The Swedish tree comes in two flavors: tank destroyers and a mixed branch.
The TDs are lightly armored, making them quick off the mark. They can bring the pain with their decent guns and stay safe with their low silhouettes. At tiers VIII–X, the TDs introduce Siege and Travel modes. The former considerably ramps up your ability to deal damage. The latter is for when you need to secure your position.
The mixed branch has light, medium and heavy tanks. Early-to-mid tiers have good elevation arcs and can slip into a number of combat roles. At the higher end, the EMIL I, EMIL II, and Kranvagn have the nation’s trademark gun depression and autoloaders.
Thanks to your feedback, we’ve built on the first round of changes to several Premium vehicles, tweaking the combat parameters of the FV4202, STA-2, M4A1 Revalorisé, T26E4 SuperPershing, WZ-111, Löwe, Panther 8.8, T34, M46 Patton KR, and 112.
Improvements were also made to the French heavy tanks АМХ 50 В and АМХ 50 120.
On the sound stage, we’ve made a few improvements:
Those of you with 5.1/7.1 surround systems now have associated presets in Settings
Locking onto a target is now followed by a sound notification
The option to turn on a mic is now available in the “Sound” tab
New sounds for hitting the ground and collisions with natural obstacles that signal the severity of the collision
9.17 refreshes the looks of seven more minimaps:
11 more vehicles now have HD models:
2. Swedish Vehicles
Another great Swedish invention: the word “smorgasbord”—the perfect way to describe the variety of tanks you’ll find in the Swedish Tech Tree. From lights, mediums, TDs, and heavies, there’s a little something for everyone.
At tier II is the Strv m/38 light tank. It’s a perfect introduction to the line thanks to its balanced stats.
Next is the tier III Strv m/40L light tank, which is similar with decent gun elevation/depression and a striking profile.
What’s a “Lago”? A solid tier IV medium tank that follows in the tracks of previous tiers.
Up from that is the tier V Strv m/42 medium tank. It’s on par with the Sherman M4, T-34, and Pz.Kpfw. IV, but with a remarkable 15° gun depression.
Keeping things squarely medium at tier VI is the Strv 74, which sports one of the best guns for its tier.
At tier VII is Leo, living up to its name with the best top speed for its tier and the highest damage per shot, making it a real predator.
Emil I is a tier VIII heavy tank that borrows the magazine reloading system of the AMX 50 100. However, it has an increased reloading time (3 seconds vs 2.75 seconds) and lower penetration (217 by APCR shells vs. 232 by AP shells). The armor can easily block shots from lower or same-tier opponents. Its relatively small size and great gun depression (12°) makes the Emil I command an array of situations.
Fittingly, the Emil II follows at tier IX. It, too, can be compared to a French tank, in this case the AMX 50 120. However, it's smaller and has better frontal turret armor. Its decent gun depression/elevation allows this Swede to sit pretty, away from the heat of battle and pick off foes.
At the top of the tree is the tier X heavy tank Kranvagn, about as easy to pronounce as the furniture. Playwise, it sits between the AMX 50B and T57.
Researchable from the Strv fm/21 light tank, this branch of tank destroyers adds nine fine vehicles. They're swift, well-armed, and excellent at keeping low profiles.
The Pvlvv fm/42, Ikv 72 and Sav m/43 (tiers II–IV) are the bread-and-butter low-tier TDs. They deal impressive damage if they secure good vantage point and have allied support to keep them safe. They can't count on their armor, but make up for it with above-average maneuverability and decent guns, while small silhouettes reduce the chance of being spotted. Tiers III–IV can excel by abusing their amazing gun depression and taking unusual positions on uneven terrain. The Sav m/43 can choose from two guns: a more accurate 75mm gun that also has solid pen stats or the DPM-strong, but less accurate 105mm.
Sitting at tiers V–VII are three textbook snipers: Ikv 103, Ikv 65 Alt II and Ikv 90 Typ B. They are good on maps with hills and ridges thanks to solid gun depression and elevation angles. The Ikv 103 comes with a set of two 105mm top guns, equipped with HEAT shells. Tiers VI–VII mount monstrous 9cm Bofors guns with respectable penetration. Keep in mind the unreliable armor—stay near teammates who can keep you from the scrap heap.
Tiers VIII–X introduce new gameplay mechanics: Travel and Siege modes. Once you reach tier VIII's UDES 03, there’s one simple rule: avoid firing when going at full speed; in Travel mode, it's the worst of its tier (but considerably better at it than its brethren at tiers IX–X). Just find a favorable spot and empty your gun in Siege mode, because that turns the UDES 03 into the most formidable TD tier VIII has ever seen.
Top-tier Swedish tank destroyers, the Strv103-0 and Strv103B, demand rapid decision making. If you’re in Travel mode, use speed to your advantage and don’t even think about shooting—save it for Siege mode once you’ve secured a good position. With their highly sloped armour, you should be able to bounce shots with uncanny frequency.
Great news for those of you with 5.1 or 7.1 audio systems—in 9.17 we are adding support for them. The game will auto-detect and use them by default. And settings can be further modified in the Sound tab. Regardless of your system, you will be able to test and adjust your speaker configuration.
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We’d like to give a big “thank you” to those who reported sound notification issues with auto-aim (locking the sight to a target, unlocking it and losing sight of the enemy). These notifications come with a bit of a delay, which costs precious seconds. Update 9.17 will put an end to this by linking these sounds to the UI.
Also arriving in 9.17 are new sounds for hitting the ground and collisions with natural obstacles like stones, buildings, etc. These sounds are distinctive for light, medium, heavy, and superheavy tanks, but there’s more to it than pure aesthetic value. Similar to received damage notifications, these new sounds will signal the severity of the collision (0–17%, 18–35%, over 35%).
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The dev team must have caught some Halloween vibes because there’s a devil's dozen of HD models in this update. Rolling out in 9.17, all sleek, shiny, and in glorious high-definition, are the French B1 and the British Conqueror Gun Carriage, a solid battalion of German tanks, the Pz Sfl IVc, Sturer Emil, Pz Sfl IVb, and VK2801, as well as the Soviet Tetrarch, SU 85I, SU-122-44, KV2 and SU76I.
4. Full Patch Notes
Added two vehicle branches in the Swedish Tech Tree:
Light tanks at Tiers I-III, medium tanks at Tiers IV-VII, heavy tanks at Tiers VIII-X:
Tank destroyers. The distinctive feature of the Tier VIII-X vehicles is the mechanics of the "siege mode" and capability of aiming the gun using their hydraulic suspension:
Ikv 65 Alt II
Ikv 90 Typ B
Removed the Ranked Battles tab from the Missions window, since the mode is no longer available in the game.
Added the first-person view for Spectators in Training Rooms.
Increased the maximum number of participants (including Spectators) in Team Training and Special Battle modes to 20 players. The number of team members remains limited to 15 players.
Implemented configuration presets for 5.1\7.1 surround systems that can be enabled by players in the Settings.
Reworked the system of collision with indestructible objects and other vehicles.
Added a sound for the Auto-Aim: the "locking on a target" event is followed by a sound notification.
Implemented an option that re-configures the Push-to-Talk button in the Sound tab (previously the button could be reconfigured only in the Controls tab).
Enabled award windows for completed missions (previously award windows were enabled only for Personal Missions).
Restored transition between related missions in the Missions window.
Implemented the feature of saving the compared vehicles between game sessions.
Fixed the issue of improper display of the solid aiming circle.
Fixed the issue of driving to map areas that are not intended for playing on the following maps: Pilsen, Karelia, Serene Coast.
Added the following vehicles for testing:
Lorraine 40 t
Reworked the following vehicles to HD quality:
Conqueror Gun Carriage
Changed technical characteristics of the following vehicles:
Increased top speed from 35 km/h to 40 km/h
Increased vehicle profitability by 10%
Panther mit 8,8 cm L/71:
Increased traverse speed of the Panther mit 8,8 cm Kw.K. 43 L/71 from 38 to 40
Increased engine power of the Maybach HL 230 P30 engine from 600 h.p. to 700 h.p.
Changed the depression angle of the 8,8 cm Kw.K. 43 L/71 gun from -5 to -8 degrees
Increased armor thickness of the upper front glacis from 130 to150 mm
Improved gun depression angle from -8 to -10
Increased engine power of the Maybach HL 230 engine from 800 h.p. to 1000 h.p.
Increased thickness of hull armor
Improved accuracy during movement for the WZ-111 model 2 suspension by 13%
Improved accuracy during hull traverse for the WZ-111 model 2 suspension by 13%
Decreased dispersion of the 122 mm D-25TA gun from 0.46 m to 0.44 m
Improved accuracy of the 122 mm D-25TA gun during turret traverse by 14%
Improved aiming time of the 122 mm D-25TA gun for the WZ-111 model 2 turret from 3.4 s to 3 s
Improved engine power of the NORINCO 12150L engine from 520 h.p. to 600 h.p.
Improved accuracy during movement for the M4A1 Revalorisé suspension by 11%
Improved accuracy during hull traverse for the M4A1 Revalorisé suspension by 11%
Decreased dispersion of the 105 mm D1504 L/51 gun from 0.36 m to 0.35 m
Improved accuracy of the 105 mm D1504 L/51 gun during turret traverse by 19%
Improved aiming time of the 105 mm D1504 L/51 gun for the M4A1 Revalorisé turret from 2.8 s to 2.4 s
Improved engine power of the Continental R975 engine from 460 h.p. to 550 h.p.
Changed the type of the Continental R975 engine from diesel to gasoline
Improved gun depression angle from -7 to -10
Increased top speed from 45 km/h to 55 km/h
Changed chance of fire for the Mitsubishi 12HM20WT engine from 0.15 to 0.12
Increased engine power of the Mitsubishi 12HM20WT engine from 500 h.p. to 570 h.p.
Increased penetration of the AP M77 armor-piercing shell for the 90 mm Gun T15E1 gun from 170 to 192 mm
Decreased dispersion of the 120 mm Gun T53A1 gun during hull traverse from 0.32 to 0.28
Decreased dispersion of the 120 mm Gun T53A1 gun during movement from 0.32 to 0.28
Decreased dispersion of the 120 mm Gun T53A1 gun during turret traverse from 0.24 to 0.22
Improved aiming time of the 120 mm Gun T53A1 gun from 3.4 s to 3.2 s
Increased the view range from 360 to 380 m
M46 Patton KR:
Increased thickness of the frontal turret armor
Increased thickness of the lower sloped glacis plate in the side armor from 60 to 80 mm
AMX 50 120:
Increased depression/elevation angles for all guns from -6..+6 to -9..+11
AMX 50 B:
Increased depression/elevation angles for the 120 mm SA46 gun from -8..+12 to -10..+12
Increased vehicle profitability by 15%
Increased gun depression angle from -5 to -10
Decreased repairs cost by 40%
Reworked visual quality of the following minimaps: