Actualización 9.16

1. Features


Interface Changes

Game client modifications are a wide-spread tool that allows players to adjust the standard game interface the way they prefer. The development team monitors the modifications that are popular among players and adds the best of them to the game. We consider several criteria when selecting which of the modifications should be added, such as the popularity of the particular modification as well as its gameplay utility. The introduction of popular external modifications allows us to improve the game interface while making it more convenient for players.

In Update 9.16, several popular modifications will be added to the standard interface: Battle indicators, dual-row vehicle selection, and extended fire-direction indicators.

Battle Indicators

In-battle information has a crucial effect upon the battle's outcome. The more information that a player can consider while in battle, the higher their chances of victory. This allows players to select the most appropriate course of action to stay one step ahead of the enemy team. Players receive most of their information from the images on the screen: the distribution of vehicles on the map, any nearby combat, the minimap, etc. In Update 9.16, we will add one more source of useful information: we will be improving the battle interface to make it more informative.

Changes Implemented in Update 9.16

In the latest update, we will be improving the battle interface, adding information about events that take place in-battle, and will be upgrading the fire-direction indicators. The following changes will be added to the game:

  • Reworked the fire-direction indicators with information about the amount of damage received, whether it was critical, and the vehicle that fired the shot.
  • Added a damage panel showing the following info:
    • Total damage caused by the player to spotted vehicles, including damage caused by shots, ramming, or setting enemies on fire.
    • Damage blocked by armour—calculations consider the average damage of the shot that hit the vehicle. Damage, blocked with external modules (tracks, observation device, etc.) is not considered.
    • Assistance damage—upon spotting or destroying a track.
  • Added a list of in-game events in battle: base capture, base defence, enemy detection, etc.

Interface Settings

The display of this additional information can be configured in the game settings. Just open the new Feedback tab and set your preferences. You will be able to select standard or extended fire-direction indicators, configure the information that is displayed in the damage panel, and enable the displaying of in-battle events.

The Feedback tab will be available together with the release of the feature as part of Update 9.16.


Extended Vehicle Selector

The extended vehicle selector is another modification popular among players and will be implemented into the client in Update 9.16. This will allow for better navigation in the Garage and will make selecting the right vehicle quicker and easier than ever before. Players will be able to configure the vehicle display in the most appropriate way using the extended vehicle selector, and even players who have many vehicles will be able to select them easily.

Configuring the Vehicle Selector

Players will be able to select their preferred vehicle-display mode (standard or dual-row) in the Garage, with the dual-row vehicle selector being enabled by default – to select the required display mode, use the General tab in the game settings.

A special, simplified dual-row vehicle selector has been implemented for screens with a lower aspect ratio. If the screen resolution is lower than 900 pixels vertically, the vehicle selector switches to the simplified form.

Changes to Battle Chat

Changes Implemented in Update 9.16

The main purpose of the Battle Chat is for coordinating the actions of you and your allies. Thus, the interaction between players is crucial to the battle's outcome. If a team coordinates during battle, they are likely to win. However, at the same time, cross-team communication can be used as a way to abuse or insult players.

Thus, several measures have been taken in Update 9.16 to solve the problem of inappropriate behaviour in the Battle Chat. Firstly, cross-team Battle Chat has been disabled for all battle types except Team Training. Secondly, players will be able to block messages from a particular ally. You can disable messages from abusive players until the end of the battle. To do so, hover over an ally's nickname in the Battle Chat and block the player. In addition, it is possible to add a player to your Blacklist or make a complaint about them.

Thirdly, the complaint system has been improved. Complaints of the same type are combined into one complaint in Update 9.16, thus making it easier to process them. The following complaints will remain:

  • Inappropriate behaviour in Battle Chat: this complaint includes the Insult and provocation, Spam, Out of Game Threat, and Gold selling / Fraud complaints
  • Unsportsmanlike conduct
  • Offensive nickname or clan name
  • Inaction / Bot

In addition, we will be decreasing the the number of complaints. In the latest version, it will be possible to make a complaint about a player only once per battle. This improvement will decrease the number of complaints that need to be processed, speeding up the time it takes to resolve any issues.

2. Vehicles and Crew Recovery


Starting with Update 9.16, you won’t need to contact the Customer Service Centre to claim back your accidentally sold tanks and dismissed crew members. Actually, you won’t even have to close the game client to fix the mistake: just a few clicks right in the Garage is all it takes to return a precious vehicle or crew member to you with their combat statistics, medals, skills, and perks.

While work on the update is in its final stages of testing and bug squashing, we’d like to give you a heads-up on the how's, what’s, and where's of this new feature. Let’s get to it...

Study the List

To kick things off, let’s talk a bit about the content you can recover.

Following the release of the update, you will be able to get back crew members as well as Premium and Special-event tanks dismissed and sold after the launch of version 9.16:

  • Crew members with at least one skill or perk, or enough experience points to acquire one:
    • Can be recovered for free up to 48 hours after they have been dismissed, or for 60,000 credits up to the first 30 days
    • Condition: you must have enough available bunks in the Barracks
  • Premium tanks – Absolutely all vehicles that can be purchased with Gold in-game:
    • Can be recovered up to 72 hours after they have been sold
    • Condition: you must have an available Garage Slot
    • Buyback cost in credits: the selling price +10%*
  • Rare tanks – Special event vehicles: Premium tanks given as rewards for missions and other competitions including campaigns on the Global Map and those that used to be sold in the past, but are currently not available for purchase:
    • Can be recovered at any time, provided that there are enough credits to buy them back – any Rare tank can be recovered once every three days
    • Condition: you must have an available Garage Slot
    • Buyback cost in credits: the selling price +10%* 

*Example: If you purchased a Premium tank for 10,000 and then sold it for 10,000/2×400 = 2,000,000 (selling vehicles gives you half of their value in credits), recovering it will cost you 2,000,000 + (2,000,000×0.1) = 2,200,000. This formula is permanent, and Special offers and discounts do not apply.

If you don’t have the required sum of credits, but have enough Gold to buy the necessary amount, you’ll be offered a chance to convert them. 

You still have to be careful though, because quite a few vehicles can’t be recovered:

  • Non-Premium tanks
  • Vehicles that were taken away by the Customer Service Centre
  • Premium tanks if their recovery period has ended
  • Rental tanks credited for the completion of battle missions if their rental period has ended


Upon confirming that the vehicle you wish to restore fits the criteria, you can send it back to the Garage by choosing this option in one of the following windows:

  • The Tech Tree

  • The in-game Store

When recovering a vehicle via the Tech Tree, right-click and select “Recover the vehicle”. There you’ll find the buyback cost and the timer telling you how much longer the recovery will be available.

If you don’t have enough credits, you’ll see a notification at the bottom and the sum you lack in brackets right next to “Recover the vehicle”.

Once you have everything you need, simply left-click “Recover” and confirm the action to send the vehicle back to your Garage.

If you prefer to do it via the Store, start by choosing “Recover with credits” in the drop-down menu on the “Vehicles” tab and choose the vehicle types to build a selection.

A list of available vehicles will appear with their buyback costs and recovery periods. Left-clicking one will transfer you to the vehicle window where you can claim the vehicle back.


Starting with 9.16, every time you choose to dismiss a crew member you’ll be informed whether they can be recovered upon dismissal or not.

Dismissed crew members are recovered through the “Dismissed” checkbox in the Barracks. Hovering the cursor over a specific member will open their personal record with their recovery period and cost.

To get someone back into action simply click “Recover” and confirm this action in the pop-up window.

The Dismissed buffer can fit no more than 100 people. When it’s full and you’re about to send another crew member there, you will receive a notification that they will replace whomever has been there the longest.

Once restored, crew members are no longer assigned to a certain tank, but worry not – this can be fixed in no time: just play at least one battle with the crew you’d like and the settings will return to what you’re used to.

3. Vehicle Comparison in the Garage


What Can I Compare?

You’re good to pick up to 20 vehicles at a time and carefully examine whichever configuration—standard, current, or selected right on the Comparison Screen—and crew training level you’d like; be they vehicles you already have, ones you are considering researching, or those of your fellow tankers; any nation, class, type, and Tier. And you can also just choose one and figure out what combination of modules and crew unleashes its full potential. 

NOTE: The current iteration of the vehicle comparison feature doesn’t take into account equipment, or crew skills/perks. Also, special event vehicles like the T-62A Sport or M24 Chaffee can’t be added for comparison. We’ll consider adding more comparison parameters to the list in the future, upon analysing the feedback we get on the feature and identifying which elements are most important to you.

How do I do it?

There are quite a few places where you can add a vehicle to the comparison list:

  • Tank carousel in the Garage:

  • Tech Tree:

  • Vehicle Research Window:

  • The in-game Store:

  • The vehicle preview screen (can be opened from the Tech Tree or the Armoury):

  • Post Battle Statistics Screen:

  • Other players’ Battle Statistics Screens:

The vehicles you choose are added to the Comparison List, opened by left-clicking the scales icon in the bottom right of the Garage:

Once you’ve added everything you want to check, left-click “To Comparison” to open the Comparison Screen:

Here you can select the combat qualities you’d like to compare – just set the crew training level (current/50%/75%/100%) and configuration for each vehicle (standard/current/selected):

Selecting a certain element will highlight the best parameter in green. Hovering the cursor over a parameter opens tooltips that show the difference between parameters for the selected quality (i.e. they show how much better or worse a parameter is when compared to the best one).

Not only does vehicle comparison help in finding the most suitable configuration for a battle, it can also be instrumental in picking one you’d like to research or purchase next. And you can get to it in no time: simply left-clicking “Preview” at the bottom of the vehicle parameters column will open its Preview Screen.

4. Swedish Vehicles: New Mechanics


Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner.

5. Nuevo mapa: París


Una visita rápida por París

El mapa de París se puede dividir en tres zonas de juego: un área abierta en las orillas del Sena, los distritos urbanos del sur y el centro del mapa, con la plaza del Trocadero. Gracias a esta división, París es un mapa dinámico y ambiental, repleto de oportunidades para maniobrar, batallas épicas y ataques sorpresa.

Las orillas del Sena

Cómo jugar

La zona norte del mapa es un área de confrontación abierta; la mayoría de los encuentros tendrán lugar en el parque y las orillas del río. En el perímetro de la zona del parque hay cuatro colinas de gravilla y una con una excavadora, justo al borde del mapa. Todas ellas os ofrecerán buena cobertura. Lo más probable es que ambos equipos se lancen a la captura de esta zona y luchen con garras y dientes para mantenerla.

Echemos un vistazo a las orillas del Sena. Ofrecen una gran oportunidad para aumentar el ataque de vuestro equipo. Podéis capturar el centro del mapa y ofrecer fuego de apoyo a vuestros compañeros que vayan al distrito urbano, ayudándoles a avanzar hacia la base enemiga. Sin embargo, no olvidéis que la cobertura en las orillas del río es reducida y al tomar esta posición exponéis vuestro vehículo. Así que no os extrañéis si un francotirador os dispara desde el otro lado del mapa o si el equipo enemigo espera pacientemente una oportunidad para deshacerse de vosotros. Además, las artillerías os verán como un suculento manjar.

Vehículos recomendados

Las orillas del Sena son el reino de los carros ligeros; cuya velocidad y maniobrabilidad os permitirán disfrutar de un buen combate en las colinas y el parque. Las AAP y los cazacarros deberían mantenerse en la retaguardia, cerca del borde del mapa, y apoyar a sus aliados más maniobrables.

Distritos urbanos

Cómo jugar

Si lo vuestro son los carros pesados, aquí os sentiréis como en casa pues esta es una zona para combates cuerpo a cuerpo. El puente en las afueras de la ciudad es un área clave que merece la pena mantener bajo control, así que será un auténtico punto candente. Si lo controláis, podréis avanzar hacia la base enemiga o atacar la zona central del mapa. Las AAP enemigas no podrán alcanzar a los vehículos en primera línea, pero sí a los que estén en segunda línea.

Vehículos recomendados

Esta zona lleva el sello de los carros pesados. Sin embargo, los cazacarros también son bienvenidos. Si preferís los carros medios, será mejor que tengáis cuidado y os quedéis en segunda línea o que utilicéis a vuestros compañeros pesados como escudo.

Plaza central

La plaza central es el área perfecta para que los carros ligeros detecten las maniobras enemigas. Si tenéis la destreza necesaria a los mandos de un carro ligero, podréis incluso detectar las AAP enemigas. Aunque es bastante arriesgado, vuestro equipo estará encantado de teneros en su lado.

Los exploradores pueden descubrir enemigos desde el principio de la batalla. Para ello, avanzad rápidamente hasta la plaza central, detectad los enemigos que avanzan por los canales e intentad flanquearlos.

El centro del mapa también es el lugar ideal para disparar. Sin embargo, aquí estaréis a descubierto, así que podéis estar listos para que vuestro indicador de daño se encienda. Además, resulta difícil asegurar esta posición al principio de la batalla, pues los vehículos del área tienden a enfrentarse bajo un fuego intenso. Puede ser más seguro esperar un poco. La plaza se convierte en un punto estratégico clave cuando la mayoría de los enemigos se desplazan por el resto del mapa. Este es el momento perfecto para tratar de flanquear al enemigo. Como ya sabéis, siempre es mejor cazar en manada. Utilizad adecuadamente los carros ligeros y medios, así como los carros pesados veloces, como el T-10.

Ubicaciones principales

Descubrid el minimapa interactivo de París, que incluye las posiciones de disparo para los distintos vehículos.