The eSports Fan Reviews contest was going on since before Gamescom 2013. Now the time has come to check out who was the best and reward the winners. Each of the winners has been awarded according to the contest rules.
The best submissions have been written in the following languages: Slovakian, Polish and French. Congratulations!
European Wargaming.net League
World Cyber Games : German Qualifier
Thank you once again for participating in the eSports Fan Review Contest!
World of Tanks Pro League – Season Two
Twelve teams fought in the WoT Pro League but only six European teams qualified for the World of Tank Pro League finals at Gamescom: Evil Panda Squad, Kazna Kru, Virtus.Pro, Team Dignitas, Mousesports and DeNova. The teams fought for their share of 100,000 euros in prize money at the Gamescom in Cologne, Germany. Competition was really tight this year, and only a few dared to guess the overall winner. Matches were scheduled for two days, 24 and 25 August 2013. Both tournament days were opened by charismatic Mitch Leslie of ESL TV. Individual matches were then commented on by a mixed couple, Lauren Scott and Olivier Maxfield. The teams were divided into 7v7 battles, meaning they played with half the strength as usual. The teams first chose the maps they wanted to play, with the right to first choice being determined by flipping a coin.
Unfortunately, I can’t describe all the matches, as the two days of the final were really packed, but I can’t fail to mention the Evil Panda Squad v Mousesports match that gave me an hour and a half full of adrenaline and insane gaming experience.
Poland’s Evil Panda Squad and a Polish-based team including players from the Europe-wide gaming community – the Mousesports – are among the top pro-teams in Wargaming’s World of Tanks series. No doubt that both teams had prepared for this day, for this particular moment, as well as they could, leaving nothing to chance. You couldn’t tell who was better and who was worse, you couldn’t predict who would win and who would lose; these questions were to be settled in a battle. That’s why I want to bring you a detailed account of this World of Tanks Pro League Season Two battle fought at Gamescom.
The first map selected was Ruinberg – a paradise of hideouts, obstacles and buildings where teams can ambush their enemies, with attacks coming from any side without warning. Mousesports, in yellow, started along the church street, and their enemies from Evil Panda Squad in blue also headed down one of the streets towards the church. Players on both teams stuck together at the beginning, Mousesports leaving a single scout to illuminate the street connecting both bases. It didn’t take long before the first Mousesports’ scout was discovered and came under heavy fire from Panda’s heavy and medium tanks. But the yellow team didn’t throw their scout to the wolves, and their massive fire damaged one of the blue team’s heavy tanks. They decided to retreat to their flag, which cost them another tank, thus giving the yellow team a chance to mount an attack on them from an arc-shaped street also to the north of the church. However, the tanks bearing the logo of the black-and-white Chinese bear united together around a triangular block of buildings and inflicted massive losses on the yellow players. They were crushed from all sides in a couple of seconds, with no chance of escaping. A single tank found its way out through a loop, only to meet its doom two streets away. Despite their failure at the Ruinberg church square, the yellow team decided to move quickly to the enemy’s base where they were scoring capture points fast, with Panda still relatively far behind. But with 97 capture points scored, a Chinese bear rep appeared and its three shots killed off any chances of a yellow team victory. Battle one was won by Evil Panda Squad.
Prokhorovka was the second map to be played – quite the opposite of the Ruinberg map. There are more flatlands and fewer obstacles here, but numerous bushes, shrubs and other vegetation provide excellent hiding places for sniping. It was up to the players of both teams to decide what they would use to their advantage. The clock started and both teams decided to head west towards a field road connecting the northern and southern side of the map. That’s the place covered with dense vegetation and bushes where you can lie in ambush without being noticed. Panda decided to move its scouts up onto a hill in the centre of the map to illuminate targets in the background for waiting tanks. The tactics proved successful, Mousesports’ scouts were discovered but the yellows’ medium tanks speedily set off in the same direction and Panda lost a scout to the flames. The blue team therefore decided to move to the village behind the railway tracks with obstacles behind which they could hide and wait for a few seconds to see if it would pay off. The game came to a deadlock; both teams took up their positions and waited to see who would take the first step: the blue team waited at the railway track and around the village, with the yellow team hiding in the bushes along the field road on the opposite side of the map. Suddenly, a series of actions broke out along the entire length of the map. The yellow players were advancing from virtually all sides, the blue team lost another scout, and so they could also make the push from the north. Mousesports players were already near the tracks at this moment, just a few metres from the enemies, but the blue team reassessed the situation and retreated as far as the river under the hill. The game came to a complete halt here, with no twists and turns in sight, and the result of the battle was decided by the timer – it was a draw this time.
The map remained unchanged; another Prokhorovka would determine the winner. This time the blue team changed its tactics, moving behind the railway tracks right from the beginning. This was a good spot to comfortably watch the manoeuvres of the yellow team. The yellow team decided to continue advancing along the field road and got to the Panda’s flag, which was still on the railway tracks, without any heavy fighting. They took the advantage of a poorly defended flag and immediately started capturing. A couple of seconds later, Panda attacked with the full force towards its base. Both teams “slimmed down” here, the blue team decided to withdraw its tanks from the capturing place. The whole front moved behind the railway tracks, under the hill, where Evil Panda Squad finally scored another winning point.
The third map was Himmelsdorf – a map scattered with buildings, ruins and obstacles, with a large castle towering above, which has always been a strategic point. This map is without doubt one of the most difficult maps to plan tactics and advancement. Battle was joined and players chose different routes this time. The blue team advanced under the cliff on which the castle is built and the yellow team stormed through the railway station. Suddenly something happened which won’t see every day: just 19 seconds into the battle, the Panda players, having lost just a single tank, reached the enemy base with five tanks and started capturing it. Mousesports also began capturing, albeit with a single tank only, and moved remaining tanks to defend their own flag. But Panda had a very crafty plan in store for them, which knocked out all their attempts at defence. In the hall, waving their hands in the air and wearing broad smiles on their faces, the team Panda players were a picture of happiness and pride at the unbelievable coordination that had helped them to eliminate the last scout hiding at the base. The entire battle took only a few minutes, which the Evil Panda Squad members took full advantage of, having lost only a fraction of their tanks. This was surely one of those unforgettable matches Gamescom visitors had come to see, learn from and draw inspiration for their own future battles.
World of Tank Pro League Season Two matches played at Gamescom:
|24.08. at 10:10||Mousesports vs Evil Panda Squad||0 : 3|
|24.08. at 12:00||DeNova vs Kazna Kru||1 : 3|
|24.08. at 15:00||Evil Panda Squad vs Kazna Kru||2 : 3|
|24.08. at 17:00||Mousesports vs DeNova||2 : 3|
|25.08. at 10:10||Virtus.Pro vs DeNova||3 : 2|
|25.08. at 12:00||Evil Panda Squad vs Kazna Kru:||3 : 0|
|25.08. at 14:00||DeNova vs Kazna Kru||0 : 3|
|25.08. at 16:00||Virtus.Pro vs Evil Panda Squad||4 : 1 (the Finals)|
I wish the winners and all the participating teams good luck in similar tournaments and matches in the future, as well as strong nerves and good tactics and strategy that will bring them a lot of prizes and win numerous battles. I also hope that future tournaments will see more teams from European countries.
But all the excitement didn’t just come from the matches; the WoT booth at Gamescom, and the hall where the WoT Pro League Season Two final tournament was played, had been fitted out with professional PC equipment provided by its sponsor – BenQ. Players came dressed in their team colours and logos, all of them with their own pro-PCs and NASCAR-like chairs :) The gaming stage was placed in front of an auditorium from which Gamescom visitors could watch the whole progress of the tournament in comfort.
To sum up, I would say that the entire Season Two of the World of Tanks Pro League was an incredible experience for me. Even though I only viewed it on the Internet, I savoured the atmosphere and lived each and every moment of the battles along with the players. I think everything was perfectly planned and well-arranged, and everyone (gamers and viewers alike) got what they had come for.
On a scale of 0 to 10, with ten being the best, I would give it a 10!
The finals of the World of Tanks League is the culmination of huge efforts and sacrifice made by players, who fought for many hours during League play and devoted even more time to practice and improving their skills. This stage is reserved only for the best and only true commanders of virtual metal beasts can attempt to challenge for the final prize. This time the teams destined to battle in the finals were members of the clans Virtus.Pro and Evil Panda Squad. Have a look at how their ultimate rivalry commenced.
Both teams are famous in the world of e-sports – the Russian Virtus.Pro is practically a brand. They have teams dedicated to many games and a plethora of sponsors. Their rivals were a Polish team, which recently celebrated its second anniversary. They may not be as famous as their opponents, but they had the comfort of approaching the battle without the pressure of having to maintain the status of being the best.
Their routes to this meeting were dramatically different – the Russians won a stunning 20 out of 22 matches. At 11 wins and 11 losses, the Polish team’s results were much less impressive, but we need to remember that they competed with the best. The most significant moment during Gamescom was Poland's loss to Kazna Kru – despite a fierce battle they fell to the Serbians, which meant they practically had to start from scratch. Fortunately they came back on track with a win over DeNova. At the end of their road they had to face their previous nemesis – Kazna. They say that vengeance is a dish best served cold and Panda certainly took its bloody revenge. A 3:0 win clearly shows that when you are facing a tough opponent, you just need to look them straight in the eyes and crush their confidence. It is difficult to imagine a more exciting and more beautiful way to the finals against Virtus.Pro.
The first map the teams had to fight through was Prokhorovka. The choice of tanks was identical – a set of 2xT69, 3xAMX 13 90 and two American T1s. The initial match in the finals might have proven groundbreaking, as the winners of the battle could approach the next one with calm. The losing team would have to play with the burden of having to make up for the loss. Nevertheless, the match started in a surprising way, with the Russians deciding to leave the tree line in column 2 and send all their forces to the area behind the railroad. EPS did not cross that line. They decided to just follow it, which resulted in meeting the first spotter soon enough. Potomako quickly took the highest hill on the map, which allowed him to quickly hit the opponent with a good hit. Unfortunately this place is vulnerable to serious enemy fire from the tanks below. That was exactly what Virtus.Pro did, dealing quickly with the pesky AMX. Moments later the stage for the fighting moved to the town, where Panda's instant rush allowed them to destroy the T69 and soon after the two T1s, which are helpless in this encounter. After a quick reload xinef destroyed the Russian team's AMX, giving the Polish a firepower advantage due to one more tank on the eight level. The advantage was quickly dealt with, as the "bears" responded by defeating xinef, thus restoring the balance. At this moment the situation turned into a battle of nerves, as only tanks with similar HP levels remained on the battlefield. Perfectly aimed shots and quick wits were to decide the fate of the battle. It seems that Dellight had plenty of both, piloting his AMX 13 90 to destroy the T69 and the remaining T1s, thus putting an end to Poland's dreams of winning.
The second round of the bout took place on the Abbey map. Taking command of a good place in the center, by the buildings, would allow for a strategic advantage and the ability to view both sides of the map. This time Virtus.Pro decided on a different configuration of tanks, exchanging T69 for AMX 50 100. Panda exchanged one AMX 13 90 for T69. Despite previous forecasts, both teams opted to ignore the central area and, as if commanded to do so, rushed towards the mountain regions of columns 2 and 3. A fast aggressive ride by V.P allowed them to acquire the best positions, which were supposed to force the Polish to drive right under the barrels of their guns. The first battle was very fast and dynamic, yet this one, after taking positions, turned out to be a lot slower. Players had to wait for the perfect moment to attack. Yet none of the teams wanted to engage and soon afterwards, Virtus.Pro decided to retreat and wait for its opponent in a defensive position. However, yet again, as if with the touch of a magic wand, Panda decided to do the same – they fell back and tried to force the opponent to leave their positions. Last time a battle of nerves characterized the full contact fight – this time it was about who was more patient and better in terms of defensive maneuvers. With the clock showing 1:56 till the end of the battle, both teams engaged (after leaving defensive positions) in sectors C-D 2. The shape of the landscape caused the Polish team to lose more HPs, while inflicting practically no harm on their opponents. This in turn encouraged them to rush towards the remaining tanks, but a well executed retreat by the Polish forces allowed them to survive the assault and the situation soon turned into a waiting game, with the first to leave their position guaranteed to get shot. Obviously no one could afford to do so and the game was finished due to a timeout. Result: a draw.
Game three took place on the same map with the same configuration of tanks. Interestingly, initially both teams took the same strategy as before. With the draw in mind, they must have thought that this time the opponent would have changed their approach, but nobody decided to do so. After a moment's wait one tank from Virtus.Pro retreated in order to clear the center. That was probably the move that was required in the previous battle, as the T1 standing there allowed a drive through in column 2. sony43 was quickly dealt with. This maneuver allowed the Russian duo of las777vegas and koreetz in T1s to successfully drive to the enemy base, right under the flag. Two tanks can easily take possession of the flag in 45 seconds, which was the time that Panda had to deal with the problem. Cap always causes a bit of confusion on the opponent's side, as they have to devote one tank to defending the base, thus weakening the forces focused on fighting the opponent. That was the case this time as well, but Panda acted reasonably and retreated all of their tanks – one went on to defend the base (successfully) and the rest did not allow the opponent to benefit from the temporary advantage. After a short battle, in which the tank of a famed Polish YouTuber, NewMultiShow, was destroyed, the Russians had to fall back to their base as this time they lost the cap. However they were in for a nasty surprise, as the descent was defended by potomako. This was a very cunning move, cutting off the possibility of a quick return to the flag. It ended up with a fierce firefight in sector D1, in which the Polish had the advantage in terms of both tanks and altitude. Big props are due for the commander, who saw through the state of affairs and sent one tank out, thus forcing the Russians to stop. Making use of this opportunity was a must for the Polish team – they quickly dealt with opposing tanks and after three matches the result was 1:1.
The fourth map was Ensk – from open fields we moved to a typical battle amongst buildings, but with a possibility of "slipping through" the green areas in columns 9 and 0. Changing the map also led to a swap in tanks – from light, fast and agile "autoloaders", the teams switched to heavier units – 2xIS 3 and 2xAMC 50 100 for Russians and 3xIS 3 and one AMX 50 100 for the red and white team. Initial steps were identical for both teams – a quick tour towards the buildings to the center of the left part. There both teams had to stop in their tracks in order to work out even the tiniest advantage. Virtus.Pro needed 3 minutes to decide on an attack with three tanks. It is really difficult to summarize the events that took place in the following 90 seconds, but suffice it to say that despite the initial damage taken by Break_neck, the Russian team, all dressed in orange, managed to get through into the buildings defended by Panda. This allowed them to take advantage of having an organized group engaging a scattered group of opposing tanks. Congratulations on the decision and maximum use of the potential of a compact, cooperating "wolfpack".
Himmelsdorf. No World of Tanks player can fail to recognise this name, even on Tier 1 level, as it has been with us since the very beginning of our adventure with this game. It is the queen of town maps, in which the fate of the battle is usually decided either near the castle or at the "banana" right under it. Tank configuration did not change much, the difference being Panda resigning from one IS 3 and betting on the mobility of T69. The Russians probably thought that a winning team should not be changed and decided to make no changes in configuration. For the first time in the grand finale we were witnessing different approaches to playing the map – the Russians threw their forces to the top and the Polish took the passage at the very bottom. This could mean that the rushes would "pass" each other and the fight might take a turn that would be difficult for the commanders to foresee. The only satellite able to track Virtus.Pro's moves was a T1, which did not take long to be destroyed. In the meantime, the Polish were surprised by an attack from the top, as they were not located by the rock, but closer to the axis of the map, which is vulnerable to such an attack. A quick calculation of forces caused our team to drive through the "banana" and engage a small number of opponents, as the rest were spotted above. After an initial success and snatching a couple of hundred health points, the Russian cavalry came to the rescue and destroyed the EPS tanks, which were already damaged. The battle was fierce, but doomed to failure, as the returning Virtus.Pro tanks unleashed their fury on the enemy. Thus the result was 3-1, but we were soon to be facing an open, green map, which could turn out to be the last one.
The choice of tanks on the Step map could decide the fate of the finals, as the Russians needed just one win. The teams bet on sets of models AMX 13 90 and T69. Winning this round was a must for our representatives, so the question was: do we "play our game" or do we perform a crazy attack to get the win from our Eastern neighbors? The beginning of the battle was standard tactics for this map – a sprint to the right in order to acquire the immortal rock and a better position. Something not yet seen was the first, quite fair duel of two T1s, which so far were executed without remorse by the stronger opposing tanks. The victor in this one was EPS's Eclipse, who defeated koreetz without losing any HPs. This loss however was barely significant, so the Russians did not hesitate to use the free path to engage the Polish shooting at them from the hill. The move might appear strange, as the team below is usually at a disadvantage, but combined and well cooperating forces managed to get through the gunfire from the French clips and put up a fight. It turned out that the fight was not to be a fair one. A minute earlier all the Polish tanks were on-line, but soon after only one T69 and one T1 remained on the other side of the map. It was a scene difficult to watch, as it was then obvious that Virtus.Pro would win, even though they did not destroy all the tanks. That was just a matter of time and after a little over 2 minutes, the Russians triumphed in the sixth encounter, raising their hands in victory.
At this point we might have said it was all over, with a clear winning and a losing team. However the whole story was not that simple. It is true that the Russians confirmed their supremacy in the World of Tanks Pro League. However they played only two good matches. Why "only"? Because, as the prize for winning the league, they qualified for the later stage of the tournament. Evil Panda Squad, however, qualified in last place and faced and defeated teams much better than themselves. They came back from the loss to Kazna Kru, to whom they later proved that they fight to the end and yield to no one. Absolutely no one. This truly is the attitude of the best in the game. Their reward was a check for 21k Euro and Virtus.Pro received 50k. I really hope that the win is not all about the money. The biggest victory was a duel between two teams, which proved to be better than the competition. Virtus.Pro’s manager said he was disappointed, as he was expecting to meet another Russian clan, Team Dignitas, in the finals. However the final opponents were a team probably no one expected to make it that far. The greatest value of such tournaments is that the most impressive stories can be written by the true underdogs. And that the clear favorite has to face an unexpected opponent. Hopefully we can experience more such moments in the future – the ones in which the element of surprise plays a huge role and virtual tank battles turn out to be a quiet fight between human mind and character.
Here is my report of the first day of the WoT Pro League. You can also find this report on the Millenium website at the following address.
The days’ biggest surprise came with the defeat of Team Dignitas by Odem Mortis. Apparently, Team Dignitas played an offensive, not to say very offensive, game but they went too far, too fast and came up against a valiant team: it didn’t work out for them in Ensk with the 1st map and in Himmelsdorf with the 4th map, leading to a 3-1 victory. Team Dignitas managed to win the last map but it was too late to change the final result: 3-2 to Odem Mortis.
It might seem insignificant, but this is Team Dignitas’ third consecutive defeat in the professional league, counting the two defeats in season 2 against Mousesports and Virtus Pro. It’s true that these are very strong teams, and the defeats were both by a score of 3-2, but it is still a little worrying for the winner of season 1.
Virtus.Pro, as expected, beat Team moreWoT.Planetkey 3-2. Victory was secured on maps 2, 3 and 4: Prokhorovka, Himmelsdorf and Steppes. The German team saved face by winning Ensk on 1 and Mines on the last map. This victory is not necessarily reassuring because Team moreWoT.Planetkey finished 10th in season 2, but the start of a season is never easy and Virtus Pro succeeded where Team Dignitas fail
Finally, we have the two matches which streamed live on twitch:
1SBP Ulanska Fantazja vs Evil Panda Squad
1st map Himmelsdorf: 2 AMX 50 100, 1 T32, 1 T69, 1 110 and 2 T1 for 1SBP in the south versus 2 AMX 50 100, 1 T69, 2 IS-3 and 2 T1 for EPS in the north.
Slow but sure progress made by 1SBP passing column 8, and then in the park, and finally column 5-6. They eliminate the T1 in B8 which was watching the track in line B and finally embark on a capture of the EPS base when an AMX 50 100 destroys 1SBP’s T1 in the southwest of the park.
EPS counters by sending the second T1 to capture 1SBP’s base and attacking on two flanks. The IS-3s on one side and the other "Tier 8s" on the other. The damage evens out and the capture is cancelled out by 1SBP. EPS’s T1 does the job by capturing the 1SBP base. 1-0 to Evil Panda Squad
2nd map Prokhorovka: 2 T69, 3 AMX 13 90, 2 T1 on both sides. 1SBP in the south, EPS in the north.
Rush attack by 1SBP’s AMX 13 90s, which charge column 3. The T69s join in support in lines E-F behind the rocks, suffering heavy losses. EPS then decides to destroy 1SBP’s AMX 13 90s one by one. 1SBP doesn’t manage to inflict enough damage on a tank to destroy it, while the AMX 13 90s are picked off one by one.
1SBP’s T69s are destroyed just afterwards, as are the T1s. A 42-2 victory for Evil Panda Squad, which moves into a 2-0 lead.
3rd map Abbaye: 2 T69, 3 AMX 13 90, 2 T1 for 1SBP in the south versus 3 T69, 2 AMX 13 90, 2 T1 for EPS in the north.
1SBP takes up a very advanced position by conquering the Abbey. They destroy a T1 and take control of the east side of the map. The second T1 is also destroyed, leaving EPS without a lookout. After a while 1SBP decides to act by returning to its base and then moving to the west of the map to turn the tables on EPS, which is camped on that side.
However, this action is much too late and they don’t have time to shoot. A 2-2 draw. The score remains at 2-0 to Evil Panda Squad.
4th map Ensk: 2 AMX 50 100, 1 T69, 2 IS-3, 2 T1 for 1SBP in the north versus 3 AMX 50 100, 2 IS-3, 2 T1 for EPS in the south.
EPS takes up an advanced position in the town. 1SBP has sent its T69 and 2 T1s to capture the EPS base by creating confusion in EPS ranks. 1SBP’s other tanks in the town then attack the EPS tanks, three of which had been sent primarily to defend the base.
This confusion worked greatly in 1SBP’s favour although the capture failed by a whisker. The desperate attempt made by an EPS T1 changed nothing. NewMultishow with its AMX 50 100 has no chance at 3 against 1 and can do nothing in this situation. 42-18 victory to 1SBP Ulanska fantasja. 2-1 to Evil Panda Squad.
5th map Steppes: 3 T69, 2 AMX 13 90, 2 T1 for 1SBP in the south against 2 T69, 3 AMX 13 90, 2 T1 for EPS in the north.
1SBP takes up a very advanced position in the first seconds of the game and manages to destroy a T1. They then decide to attack in the west but are spotted by EPS and some exchanges of fire result in the destruction of one 1SBP T1. All 1SBP’s tanks then move around the map to take up position near the EPS base and advance progressively southwest, destroying the second T1 on the way.
Given that they have to win to draw level, they attack EPS’s "Tier 8" tanks, but they are in a poor position and are attacked as a result. 1SBP’s AMX 13 90s and one T69 are wiped out, with only one tank on the EPS side and then a second one a few seconds from the end. 26-8 victory to Evil Panda Squad, which wins this encounter 3-1.
DeNova vs Team WD
1st map Himmelsdorf: 2 AMX 50 100, 1 T69, 2 IS-3, 2 T1 for DeNova in the south versus 2 AMX 50 100, 1 T69, 1 IS-3, 1 110 and 2 T1 for Team WD in the north.
Team WD advances in the west of the map. They destroy the lookout T1, drawing a response from all the DeNova "Tier 8s" in the southwest of the map, with a confrontation ensuing. The tanks are used brilliantly in a remorseless advance to attack their adversary from the rear. Team WD ultimately wins this little encounter and keeps two of its "Tier 8s" alive. 42-25 victory and 1-0 to Team WD.
2nd map Ruinberg: 2 AMX 50 100, 2 T69, 1 AMX 13 90, 2 T1 for both teams. DeNova in the north, Team WD in the south.
The two teams join battle in the east of the map. One AMX 50 100 is destroyed on each side. The DeNova T69 manages to destroy an AMX 13 90, giving DeNova numerical superiority. The WD tanks are then forced to advance but are picked off one by one.
42-17 victory for DeNova which draws level at 1-1.
3rd map Steppes: 2 T69, 3 AMX 13 90, 2 T1 for both teams. DeNova in the north, Team WD in the south.
As at Ruinberg, a very hard-fought battle in the east of the map which turns out to DeNova’s advantage. In less than 3 minutes it’s game over, with three DeNova "Tier 8" tanks still alive. A 42-16 victory and DeNova takes the lead 2-1.
4th map Ensk: 3 AMX 50 100, 1 IS-3, 1 110, 2 T1 for Team WD in the north. 2 AMX 50 100, 1 T69, 2 IS-3, 2 T1 for DeNova in the south.
An urban battle between the two teams. A DeNova T69 takes a Team WD AMX 50 100 out of the centre while the other four tanks advance on the town. In a 4-on-4 battle, DeNova destroys the four WD tanks without loss, but suffers some heavy damage. All that is left is to finish off the last AMX 50 100 and the two T1s to win. 42-10 victory. DeNova wins 3-1.
5th map Mines: 2 T69, 3 AMX 13 90, 2 T1 for Team WD in the north, 3 T69, 2 AMX 13 90 and 2 T1 for DeNova in the south.
DeNova takes up position on the hill. It surrounds its adversary while also pushing into the town from the east. Team WD takes up the gauntlet and only two tanks on each side survive the resulting confrontation. Team WD then tries to capture the DeNova base but the last two AMX 13 90s defend themselves and destroy a tank without reply. 34-26 to DeNova; final score 4-1 to DeNova.
Finally, two matches were postponed: SPALE vs Kazna Kru and 7even Sins vs Mousesports. The latter match was postponed by 7even Sins, incurring a major penalty for them. Still no date scheduled for this encounter.
Two major tournaments were played at Gamescom 2013 – the World of Tanks Pro League Season Two finals and the German National Qualifiers for the World Cyber Games. I’ll give you an account and review of the latter of the two. Unlike the WoT Pro League, this wasn’t “live” gaming, with all the action taking place over the Internet; in other words it was an offline tournament. The aim was to choose the best team to represent Germany at the World Cyber Games event in Kunshan, China. The qualifier matches were scheduled for 22 and 23 August, with only the absolute winner earning the chance to go to this top international gaming event. Two German presenters hosted and commented on the entire tournament, watching it on large-size screens. The teams enrolled in a training room where they chose tanks and maps, and communicated with Gamescom presenters. The players mainly chose level VIII heavy and medium tanks and level I-II light scouts. Three teams, RAGE!, Odem Mortis and WUSA, qualified for the semi-finals. As there were no opponents for WUSA, they secured a Free Win, and the next team they had to fight on their way to the finals was Odem Mortis. With this 3-0 free victory, WUSA secured its position in the finals. RAGE! fought hard against Odem Mortis and after five battles, which they won 3-2, they qualified for the finals against WUSA. The two German teams showcased excellent tactics on their way to the top, but only one could become the king. With another 3-2 victory, RAGE! became Germany’s national champions at Gamescom 2013, and qualified for the World Cyber Games event.
I wish the winning team good luck; I will surely watch and support them at this world-wide gaming competition which will also be broadcast and streamed live by eSport.
Matches played at the German National Qualifiers for the World Cyber Games championships:
|22.8. at 14:30 h||Odem Mortis vs WUSA|
|22.8. at 16:00 h||WUSA vs RAGE!|
|22.8. at 17:30 h||RAGE! vs Odem Mortis|
|23.8. at 22:30 h||WUSA vs Odem Mortis|
|23.8. at 01:00 h||WUSA vs RAGE!|
|23.8. at 14:30 h||WUSA vs Odem Mortis|
|23.8. at 16:00 h||RAGE! vs WUSA|
As far as the tournaments’ organisation is concerned, I guess the Pro League Season Two organisers had thought out their tournament better; their system was considerably faster in terms of map selection, communication between the players and the tournament staff, and the launching of next battle stages. But it’s difficult to objectively review two different tournaments (offline and online). Each tournament had different organisational requirements and their organisers set their sights high in order to match the ever increasing popularity of these tournaments.
I don’t think there is any point in providing an account of individual battles. There are more than six hours of footage of the entire event freely available on the web and, I can tell you, there really is a lot to watch. I believe that WoT fans from Germany and all over Europe got their decent share of action, enjoyed a couple of adrenalin-packed hours and learnt something they may use to improve their battle tactics or clan organisation. You can watch recorded battles at www.twitch.tv . That’s all for now. I wish you many kilometres driving with your belts intact.