Object 777 Version II Review: The Third and Final Expedition Reward Tank

OVERVIEW | ARMOR | MOBILITY | FIREPOWER | EQUIPMENT | CREW | HOW TO PLAY 

Commanders! 

The Object 777 Version II is an improved version of the Object 752. While developing these tanks, a new concept of armor protection was created. Thanks to the dense module arrangement in the Object 752, the vehicle height was only 2,300 mm, which is 150 mm less than the already low-lying IS-8. Then there is the Object 777 with its height of 2,100 mm at hatch level, which was even less. In other words, this heavy tank turned out to be lower than the T-64! 

Frontline Stage 4 has already begun! That means the most engaged and skilled Frontline players will probably have 12 tokens for their first Tier IX reward vehicle.

The Object 777 Version II is just one of three Tier IX reward tanks you can earn for free when you collect 12 Expedition tokens in the Frontline and Steel Hunter game modes. Play through both events and you'll have the opportunity to unlock 2 out of 3 tanks.

Need a hand to decide which reward tank suits your playstyle best? We've already reviewed the French and American vehicles. Now is the time to take a closer look at this Soviet heavy tank!


Overview

The work on introducing the Object 777 Version II to the game began in 2015 when we were still on version 0.9.9. Back then, the tank was supposed to be a Tier X vehicle. However, due to many factors, the introduction of this armored vehicle into World of Tanks was delayed for 5 years. Today, the Object 777 is combat-ready and waiting for the first expeditionists to collect enough tokens for this Soviet Tier IX heavy tank.

General
Firepower
Survivability
Mobility
Object 777 Version II
IX
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Hit Points
1850 HP
Top Speed / Reverse Speed
40/15 km/h
Commander
Gunner
Driver
Loader
Firepower
Average Damage
440/440/530 HP
Ammunition
40 item(s)
Average Penetration
258/340/68 mm
Gun Reload Time
13.9 s
Dispersion at 100 m
0.42 m
Turret Traverse Speed
26 deg/s
Aiming Time
2.9 s
Gun Depression/Elevation Angles
–6/18°
Shell Types
Shell flight speed
Armor-Piercing
940 m/s
High Explosive Anti-Tank
920 m/s
High-Explosive
940 m/s
Survivability
Concealment When in Motion
3.48%
Hit Points
1850 HP
Concealment When Stationary
6.9%
Hull Armor
132/115/45 mm
Signal Range
850 m
Turret Armor
258/225/90 mm
Overview
380 m
Mobility
Engine Power
750 h.p.
Traverse Speed
28 deg/s
Specific Power
15.1 h.p./t
Top Speed / Reverse Speed
40/15 km/h
Weight/Load Limit
49.8/53.5 t
   

The tank crew consists of 4 members: Commander (who operates the radio), GunnerDriver, and Loader. Keep in mind that the Object 777 Version II is a special vehicle, and crews from any Soviet heavy tank can be transferred to this one without penalty.


Armor and Survivability

Before inspecting the armor, we should draw your attention to the dimensions of the vehicle. Your length and width won't have you standing out from the masses, and its dimensions are comparable to those of the T-10 or the Object 277. There's another important quality — its height! This vehicle's hull is lower than that of the T-54! This means the vehicle can take advantage of smaller cover to hide its lower, and sometimes even upper, glacis plate.

Taking a closer look at the hull, the Object 777 Version II's frontal armor is 132 mm and well sloped, especially the upper plate. The side armor is 115 mm and the rear armor is 45 mm. However, with such a low profile, the turret's armor becomes even more important because it will be absorbing the main blow. The values are decent: the frontal turret armor is 258 mm, the commander's hatch is small, and the 14.5 mm anti-aircraft machine guns at the rear of the turret serve as a 15 mm screen. The solid turret sides will please any tank commander with its 225 mm, which is an absolute record for the tier! The combination of small dimensions and armor will prove to be quite forgiving of mistakes in battle. 

This vehicle's durability is 1,850 HP, which is average for a Tier IX heavy tank. Some of its counterparts have more, while others have less. 


Mobility and Concealment

Heavy tanks rarely have high view range values. The Object 777 Version II is no exception as it has a view range of 380 meters and a signal range of 850 meters. The vehicle also doesn't have the best concealment values with 3.48 when it's moving and 6.9 when stationary. Considering its dimensions, these values are rather normal for a heavy tank.

The engine's specific power is 15.08 h.p./t while its top speed is 40 km/h. Regarding dynamics, the values are very similar to the Object 257 or the M103. With mediocre traverse speed at 22.6 deg/s and turret traverse speed at 26 deg/s, a quick adversary can easily “circle” your vehicle if it gets close enough. Take precautionary measures to prevent such situations and your vehicle will survive much longer on the battlefield.  

It’s unlikely that you'll spot, catch up with, or hide from enemies, but the Object 777 Version II has a different role on the battlefield.


Firepower

Time to check out the gun. Many players will recognize the 122 mm gun thanks to heavy tanks like the IS-4 or the T-10. However, there are some differences. 

The Object 777 Version II uses armor-piercing shells capable of penetrating 258 mm of armor and causing 440 HP of damage as its standard ammo. High-explosive anti-tank shells that penetrate 340 mm of armor and cause 440 HP of damage come as its special ammo. The third type of available ammunition is high-explosive shells with 68 mm of armor penetration and 530 HP of damage.

Playing as a sniper is a bad idea due to its aiming time of 2.9 seconds and dispersion at 100 meters being 0.42. Topping it off, the rate of fire is 4.32 shots per minute.


Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

The list of equipment is mainly focussed on increasing the gun's performance by raising the potential damage per minute as well as the gun's reliability.


Crew Skills

Commander
Gunner
Driver
Loader

Hover your cursor over the images for more information on each crew skill or perk.

A standard choice of crew skills. All of these will both increase your gun performance and survivability. Of course, having a more experienced crew will be more beneficial and all of these skills and perks above make a noticeable difference due to the tank's characteristics.


How to use what you get?

The Object 777 Version II is a typical high-tier Soviet heavy tank, but with some caveats. It shares some similarities with the Object 257, T-10, and IS-4, but the low profile and great armor represent the distinctive features of the Object 777 Version II. This combination allows the tank to use almost any cover to take advantage of the vehicle's solid turret

The Object 777 Version II is good on the attack and the defense. Its size and armor are its biggest strength, while the capable gun can break through the enemy's defenses.

Overall, this vehicle features good gun-handling parameters, a solid turret, and a low hull. Use these advantages and stay close to cover or in a group of allies to achieve the best result. Its biggest drawback is the low traverse speed. So, keep an eye on the mini-map to prevent nimble adversaries from circling you.

Remember, this unique tank comes as an Expedition reward vehicle. To receive the Object 777 Version II, you need to collect 12 tokens.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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