Commanders,
Since we invited you to play test 9.17, we gathered plenty of feedback on a variety of potential adjustments. We analyzed your suggestions and improved a few elements—all resulting in a set of tweaks that you can check out by joining the 2nd Common Test:
The Löwe gained another boost: a more powerful engine and thicker armor. In addition to that, acting on your feedback, we improved the combat parameters for 4 more Premium vehicles: the American T34 and T26E4 Super Pershing, the M46 Patton KR, and the Chinese 112, as well as for two French heavy tanks: the АМХ 50В and АМХ 50 120. Left-click the image below for a detailed rundown:
Based on your input from the 1st Common Test, we decided to postpone the overmatch and ricochet mechanics revision, initially planned for 9.17. This postponement (explained in more detail below) called for a number of adjustments to the tier IX–X Swedish tank destroyers.
Under the current ricochet and overmatch rules, they are extremely vulnerable to shells that are 3 (or more) times the nominal thickness of their armor. To fix that we tweaked their combat parameters boosting their overall durability and reducing the cost of errors in-battle. These changes are designed to make them more fit for short and mid-range combat; while keeping them from getting overpowered.
Parameter | Strv 103-0 | Strv 103B |
---|---|---|
Switch from Travel to Siege mode |
Reduced by 25% (from 2.5 to 2 s) |
|
Switch from Siege to Travel mode |
Reduced by 40% (from 2 to 1.25 s) |
|
Gun dispersion after firing |
Increased from 3 to 18 |
|
Vertical gun traverse speed |
Increased by 50% (from 5 degrees/s to 7.5 degrees/s) |
|
Forward/reverse speed in Siege mode |
Increased from 3 to 10 km/h |
Increased from 5 to 10 km/h |
Reload time for Travel and Siege mode |
9 s (used to be 10.3 in Travel and 7.5 in Siege) |
7.7 s (used to be 9.33 in Travel and 6.4 in Siege) |
Gun Dispersion at 100 m in Siege mode |
Increased from 0.2 to 0.3 |
Increased from 0.15 to 0.25 |
Designed to ensure enjoyable gameplay for tier VIII–X Swedish tank destroyers, the mechanics revision was shown to you during the 1st Common Test. You generated an impressive amount of feedback, providing us with plenty of in-game data and a number of reasonable suggestions on the new setup. This feedback allowed us to conduct a quick analysis, which showed that the reworked rules could influence the overall game immensely. They could lead to some deeper changes to vehicles strong and weak spots: a lot more ricochets where chances of them used to be zero.
Just like you, we wouldn’t want that. That’s why we’ll be taking some extra time to revise and fine-tune the mechanics thoroughly. We won’t release them until we’re sure they have been constructed intelligently and efficiently to reach our high standard of quality and without disrupting the gameplay fun.
Until we do, we’ll stick to the old, time-proven mechanic for all vehicles including the tier VIII–X Swedish tank destroyers.
As part of 9.17 we created new elements for Swedish tank destroyer aim reticles. The work on them caused a bug that affected aim reticle sizes of all vehicles. You might have noticed it during the 1st Common Test. We fixed it in the 2nd Common Test. The aim reticles are now back to what they used to be in 9.16.
We’ll continue to tweak mechanics and respond to feedback leading up to the release of Update 9.17. So, if you haven’t enrolled for the Common Test yet, it’s about time you do. Jump in, play test new features and share your thoughts with us!
Scroll down for the full list of the patch notes for the 2nd Common Test.
Discover how you can join the Common Test:
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 23:59 FET (20:59 UTC) November, 7th can participate in the test.
Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum.
The test server will be restarted regularly, according to the following schedule:
The test server may be subject to unscheduled restarts and maintenance.
Reworked visual quality of the following minimaps:
We’re looking forward to hearing your feedback in our dedicated forum thread. Stay tuned for more news on Update 9.17!