.
Regions
Move forward in the Tour of Duty campaign by accumulating Points of Duty and unlocking regions. You are free to choose your own path!
Rewards
Each new region you unlock brings you various rewards. Here are the highlights:
- X Carro da Combattimento 45 t with the "Proserpina" 3D style
- 4 reward 2D styles: "Prophecy," "Flame," "Retribution," and "Reaper"
- Days of WoT Premium Account
- 3 units of Experimental Equipment, plus components
- Crew members
- Personal Reserves and directives aplenty
- Credits
Full list of rewards
ExpandBelow you'll find an exhaustive list of rewards by unlocked regions:
Region | Rewards |
---|---|
1 |
3 Personal Reserves: +50% to Combat XP for 1 h 3 Personal Reserves: +200% to Free and Crew XP for 1 h 150,000 credits |
2 |
Survival Improvement Suite T1 20 Orderly Ammo Rack directives 20 Fuel Filter Replacement directives 20 Vent Purge directives |
3 |
3 days of WoT Premium Account 3 Personal Reserves: +50% credits for 1 h |
4 |
Crew with enough XP to train two perks 150,000 credits 300 components |
5 |
"Flame" 2D style 150,000 credits 300 components |
6 |
3 Personal Reserves: +50% to Combat XP for 1 h 3 Personal Reserves: +200% to Free and Crew XP 150,000 credits |
7 |
Mobility Improvement System T1 20 Orderly Ammo Rack directives 20 Fuel Filter Replacement directives 20 Vent Purge directives |
8 |
3 days of WoT Premium Account 3 Personal Reserves: +50% to credits for 1 h |
9 |
Crew with enough XP to train two perks 150,000 credits 300 components |
10 |
"Prophecy" 2D style 150,000 credits 300 components |
11 |
3 Personal Reserves: +50% to Combat XP for 1 h 3 Personal Reserves: +200% to Free and Crew XP for 1 h 150,000 credits |
12 |
Fire-Control System T1 20 Orderly Ammo Rack directives 20 Fuel Filter Replacement directives 20 Vent Purge directives |
13 |
3 days of WoT Premium Account 3 Personal Reserves: +50% to credits for 1 h |
14 |
Crew with enough XP to train two perks 150,000 credits 300 components |
15 |
"Retribution" 2D style 150,000 credits 300 components |
16 |
3 Personal Reserves: +50% to Combat XP for 1 h 3 Personal Reserves: +200% to Free and Crew XP for 1 h 150,000 credits |
17 |
Mobility Improvement System T1 20 Orderly Ammo Rack directives 20 Fuel Filter Replacement directives 20 Vent Purge directives |
18 |
3 days of WoT Premium Account 3 Personal Reserves: +50% to credits for 1 h |
19 |
Crew with enough XP to train two perks 150,000 credits 300 components |
20 |
"Reaper" 2D style 150,000 credits 300 components |
21 |
Carro da Combattimento 45 t + 100% crew + Garage slot "Proserpina" 3D style -OR- compensation of 1,000,000 credits if already owned. |
See other sections to learn more about clans.
If you are new to the world of clans, drop into the FAQ section on the Clan Portal, where you will learn how to join a clan, create your own clan, or recruit suitable players.
If you want to receive additional bonuses in battles and participate in War Games, then develop your Stronghold and prepare clan Reserves.
If you are ready to build solid alliances with other clans, capture new territories, and defend your possessions, try your luck in battles on the Global Map.
May the odds be ever in your favor on the battlefield!