9.17.1: Vehicle Comparison and Technical Characteristics Display

Update 9.17.1 is at the doorstep, and we’re continuing to get you fully up to speed on upcoming features and improvements. This time, we’ll walk you through updated vehicle comparison—featuring mounted equipment, Crew skills and perks, consumables, and camo—and a pack of enhancements to the simplified technical characteristics display. Shall we begin?

Vehicle Comparison

When this feature was first introduced in 9.16, many of you noted that the rundown on vehicles won’t be complete without a few elements that influence their performance: Crew skills and perks, equipment, consumables, camo, and ammunition. Starting in 9.17.1, you will be able to hand pick those parameters in a special menu and get a cohesive lowdown on a vehicle’s worth.

The Crew proficiency dropdown menu that you currently have will be replaced with a vehicle configuration list, where you can choose between default, current, and custom setups:

  • Standard: Stock configuration
  • Current: Present configuration
  • Configured: Manually set configuration of modules, Crew proficiency, equipment, consumables, ammo, etc.

The Vehicle Configuration screen (above) is where you get full breakdown on default or current setups and can customize the selected tank in any way you want:

  • Crew. Set at 100% by default; you can also choose 50%, 75% or current Crew 
  • Skills and Perks. Listed here are additional proficiencies that influence vehicle performance: Concealment, Brothers in Arms, Recon, Clutch Braking, Off-Road Driving, Signal Boosting and Situational Awareness.
    • If you decide to go with current vehicle configuration, you’ll receive a rundown on perks and skills that are fully or partially trained and their effect in a tooltip to the right. For your convenience, partially trained proficiencies are considered 100% trained here.
    • If you don’t have a certain perk, but want to see how training it will increase a tank’s overall performance, make sure you have the crew set at 100%, then select it. Perks you add will be considered 100% trained.
  • Modules: gun, turret (greyed out for turretless vehicles), engine, suspension, and radio. As with proficiencies, you can proceed with the current setup and create a manual configuration. Just left-click any module to get started:

    If you aren’t that into it, just flag “Select Top Configuration,” and we’ll get it done for you. It’s even easier with Premium, reward, and the majority of Tier X vehicles: the top configuration is the only one for them.
  • Consumables and equipment. With these you can choose any item from the list. To keep things simple, we highlighted those that don’t affect technical parameters with an exclamation mark (“!”). Keep in mind that any consumable or equipment adds to the vehicle’s overall weight and might slightly reduce its mobility. 
  • Camouflage (not available for vehicles that have pre-installed camo). Since all camo types provide the same bonus, you have just two options here: mark whether you have it on or not.
  • Ammunition. The default type will be marked in a tooltip on the shell. And you can see it compared to others, right in the tooltip, which will make it a lot easier to choose the most useful shell for the job. By the way, these newly added tooltips aren’t just for vehicle comparison. They are just a small fragment of the improvements to the simplified technical characteristics display that will make its way into the game in the next update.

Simplified Technical Characteristics Display

In 9.17.1, we’ll build on the simplified technical characteristics display to make it more informative:

  • One-time cost equipment that affects combat performance (e.g., Binocular Telescope and Camouflage Net) will display their familiar icons. On top of that, you’ll see how much of a bonus they give you in solid numbers.

  • Instead of the “Standard Shell Penetration” and “Standard Shell Damage” ranges, you’ll get an average number for each, shown in the Garage and Vehicle Preview Mode. Ranges remain: they will still be shown in a tooltip.

  • Ammo type representation will get a slight revamp a well. Just as in the vehicle comparison screen, the default type will be underlined in a tooltip, while others will be compared to it right there.

These are long-awaited changes that we hope you’ll enjoy, and the teams around the studio are continuing to monitor and optimize your gaming experience. As we get closer to 9.17.1’s release, we’ll continue priming you for what to expect with the update. So, stay tuned.

See you on the battlefield!

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