This edition of the Top of the Tree is all about the American autoloader line, ending with the T57 Heavy Tank. Climb to the top and enjoy great discounts and Crew XP bonuses on the way:
50% discount on purchase of the following vehicles:
30% discount on purchase of the following vehicles:
+50% Crew XP bonus on all vehicles discounted in this special
Your crews will be also very excited about the new toys in your garage!
These bonuses will be available from 15 May at 07:10 until 1 June at 07:00 CEST (UTC+2).
"I love the smell of burning tanks in the morning."
The T57 Heavy Tank (not to be mixed up with the American Tier II SPG!) is the American answer to the French AMX 50 B. Both tanks are very similar, yet need to be played differently. This tank is a pure brawler that deals insane amounts of damage in a few seconds, thanks to its 4-round autoloader. This makes the T57 Heavy Tank a real menace, especially when its shortcomings are being covered by helpful team mates.
Let’s take a closer look at its gun - the reason why the T57 Heavy Tank is so powerful in the first place. The magazine reload time is 25 seconds and can be lowered to roughly 22 seconds, which is incredible for an autoloader. The reload time for each shot is 2 seconds. That means that this vehicle has the highest DPM of all Tier X heavy tanks in the game. The gun is also fairly accurate but with a relatively high aim time, sniping is not very efficient.
The T57 Heavy Tank’s mobility is average but still good enough to take important positions just in time. Unlike many other American heavy tanks, it does not have particularly good armour, especially on the turret. This means that hull-down positions are not particularly effective. Note, however, that the armour is well sloped and can bounce shells from higher distances. Damaged modules are frequent, the ammo rack and turret ring suffer a lot. Also, while the gun depression is pretty good, the elevation is not. Therefore, avoid taking to the low grounds.
If you decide to play the T57 Heavy Tank, you need to fight in close quarters. The aforementioned gun statistics show that sniping is a waste of shells most of the time and with only 36 of them in your ammo capacity you can’t really afford to miss many shots. Team up with a well armoured tank, such as an E-100 or IS-7 that can take some punishment while you reload and then blast your opponents to pieces in just 6 seconds. Peek-a-boo tactics can severely limit your autoloader’s burst potential so if the enemy employs them, aim at the track wheel at the front of the tank and hold the foe in place. The quick reload time between each shell allows you to keep enemies immobilised even if they use a repair kit.
Tank Tip: To keep the aim and reload time as low as possible, you can choose to take a Case of Cola instead of an Automatic Fire Extinguisher to battle. However, the chance of fire is 20% so this is a very risky choice. Avoid being flanked or even attacked from behind at all costs. Also, we advise you to stay with an ammo load-out of AP shells only. If you still want to take some HEAT shells with you, please consider that this might backfire if you are left with 2 AP and 2 HEAT shells in the late game, making your burst practically useless by forcing you into multiple reloads.
|Improved Ventilation Class 3||Gun Laying Drive||Vertical Stabiliser Mk 2|
As always, please consider the setup for both the equipment and crew skills as suggestions. Feel free to experiment on your own and choose what you think works best for you.
Roll out, Commanders!