Recon Mission: Explore New Maps and Earn Rewards!

Greetings, Commanders!

It's going to get even hotter in World of Tanks, Commanders! August Heat is bringing back Recon Mission, our new experimental mode where we'll work together with you to refine new maps that may be added to Random Battles.

In response to your feedback, we improved the mode's matchmaking and some other aspects to make Recon Mission more enjoyable. This experimental mode introduced in Update 1.13 will be relaunched in three separate Stages and with the same maps, with the first Stage kicking off on August 20. Your game progress during the previous Recon Mission launch will be saved, so you can continue from where you left off. Check out all the new improvements Recon Mission has received!

Recon Mission Stage 1

August 20 at 14:00 CEST (UTC+2) through August 27 at 00:59 CEST (UTC+2)

Ceasefire Mon-Fri: 01:00 - 14:00 CEST
Sat-Sun: 01:00 - 12:00 CEST

CONTENTS

    Matchmaking in the Mode

    Much of your feedback on Recon Mission concerned matchmaking, and we've taken measures to improve it. This new mode features separate matchmaking which is slightly different from Random Battles. Check out its basic rules:

    • There are three types of battles in Recon Mission: one-, two- and three-tier.
    • For two-tier battles, the number of higher tier vehicles is between 5 and 7.
    • For three-tier battles, the number of Tier X tanks is from 3 to 5, and the number of Tier IX vehicles is equal to or exceeds the number of Tier X tanks. The number of Tier VIII vehicles is equal to or exceeds the number of Tier IX tanks.
    • For three-tier battles with several SPGs there will be no more than 1 Tier X SPG.
    • The number of light tanks, wheeled vehicles, and SPGs in both teams is always the same, but their tiers may be different.
    • Premium Tier VIII tanks with preferential matchmaking will be sent into battles with adversaries of the same tier or one tier higher.

    Reserve Stock and Clan Reserves

    Reserve Stock, an exclusive option for WoT Premium Account, is now available in Recon Mission. Players with a WoT Premium Account will get an additional 10% bonus to credits on top of what they earn in battles. For example, if you earned 10,000 credits in a battle, your vault will receive 1,000 thanks to the 10% bonus. Every 7 days, regardless of whether your WoT PA has expired that week, the vault will open, and all credits accumulated in it will be automatically moved to your account.

    Clan Reserves can now be used in battles.

    3 Stages, 9 New Maps

    To enter the mode, select Recon Mission via the mode selector in your Garage and click the Battle! button.

    This year, we will launch three Recon Mission Stages, each lasting 7 days. In each Stage, you can explore 3 maps in the late stages of development. After playing 20 battles in Recon Mission (your result will only count if you finish in the top 12 by XP earned), you'll be able to vote for the map you like the most and the least in each Stage.

    You can leave detailed feedback about each map in the special questionnaire shown below, and this will greatly help us improve and finalize these locales. Before you can share your opinions in the questionnaire about a specific map, you'll need to play at least 6 battles on it and reach the top 12 by XP earned. You can only give feedback about the maps of the current Stage, but you'll have the opportunity to change your mind and share a different opinion in the questionnaire before the end of each Stage.

    Your Feedback Is Crucial!

    All maps in Recon Mission are pre-release prototypes designed for Random Battles. The gameplay experience on these maps is almost finalized, but the visuals may undergo further changes before release. Your feedback and the statistics we obtain will help us understand what balance adjustments and other final refinements are needed. The maps that are the most popular with the community will be prioritized for addition to the Random Battles map pool in future updates. In the widget below, you can see a short description of the first three maps available in the first Stage. The remaining maps will be announced later, so stay tuned!

    Interactive image. Hover the cursor over zones on the minimap to view additional information.
    Outpost
    Far East
    Airshipyard

    The city ruins are perfectly suited for heavy tanks, while two levels of terrain here allow for dynamic encounters.

    The fortress and outpost on the hill are rather risky to get to, but a team that captures this area can practically control the entire map.

    This is an open area that allows for maneuvering and long-range shots. It is suitable for light-armored vehicles, as well as for vehicles with good elevation/depression angles.

    The trenches along the fields allow for switching directions between the castle and the city.

    The trenches along the fields allow for switching directions between the castle and the city.

    The presidio over the river stretches along the entire flank, which allows heavy tanks to advance practically up to the enemy base. Besides this, its structure allows for unexpected flanking maneuvers.

    The river bed and the mining area in the center are rather dangerous. Light tanks can spot enemy vehicles from here.

    There is a tunnel under the takeoff strip connecting the map flanks.

    The mountain terrain allows for approach from all directions. A team that captures the mountain can see the entire map and fire at enemy vehicles far away. This area is best suited for medium tanks, as well vehicles featuring good elevation/depression angles and a sturdy turret.

    Destroyed hangars provide good cover positions for heavily armored vehicles protecting them from both enemy artillery and flanking attacks.

    The fallen zeppelin in the map center is a good position for spotting enemy maneuvers and keeping track of them during the entire battle.

    The territory behind the railway is perfect for maneuverable vehicles, as well as for vehicles with thick turrets and good elevation/depression angles. The enemy SPGs can cover this area with their shots, so make sure to keep moving.

    Vehicles at these sniping positions can prepare a warm welcome for enemy vehicles approaching the bases. They can also prevent fast vehicles from rushing through the center of the map.

    Vehicles at these sniping positions can prepare a warm welcome for enemy vehicles approaching the bases. They can also prevent fast vehicles from rushing through the center of the map.

    These side tracks will help the defenders retreat safely from the hangars. At the same time, the attacking side can push enemy snipers from here.

    These side tracks will help the defenders retreat safely from the hangars. At the same time, the attacking side can push enemy snipers from here.

    General Rules and Matchmaking

    • Battles in Recon Mission will follow the rules of Standard Battles with several changes.
    • Battles will take place in Tier VIII–X vehicles.
    • Personal and clan missions will not be available, but you can complete other battle missions, including Daily Missions.
    • The battle economy will be the same as in Random Battles.
    • You will be able to earn bonds, progressive customization decals, Mastery Badges, and Marks of Excellence.
    • The statistics of all Recon Mission battles will be counted in the statistics of Random Battles. Session statistics will not include Recon Mission battles.

    You will be able to earn Battle Pass Points in the following ways:

    Position in the Post-Battle Ranking  Victory   Defeat/Draw  
    Top 3 by XP earned  
    Top 10 by XP earned 

    Recon Mission will feature single- and multi-tier battles. For multi-tier battles, the matchmaker will assemble battles so that there are more lower-tier vehicles than higher-tier ones. For example, in two-tier battles, the number of Tier VIII vehicles will be greater than that of Tier IX tanks, or the number of Tier IX vehicles will be greater than that of Tier X tanks.

    Progression System and Rewards

    Each Recon Mission Stage will have a separate progression system, consisting of 50 battles and its own set of rewards. After playing a certain number of battles, you will receive in-game goodies such as a cool all-season camo, Personal Reserves, and other prizes. After completing a series of 50 battles, you will also earn a special medal.

    Number of Battles  Reward 
    5 3 Personal Reserves: +50% to Combat XP for 1 hour 
    10 3 Personal Reserves: +300% to Crew XP for 1 hour  
    15 3 Personal Reserves: +300% to Free XP for 1 hour  
    20 1 day of WoT Premium Account 
    30 20 Vent Purge Directives
    Unique camo 
    40 20 Stabilizer Greasing directives
    1 day of WoT Premium Account 
    50 20 Orderly Ammo Rack directives
    Exclusive medal
    1 day of WoT Premium Account 

    Your result will only count if you reach the Top 12 of your team’s list at the end of a battle by XP earned. You can receive all rewards once per Stage.

    Each Stage will feature a unique medal and a new camo that you can apply to any vehicle in your Garage.

     

    1st stage Explorer

    2nd stage Colonist

    3rd stage Cartographer

    Get ready to explore new maps and share your feedback, Commanders!

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