Steel Hunter Regulations

Steel Hunter Stage 3

October 12, 2020 at 07:00 CEST through October 19, 2020 at 04:00 CEST (UTC+2)

Steel Hunter Guide

Join a fierce battle for survival, Commanders!

Steel Hunter, one of the most exciting modes in the game to date, features a shared progression with Frontline 2020, called Expedition, and it consists of four separate Stages.

The Expedition Continues!

In addition to a bunch of in-game rewards (more on them below), during each of Steel Hunter’s 4 Stages, you can earn up to 3 tokens for a potential total of 12. Use tokens to grab any one of the three exclusive Tier IX vehicles listed below for 12 tokens each:

The AE Phase I

The Object 777 Variant II

The Char Futur 4

The start and end dates of the other upcoming Steel Hunter Stages will be added at a later date, so stay tuned!

 

Start

End

Ceasefire

Stage 1 17 August 2020 at 06:00 UTC 24 August 2020 at 02:00 UTC

Tuesdays to Fridays at 00:00 to 05:00 UTC

Saturdays to Mondays at 01:00 to 05:00 UTC

Stage 2 21 September 2020 at 05:00 UTC 28 September 2020 at 02:00 UTC

Tuesdays to Fridays at 00:00 to 05:00 UTC

Saturdays to Mondays at 01:00 to 05:00 UTC

Stage 3 October 12, 2020 at 05:00 UTC


October 19, 2020 at 02:00 UTC Tuesdays to Fridays at 00:00 to 05:00 UTC
Saturdays to Mondays at 01:00 to 05:00 UTC
Stage 4 - - -

Compensation for Remaining Tokens at the End of the 2020 Season

After completing the Expedition Season 2020, you can get compensation for all your remaining tokens, regardless of whether you have enough to purchase a reward tank or not.  

After all Stages are over, you will still have time to exchange tokens for unique reward tanks, if you haven’t grabbed them yet.

After this period is over, all your remaining tokens will be automatically compensated at the rate of 1 token : 250 bonds, even if there are enough to exchange for reward tanks. To get the bonds, you just need to log in to the game client.

You can exchange your tokens for unique reward vehicles at any time, as soon as you have enough of them.

Find out all the details, including rewards and precise specifications, in our dedicated Frontline: Regulations article.

Steel Hunter: Essential Details

We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:

  • You are one of 20 players fighting for victory. It’s every Steel Hunter for themselves.
  • Choose to fight solo or in one of ten Platoons of three (in this case, there will be a total of 30 players).
  • Your main goal is to survive at all costs. Destroy all enemies and be the last Steel Hunter standing.
  • Collect special objects (loot) that periodically spawn on the map. They contain resources, Battle XP, and vehicle upgrades.
  • Battles will unfold on two huge maps whose playable areas will shrink with time. Escape Danger Zones as they will destroy your vehicle once the countdown ends if your vehicle is still inside.
  • The total battle time is 15 minutes. Before the battle, you can choose from several spawn points on the map.

How to Access Steel Hunter

Head to the Steel Hunter Garage via the "Expedition" section in the drop-down menu to the right of the “Battle” button and:

  1. Click the “Battle” button to play solo
  2. Create a special 3-player Platoon for a battle

During Act V of the 10th Anniversary of World of Tanks, you can enter Steel Hunter by clicking on the 3D object in your Garage.

Maps and Danger Zones

In addition to Dreamland, a sinister new map called Arzagir 4.04 will appear in Steel Hunter.

Dreamland

Arzagir 4.04

The same size as Dreamland, but set in a dangerous abandoned town, this new location will offer you a fresh gameplay experience and many opportunities to experiment with all kinds of tactics.

Remember: both maps shrink with time, leaving less space to play and survive. If the area you are in turns orange, that means it is about to become a Danger Zone and you need to leave it as soon as possible. When the Zone turns red, you will have a short time frame to escape, denoted by a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed or you have left the Danger Zone.

 

 
 
 
 
 
 
 
 
RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave the red zone.

 
 
 
 
 
 
 
YELLOW: THIS ZONE WILL CLOSE SOON

In a yellow zone, your vehicle does not receive damage. But beware: a yellow zone can close at any moment. Think about your escape routes.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

Enemy inside the Vision Cone

Another hunter entered your Vision Cone! Note: enemy vehicles and loot points become visible only when they are inside your Vision Cone.

Vision Cone

You can only see enemy vehicles that are inside the Vision Cone of your vehicle.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

 
Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

 
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

New Vehicles

This year, five vehicles will be joining the hunt. The three nations you know from last year received a makeover, while two new ones jump into the fray: a British Hunter and a French Scout. Each of the five available tanks can be upgraded from Tier I to Tier VII.


Varyag (U.S.S.R.)

Walküre (Germany)

Harbinger Mk. IV (Britain)


Raven (U.S.A.)

Arlequin (France)


You can’t buy ammo or mount additional equipment or customizations on these tanks.

Each vehicle will play a different role:

  • Survivor
  • Hunter
  • Scout

The Soviet and German tanks will perform more defensive roles, while the British and American vehicles are best suited for attacking and hunting. The French tank will serve best as a scout.

Vehicle Upgrade System

You can upgrade each of the five vehicles from Tier I to Tier VII over the course of the battle. To earn XP for these upgrades, you need to collect loot and damage enemies. Each vehicle has different modules available for it. You can choose from two options at each level.

The Tech Tree for all vehicles has been reworked, but it still provides a meaningful choice of different playstyles each time you upgrade.

Varyag (USSR)
Walküre (Germany)
Raven (USA)
Harbinger Mk. IV (Britain)
Arlequin (France)

Varyag (USSR)

тест
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Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Based on your feedback, we’ve now made fuel tanks invulnerable so that there will be no chance of fuel tank or engine fires.

Abilities

There are two Abilities that are common for all tanks:

Recovery. Gradually recovers a fixed percentage of the vehicle’s HP, but stops working if you take damage.

Repair Kit. Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.

 

The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.

Each vehicle also has one regular and one ultimate Ability unique to it:

  • U.S.S.R.
  • Germany
  • Britain
  • U.S.A.
  • France

 

Varyag
Minefield
Lays mines in the selected area. Causes damage and stuns enemy vehicles. The mines stay active for a limited period of time.
Recovery zone (ultimate Ability)
Creates a special zone where the player's vehicle and Platoon mates can recover HP.

 

Walküre
Turbocharger
Temporarily increases the vehicle’s engine power, top speed, and hull traverse.
Repair Zone (ultimate Ability)
Creates a special zone where the player's vehicle and Platoon mates can recover HP, repair damaged modules, and remove stun effects.

 

Harbinger Mk. IV
Corrosive Mist
Adds a bonus to concealment for all vehicles within the area of effect. Also causes damage to all vehicles within the area of effect. Doesn't prevent looting.
Berserker (ultimate Ability)
Significantly improves penetration and gun handling (dispersion, aiming time, reload time, and gun and turret traverse speed) but gradually reduces HP (the damage cannot destroy your vehicle).

 

Raven
Target Tracking
Improves gun handling for a particular period of time: reduces gun dispersion and increases gun stabilization and aiming speed.
Trap (ultimate Ability)
Creates a special zone where the performance characteristics of enemy vehicles are reduced.

 

Arlequin
Airstrike
Orders an airstrike at the selected area, causing damage and stun to vehicles.
Fireball (ultimate Ability)
Sends a self-propelling mine that will chase the nearest enemy tank. Causes damage upon explosion.

Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.

Crew

Crew members are exclusive to the vehicle they come in and can’t be sent to the Barracks, dismissed, or injured. They do not earn Crew XP, and each has Sixth Sense as a zero perk. In addition, the following perks will be fixed for the Commanders of each vehicle:


U.S.S.R

 Designated Target

Intuition

Germany

 Designated Target

Intuition

Britain

 Smooth Ride

 Snap Shot


U.S.A.

 Smooth Ride

 Snap Shot

France

 Deadeye

 Eagle Eye


Looting

To upgrade your vehicle, you need to search for special loot points on the map. Once you reach these points, you will be able to collect loot that may contain XP, shells, and charges for your Abilities.

There are four (4) types of loot available:

Ammunition 

Contains shells and Battle XP. Also repairs damaged modules. Marked by yellow smoke.

Consumables 

Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke.

Spoils of War 

Contains all resources of a destroyed vehicle as well as one ultimate Ability charge. Repairs damaged modules. Marked by red smoke.

Airdrops 

The most valuable loot type. Contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you'll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke.

Vision/Aiming Mechanics

The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:

  • Enemy vehicles become visible only when they appear inside your Vision Cone, which is depicted on the minimap. Activation of the Sixth Sense Perk doesn't mean you will notice enemies. They must be inside your Vision Cone.
  • If enemies are within 50 meters of you, they will automatically become visible.
  • When enemies are within sight, their markers and HP bars are displayed.
  • When aiming at an enemy, the vehicle’s silhouette is also displayed.

Radio Detection Mechanics

All special vehicles are equipped with Radio Detection, which displays loot points and enemy tanks on the minimap within its coverage area. To activate it, press the "X" key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.

Using Radio Detection doesn't mean that your position will be instantly revealed. You can only be detected if you are within the area of ​​another player's Radio Detection. The detection radius of a specific vehicle depends on the characteristics of the modules installed.

Reworked Progression system

There are 15 Levels in Steel Hunter, and you won’t lose Levels for poor battle performance. You can earn special Hunter Points that allow you to progress through the Levels if you rank in the top 5 (solo) or in the top 3 (Platoon) at the end of the battle.

You can also get them by completing daily missions available in Steel Hunter.

 

Rewards

Each Level reached earns you valuable rewards, including:

Upon reaching Level 15, you will receive special rewards—the unique 2D style* "Sword of Anhur" and Expedition tokens. With each Stage, one additional 2D style (Shield of Anhur) will be available for purchase in-game.

Each Stage will feature a different set of 2D styles.

Steel Hunter Economics - Credits and XP

Expand
The vehicle repair cost is 20,000.
 
Please note: the table below only covers earnings according to your place in the leaderboard. Additionally earnings are made from achieving levels.

place

Credits (Solo)

XP (solo)

Credits (Platoon)

XP (Platoon)

1

26,000 

750  26,000  750 
2 26,000  750  26,000  600 
3 26,000  750  26,000  600 
4 26,000  600  21,000  500 
5 26,000  600  21,000  350 
6 21,000  600  15,000  350 
7 21,000 500  15,000  200 
8 21,000 500  10,000  200 
9 21,000 500  10,000  150 
10 21,000 350  10,000  150 
11 15,000  350  n/a n/a
12 15,000  350  n/a n/a
13 15,000  200  n/a n/a
14 15,000  200  n/a n/a
15 15,000  200  n/a n/a
16 10,000  150  n/a n/a
17 10,000  150  n/a n/a
18 10,000  150  n/a n/a
19 10,000  150  n/a n/a
20 10,000  150  n/a n/a
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Battle Missions

Up to Level 15, you can earn Hunter Points by completing daily missions in Steel Hunter.

  • Devastate!
  • Destroy!
Devastate!

Condition

  • Cause 4,500 HP of damage over any number of battles.

Restrictions

  • 5 times per day

Rewards

  • 100 Hunter Points 
Destroy!

Condition

  • Destroy 2 or more enemy vehicles in one battle.

Restrictions

  • Once per day

Rewards

  • 100 Hunter Points 

If you manage to reach the final Level and find yourself wishing you could earn more rewards, you’ll be glad to know that additional special daily missions with nice prizes will be available this year. They unlock upon reaching Level 15.

  • Dominate!
  • Devastate!
  • Destroy!
Dominate!

Condition

  • Be the top player or in the top Platoon.

Restrictions

  • Once per day

Reward

  • 25 

  •  in Random Battles 

Devastate!

Condition

  • Deal 10,000 HP of damage over any number of battles.

Restrictions

  • Once per day

Reward

  • 25 

Destroy!

Condition

  • Destroy 5 enemy vehicles over any number of battles.

Restrictions

  • Once per day

Reward

  • 25 

  •  in Random Battles 

Matchmaker Tweaks

Last year, some players reported that they faced issues with teaming as some Steel Hunters preferred to team up with other solo players/platoons to gain an unfair advantage.

Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. Thanks to a number of matchmaker tweaks, we’ve minimized the possibility of teamers being matched in battle. Another move we have made to minimize the chance of teaming is to make the ceasefire last longer during weekdays while letting you play longer on weekends.

New Soundtrack

Inspired by the visual features of the new map, Arzagir 4.04, we have created a new soundtrack to immerse you in this desolate Central Asian landscape.

These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.

Like the previous Season of Steel Hunter, heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which was carefully processed through a long chain of sound effects. Check it out!

Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Intro) : WoT Music Team, Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Intro)
Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Battle) : WoT Music Team, Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Battle)

We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!

Performance in Steel Hunter

Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.

Get ready for new levels of excitement and prove you’re the most dangerous Steel Hunters in World of Tanks, Commanders!

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