Season: a time period, when the Ranked Battles mode is available. The regulations and rewards may change between seasons.
League: distribution of the Season Leaders considering their combat performance. There are three Leagues in total: Gold Silver, and Bronze. Bonus Battles are available within the Leagues.
Division: three consecutive rank progressions from 0 to 15. Once the final rank is achieved, the player is transferred to the next Division, in which progress starts anew. Bonus Battles are available within the Divisions.
Qualification: the first stage of the Ranked progression that consists of 20 obligatory battles. After the Qualification is passed, players begin their journey through the Divisions.
Rank: a progress element within a Season. Ranks are account-specific and do not depend on the vehicle in which they have been earned.
Chevron: a progress element that determines the “distance” to the next rank. Depending on the battle results, a player can earn, lose, or retain a chevron. The number of chevrons between ranks may vary.
Bonus Battle: an additional battle in which the number of chevrons earned is doubled. Bonus Battles are added after completing the Qualification and each Division. The number of available Bonus Battles depends on the battle performance in the previous Division or Qualification. Also, players get extra Bonus Battles for the number of chevrons earned in Qualification. Bonus Battles are available once a day in each vehicle that is permitted in Ranked Battles.
Permanent rank: a rank that cannot be lost by a player even after losing a chevron. Starting ranks in each Division are always permanent. Also, there can be one or more permanent ranks within the Division.
Rank Shield: a possibility to retain particular ranks even in the case of losing a chevron. The shields have a durability that allows a certain number of losing battles before the rank is lost.
Season Leaders: a leaderboard for players participating in Ranked Battles; the position depends on combat performance and other statistical parameters. To be placed among the Season Leaders, a player must complete the Qualification and Divisions of the current Season.
Sprinter: a player who ended up in a League among the first N players.
Ceasefire: a particular period of the day, when the Ranked Battles mode is unavailable on the current server.
Prime Time: a particular period of the day when the Ranked Battles mode is available for playing on particular servers.
General Performance: a ratio between the chevrons earned and the total number of Ranked Battles fought within a season. This parameter determines a player's position among the Season Leaders.
Performance in a Division is a ratio between the chevrons that were earned in the Division and the number of battles fought in it. It determines the number of Bonus Battles in the next Division or in the Leagues.
Ranked Battles Calendar: displays the Prime Time and Stage periods on the servers.
Base Experience: the experience that is earned in a battle, not including bonuses from Premium Account or Clan and Personal Reserves. It is displayed in the Team Result tab in the battle results.
Role Experience: additional experience added for performing certain role-related actions in Ranked Battles (spotting, assisted damage, blocking and dealing damage, etc.). Role Experience is a share of the Base Experience.