Update 9.20 Released

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In the past few weeks, we’ve been previewing vehicle rebalancing, SPG improvements, Chinese tank destroyers and the epic Grand Battles. Now that 9.20 has been released, they’re ready for you to get your hands on them. If you’re not quite up to speed yet, read on to get a quick lowdown on what’s coming your way. Have your say by going to our dedicated feedback link.

  • Downtime
  • Premium Accounts & payments
Downtime

World of Tanks servers will be down on 30 August from 03:00 to 09:30 (UTC +2) to get everything in order.

Also, we’ll be freezing the Global Map for 24 hours and temporarily cancelling Strongholds battles.

Premium Accounts & payments

Current Premium players will be credited an additional 24 hours of Premium account time to make up for the maintenance period. If you’d like to make any in-game purchases, please wait until the servers are up and running again.

Click the images below to check out some of the deeper details on each feature.

What’s new

Vehicle Rebalancing

Four nations came under the spotlight for the latest update: Japan, France, the USA, and the USSR. Among other things, the French Foch (155) will be replaced with a new Tier-X tank destroyer, the Foch 50 B. Those who already have the (155), will get both vehicles in their garages for free. We also tinkered with the German Tech Tree, which was part of the large set of revisions we’ve been making since the beginning of 2017. This includes the combat parameters of the Maus, Mäuschen, and 8.8 cm Pak 43 Jagdtiger.

As you’d expect, these changes have been a hot topic on the forums, and soon you’ll be able to see what all the fuss is about. We put together a standalone article detailing these changes, so take a look if you haven’t already.

SPG Improvements

We’ve been working on SPGs and overhauling their mechanics for a while. It’s been a long, intense journey, and now we’re ready to let you get behind the wheels of these revised vehicles.

With the new stun mechanics, the increased splash radius often caught you despite being in cover or a similar situation. We added an extra set of variables for shooting over obstacles. The long and short is that if your cover is two or more meters thick, you’ll be safe.

However, even if it’s thick enough, but you aren’t fully hidden, the stun duration differs based on the size of the visible area. After battle, the stats will tell you the amount of stun time you caused.

Chinese TDs

These TDs that used to be exclusive to Chinese players are coming your way. There are nine in total that span the whole tier.

The lower-tier TDs have a great view range for their class. Pair this with their high camo values and you can pack a punch from distance. Around the mid-tier, Chinese TDs have better mobility and armor, plus really good alpha damage. With relatively large dispersion numbers, you can even get into mid-range fights as well as hunt down enemy tanks.

At higher tiers, you’ll encounter good alpha and firing rates that make these vehicles stand out. While their damage-per-shot is not the best in the league, they have enough firepower to seriously hurt their opponents.

Grand Battles

Players have been asking for bigger battles with more tanks on a larger battlefield. This is where Grand Battles comes in. Available in Random Battles alongside Encounter, Standard, and Assault modes, 30 tanks each clash over a giant battleground, like the 1.4x1.4 km2 Nebelburg map. Grand Battles mode is exclusive to Tier X vehicles, and, unlike a standard map, the mode’s battle locations will have three spawn points per team, while the number of SPGs will be limited to four per team.

Grand Battles follows the rules of Standard Battles: you capture an enemy base or destroy all opponents to secure victory within 15 minutes of combat.

You’re probably wondering about the rewards you get in a mode like this. Each player will get a chance to earn Bonds for their performance in battle. The number of Bonds is tied to the XP you earn. The more XP, the more Bonds you receive. You can exchange them for things like Directives and Improved Equipment.

As part of 9.20, Grand Battles kicks off an open test on August 29, and we’re welcoming you to hop in and share your experience on the new mode.

Bonds

Up to 9.20, engaging in Ranked Battles has been the only opportunity to earn Bonds. Starting from the update's release, you'll also be able to gain the new currency in Random Battles, if you roll into a Tier-X fight. We'll keep working on additional ways to earn and spend Bonds, so stay tuned.

As mentioned, Bonds can be used on Directives and Improved Equipment. These items can only be purchased with Bonds, but can be used on vehicles in other modes, like currency. These new items will come in handy in Random and Ranked Battles, Clan Wars, and tournaments and boost vehicle and Crew efficiency.

It’s important to note that only Improved Equipment can currently be demounted in exchange for Bonds. Upon the release of Update 9.20, Improved Equipment will be automatically demounted for free from vehicles of all players so they can mount it as they see fit. Learn more about each of these items in the Update 9.19 article.

Full List of Changes

Kinyit

New Features

New battle type in Random Battles: Grand Battles

Rules

  • Two teams, 30 players each
  • Only Tier X vehicles can fight in this battle type
  • Battle time: 15 minutes
  • Victory conditions: capture the enemy base or destroy all enemy vehicles.

Team Formation

  • Grand Battles are created out of the common queue of the Random Battle mode.
  • Players enter Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.
  • Grand Battles will be disabled by default for those players who have insufficiently powerful PCs. Such players, however, can enable it manually in Settings. Settings > General > Random Battle Types > Grand Battle
  • Each team is conditionally divided into three sub-groups, 10 players each.
  • Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker.
  • Team composition in Grand Battles is governed by the general rules of Matchmaker 2.0
  • The vehicle type composition of each of the sub-groups will as closely as possible resemble that of an analogous sub-group on the opposing team.
  • A team can have no more than 4 SPGs.
  • The difference in the number of Platoons between the team will not exceed 2 Platooned players.
  • If a player in the Platoon has the Grand Battle enabled, such a Platoon can enter this battle type regardless of whether other players in the Platoon have this battle type enabled.

Map

  • Grand Battles are fought in a 1.4 x 1.4 km Nebelburg map.
  • How players spawn in the map is conditioned by their sub-group.
  • Each of the sub-groups has its own starting position (the initial spawn point).
  • There are two bases: one per team, as in Standard Battle.

Interface

  • The loading screen, statistics screen (available by pressing TAB), Battle Results screen, and the team panels have been adapted for displaying 60 players.
  • The whole team is divided into three sub-groups.
  • You can view the composition of each of the sub-groups by clicking on a corresponding sub-group.
  • Changed the upper element of the battle HUD. In addition to the total number of vehicles destroyed by the team, this element also shows the total amount of HP for each of the teams.

Awards, Service Record, and Statistics

  • Players can earn bonds in every Grand Battle. Players can also earn bonds in standard Random Battles, in Tier X vehicles only (in the so-called battle level 12 battles). Bonds are awarded to those players who have earned 400+ base experience for the battle.
  • The number of awarded bonds depends on the amount of experience earned in the battle.
  • The player can complete missions, personal missions, and earn all the awards that are available in the Random Battle mode.
  • Players can earn Mastery Badges in Grand Battles just as in the standard Random Battle mode, but not the Marks of Excellence.
  • Battles fought in the Grand Battle battle type are not counted in the player's Service Record and does not influence the statistics for the Random Battle mode.
  • Statistics for this battle type is displayed in the following section: Service Record > Statistics > Battle Type: Grand Battle
  • Statistics on specific vehicles in the Grand Battle battle type will be displayed individually in the following section: Service Record > Vehicles > Battle Type: Grand Battle.

Adapted the conditions of some medals to the new Grand Battle battle type:

Top Gun

  • Destroy enemy vehicles:
    • 6 and more in Standard Battles, Assault, and Encounter Battles
    • 8 and more in Grand Battles

Radley-Walters's Medal

  • Destroy enemy vehicles:
    • 8–9 in Standard Battle, Assault, and Encounter Battle
    • 10–12 in Grand Battle

Pool's Medal

  • Destroy enemy vehicles:
    • 10–13 in Standard Battle, Assault, and Encounter Battle
    • 13–20 in Grand Battle

Raseiniai Heroes' Medal

  • Destroy enemy vehicles:
    • 14 and more in Standard Battle, Assault, and Encounter Battle
    • 21 and more in Grand Battle

Maps

Introduced terrain-related changes for hard-to-reach areas in the following maps:

  1. Karelia
  2. Steppes
  3. Lakeville
  4. Abbey
  5. Mines
  6. Sacred Valley
  7. Mountain Pass
  8. El Halluf
  9. Arctic Region

Changes to vehicles

Germany

Added the following vehicle for testing by Supertesters:

  • VK 168.01 (P)

Changes to the technical characteristics of the following vehicles:

  • Maus
    • Changed the reload time of the 12,8 cm Kw.K. 44 L/55 gun from 12 s to 13.3 s.
    • Changed the durability from 3,200 HP to 3,000 HP.
  • 8,8 cm Pak 43 Jagdtiger
    • Decreased dispersion during movement with the Jagdtiger 8,8 suspension by 6%.
    • Decreased dispersion on hull traverse with the Jagdtiger 8,8 suspension by 6%.
    • Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 deg/s to 26 deg/s.

China

Added a full branch of tank destroyers (from Tier II through Tier X, correspondingly):

  • T-26G FT
  • M3G FT
  • SU-76G FT
  • 60G FT
  • WZ-131G FT
  • T-34-2G FT
  • WZ-111-1G FT
  • WZ-111G FT
  • WZ-113G FT

U.S.S.R.

Added the following vehicle for testing by Supertesters:

  • T-44 ltwt.

Changes to the technical characteristics of the following vehicles:

  • T-54 first prototype
    • Decreased dispersion during movement with the T-54 first prototype suspension by 9%.
    • Decreased dispersion on hull traverse with the T-54 first prototype suspension by 9%.
    • Decreased dispersion on turret traverse of the 100 mm D-10T-K gun by 25%.
    • Changed the aiming time of the 100 mm D-10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s.
    • Changed the view range from 360 m to 380 m.
    • Improved turret armor.
    • Changed penetration of the UBR-412 shell for the 100 mm D-10T-K gun from 183 mm to 190 mm.
    • Changed penetration of the UBR-412P shell for the 100 mm D-10T-K gun from 235 mm to 247 mm.
    • Changed the depression angle of the 100 mm D-10T-K gun from -6 degrees to -7 degrees.
    • Changed the ammunition capacity of the 100 mm D-10T-K gun from 34 to 56 shells.
  • T-44-100
    • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%.
    • Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s.
    • Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s.
    • Improved turret armor.
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
  • T-44
    • Decreased dispersion during movement with the T-44 suspension by 9%.
    • Decreased dispersion during movement with the T-44M suspension by 10%.
    • Decreased dispersion on hull traverse with the T-44 suspension by 9%.
    • Decreased dispersion on hull traverse with the T-44M suspension by 10%.
    • Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m.
    • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%.
    • Changed the reload time of the 122 mm D-25-44 gun for the T-44-100 turret from 19.2 s to 15.2 s.
    • Changed the reload time of the 100 mm LB-1 gun for the T-44-100 turret from 8.1 s to 7.5 s.
    • Changed the aiming time of the 122 mm D-25-44 gun for the T-44-100 turret from 3.4 s to 3.2 s.
    • Changed the aiming time of the 100 mm LB-1 gun for the T-44-100 turret from 2.3 s to 2.1 s.
    • Improved hull and turret armor.
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • T-54
    • Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m.
    • Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m.
    • Changed the reload time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s.
    • Changed the reload time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s.
    • Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s.
    • Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s.
    • Improved hull and turret armor.
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
    • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees.
  • IS-7
    • Added the M-50TI engine (1,200 h.p.).
    • Removed the M-50T engine (1,050 h.p.).
    • Decreased dispersion during movement with the IS-7 suspension by 16%.
    • Decreased dispersion on hull traverse of the IS-7 suspension by 16%.
    • Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%.
    • Changed the aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s.
    • Changed the durability from 2,150 HP to 2,400 HP.
  • ISU-152
    • Added the 152 mm D-4S gun.
    • Removed the 122 mm A-19 mod. 1937 gun.
    • Removed the 122 mm D-25S mod. 1944 gun.
    • Removed the 152 mm BL-10 gun.
    • Removed the UBR-471 shell.
    • Removed the BR-471D shell.
    • Removed the UOF-471 shell.
    • Removed the 53-OF-551 shell.
    • Removed the UBR-551 shell.
    • Removed the UBR-551P shell.
    • Changed the durability from 1,010 HP to 1,200 HP.
    • Changed the research cost of the BL-9S gun from 44,000 to 24,000.
    • Changed the research cost of the next vehicle in the branch—Object 704—from 176,500 to 192,500.
  • Object 704
    • Added the 152 mm D-4S gun.
    • Changed the research cost of the next vehicle in the branch—Object 268—from 301,000 to 239,000.
  • Object 268
    • Increased the gun traverse angles to the right and left to 11 degrees.
    • Increased the velocity of the UBR551M shell for the 152 mm M-64 gun by 25% (from 760 m/s to 950 m/s).
  • Object 140
    • Improved armor of the turret roof.

U.S.A.

Changes to the technical characteristics of the following vehicles:

  • M46 Patton
    • Improved armor of the turrets.
  • M48A1 Patton
    • Removed the 90 mm Gun M41.
    • Removed the 105 mm Gun T5E1M2.
    • Removed the AP M77 shell.
    • Removed the HE M71 shell.
    • Removed the HVAP M304 shell.
    • Removed the AP T32M2 shell.
    • Removed the APCR T29E3M2 shell.
    • Removed the HE M11A2 shell.
    • Improved turret armor.    
    • Changed the cost of vehicle research from 160,000 to 205,000.

France

Added the following vehicle to replace the AMX 50 Foch (155):

  • AMX 50 Foch B

Changes to the technical characteristics of the following vehicles:

  • AMX 50 100
    • Changed the depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees.
    • Changed the depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees.
    • Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees.
  • AMX 13 75
    • Changed the ammunition capacity of the 75 mm SA49 gun from 42 to 44.
  • Bat.-Châtillon 25 t
    • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.
  • Bat.-Châtillon 25 t AP
    • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.
  • AMX AC mle. 48
    • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m.
    • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%.
    • Added a magazine loading system for the 120 mm AC SA46 gun.
    • Changed the aiming time of the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s.
    • Improved hull armor.
    • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 66 shells.
  • AMX 50 Foch
    • Decreased dispersion during movement with the AMX 50 Foch suspension by 9%.
    • Decreased dispersion during movement with the AMX 50 Foch bis suspension by 10%.
    • Decreased dispersion on hull traverse with the AMX 50 Foch suspension by 9%.
    • Decreased dispersion on hull traverse with the AMX 50 Foch bis suspension by 10%.
    • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m.
    • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%.
    • Added a magazine loading system for the 120 mm AC SA46 gun.
    • Changed the aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s.
    • Improved hull armor.
    • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 68 shells.
  • AMX 50 Foch (155)
    • Added the SCR 619F radio.
    • Added the Saurer 1000F engine.
    • Removed the SCR 619 radio.
    • Removed the Saurer engine.
    • Improved hull armor.
    • Increased the gun traverse angles to the right and left to 10 degrees.
    • Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees.
    • Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees.
    • Changed the cost of purchase from 6,100,000 credits to 5 gold.
    • The vehicle is now an event vehicle.
  • AMX 30 1er prototype
    • Decreased dispersion during movement with the AMX 30 1er prototype suspension by 11%.
    • Decreased dispersion during movement with the AMX 30 A pré-série suspension by 12%.
    • Decreased dispersion on hull traverse with the AMX 30 1er prototype suspension by 11%.
    • Decreased dispersion on hull traverse with the AMX 30 A pré-série suspension by 12%.
    • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m.
    • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m.
    • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%.
    • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%.
    • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s.
    • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s.
    • Improved armor protection of the turrets.
    • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.
    • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.
    • Decreased the velocity of shells to 1,100 m/s for the standard and 800 m/s for Premium shell.
  • AMX 30 B
    • Decreased dispersion during movement with the AMX 30 B suspension by 25%.
    • Decreased dispersion on hull traverse with the AMX 30 B suspension by 25%.
    • Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m.
    • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%.
    • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 B turret from 8.9 s to 7.8 s.
    • Changed the aiming time of the 105 mm mle. F1 gun for the AMX 30 B turret from 2.1 s to 2 s.
    • Improved turret armor.
    • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.
    • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.
    • Decreased the velocity of shells to 1,100 m/s for the standard and 800 m/s for Premium shell.

Replacement of the AMX 50 Foch (155) with the AMX 50 Foch B

  • If the AMX 50 Foch (155) is researched:
    • The AMX 50 Foch B, Saurer F155 engine, and SCR 619 F155 radio will be automatically researched.
    • The crew will be retrained from the AMX 50 Foch (155) to the AMX 50 Foch B (including dismissed crew members available for recovery).
    • Undistributed experience from the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
      Camouflage, Inscriptions, and Emblems will be transferred from the AMX 50 Foch (155) to the AMX 50 Foch B, retaining their durations.
  • If the AMX 50 Foch (155) is in the Garage:
    • Additional Equipment will be sent to the Depot, the crew will be sent to the Barracks, the Saurer engine will be replaced with the Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
    • The AMX 50 Foch B will be added to the Garage along with a Garage slot.

The statistics will be saved for the AMX 50 Foch (155), Marks of Excellence will not be carried over.

Addition of a magazine loading system for the AMX 50 Foch

  • Additional Equipment will be demounted and sent to the Depot.

Addition of a magazine loading system for the AMX AC mle. 48

  • Additional Equipment will be demounted and sent to the Depot.

Japan

Changes to the technical characteristics of the following vehicles:

  • O-I Experimental
    • Removed the 10 cm Cannon Type 14 gun.
    • Removed the APHE Type 95 shell.
    • Removed the APHE Type 95 Toku Kou shell.
    • Removed the HE Type 14 shell.
    • Changed the traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s.
    • Increased armor of the hull and turret.
    • Changed the forward top speed from 40 km/h to 25 km/h.
  •  O-I
    • Decreased the thickness of the hull and turret armor.
  • O-Ho
    • Added the AP Experimental Type 2 Toku Otsu shell.
    • Removed the APHE Type 95 shell.
    • Removed the APHE Type 95 Toku Kou shell.
    • Removed the HE Type 14 shell.
    • Changed the traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s.
    • Increased armor of the hull and turret.
  • Type 4 Heavy
    • Changed the traverse speed of the Type 4 Heavy suspension from 20 deg/s to 15 deg/s.
    • Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 deg/s to 17 deg/s.
    • Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s.
  • Type 5 Heavy
    • Changed the traverse speed of the Type 5 Heavy suspension from 22 deg/s to 17 deg/s.
    • Changed the traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s.
    • Decreased the thickness of the hull armor.

Reworked a number of vehicles to HD quality

Vehicles that have been remodeled in HD:

  1. SU-5
  2. SU-14-1
  3. Bat.-Châtillon 25 t
  4. M12
  5. M5A1 Stuart
  6. Pz.Kpfw. 38H 735 (f)
  7. Pz.Kpfw. IV Ausf. D
  8. VK 30.01 (D)
  9. T69
  10. Matilda Black Prince
  11. Churchill III
  12. T-44-85

Miscellaneous Improvements

Ranked Battles

  • Added the display of ranks of individual vehicles in the vehicle panel when the Ranked Battle mode is selected.
  • Improved the interface where the received reward for a previous stage is displayed. The information about the received reward is also displayed in the pop-up hint when hovering over the rank.
  • Reworked the calendar interface in the mode. Information about the Prime Times on each server for a selected day is now displayed in the calendar window (previously it was displayed in a pop-up hint).
  • Changed the list of maps that are available in the mode. Now, battles will be fought in the following maps:
    • Mines
    • Prokhorovka
    • Abbey
    • El Halluf
    • Airfield
    • Malinovka
    • Himmelsdorf
    • Murovanka
    • Paris
    • Karelia
    • Lakeville
    • Siegfried Line
    • Sand River
    • Erlenberg
    • Arctic Region
    • Tundra
    • Ensk
    • Swamp
    • Westfield
    • Fisherman's Bay
    • Highway
    • Serene Coast
    • Windstorm
    • Fjords
    • Pilsen
  • Improvements to the matchmaker:
    • The number of SPGs will be limited to 2 vehicles per team.
    • Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams).
    • Improved the system of assembling teams by ranks.
  • Reworked the interface when entering the mode: added information about servers that are available for playing; reworked the display of information about the Prime Times.
  • Added special hints that explain the basic mechanics and main features of the mode to the loading screen in Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battle mode and suggest three variants of the loading screen (by analogy with the options for the Random Battles):
    • Text only
    • Illustrated tips
    • Minimap

Display of Season leaders in the Ranked Battle mode

  • Added the event archive—statistics of players in previous seasons can be viewed.
  • Added the filters: clanmates and friends. Players will be able to view the positions their clan-mates and friends take among the Season Leaders.

Improved Equipment

  • Improved Equipment can now be demounted only with bonds.
  • The Extended Spare Parts Kit is now a complex Equipment and can be demounted with bonds.
  • When update 9.20 is released, all Improved Equipment will be automatically demounted for free, so that players can re-mount the pieces of Equipment to their liking.

Crew Stun Mechanic

  1. Added the time of caused stun to the Battle Results screen.
  2. Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick if the vehicle is fully covered by them. At the same time, explosion wave can somewhat bend the corners of obstacles. For that to happen, the distance between the point of hit and the obstacle's edge should be less than 2 meters; however, in such a case the explosion will cause decreased damage.

Directives

  • Added a visual indication of the way that directives influence the technical characteristics to infotips and simplified technical characteristics.
  • Added the function of equipping directives in the vehicle comparison interface so that their influence is taken into account.
  • Added the option that enables auto-resupply of directives in the purchase interface.
  • The bonus from Directives that influence the skills and perks of crew members is now displayed in Personal File.

Fixes

  • Fixed the issue where the camera was bound to the spot where the vehicle was destroyed instead of being bound to the actual destroyed vehicle.
  • Fixed the issue with full-screen settings not saving in some cases.
  • Fixed the issue with the display of vehicle ranks.
  • Fixed the issue with the Maus' underbelly armor protection. Armor decreased from 250 mm to 50 mm.
  • Fixed the issue with the displayed maximum number of shells in the Consumables window for the 75 mm SA49 gun.
  • Fixed the issue where vehicles not suitable for personal missions were still shown as available.
  • Fixed the issue where a permanent rank could be displayed as non-permanent.

Improvements

  • Improved the layout of notes in the Contact list.
  • Added information about the acquired vehicle rank when viewing players' Service Records.
  • Added a filter by range for the Team Battle mode.

Known Issues

  • When a vehicle is destroyed by overturning after 30 seconds has passed since it was overturned, the player who overturned the vehicle does not receive credit for the vehicle's destruction.
  • Concealment of a vehicle with unique Camouflage is displayed without the bonus for Camouflage in the Garage; however, in reality, the effect of Camouflage is active.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The camera can suddenly change its position in trajectory view when the player quickly moves the cursor around the vehicle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • Technical text may display for vehicles destroyed by overturning in the Battle Results screen.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
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