Aggiornamento 1.17: il Common Test 3 è arrivato!

Comandanti!

La terza sessione di test in vista dell'aggiornamento 1.17 è iniziata. Assicuratevi di dare un'occhiata alla lista delle modifiche in arrivo nelle patch notes, qui di seguito e nei precedenti annunci sul CT 1 e sul CT 2.

Continuate a fornire il vostro feedback e i vostri suggerimenti nel forum!

  • COME PARTECIPARE AL COMMON TEST
  • È IL TUO PRIMO TEST?
COME PARTECIPARE AL COMMON TEST

Per partecipare dovrete avere il Game Center di Wargaming.net (WGC), l'ultimo client di gioco del Common Test e un account Wargaming.net creato prima della data prestabilita (vedete di seguito).

Idoneità

Tutti gli account Wargaming.net creati prima del 24 aprile alle21:59 CEST (UTC+2) potranno partecipare al test.

Scaricate e installate il client del test

INSTALLER DEL CLIENT DEL TEST

  • Avviate l'installer del client del test.
  • Scegliete una cartella d'installazione diversa da quella che contiene l'installazione base di World of Tanks.
  • Selezionate il client del test appena installato dal menu a tendina in alto sul WGC.
  • Roll out! E ricordatevi di mandare il vostro feedback!

Potrete trovare ulteriori dettagli sul WGC nella guida dedicata al Game Center di Wargaming.net.

È IL TUO PRIMO TEST?

Date un'occhiata alla nostra comoda guida al test, contiene tutti i dettagli su Common Test, Sandbox Test e Supertest.

GUIDA AL TEST

Patch Notes del CT 3 (in inglese)

Espandi

Main Changes

Steel Hunter

Balance changes have been made to the following vehicles: the Bai Lang, Walküre, Varyag, Harbinger Mk. IV, Arlequin, and Huragan.

Removed the possibility of driving into a non-playable area in square J9 on the Dreamland map.

Removed the possibility of driving into and getting stuck in non-playable areas in squares J9 and H0 on the Arzagir 4.04 map.

Matchmaker

Decreased new players' queue time to enter battle.

Fixed Issues and Improvements

Fixed the issue of scenarios not being displayed in the Topography mode in some cases.

Steel Hunter statistics now round up the Average Position parameter to the tenth place (instead of the hundredth).

Fixed the issue of a Platoon member's vehicle not being displayed in the Steel Hunter mode after closing the leaderboard on the Battle Results screen in the Garage.

Fixed the issue of vehicles in the Steel Hunter mode being displayed in the Rental tab of the Vehicles of the Garage section in the Depot tab.

Fixed the issue of the Statistics option in the vehicle's context menu being inactive after playing a battle in a Platoon in the Steel Hunter mode.

Fixed the height of the vertical border for the area of the Electric Discharge combat ability in the Steel Hunter mode.

Changed the position of the player name on the waiting screen in Steel Hunter tournaments.

The repair cost for the Raven and Walküre vehicles in the Steel Hunter mode is now 10,000 credits.

Fixed the issue of the accumulated HP counter for the Adaptive Armor combat ability being incorrectly displayed in the Steel Hunter mode.

Fixed the issue of players still seeing the action timer of the combat ability after their vehicle was destroyed with Corrosive Mist in the Steel Hunter mode.

Fixed the issue of the activated combat ability icon being displayed above vehicles even after their destruction/repeated spotting/combat ability deactivation in the Steel Hunter mode.

Fixed the issue of the destruction details not being displayed after the player's own vehicle was destroyed in special battles in the Steel Hunter mode.

Fixed the issue of the action area for area-based combat abilities being displayed on both levels of two-level objects (e.g., bridges) in the Steel Hunter mode.

Fixed the issue of the accumulated Steel Seals counter not being updated automatically if the player was in the Garage when a battle ended in the Steel Hunter mode.

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