486 Series July #2 - T4 Cup
Estado del torneo: Finalizado Finalizado

486 Series July #2 - T4 Cup

Estado del torneo:

Finalizado Finalizado
The one day format offers you the chance to play competitively, without having to be present several days in a row. If you are new to eSports, this is the perfect tournament to start your career with! Teams are split into groups of 10, fight for top places to win gold!

Sobre

  • 344 Equipos confirmados
  • RR Cuadro de clasificación del torneo
  • Up to 250 gold per player Bolsa de premios
  • EU 2 Servidor

Detalles del torneo

  • Formato del equipo 3
  • Modo de batalla Batalla de encuentro
  • Nivel del vehículo IV
  • Nivel total permitido 12

Mapa

Minas
Himmelsdorf
Ruinberg
Lakeville
Ensk

Equipos confirmados

Equipo Servidor del juego Opciones del registro
(Equipo sin confirmar)

Reglas

  • Newcomers section:
  • Team captain obligations:
  • Vehicle limitations:
  • Players and teams
  • Before the battle:
  • Victory conditions:
  • Admins and Casters:
  • Replays:
  • Reporting and replays:
  • Stretch goals:
Newcomers section:

Newcomers section:

  1. Everyone is highly encouraged to read the following guide. It describes the process, from choosing a tournament to creating/joining or modifying teams.
  2. Join us on the forum to discuss current and upcoming tournaments. You may also ask any question about any cup or rules.
Team captain obligations:

Team captain obligations:

  1. All team captains must stay up to date on the forum. The tournament administration recommends every captain follows the “rules and information” thread for the specific tournaments they are participating in, in case of critical changes. 
  2. Rule violations must be posted within 15 minutes after the round ends, in the “rules enforcement” thread, in the specific forum section. After the deadline passes, reports will be deemed invalid.
  3. The team captain is responsible for his team: only a team captain can make requests on behalf of his team on the forum. 
  4. Captains and players are advised to use the in-game reporting system to report foul language, rather than the official rules enforcement thread.
Vehicle limitations:

Vehicle limitations:

  1. As a general rule, no specific vehicles are prohibited.
  2. Any occasional vehicle restrictions will be communicated accordingly.
  3. The use of premium tanks, shells and consumables is allowed.
Players and teams

Players and teams

  1. Each player can only play for one team in a tournament, cup or championship
  2. Wargaming.net staff or affiliates are not prohibited from playing, unless they are part of the tournament administration - these people will be stated (Only a maximum of one Wargaming.net employee or affiliate per active team is allowed).
  3. Once the team has been created, it cannot change its name (please be very careful when naming your team).
  4. Team and player names must not violate the Wargaming.net naming rules. Any team violating these rules will be disqualified. Highly offensive names may be further sanctioned with an ingame suspension.
  5. Teams must keep all names alpha-numeric. Teams are not allowed to use special signs, unprintable words and similar. All names have to be clearly readable.
Before the battle:

Before the battle:

  1. Teams have 5-10 minutes before the allocated start time to join the lobby.
  2. A guide on how to join Special Battles is available on the portal.
  3. If a team is not ready within this period and no one from the reserve can take part in the primary (main) team, the team will play with an incomplete lineup.
Victory conditions:

Victory conditions:

  1. To win a game, the team will need to destroy all enemy vehicles or capture the enemy base.
  2. The number or rounds will be available on the tournament page.
  3. Draw conditions (tie breakers, keep draw-disqualifications etc…) will be available on the tournament page.
  4. Games that result in a draw have two resolutions, with one being picked for each tournament. The two resolutions are a tie breaker or the disqualification of both teams.
  5. If a Tie Break match has to be played, the Tie Break owner votes for which side (attacking or defending) to play. The voting time will be two minutes.
  6. The Tie Break owner is determined according to the following criteria (in descending order of priority):
  • The team that was the fastest to win while playing as the attacking side.
  • The team that caused the most damage in one battle, while playing as the attacking side.
  • By random designation.
  1. Starting spawn points for all games will be automatically allocated by the system.
  2. Games cannot be replayed, unless an issue with the setup causes a problem. Unfortunately, we will be unable to restart games due to disconnections or PC crashes.
Admins and Casters:

Admins and Casters:

  1. The official Wargaming.net admins are: Berbo, KarlieKejjak and Soov
  2. Administrators resolve disputes.
  3. The ruling of an Administrator is final.
  4. For any tournament broadcasting, official Casters will be named before a tournament starts in an official tournament forum thread.
  5. If any official Caster requests entrance to a game, they must be invited/added to the team.
Replays:

Replays:

  1. Replays must be recorded by the teams from the quarter final onwards. If replays are required (for example to resolve disputes between teams), the details on where to send the files will be provided by the admins.
  2. Replays may be uploaded to the World of Tanks Replays service for easy access.
Reporting and replays:

Reporting and replays:

  1. Replays must be recorded by the teams for all the games, and provided if requested. If replays are required (i.e. to resolve disputes between teams), the details on where to send the files will be provided by the admins.
  2. Replays may be uploaded to the World of Tanks Replays service for easy access.
  3. In case of dispute, the team captains will be contacted on the forum, and will have 72 hours to reply. Failure to reply or provide the replays may result in the cancellation of the victory and the removal of the prizes.
  4. Any action that goes against the spirt of the game, such as battle rigging or other types of abuse of the game mechanics, may lead to disqualification.
Stretch goals:

Stretch goals:

  1. Stretch goals are participation targets. A specific number of participants unlocks a new threshold of rewards, according to the list provided by the organiser.  
  2. Once a specific threshold has been attained, the unlocked rewards are added to the overall rewards of the tournament. Added rewards may include, but are not limited to, consumables, premium time, and premium vehicles.

 

 

Ganadores del torneo

Equipo Equipo Capitán Capitán Servidor del juego Servidor del juego Opciones del registro Opciones del registro

Recompensa

Todos los miembros de los equipos con una clasificación suficientemente alta, reservas incluidos, recibirán recompensas.

Lugar Recompensa
1st place: 250 gold + Personal Res. (Battle XP 50% 2h)+ Auto Fire Extinguisher
2nd place: 150 gold +Personal Res. (Battle XP 50% 1h)+ Auto Fire Extinguisher
3rdplace: 100 gold +Personal Res. (Crew XP 200% 1h)+ Auto Fire Extinguisher
4th place: Personal Res. (CrewXP 100% 2h)+ Auto Fire Extinguisher
5th place: Personal Res. (CrewXP 100% 2h)+ Auto Fire Extinguisher

Cuadros de clasificación del torneo

Demasiados equipos para crear un cuadro de clasificación: /64

No hay información sobre esta etapa.

Demasiados equipos para crear un cuadro de clasificación: /32

No hay información sobre esta etapa.

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Equipo
Equipo
Batallas
Batallas
Victorias
Victorias
Derrotas
Derrotas
Empates
Empates
Puntos
Puntos

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