Season Pass

 

BATTLE PASS 2023: SEASON XII

Battle Pass Season XII will take us into Mirny-13 this autumn, and will be available from September 6 through November 22. The progressive styles for its Core Vehicles will ensure they are ready to face the unknown, while its heroes’ story will be a prequel to the Mirny-13 tale. Expect great loot that includes bounty and Experimental Equipment, lucrative Challenges, and more. Season XII is the last this year, so don’t forget to turn your Tokens into reward tanks or other valuables before December 20!

Complete Chapters in Any Order

Larry Stone
This American with a formidable appearance, a sharp mind, and a subtle sense of humor is not afraid of anything or anybody. Throughout his career, he successfully completed dozens of combat missions and developed a strong sense of discipline before becoming a competent commander.
Mariya Lastochkina
This young scout is a natural at collecting data on the enemy. Her specialty is radar reconnaissance, where she employs a systematic approach and analytical thinking as much as possible in decision-making. She is capable of taking risks to save her comrades.
Wotan Focht
This German is equally at home as a vehicle commander and an inquisitive scientist with an excellent understanding of chemistry, biology, and physics. He keeps a journal, where he makes indecipherable notes and rather visual illustrations. Status: missing in action in Mirny-13.
The mechanics of Season XII are essentially the same as in the previous Season. You can activate any Chapter, then choose another if you wish, and return later to continue completing any paused Chapter from where you left off. Try to finish every Chapter so that you can top up the progressive styles, unlock the hero crew members, and turn your Battle Pass Points into extra goodies. You can earn Battle Pass Points in Random Battles (playing in Tier VI–X vehicles), as well as in Onslaught, Frontline, and Steel Hunter: Reborn, and for completing special missions in the Mirny-13 and Waffenträger: Projekt Hyperion events.

Obtain Mirny-13 Themed Progressive Styles

 
Equipment for Photo and Video Control. A camera on the commander's cupola for monitoring the environment, as well as a cine-gun camera that automatically turns on when the vehicle opens fire to fix detected threats.
 
Winch. A powerful winch similar to those used on the armored tractors and bulldozers of U.S. Navy construction units between 1940 and 1950.
 
External Air Filtration Unit. External filters for the outboard air purification system. Designed for the primary purification of inlet air from radioactive or toxic dust, as well as microfine or gaseous toxic substances. They were often supplemented with filters placed under the vehicle's armor.
 
Boxes for Used Chemical Kits. Sealed boxes for storing used chemical protection kits until they are deactivated.
 
Tracks with Extenders. Such extenders were developed at the end of World War II and were tested but never entered service.
 
Disassembled Induction Mine Detector. Such mine detectors, working on the principle of electromagnetic induction, were developed in many countries. They were suspended on special rods in front of the vehicle and were equipped with an automatic movement-blocking system when a mine was detected. They were used during conflicts between the 1950s and 1970s.
 
Anti-Radiation Shielding. Multilayer rubber-metal outer shielding. It was mounted on thin-armored parts of the habitable area of combat vehicles and increased protection from penetrating radiation to the level of the most armored elements of the vehicle.
 
Smoke Grenade Mortars. Smoke grenade launchers standard for Germany and Great Britain from 1950–1960. They were mounted on various armored vehicles.
 
IR Spotlight. Such infrared spotlights illuminated targets for tank night sights. They were mass-produced in the 1950s and 1960s and used in various armed conflicts.
 
Crew Personal Belongings. Duffel bags and gas masks in individual oval cases.
Comedian for the M-V-Y
"My friend, they called you a bear not because you were big and strong, but because you snore louder than the rest of the barracks. Whenever you fell asleep in the tank, we couldn't hear the engine. I got used to it pretty quickly, but our sergeants were ready to sell their souls for a pair of earplugs.
By the way, what are you doing this winter? Going into hibernation, or do you have some other plans? Sorry, I had to. You gotta understand, this Mirny makes even me a little nervous. They say it's a research operation, but all the residents were evacuated long ago. It's not hard to see that something went sour down there. And why am I not surprised that I'll be the first to go there? Then again, who else? Anyway, here goes. This isn't our first time getting into the thick of it.
Well, good luck, Douglas. I hope to see you soon. I'll bring you some honey on the way back."
 
Additional Fuel Tanks. Additional barrel-shaped fuel tanks. They were produced and used during World War II and afterward until the 1960s.
 
Additional Armament. The DShK machine gun with a wheel mount, armor shield, and cartridge boxes, boxes with ammunition and hand grenades, the AKMS assault rifle, as well as steel helmets for the crew.
 
Underwater Driving Equipment Elements. Elements of equipment for fording water obstacles along the bottom: sealed membranes for various openings, a prefab air intake pipe to ensure engine operation and crew members' breathing, etc.
 
Radar Equipment. A prefab antenna of a small radar designed to detect changes and distortions of terrain that are not marked on maps and are caused by anomalous activity.
 
Additional Lighting Equipment. Headlights and infrared searchlights designed to control a combat vehicle in the dark with the help of night vision devices, as well as to illuminate targets with first-generation night vision sights. They were mass-produced in the 1950s–1970s and used in various armed conflicts.
 
Smoke Grenade Mortars. An experimental mount for launching smoke grenades from military vehicles. Later, such systems were standardized and adopted by the Soviet army under the name AEK-902 Cloud.
 
Photo and Video Recording Equipment. A camera on the commander's cupola for monitoring the environment, as well as a cine-gun camera that automatically turns on when the vehicle opens fire to fix detected threats.
 
Anti-Radiation Shielding. Multilayer rubber-metal outer shielding. It was mounted on thin-armored parts of the habitable area of combat vehicles and increased protection from penetrating radiation to the level of the most armored elements of the vehicle.
 
Hydraulic Jack. Repair equipment included in spare parts for Soviet tanks and armored tracked vehicles. They were produced with a capacity of 20 to 50 tons.
 
Spare Parts Crates. Crates with spare parts and components intended for the maintenance and repair of various vehicle components and assemblies. They resemble the crates that were used on military vehicles manufactured under license in the German Democratic Republic and Czechoslovakia.
Swallow for the Object 140
"No, Anka, I don't know where I'm going. I don't know how much time it'll take. And I can't say for sure if I'll make it out of there...
Hey, don't get sad right away. I told you, I have a great team with an experienced commander. The vehicle is fitted with the best equipment, and it's prepared for anything. But most importantly, I feel like I can finally do something important in this life, write my name in history, and play my part in making our world so much better.
Now do you understand why I signed up for this? Well, then wish me luck, little sister, and tell me everything's going to be alright."
 
Lighting Equipment. Headlights and infrared searchlights designed to control a combat vehicle in the dark with the help of night vision devices, as well as to illuminate targets with first-generation night vision sights. They were mass-produced in the 1950s–1970s and used in various armed conflicts.
 
Smoke Grenade Mortars. Smoke grenade launchers standard for Germany and Great Britain from 1950–1960. They were mounted on various armored vehicles.
 
Equipment for Photo and Video Control. A modular television camera designed for shooting and transmitting images from the 1936 Olympics. It is located on the roof of the fighting compartment and is intended for environmental control. Also mounted is a cine-gun camera that automatically activates when the vehicle opens fire to fix detected threats.
 
Air Filtration Unit. External filters for the outboard air purification system. Designed for the primary purification of inlet air from radioactive or toxic dust, as well as microfine or gaseous toxic substances. They were often supplemented with filters placed under the vehicle's armor.
 
Personnel Safety Equipment. Chemical protection kits, gas masks in bags, boxes for storing used kits, and tanks for decontaminating vehicles and equipment.
 
Radar Antenna. The lower section of the prefab antenna of a small radar designed to detect changes and distortions of terrain that are not marked on maps and are caused by anomalous activity.
 
Side Winch. An electromechanical device designed for lifting various equipment to roof level.
 
Scientific Equipment. Containers with various scientific equipment intended for chemical, bacteriological, or radiation reconnaissance, as well as for initial evaluation of anomalous activity in the affected area.
 
Docking Portal. A portal to provide a sealed passage to defensive structures for personnel to escape damage from radiation or toxic substances. From the 1950s onward, various quick-assembly army structures, shelters, barracks, and hangars could be equipped with such devices.
 
Anti-Radiation Shielding. Multilayer rubber-metal outer shielding. It was mounted on thin-armored parts of the habitable area of combat vehicles and increased protection from penetrating radiation to the level of the most armored elements of the vehicle.
Dunkel for the Jagdpanzer E 100
November 23
Hope has been talking about the research prospects and scientific discoveries all day long, while the mechanics have been loading the tank with everything they can find in the warehouse. Suspicious. Lining, a docking portal, a radio detector, a gun camera... What can I say, the more the better. I don't know if it'll be any use on the other side of the perimeter, but I like that I'll be able to deploy a mobile laboratory if necessary.
Sadly, so far there are more questions than answers, but, to be fair, that really creates extra scientific interest. Why were civilians evacuated in such a hurry? What kind of substance is Mirium? Did they tell us everything?...
Hope gave me a poster as a gift, and I hung it in the tank. I want to believe that we really are looking for the key to a brighter future. Of course, I understand that it might be extremely dangerous, but the chance to be a pioneer comes once in a lifetime. I'm ready to take that risk.

Gather the Collection and Learn the Story

Complete the Collection to get to know the members of the first scientific expedition group to enter the research town and investigate its strange phenomena. Unlock the brave trio's reports, personal possessions, and more to learn what happened to them⁠—⁠and earn three extra Tokens and the special Bright Future decal along the way.

 
 
 
Larry Stone crew member
Anti-Radiation Lining 2D style
Put on Your Gas Mask decal
Desperate Gloom medal
Comedian progressive style for the M-V-Y (Level IV)
Glory to Pioneers decal
Mariya Lastochkina crew member
Metamorphosis 2D style
Swallow progressive style for the Object 140 (Level IV)
Dunkel progressive style for the Jagdpanzer E 100 (Level IV)
Lead 2D style
Wotan Focht crew member
Handle Mirium With Care decal

Earn Base and Improved Rewards

Mirny-13 is a place that is in many ways abnormal, but those who dare to explore it are rewarded—with themed vehicle customization items and a whole load of other valuables.
 
 
Base Rewards
Improved Rewards
Anti-Radiation Lining 2D style
An all-season 2D style allows you to add a set of customization elements to your vehicle.
Lead 2D style
An all-season 2D style allows you to add a set of customization elements to your vehicle.
Metamorphosis 2D style
An all-season 2D style allows you to add a set of customization elements to your vehicle.
Progressive style for the M-V-Y (Levels I–IV)
A progressive style has four levels that unlock in succession.
Progressive style for the Object 140 (Levels I–IV)
A progressive style has four levels that unlock in succession.
Progressive style for the Jagdpanzer E 100 (Levels I–IV)
A progressive style has four levels that unlock in succession.
Credits
The main game currency in World of Tanks.
1,875,000
Personal Reserve: +200% to Free and Crew XP for 1 h
When activated, it grants additional Free and Crew XP based on battle results.
×66
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×12
Universal fragment
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×150
Fire-Control System
Reduces the reticle aiming time and dispersion during firing, turret traverse, or vehicle movement.
×6
Mobility Improvement System
Increases engine power and top speed. Reduces reticle dispersion during firing, turret traverse, or vehicle movement, and increases turret and hull traverse speeds.
×3
Survival Improvement Suite
Increases the hit points of the vehicle and its internal modules. Increases suspension hit points and repair speed. Decreases the penalty from a damaged ammo rack and engine. Fully restores suspension hit points after repairs.
×3
Orderly Ammo Rack directive
Reduces loading time by 2.5% if certain equipment items are mounted.
×15
Vent Purge directive
Increases all crew skills by 2.5% if certain equipment items are mounted.
×15
Stabilizer Greasing directive
Reduces dispersion during movement and turret rotation by 5% if certain equipment items are mounted.
×15
Training Booklets to choose from
A game item that provides each crew member with 20,000 XP and is consumed when applied.
×12
Training Guides to choose from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×3
Bonds
A currency that can be used to purchase improved equipment, directives for equipment, and rare vehicles.
3,000
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×12
Larry Stone crew member
Players can select the nation and qualification.
Mariya Lastochkina crew member
Players can select the nation and qualification.
Wotan Focht crew member
Players can select the nation and qualification.
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×57
Gold
A valuable in-game currency. You can use it to purchase days of WoT Premium Account and Premium vehicles, convert XP, and more.
900
Credits
The main game currency in World of Tanks.
4,275,000
Personal Reserve: +50% to credits for 1 h
When activated, it grants additional credits based on battle results.
×42
Personal Reserve: +100% to Combat XP for 1 h
When activated, it grants additional Combat XP based on battle results.
×36
National fragments to choose from
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×90
Training Guides to choose from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×12
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
Put on Your Gas Mask decal
Customization element.
×6
Glory to Pioneers decal
Customization element.
×6
Handle Mirium With Care decal
Customization element.
×6
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×9
Standard equipment to choose from (Mobility and Scouting categories)
Improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×3
Standard equipment to choose from (Firepower and Survivability categories)
Improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×3
Bounty Equipment to choose from
By default, the parameters of Bounty Equipment are the same as those of standard equipment. However, Bounty Equipment can be upgraded for credits.
×3

Earn Experimental Equipment

Every Season, you receive Experimental Equipment for completing each Chapter—on top of a finalized progressive style and a unique crew member. Mount it on vehicles or disassemble it for components to upgrade other units of Experimental Equipment.

Items for Tokens

Tokens are a special reward currency exclusive to Battle Pass which accumulate over the course of the year. In Season XII, you can earn up to 21 Tokens as Progression rewards (12 as Base Rewards and nine as Improved Rewards), plus up to three more for gathering Collection Elements. Spend Tokens in the Items for Tokens section of the in-game Store on valuable goodies, such as Bounty Equipment and nine rare Tier IX vehicles including the BZ-58-2, the KPz 3 Projekt 07 HK, and the Cobra. Don’t forget to spend your Tokens by December 20; after that date, they will be converted into bonds.

IX BZ-58-2
Hit Points
1,900 HP
Average Damage
520/520/660 HP
Average Penetration
250/303/68 mm
Dispersion at 100 m
0.37 m
Gun Depression/Elevation Angles
−8/20 deg
Top Speed/Reverse Speed
35/15 km/h
Turret Armor
230/160/100 mm
Hull Armor
70/70/50 mm
IX KPz 3 Projekt 07 HK
Hit Points
1,450 HP
Average Damage
360/360/460 HP
Average Penetration
268/320/120 mm
Dispersion at 100 m
0.35 (0.25) m
Aiming Time
2.5 (1.5) s
Time for Complete Loading
6.8 (9.5) s
Gun Depression/Elevation Angles
−3 (−12)/17 (20) deg
Top Speed/Reverse Speed
65 (20)/25 (18) km/h
IX Cobra
Hit Points
1,600 HP
Average Damage
360/490/515 HP
Average Penetration
268/210/120 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
1.5 s
Gun Depression/Elevation Angles
–10/13 deg
Top Speed/Reverse Speed
40/25 km/h
Turret Armor
130/80/40 mm
IX Lorraine 50 t
Hit Points
1,750 HP
Average Damage
400/400/515 HP
Average Penetration
264/308/65 mm
Dispersion at 100 m
0.33 m
Gun Depression/Elevation Angles
−10/15 deg
Top Speed/Reverse Speed
60/15 km/h
Specific Power
16.36 hp/t
Turret Armor
250/70/30 mm
IX Kunze Panzer
Hit Points
1,600 HP
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Average Damage per Minute
2,516 HP/min
Dispersion at 100 m
0.42 m
Gun Depression/Elevation Angles
−15/20 deg
Top Speed/Reverse Speed
65/23 km/h
View Range
400 m
IX K-91-PT
Hit Points
1,600 HP
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Dispersion at 100 m
0.4 m
Time for Complete Loading
8.6 s
Top Speed/Reverse Speed
52/23 km/h
Specific Power
20.04 hp/t
Hull Armor
260/60/45 mm
IX Char Futur 4
Hit Points
1,750 HP
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
4 s
Dispersion at 100 m
0.34 m
Top Speed/Reverse Speed
60/20 km/h
Specific Power
22.96 hp/t
IX Object 777 Version II
Hit Points
1,850 HP
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Dispersion at 100 m
0.42 m
Time for Complete Loading
13.9 s
Top Speed/Reverse Speed
40/15 km/h
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
IX AE Phase I
Hit Points
1,800 HP
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Gun Depression/Elevation Angles
−10/15 deg
Turret Armor
292/101/50 mm
Top Speed/Reverse Speed
35/12 km/h
Specific Power
16.07 hp/t
View Range
390 m
   
IX
BZ-58-2
IX
Kpz 3 Pr.07HK
IX
Cobra
IX
Lorraine 50 t
IX
Kunze Panzer
IX
K-91-PT
IX
Char Futur 4
IX
Obj. 777 II
IX
AE Phase I

Enjoy the Soundtrack

Mirny-13 has an unusual atmosphere: while the things that happen in this research town are repulsive and sometimes outright horrifying, above all they are incomprehensible for and impenetrable to the human mind—at least for now. The special soundtrack created to accompany Season XII of Battle Pass is highly immersive: play it in the background to feel like a brave explorer on the edge of the unknown.
Andrey Kulik and Ilya Tereshchuk Battle Pass 12 Andrey Kulik and Ilya Tereshchuk - Battle Pass 12

Challenges

Participate in Challenges in your Tier IX Battle Pass reward vehicles and Season XII Core Vehicles. The Challenges are available via the Tournaments game menu. Follow the news, sign up, outperform the competition, and earn lucrative prizes!

GET EXTRA REWARDS!

On completion of all three Chapters of Season XII, you will gain access to the Reward section of the in‑game Store. There you can spend Battle Pass Points on bonds as well as progressive styles and crew members from previous Seasons. During Season XII, the Premium Shop will also offer a bundle with the experienced crew member Hope, the Premonition 2D style, and other valuables!

 

GET THE IMPROVED PASS

Obtain the Improved Pass for any Season XII Chapter for 2,500 gold on the Battle Pass screen in your Garage! Both the in-game Store and the Premium Shop also offer bundles that include the Improved Pass for all Chapters, as well as real-money value bundles that give you the full Improved Pass and (for a maximum of 30 days) 250 gold daily for a single battle played.

 
Investigate it all, Commanders!

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