The XM551 Sheridan marks the end of the American light tank line. Like the T49, it has two guns you can choose from, each significantly changing the playstyle of the vehicle: the reliable 105-mm gun or the devastating 152-mm howitzer. Check out what else this machine has to show!
Gameplay
Let's start with the biggest weakness: the Sheridan is large and its armour is very thin – not a good combination at all. The size also affects the camouflage rating negatively; check out the recommended crew skills below to improve it. Despite the all-around spaced armour, don't expect to bounce anything, not even HE shells. Your best bet is not getting hit at all.
Don't underestimate its speed, and especially the acceleration, just because of its size. What you should not do though is ram anything with it, as the size may fool you into thinking it's heavy (it isn't really). Like the previous light tanks, it's view range is one of the highest in the entire game. Use it to your advantage if you can.
Two guns are available for the XM551 Sheridan:
- 105-mm Lightweight Gun: This weapon is about as strong as Tier X medium tanks, at least in terms of damage per shot. The rate of fire and penetration power is slightly lower than the Patton's but still fine. If you go for this one, you'll need to play like a light-medium. Check the situation on the field and support your medium tanks with well-placed shots or spot for your snipers
- 152-mm Gun-Launcher XM81 (conventional): On the T49, this gun was more dangerous as it also faces Tier VII vehicles. At Tier X, it still deals good damage, yet not as effectively; the enemies get stronger but the gun's only improvements are a better reload time, accuracy, and aiming time. If you liked it on the T49, give it a go on the Sheridan, yet keep the points above in mind
Equipment
152-mm gun | 105-mm gun (firepower) | 105-mm gun (view range) |
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For every setup above, we recommend using the Tank Gun Rammer, as well as the Vertical Stabiliser, to increase your potential damage per minute and the overall reliability of your gun. Depending on your preferences, go for Improved Ventilation for a general boost in performance or Coated Optics if you want to spot enemies more easily. When it comes to the 152-mm gun, it's best to mount the Enhanced Gun Laying Drive because of the bad aiming time.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Loader |
Because of the different gameplay choices with each gun, go either for Repair (aggressive play style) or Concealment (spotting) first, whereas the other skills will boost several other characteristics. Later on, once you have a more experienced crew, Brothers in Arms is definitely what you want to go for.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targeted vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.