12,500,000 Credits Could Be Yours With Weekly Offers

Commanders!

If your reserves are looking a little empty following the Trading Caravan event, or if you want to stock up ahead of upcoming activities, you've come to the right place! Weekly offers bring you the chance to replenish your all-important currencies while saving your time and bolstering your efforts on the battlefield.

With Choose Your Difficulty missions arriving on February 25, it's the perfect opportunity to upgrade your vehicles so you can earn extra XP. Find your fortune in the offers below!

Not sure what to spend your riches on? We've put together a list of investment options that will see you soaring through Tech Tree branches, improving your favorite rides, and expanding your tank collection.

Weekly Offers

Available from February 23 at 06:00 CET through March 2 at 06:00 CET (UTC+1)

–30%
Fort Knox
  • 12 500
  • 12 500 000
ENDS IN:
 
BUY NOW
–20%
Care Package
  • 9 550
  • 3 500 000
ENDS IN:
 
BUY NOW
–13%
All-Rounder
  • 3 750
  • 500 000
  • WoT Premium Account: 7 days
ENDS IN:
 
BUY NOW


How to Spend Your Credits and Gold

Purchase Premium Vehicles

There are more than 200 Premium vehicles in World of Tanks. They are exclusive vehicles that differ from standard Tech Tree vehicles in a number of ways. First of all, you are not able to research them—you must acquire them via the Premium Shop or for a certain amount of gold in-game.

The second important difference is the increased number of credits, XP, and Crew XP earned compared to their standard counterparts, which is a great way to speed up your Tech Tree progress or tank crew training.

Improve Vehicle Stats With Equipment

Equipment is a great way to adjust the four main attributes of a vehicle: firepower, survivability, mobility, and scouting. The number of available equipment slots depends on a vehicle's tier, and ranges from one to three slots. Additionally, from Tier VI onwards, every first equipment slot has a dedicated category. Boost your equipment with a bonus when it's of the same category.

Equipment can be purchased for credits in-game and is not specific to a tank. However, certain items are only available for specific tank classes, while other equipment, like Coated Optics, are available to every vehicle. In order to transfer an item from one tank to another, it has to be demounted with gold or a Demounting Kit.

Select an equipment category tab to see more details about the effect and cost of certain equipment. In the equipment description, the first value is the standard effect, and the second value is the increased effect (when the equipment and slot categories match).
 
Firepower
 
Survivability
 
Mobility
 
Scouting
Firepower
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Gun Rammer
–10% / –11.5% to loading time
Cost
Class 2:
300,000
Class 1:
600,000
Enhanced Gun Laying Drive
+10% / +11.5% to aiming speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Vertical Stabilizer
–20%/ –23% to dispersion during vehicle movement and traverse
Cost
Class 2:
200,000
Class 1:
600,000
Improved Aiming
–5% / –7% to aiming circle size
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Survivability
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Spall Liner
–50% / –60% to HE-shell damage absorbed by armor, as well as ramming damage
+50% / +60% to protection of the crew from injuries
–10% / –15% to stun duration
–20% / –25% to additional stun duration if the vehicle is already stunned
Cost
Light:
50,000
Medium:
200,000
Heavy:
500,000
Superheavy:
750,000
Improved Hardening
Fully restores suspension hit points after repairs.
+8% / +10% to vehicle hit points
+50% / +65% to suspension durability
+15% / +20% to suspension repair speed
+10% / +10% to suspension load capacity
–50% / –65% to hull damage caused by suspension damage during impact
Cost
Class 3:
40,000
Class 2:
200,000
Class 1:
600,000
Modified Configuration
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
+25% / +35% to repair speed
+100% / +150% to ammo rack, fuel tank, and engine durability
–50% / –65% to loading speed penalty and loss of engine power upon the damaging of modules
–50% / –65% to chance of engine fire
Cost
Class 2:
200,000
Class 1:
600,000
Mobility
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Additional Grousers
+15% / +20% to hull traverse speed
+10% / +15% to maintaining speed when moving across any terrain type
Cost
Class 3:
50,000
Class 2:
250,000
Class 1:
500,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Turbocharger
+7.5% / +10% to engine power
+4 km/h / +5 km/h to top forward speed
+2 km/h / +3 km/h to top reverse speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Scouting
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Binocular Telescope
+25% / +27.5% to view range of a stationary vehicle (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Camouflage Net
Increases the concealment of a stationary vehicle:
+5% / +7.5%
+10% / +12.5%
+15% / +17.5%
Cost
Class 3:
50,000
Class 2:
100,000
Low Noise Exhaust System
Increases the concealment of a stationary or moving vehicle:
+3% / +4%
+6% / +8%
+5% / +6%
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Coated Optics
+10% / +11.5% to view range (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you
–1.5 s / –2 s to the duration your vehicle is visible to the enemy
Cost
600,000
Commander's Vision System
–15% / –20% to concealment of enemy vehicles behind foliage
–10% / –12.5% to concealment of moving enemy vehicles
Cost
600,000

Keep a Vehicle Going With Consumables

Consumables need to be acquired individually for every tank. They can usually only be used once per battle and have to be repurchased afterwards. Every tank has consumable slots. The most commonly used consumables are Repair Kit to restore broken tank modules, Fire Extinguisher to stop further damage from an engine fire, and First Aid Kit to heal injured crew members. Each is available in regular and improved versions. Every nation also has an individual food consumable that boosts crew skills and perks. Lastly, there are special consumables (such as Gasoline, Oil, and Removed Speed Governor) that are only available for certain nations and provide an engine boost.

Tip: Keep an eye on the portal for in-game specials with discounts on consumables, and make sure to check the weekly missions and events. Consumables and equipment are popular rewards!

Hover your cursor over the images for more information on each consumable.

Small Repair Kit

Repairs one chosen damaged module until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time.

Small First Aid Kit

Heals one chosen injured crew member until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.

Manual Fire Extinguishers

If the tank catches fire this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least three "ticks" of fire damage.

100-octane Gasoline

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

Lend-Lease Oil

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Lend-Lease Oil is available only for Soviet vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Quality Oil

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Quality Oil is available only for Chinese vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Removed Speed Governor

This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.

While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tank's engine suffers damage while activated. That means your engine can break down during the battle.

You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.

Effect stacks with Lend-Lease Oil/Quality Oil via multiplication (15.5% combined bonus).

Available only for Soviet and Chinese vehicles.

Large Repair Kit

While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.

Large First Aid Kit

While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.

Automatic Fire Extinguisher

Activates automatically 0.5 seconds after the tank catches fire and passively reduces the chance to catch fire by 10%.

105-octane Gasoline

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.
Only available for American, British, German, and French vehicles when equipped with gasoline engines.

Extra Combat Rations

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Extra Combat Rations are only available for Soviet vehicles.

Case of Cola

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Case of Cola is only available for American vehicles.

Chocolate

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Chocolate is only available for German vehicles.

Pudding and Tea

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Pudding and Tea is only available for British vehicles.

Strong Coffee

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Strong Coffee is only available for French vehicles.

Improved Combat Rations

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Improved Combat Rations are only available for Chinese vehicles.

Onigiri

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Onigiri is only available for Japanese vehicles.

Buchty

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Buchty are only available for Czechoslovakian vehicles.

Coffee with Cinnamon Buns

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Coffee with Cinnamon Buns are only available for Swedish vehicles.

Spaghetti and Meat Sauce

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Spaghetti and Meat Sauce are only available for Italian vehicles.

Bread with Smalec

Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.

Bread with Smalec is only available for Polish vehicles.

Small Repair Kit Manual Fire Extinguisher Small First Aid Kit Quality Oil Lend-Lease Oil
100-octane Gasoline Removed Speed Governor 105-octane Gasoline Large Repair Kit Automatic Fire Extinguisher
Large First Aid Kit Extra Combat Rations Case of Cola Chocolate Pudding and Tea
Strong Coffee Improved Combat Rations Onigiri Buchty Coffee with Cinnamon Buns
 
Spaghetti with Meat Sauce Bread with Smalec

Roll Out!

Additional Grousers

Increases mobility on soft and medium terrain.

Increases hull traverse speed.

Increases the ability to maintain speed.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have the Brothers in Arms / Sisterhood of Steel perk.

Call for Vengeance

Reports the location of enemy vehicles for two more seconds after the destruction of your own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the stronger the effect.

Commander's Vision System

Reduces the concealment of moving enemy vehicles.

Reduces the concealment of enemy vehicles behind foliage.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the stronger the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the stronger the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targeted vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the damage and duration of fire.

The higher the skill progress, the stronger the effect.

Intuition

Reduces the time to switch between shells in a fully loaded gun, double-barreled gun, or magazine.

The skill is effective after training starts. The average skill level is applied if multiple loaders are trained.

Minimum time to switch: 1 second for standard guns, or 2.5 seconds for double-barreled guns and magazines.

Improved Aiming

Smaller aiming circle size.

Improved Hardening

Fully restores suspension hit points after repairs.

Increases suspension load capacity.

Increases vehicle hit points.

Enhances suspension durability.

Reduces hull damage caused by suspension damage during impact.

Faster suspension repair speed.

Improved Radio Set

Increases the time an enemy vehicle is visible.

Reduces the time your vehicle is visible to the enemy.

Improved Rotation Mechanism

Reduces dispersion during vehicle movement and traverse, as well as during turret rotation.

Improves hull and turret traverse speed.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the stronger the effect.

Low Noise Exhaust System

Reduces the visibility of a stationary or moving vehicle.

Mentor

Increases the Crew XP gained for each crew member apart from the commander.

The higher the skill progress, the stronger the effect.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

Increases engine durability and the capacity of the ammo rack and fuel tank.

Reduces the damaged ammo rack penalty and damaged engine penalty.

Reduces the chance of engine fire.

Increases repair speed.

Off-Road Driving

Increases mobility on medium and soft terrain.

The higher the skill progress, the stronger the effect.

Preventative Maintenance

Reduces the chance of engine fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the stronger the effect.

Relaying

Increases the signal range of allied vehicles within your radio coverage.

The higher the skill progress, the stronger the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the stronger the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the stronger the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the stronger the effect.

Sixth Sense

Shows a light bulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the stronger the effect.

Snap Shot

Reduces the dispersion penalty when traversing the turret.

The higher the skill progress, the stronger the effect.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Turbocharger

Increases engine power.

Increases top forward speed.

Increases top reverse speed.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must be stationary for at least 3 seconds.

Camouflage Net

Significantly increases the camouflage value of your vehicle.

Your hull must be stationary for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Gun Rammer

Reduces the reload time of your gun by 10%.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties when moving and during hull and turret traverse by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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