Supertest: Rebalancing of Four Tier X Vehicles

Commanders!

As we continue our rebalance work, we've identified four Tier X vehicles that require adjustments. Some have become excessively dominant over time, while others are less popular and need updates to their stats. By fine-tuning their characteristics, we aim to address imbalances and make your gameplay experience more enjoyable.

We'll send these four Tier X vehicles and some high-tier machines in their branches to the Supertest. Our goal is to ensure that these refinements enhance your experience. Remember that vehicle characteristics may change after testing.

The Pz.Kpfw. VII: Enhanced Shooting Comfort and Survivability

This heavy tank isn't typically favored for Random Battles due to its shortcomings in firepower and armor. We believe it deserves more attention and consideration. To make the X Pz.Kpfw. VII feel more confident in close-range battles, we're improving its:

  • Accuracy and aiming time
  • Penetration values for both standard and special shells

We’re also removing weak spots on the mantlet, aligning it with the VK 72.01 (K) and enhancing overall survivability.

The AMX 50 Foch B: Improved Autoloader and Dynamics

Our primary objective is to enhance the X AMX 50 Foch B 's autoloader to make it more comfortable and dangerous for opponents. We’re focusing on the following improvements:

  • Reducing aiming time
  • Decreasing dispersion after firing
  • Enhancing stabilization during movement and hull traverse.

Additionally, we'll boost its maximum reverse speed and specific power. These enhancements will allow the AMX 50 Foch B to swiftly seek cover after utilizing the autoloader.

XPz.Kfpw. VII
Dispersion at 100 m
0.33
 m
 (▼0.04 m)
Aiming Time
2.3
 s
 (▼0.3 s)
Average Penetration
276/325/65
 mm
 (▲18/10/0 mm)
Engine Power
1350
 hp
 (▲150 hp)
XAMX 50 Foch B
Reverse Speed
15
 km/h
 (▲2 km/h)
Specific Power
20
 hp/t
 (▲2.2 hp/t)
Dispersion at 100 m:
In motion/during hull traverse
0.13
 m
 (▼0.03 m)
During gun traverse
0.1
 m
 (▼0.04 m)
 
 
X
Pz.Kfpw. VII
X
AMX 50 Foch B

Surrounding Vehicles

To make these changes consistent with the characteristics of the surrounding vehicles in the branch, we will also adjust the performance of Tier VIII–IX French TDs.

We’ll slightly improve the vehicle’s reverse speed, aiming time, dispersion after firing, and stabilization during hull/gun traverse.

This vehicle will receive the same successive improvements, including slightly enhanced accuracy.

The Super Conqueror: Reduced Firepower for Fairness

The X Super Conqueror is among the most powerful heavy tanks available for research. Their number in battles is significant and can greatly influence the outcome of any battle.

You know its strengths: tough turret, exceptional gun depression angles, and great DPM. It significantly influences the battlefield and operates well in any combat situation. As a result, the Super Conqueror boasts a high win rate in Random Battles and Onslaught.

We aim to temper its dominance without compromising its major strengths or play style. The Super Conqueror will remain a top-performing vehicle, but won't determine the course of battle as much as before. To achieve this, we'll slightly decrease its:

  • DPM
  • Reload speed
  • HP pool

This heavy will still enable you to showcase great results across various maps.

The Controcarro 3 Minotauro: Changes to Armor and Maneuverability

When the mighty X Controcarro 3 Minotauro uses the terrain and exposes its cabin with the upper glacis plate, it becomes almost invulnerable. This heavily armored TD has a reputation as a formidable opponent and can frustrate many Commanders on the opposing team.

Our goal is to create a situation where it still remains challenging for lower-tier vehicles to penetrate its frontal armor. However, accurate aiming and higher penetration values at Tier X should provide a more balanced competition with this TD.

To achieve this, we will reduce the armor on the hatches and certain areas of the frontal projection to increase the chance of penetration. We'll also decrease the Minotauro's:

  • HP pool
  • Special HEAT shell velocity

  • Additionally, we'll increase its specific power and chassis traverse speed and slightly adjust other characteristics. These changes will collectively make the Minotauro more vulnerable while retaining its strengths.

XSuper Conqueror
Hit points
2,300
 HP
 (▼100 HP)
Gun loading
9.6
 s
 (▲0.9 s)
Damage per minute
2,500
 HP
 (▼258 HP)
XControcarro 3 Minotauro
Front hatch armor
180
 mm
 (▼70 mm)
Hit points
2,000
 HP
 (▼100 HP)
Dispersion during hull traverse
0.15
 m
 (▲0.05 m)
Dispersion on the move
0.15
 m
 (▼0.05 m)
Specific power
13.5
 h.p./t
 (▲1.4 h.p./t)
Traverse speed
30
 deg/s
 (▲6 deg/s)
 
 
X
S. Conqueror
X
Minotauro

Surrounding vehicles


We'll also make similar adjustments to Tier VIII–IX vehicles in the Minotauro's branch to ensure consistency.

Its turret is relatively straightforward and lacks obvious weak points. So, instead of making the turret less armored, which could expose it to widespread penetration, we'll:

  • Weaken the armor of the hull's upper plate
  • Increase the chassis traverse speed and dispersion from the chassis rotation

This vehicle is known for its tough turret armor. To preserve its gameplay hallmarks, we'll slightly reduce the armor of the lower hull plate. This will result in a decrease in the number of ricochets and non-penetrations. We'll also slightly increase dispersion during the chassis traverse.


We're confident these balance changes will create a more enjoyable gaming environment. Stay tuned and roll out!

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