Steel Hunter

Welcome to Steel Hunter, one of the most exciting modes in World of Tanks. In this last-man-standing battle royale, you or your Platoon will fight in special vehicles on dynamic maps. In the latest version of this mode, we have added several new mechanics and features to the existing rules, aiming to make the game even more dynamic while remaining comfortable for both beginners and veterans.

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Event Summary

  • Choose to fight solo or join forces with a mate in a Platoon showdown. You can also search for a Random Platoon.
  • In solo mode, you are one of 15 players fighting for victory. It’s every Hunter for themselves!
  • When you play in a Platoon, the total number of players is 20.
  • Eight special vehicles with unique abilities will join the hunt.
  • When playing in any type of Platoon, you will be able to use Voice Chat.
  • The total battle time is up to 15 minutes. Before each battle, you can choose from several spawn points on the map.
  • Battles will unfold on three huge maps, whose playable areas will shrink with time. In Danger Zones, your vehicle won't receive damage, but pay attention to the countdown indicating when they will turn into Destruction Zones. Escape Destruction Zones as quickly as possible, as they will gradually cause damage until your vehicle is destroyed.
  • You'll be able to upgrade your vehicles while in battle and get stronger with each new tier.
  • Your main goal is to survive at all costs. Destroy all enemies and be the last Hunter standing.
  • Collect special objects (loot) that randomly spawn on the map (Consumables and Supplies) but also remain after destroyed vehicles (Spoils of War). These objects contain resources, Combat XP, Combat Ability charges, HP, and repairs for modules.
  • The most valuable type of loot is the Airdrop. Many players will want to get their hands on Airdrops, so you'll have to push yourself to the limit to get to them first.
  • All special vehicles in this mode are equipped with the lock-on (auto-aim) feature—signature to wheeled vehicles. This will make it easier to cause damage on the move and against moving targets.
  • The shell velocity is also higher in this mode for the same purposes.
  • Enemy vehicles display their upgrade tier, allowing you to better assess your capabilities.
  • There is a special type of AI-controlled opponent in the mode called Marauders. They yield Combat XP and Spoils of War when destroyed.
  • Your mastery will be taken into account. The matchmaker aims to provide opponents of similar combat effectiveness.
  • Сomplete daily tasks to gain Progression Points, based on your position at the end of the battle. These Points can be used to unlock the stages of the event's Progression. Each new Stage will bring you various rewards, as well as a special currency—Steel Seals.
  • Steel Seals can be exchanged for various customization items in the in-game Store.

How to Start Playing

To enter the game, select the appropriate option (Solo, Random Platoon, or Regular Platoon) by clicking the event banner under the Battle! button.

If you choose to play in a Random Platoon, the game will find you a teammate with the most suitable skill level to match your own Steel Hunter statistics.

If finding a Platoon partner takes longer than usual, the skill requirements may be relaxed.

You can also offer to convert your Random Platoon into a Regular one. This option is available on the battle results screen.

Platoon Communication

Voice Chat

To use this feature in the game, you need to do the following:

  1. Enable voice chat in the game settings.
  2. Assign a voice chat key in the key bindings menu.

Voice chat works for both Random and Regular Platoons.

If you are in a Regular Platoon, then you can also use the voice chat in the Garage.

Chat Wheel

This feature is designed to improve communication with your Platoon mates in case you are unable to use the voice chat. Press the default Z key to activate it.

Special Vehicles

All eight special vehicles available in Steel Hunter: Evolution have different tactics, gameplay, and Combat Abilities. Each of them can be upgraded from Tier I to Tier VII while in the heat of battle.

Combat Abilities

Each vehicle has one regular and one ultimate Combat Ability unique to it:

  • Germany
  • U.S.A.
  • U.S.S.R.
  • France
  • U.K.
  • China
  • Poland
  • Sweden

 

Walküre KPz
Turbocharger
Temporarily increases the engine power, top speed, and traverse speed of your vehicle.
Repair Zone
Creates a temporary static area that repairs all damaged modules, removes the stun effect, and restores hit points.

 

Raven T7
Target Tracking
Temporarily reduces gun dispersion and aiming time, improves gun stabilization and fire rate.
Trap
Creates an area that reduces the dynamic characteristics of enemy vehicles.

 

Varyag S
Minefield
Deploys an active minefield in the selected area for a certain period of time. Enemies can destroy your mines by shooting them.
Recovery Zone
Creates an area around the vehicle. Within this area, both the player and Platoon members restore a certain percentage of their vehicle's hit points each second.

 

Arlequin bis
Airstrike
Stuns enemy vehicles and causes damage with bomb explosions in the selected area.
Fireball
Deploys a self-propelled mine that will chase the nearest enemy and cause damage to it upon detonation. Enemies can destroy your Fireball by shooting it.

 

Harbinger Mk. V
Corrosive Mist
Adds a concealment bonus to all vehicles within range of the consumable. Also damages all vehicles within its range.
Berserker
Significantly boosts your vehicle characteristics and penetration, but deducts the hit points of your vehicle for a certain period of time.

 

Bái Láng A
Acid Shell
Adds corrosive properties to the shell. Upon causing damage to an enemy's vehicle, the shell applies a temporary effect to it, causing additional damage over time. Repair Kit removes the effect.
Battlefield Robot
Calls in an autonomous tank equipped with an Identification Friend or Foe system that will pursue and attack the nearest enemy. This tank can be destroyed.

 

Huragan CS
Electric Discharge
Creates a zone where a series of electric discharges strike with high frequency. Each discharge causes damage and reduces vehicle mobility within the ability's area of effect.
Surging Fervor
As the aiming and stabilization values decrease for a certain period of time, each penetrating hit increases damage done to enemy vehicles with shells. Damage can be increased up to five times. Hits with no damage and misses reset the damage parameter to its base value.

 

Beowulf S1
Ring of Fire
Envelops the enemy vehicle in a fiery aura that causes damage and reduces vehicle mobility within the ability's area of effect.
Adaptive Armor
Instantly restores a portion of the vehicle's hit points. Throughout the ability's duration, all incoming damage from shells and combat abilities will be accumulated and converted into hit points. Once the ability runs out, it will restore a portion of the player's and allied vehicles' hit points within a certain radius, which depends on the damage received.

Additionally, there are two Combat Abilities that are common for all vehicles:

Recovery: Gradually restores a fixed percentage of the vehicle’s HP, but stops working if you take damage.
Repair Kit: Repairs vehicle modules (like Large Repair Kits) and reduces stun duration.

Vehicle Upgrade System

To upgrade your vehicle, you need to earn Combat XP by picking up loot and causing damage to enemies. Don't forget that you can also choose Marauders as your opponents. They make for easier prey than real players.

Each vehicle has different modules available, and at each tier you will have a choice of two options.

Go wild and choose the configuration that best suits your play style!

  • Germany
  • U.S.A.
  • U.S.S.R.
  • France
  • U.K.
  • China
  • Poland
  • Sweden

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Walküre
Engine Power
870h.p.
Top Speed
35km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
95/75/20mm
Hit Points
500HP
Armor
165/90/60mm
Penetration
115/144mm
Damage
300/240HP
Damage per Minute
2,682HP/min
Dispersion at 100 m
0.38m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Raven
Engine Power
620h.p.
Top Speed
50km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
80/40/25mm
Hit Points
400HP
Armor
105/65/65mm
Penetration
130/163mm
Damage
215/170HP
Damage per Minute
3,364HP/min
Dispersion at 100 m
0.43m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Varyag
Engine Power
800h.p.
Top Speed
40km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
105/75/20mm
Hit Points
500HP
Armor
120/80/40mm
Penetration
115/144mm
Damage
270/215HP
Damage per Minute
2,816HP/min
Dispersion at 100 m
0.38m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Arlequin
Engine Power
600h.p.
Top Speed
72km/h
Detection Radius
450m
Radio Detection Cooldown
25s
Hit Points
750HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
20/20/10mm
Penetration
110/125mm
Damage
155/125HP
Damage per Minute
3,031HP/min
Dispersion at 100 m
0.43m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Harbinger
Engine Power
590h.p.
Top Speed
45km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
70/40/25mm
Hit Points
400HP
Armor
115/80/40mm
Penetration
130/163mm
Damage
190/150HP
Damage per Minute
3,397HP/min
Dispersion at 100 m
0.43m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bái Láng
Engine Power
630h.p.
Top Speed
65km/h
Detection Radius
430m
Radio Detection Cooldown
25s
Hit Points
850HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
60/20/10mm
Penetration
110/135mm
Damage
180/145HP
Damage per Minute
3,129HP/min
Dispersion at 100 m
0.43m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Huragan
Engine Power
600h.p.
Top Speed
58km/h
Detection Radius
410m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
60/40/25mm
Hit Points
400HP
Armor
70/40/40mm
Penetration
130/163mm
Damage
210/170HP
Damage per Minute
3,475HP/min
Dispersion at 100 m
0.38m
 
RESET

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Beowulf
Engine Power
830h.p.
Top Speed
43km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
85/60/20mm
Hit Points
500HP
Armor
110/60/40mm
Penetration
115/144mm
Damage
240/190HP
Damage per Minute
3,004HP/min
Dispersion at 100 m
0.38m
 
RESET

Crew

Crew members are exclusive to the vehicle they come in and can’t be dismissed, injured, or sent to the Barracks. They do not earn Crew XP. Also, the commander of each vehicle has access to the following set of skills and abilities:

 Germany

Designated Target
Intuition

 U.S.A.

Smooth Ride
Snap Shot

 U.S.S.R.

Designated Target
Intuition

 France

Deadeye
Eagle Eye


 U.K.

Smooth Ride
Snap Shot

 China

Deadeye
Eagle Eye

 Poland

Smooth Ride
Snap Shot

 Sweden

Designated Target
Intuition

Maps and Danger Zones

The hunting will take place on three maps—Dreamland, Arzagir 4.04, and Firnulfir. Each of them has a different setting and unique game atmosphere. The scale of the battlefield is way bigger than in Random Battles.

Dreamland is a dangerous abandoned town with plenty of space to hide. Arzagir 4.04 is a vast desert laced with sand dunes and dried-out rivers. Firnulfir is a picturesque Scandinavian tundra that will enchant you with its northern landscapes, frozen ponds, and small abandoned settlements.

All three maps shrink with time, leaving less space to play and survive. If you’re in an area that turns orange, that means it's about to become a Danger Zone and you need to leave it as soon as possible. A special countdown will indicate how much time you have before it turns into a Destruction Zone. The fewer players on the battlefield, the less time you’ll have to escape the Danger Zone. When a Danger Zone turns red, it becomes a Destruction Zone.

You will have very little time to escape from it, as shown in a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed or until you have left the Destruction Zone. But don't worry too much: the boundaries of the zones are clearly displayed, and you can easily identify each of them.

 
 
 
 
 
 
 
 
RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave a red zone.

 
 
 
 
 
 
 
YELLOW: ZONE CLOSING SOON

In a yellow zone, your vehicle does not receive damage. But beware: A yellow zone can close at any moment. Think about your escape routes.

Airdrops

The most valuable type of loot. It contains a larger amount of Combat XP, restores HP, and repairs damaged modules. It also gives you one charge for all your Abilities. Remember that collecting this loot takes 5 seconds. It is marked by blue smoke.

Enemy Within View Range

Another Hunter entered your view range! Note: Enemy vehicles and loot points become visible only when they are within your view range.

Marauders

AI-driven enemy models that are weaker opponents than real players. Destroy them to get additional Combat XP and loot. There are three different types of Marauders: Hares, Wolves, and Bears.

Airdrops

The most valuable type of loot. It contains a larger amount of Combat XP, restores HP, and repairs damaged modules. It also gives you one charge for all your Abilities. Remember that collecting this loot takes 5 seconds. It is marked by blue smoke.

 
Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

Consumables

Restores HP and contains Combat XP and shells. Also provides one Recovery charge with a certain drop chance. It is marked by green smoke.

Supplies

Repairs damaged modules and contains Combat XP (but less than in Consumables). Also gives you a Repair Kit or one Ability charge. It is marked by yellow smoke.

Supplies

Repairs damaged modules and contains Combat XP (but less than in Consumables). Also gives you a Repair Kit or one Ability charge. It is marked by yellow smoke.

Consumables

Restores HP and contains Combat XP and shells. Also provides one Recovery charge with a certain drop chance. It is marked by green smoke.

Spoils of War

Contains half of the resources of a destroyed vehicle, repairs damaged modules, and restores some of your HP. Collecting this loot only takes 2 seconds, but when you do, all players will be able to see Spoils of War on their minimaps. It is marked by red smoke.

Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

 
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

Looting

You can upgrade your vehicle with the help of special loot that contains Combat XP, shells, charges for your Combat Abilities, and more. You can pick up two or more loots at the same time. There are four types of loot available, as follows:

Consumables

Restores hit points and contains a Recovery charge, ammo, and experience for improving your vehicle.

Supplies

Repairs damaged modules. Also contains Combat XP, but less than Consumables. Can contain either a Repair Kit or one Combat Ability charge.

Spoils of War

After destroying an enemy, you can pick up half of their Combat Ability charges, restore hit points, and repair your vehicle's damaged modules, as well as receive experience and ammo. Reduces your abilities' cooldowns. Can contain one Combat Ability charge.

Airdrop

If you get your hands on an Airdrop, you will get a Respawn charge—and a huge advantage over your opponents. This is the most valuable drop. It restores modules and vehicle hit points, and it also provides ammo, experience, and charges for all Combat Abilities.

You can pick up two or more loots at the same time.

Respawn Mechanics

In the early stages of battle, you have a chance to take revenge on your opponents. When playing solo, you’ll be able to automatically respawn in a safe location after your vehicle’s destruction—but only during the first 5 minutes of the battle.

Platoon players will have two respawns per Platoon. You will be able to respawn next to your Platoon mate within the first 8 minutes, but to do so, your ally must remain out of battle for 10 seconds.

When you respawn, the following happens:

  • You retain your vehicle tier.
  • You return to the game with the default set of shells and Combat Abilities, as you did at the start of the battle.
  • If your respawn has been spent, you can get a recharge of it by collecting Airdrop loot.

Marauders (AI-Driven Opponents)

Steel Hunter: Evolution features AI-driven enemy modelsMarauders—that are weaker opponents than real players. When they spawn at certain points on the map, destroy them to get additional Combat XP and loot.

There are three different types of Marauders that demonstrate individual behaviors and react differently to your presence:

  • Hares are small, dynamic vehicles that try to run away from you after being spotted.
  • Wolves are aggressive, versatile opponents that will attack you from a distance.
  • Bears are the most powerful enemies who guard loot. They will engage you in close combat but will stop fighting when you move away from them.

Destroying the more powerful Marauders will bring you more valuable rewards. As you advance through battle, you'll encounter more Bears and fewer Wolves and Hares.

Matchmaker

In Steel Hunter, your experience and individual mastery have always been your main advantages. But in the battle royale format—where only the best wins—it may be challenging for new players to compete with more experienced Hunters.

To make the gameplay fairer for both newcomers and veterans, we are using special matchmaking rules. These rules will take your performance in the mode into account and help the game to try and find opponents close to your battle results. The rules apply both when playing solo and as part of a Platoon.

Vision/Aiming Mechanics

The vision system uses Vision Cones. Here’s how it works:

  • Enemy vehicles and Consumables only become visible when they appear inside your Vision Cone, which is depicted on the minimap.
  • Enemies can only be spotted from afar in the 120° sector around your turret position. Consider this when sneaking up on an opponent and when trying to prevent them from doing the same. Proximity spotting works, but only at a very close range.
  • During battle, you may receive damage with no opponent in sight.

Progression

Steel Hunter features a Progression system comprising successive Stages. The Progression Stages are completed with Progression Points you earn In Steel Hunter battles and for completing special missions in the mode. Based on your performance, battles also yield credits, Battle Pass Points, and Steel Seals which can be exchanged for customization items.

SOLO PLATOON
Position Reward Position Reward
1 25 1 25
2–4 15 2–3 15
5–7 10 4–5 10
8–11 5 6–8 5
12–15 1 9–10 1

If you leave a battle before it ends, you won't receive any rewards and won't progress through missions.

Missions

Completing missions will reward you with Progression Points, as well as a number of other valuable items.

Destroying Marauders won't help you progress through these missions.

  • Destruction Ranch
  • Warm-Up
  • Skilled Hunter
Destruction Ranch

Conditions:

  • Cause at least 12,000 HP of damage over any number of battles in Steel Hunter.
  • Can be completed once a day.

Reward:

  • 10,000
  • 20 Progression Points
Warm-Up

Conditions:

  • Playing solo, be among the top 8 players three times.
    OR
    Playing in a Platoon, be among the top 6 Platoons three times.
  • Can be completed once a day.

Reward:

  • 15,000
  • 30 Progression Points
Skilled Hunter

Conditions:

  • Playing solo, be among the top 4 players.
    OR
    Playing in a Platoon, be among the top 3 Platoons.
  • Can be completed once a day.

Reward:

  • 20,000
  • 30 Progression Points

Platoon-Only Missions

  • Power of the Pack
Power of the Pack

Conditions:

  • Be among the top 5 Platoons three times.
  • Can be completed once per event.

Reward:

  • 160 Progression Points

Post-Progression Missions

You can continue completing special missions after you max out the mode Progression to score more Steel Seals and bonds.

  • Good Chance Comes at Once
  • Liquidator
  • Veni, Vidi, Vici
Good Chance Comes at Once

Conditions:

  • Destroy 3 enemy vehicles over any number of battles in Steel Hunter.
  • Can be completed once a day.

Reward:

  • 250 Steel Seals
Liquidator

Conditions:

  • Destroy 4 enemy vehicles in one battle in Steel Hunter.
  • Can be completed once a day.

Reward:

  • 25 
Veni, Vidi, Vici

Conditions:

  • Win a battle.
  • Can be completed once a day.

Reward:

  • 25 

Battle Pass Points

Steel Hunter will also bring you Battle Pass Points. The number of Points awarded depends on your rank in the post-battle statistics. There is no Point Limit for vehicles in Steel Hunter. To learn more about Battle Pass, refer to our dedicated guide.

SOLO PLATOON
Position Reward Position Reward
1 10 1 10
2–6 8 2–4 8
7–10 6 5–7 6

Steel Hunter also has a permanent bonus to credits and Combat XP from WoT Premium Account and allows you to earn 50% more Steel Seals. Additionally, you can now take advantage of:

  • Personal and Clan Reserves for extra Combat XP and credits
  • A 15% bonus to credits and XP when playing in a Platoon

Event Shop

Here you can exchange your Steel Seals for unique vehicle customization items. The Shop is available from the beginning of the event and for some time after its completion.

Statistics

You can track your battle effectiveness in Steel Hunter via the Service RecordStatistics tab in your Garage. Select Steel Hunter from the dropdown menu of available game modes to see the number of vehicles you have destroyed, as well as your average damage per battle, number of wins, and other stats.

Performance in Steel Hunter

Steel Hunter requires more system resources than regular Random Battles. This is due to several key factors that are specifically related to the mode, including the large map sizes and the significant number of objects on them.

Players with low RAM may experience some performance issues while running the mode. To avoid any problems and ensure you play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.

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