Update 9.22

1. Update 9.22 Preview—USSR Tree Revision

Updated

Take a break from the festive Holiday Ops hustle to get up to speed on the changes coming to USSR vehicles! Update 9.22 will take on the nation’s least played tanks, revitalizing them through an injection of new vehicles, structural re-shuffles, and several come-backs.

First, a quick refresher as to why this is happening. The SU-100M1 and its peers are rarely seen on battlefields, just like Soviet rear-turreted mediums. Blame it on the rather complex play style, the drastic changes in gameplay from tier to tier, or the combination of these two, it doesn’t change the fact. Few would unlock them, and even fewer would play them. This round of Tech Tree revisions is designed to make them relevant again by giving each line a consistent structure and pronounced gameplay narrative. On top of that, the update offers a fresh take on HT gameplay with new rear-turreted vehicles at Tiers VIII–X.

Let’s take a closer look at what we’d like to change, how, and why, to ensure we’re all on the same page when testing begins.

Medium Tanks

The A-44 line taught you little about the tank that you will be playing at Tier X. Having mastered the ins and outs of rear-turreted mediums at Tiers VII–IX, one would naturally expect similar gameplay at the top. But instead, you were treated to a classic close-range MT, which caused a lot of frustration and seriously undermined the line’s popularity. It was quite a bumpy ride, so it’s not surprising only a few people wanted to go down this line.

What could possibly convince you to give it a second chance? Perhaps, giving it the very thing it lacked in the first place: consistency. Update 9.22 does it by moving the Object 430 down to Tier IX, where it forms a mini-line of well-armored assault MTs with high alpha.

Debuting at Tier X is a completely new tank: the Object 430U.

Being a smaller target with decent mobility and quite the angled armor, this newcomer can easily flank an opponent, take them out with its impressive alpha, and move on to the next one unscathed.

Объект 430У = Object 430U

The rear-turreted trio will eventually get a new Tier X, too. It will continue the line’s legacy of tough turret armor, offering gameplay that feels like a natural progression from the Object 430 Variant II.

New Heavy Tank Line

For quite some time, Brits and Germans were the only nations to treat you to Tier X HTs with rear-mounted turrets. Some enjoyed them, others would rather go with a more conventional option instead, but few would argue that the FV 215b, Pz.Kpfw. VII, and the Global Maps darling VK 72.01 (K) were dull. This bunch welcomes a very Soviet reinforcement in Update 9.22, introducing a fresh take on the classic IS design at Tiers VIII–X (straight up from the IS).

Pointing their pike noses towards enemies, the IS-M, Object 705, and Object 705A sport the nation’s trademark alpha, partially offset by aiming parameters. But that’s not the case in point. The rear turret placement is. Combined with tough armor, solid-for-their-class mobility, and powerful guns, it lets them push around other tanks, no sweat.

ИС-М = IS-M

Play to their strengths, and they’ll prove handy in supporting an attack or effectively killing the enemy breaking through. They fight like a blend between the Pz.Kpfw. VII and the IS-7, and this gameplay doesn’t change as you move up the tiers. The firepower does though, from a 122-mm gun at Tier VIII to a whopping 152-mm when you make it to the Object 705A.

Объект 705А = Object 705A

Swift and thick-skulled, the T-10 is often seen on battlefields, quickly changing its course and raining destruction on its way. However, as great as it is, it didn’t fit well between the durable IS-3 and IS-7 and therefore gets replaced with the Object 257. Don’t worry, we aren’t removing the T-10 altogether. It’s proven its worth far too many times over the years, so it gets a mini-line to itself and a Tier X vehicle that feels like a tangible step-up from it. We’re still working on this newcomer and will reveal it to you further down the road.

Alternative TD Line

We’ve been trying to bring this TD bunch back to relevance for quite a while now. Simply tweaking vehicle parameters in Update 9.20 took us nowhere. We were fully aware of the problem and designed a new solution, which is reworking the line into mid-to-close range assault TDs.

Concept

  • High forward and backward mobility combined with medium maneuverability, which lets them quickly reach and occupy key positions and retreat back to safety
  • Good frontal armor to deflect enemy shells, but weak side armor and lower front plates
  • Average damage per shot with a high reload time to compensate for mobility and protection
  • Accuracy and aiming time balanced to make them effective at short-to-medium range, but also reduce their effectiveness at long range
  • Poor elevation angles due to historical design

Reshaping the line off this concept called for a set of structural and balance tweaks. We started by moving the Object 263 down a tier, where it can make a sensible contribution with its damage per shot and armor. The next step was designing the right vehicle for Tier X, and we picked the Object 268 Variant 4 for this role. It inherits the speed, armor and good gun from its predecessors, but unlike them, it can mount a gun above 130-mm, doesn’t suffer from an open hatch, and dishes out 650 damage per shot.

The Object 263 and Object 268 Variant 4 showed excellent results in the tests. The vehicles perfectly blocked the damage and performed as assault TDs—fast, armored with an average damage per shot and not very big DPM for TDs. However, you spoke out against moving the Object 263 to Tier IX and we couldn’t ignore it. So we took them both for another round of testing to verify the initial results. The Object 263 remained untouched, but we reduced the Object 268 Variant 4 alpha strike from 750 to 650 to eradicate the abrupt change in alpha damage and reload time between Tiers VIII and Tier X.

Объект 268 Вариант 4 = Object 268 Variant 4

The last and probably trickiest task was tuning mid-tier vehicles for mid-to-close range assault gameplay. The SU-122-54 didn’t fit into the concept because of its traditional turret placement. We faced a huge dilemma here: it was clearly out of the line in terms of gameplay, but was valuable from a historical point of view. As an interim solution, we moved it down a tier to see if it can be viable there. Unfortunately, it was no good at blocking damage even at Tier VIII and still felt like a huge step away in terms of gameplay, plain and simple. That’s why, we removed the SU-122-54 and made a line fully composed of rear-turret/superstructure vehicles.

The second round of the supertest solidified our belief that the concept we designed for the line reshapes these TDs into a more desirable state, giving them a distinct character they lacked before. Well-armored, fast, and capable of dealing solid high alpha damage, they are meant to drive the breakthrough of flanks and should provide for an enjoyable experience. As of now, the latter assumption is largely based on the data from Supertests. We’re eager to get the TD line into your hands to test this hypothesis, define if further tweaks are needed, and drive to the best possible outcome together.

2. The New Alpha in Town: Meet the Object 430U

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Reshaping the Object

The Object 430 has always been a decent Tier X medium tank. It had what it takes to become a popular choice for those who opt for close-range fights, as opposed to sniping out rivals or assisting frontline folks from mid-range.

But the Object never managed to become as successful among players as the T-62A and Object 140. The 430’s specs have always been very similar to those of its “elder brothers," making it just a copy of renowned models. There’s more: to reach it, you had to go through a few machines with rear-mounted turrets and a completely different playstyle, forcing you to eventually throw away that experience gained at tiers VII–IX.

With an excellent gun, mobility, and view range, it’s still a good choice if you want to lock horns with an enemy. It even has decent armour for a medium tank, but it lacks something that could make it a fun-to-play machine—character. That’s why it’s not often you notice it on the battlefield.

Here’s how we want to fix it

First and foremost, we’re moving the 430 to the Tier IX of the classic-layout line, where it becomes the successor to the T-44. Second, since the T-44 already has the mighty 122mm gun, starting from Update 9.22 this tank will pave the way for a new line of Soviet machines—medium assault tanks with frightening alpha damage.

With these changes made, the A-44 line will remain without a top-tier tank for now. There is an option we’re considering at the moment, but we want to make sure the tank fits the role well enough, so please expect some testing to unfold before hearing from us on the approved candidate. So, if you’re planning to explore the top vehicle from the A-44 line, it might make sense to keep the XP points amassed on the Object 430 II until we introduce it to the tech tree. On the other hand, getting the 430 before 9.22’s release can save you time on your way to the 430U.

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OBJECT 430U
X
Average Damage
440/440/530 HP
Turret Armor
300/195/65 mm
Average Damage per Minute
2,587 HP/min
CREW
Commander (Radio Operator) / Loader / Gunner / Driver
GUN
Average Damage
440/440/530 HP
Average Penetration
252/340/68 mm
Dispersion at 100 m
0.4 m
Aiming Time
2.3 s
Average Damage per Minute
2,587 HP/min
Rate of Fire
5.88 rounds/min
Gun Depression/Elevation Angles
-5°/+18°
TURRET
Turret Traverse Speed
38 deg/s
Signal Range
730 m
View Range
400 m
HULL
Hit Points
2,000 HP
Load Limit
45 t
Ammo Capacity
50 psc
MOBILITY
Engine Power
600 hp
Specific Power
14.29 hp/t
Traverse Speed
52 deg/s
Top Speed / Reverse Speed
50/18 km/h
Mouse over the points to display the info on the vehicle

So, there’s a new sheriff in town. What’s up with the specs?

Firepower

As we’ve said before, the main goal is to emphasize the role of the line as assault vehicles. To reach that, both the 430 and the 430U will get a 122mm gun. Face the 430U in combat and brace yourself for a mean slap from that 122mm damage dealer, as the gun churns out a massive 440 points per shot from your health bar. In a battle of MT platoons, this can become the most compelling of arguments, so it’s better to have it among your teammates. As an inevitable drawback, reloading takes considerably more time. Not a feature you would expect from a Soviet medium, but that’s a fair price to pay for the firepower.

Armour

The effective thickness of the upper front plate reaches as much as 320mm. The turret’s “head” gets even more with up to 380mm. There are hatches of course, but they are well-armoured as well, so your input can be more than valuable for your team if you position the tank well. You’ll have to think twice before turning superhero against enemy tank destroyers or heavies (especially if you leave your thick lower front plate open, which is only 180mm in effective armour), but battling against “classmates” can leave you pretty confident. Don’t forget about the 60mm side armour that allows you to tease opponents by unveiling your hull under sharp angles.

Объект 430У = Object 430U

Mobility

With a top speed of 50 km/h, the Object 430U is not the fastest tank in the roster. However, this average number is compensated by good acceleration and low speed loss under active manoeuvring. The available dynamics are enough not to lag behind the pack. When it finally gets to action, the tank’s ability to move really turns its performance into a waltz of destruction.

View range

The base view range is 400 metres. Not the best value, but still enough to deal those massive shots. The 430U is an assault vehicle, so it’s all about finding your way around in the heat of close combat.

How to Play

  • Use your mobility to make the most of your alpha power and armour.
  • Don’t rely on the gun’s accuracy. Cut the distance, make sure you're close enough to hit enemy weak spots and proceed to wreak havoc.
  • Be a team player. Going head-to-head against a same-tier medium tank can cause you trouble due to lower DPM values. Your best option is to help lead the charge with teammates.
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