General Information about Dawn of Industry

The event will last from February 13 to February 23.

Throughout this large-scale game event, clans and players earn Fame Points.

Players can earn Fame Points for participating in battles and these can be exchanged at any time during the event for personal bonuses that can increase the rate of acquiring personal Fame Points. Once the event is over, players' accumulated Fame Points can be exchanged for various rewards.

After each battle, players will receive various resources that can be used in the Workshop to acquire Premium vehicles. 

Clans will earn Fame Points both in battle and by completing special conditions.

At any time during the event, a clan may use a special mechanic that converts a clan's Fame Points into Research Points.

Research Points can be invested into various technologies that increase the rate of acquiring clan Fame Points and simplify a clan's actions on the map.

If done effectively, clans that wisely invest their Fame Points will earn even more Fame Points for the battles they fight.

Clans that manage to achieve the optimal balance between accumulating Fame Points and investing them into technology, while achieving good results in battle, stand the best chance of succeeding in the event.

1. General Rules

1.1. The event will start at 09:00 CET on February 13 and will end at 09:00 CET on February 24.

1.2. The event will be comprised of a single stage with no breaks or days off.

1.3. All clans (both existing and newly created) will be able to participate in the event.

1.4. The map will be divided into three fronts: Basic, Advanced, and Elite. Access to the Advanced and Elite fronts is limited.

1.5. Revolts are OFF.

1.6. All battles will be played in the absolute format: 15 vs. 15 in Tier X vehicles.

1.7. The battle duration will be 15 minutes. 

1.8. “Fog of War” is ON.

1.9. Penalties for no-show in battle are ON.

1.10. Province income in gold is OFF. A province will provide 1 to 2 special bonuses to its owner.

1.11. The province owner cannot participate in tournaments in landing provinces, in landing auctions, or in tournaments among challengers in attacks by land on their own provinces.

1.12. Clans can submit applications for landing tournaments in the territory of the Basic front and for landing auctions on the Advanced and Elite fronts if they own any territories on any fronts.

1.13. Clans cannot attack landing provinces in the territory of the Basic front by land.

1.14. Clans can attack landing auctions in the territories of the Advanced and Elite fronts by land.

1.15. Headquarters is OFF. Divisions can be created on any province.

1.16. Division creation is free.

1.17. Division modules are ON, but limited. All created divisions are automatically equipped with a module—Engineer Battalion—that decreases the lock of movement between owned provinces by 50%.

1.18. Landing provinces within the territory of the Basic front are dynamic and change their location once landing battles are over.

1.19. The maximum number of participants within a landing tournament is 32.

1.20. On the first day of the "world re-division", the maximum possible number of participants in landing tournaments is 16.

1.21. Landing provinces within the territory of the Advanced and Elite fronts are dynamic and change their location once battles are over.

1.22. The maximum number of participants within a landing auction is 16 in the territory of the Advanced front and 8 in the territory of the Elite front.

1.23. Battle shift of 15 minutes is ON for 50% of provinces.

1.24. Vehicle lock is ON in battles for provinces of the Elite front. Basic lock duration is 72 hours.

1.25. Maps: Abbey, Cliff, El Halluf, Ensk, Fisherman's Bay, Highway, Himmelsdorf, Karelia, Kharkov, Lakeville, Live Oaks, Malinovka, Mines, Murowanka, Pilsen, Prokhorovka, Redshire, Ruinberg, Sand River, Serene Coast, Steppes, Studzianki, Westfield.

Glossary

Within the Dawn of Industry event, various complex mechanics and notions (similar to those of previous events) will be used. The brief glossary below is meant to simplify the understanding of the mechanics that are described in the document:

  • Workshop: a new mechanic that adds special resources (in the game client) after battles are fought on the Global Map, transforms these resources, and produces Premium vehicles.
  • Experimental modules: a set of special modules that improve various characteristics of vehicles. Used only within the event. One-time use. Given to all participants in a limited and fixed amount. They cannot be replenished.
  • Resources: various game items received after battle. They can be transformed in the Workshop.
  • Components: items that are assembled using the resources in the Workshop. These are used to assemble Premium vehicles.
  • Production queue: an element of the Workshop. An item sequence for production.
  • Fronts: the playing field is divided into three fronts with different access conditions and mechanics. Each subsequent front has fewer provinces, greater competition, and better rewards.
  • Bonuses: clan boosts that are available from provinces and received by the clans that own them.
  • Technologies: special advantages received by clans through the investment of previously earned Fame Points.
  • Laboratory: technology vendor. Technologies can be purchased for Research Points, which can only be received by exchanging clan Fame Points.
  • Investment: special mechanic to convert clan Fame Points into Research Points, which are required to purchase technologies. When using the Investment functionality, if a clan owns provinces on the Event Fronts, the clan is automatically removed from the map.
  • Landing auction: a hybrid of a landing and auction where some clans make landing bids in clan Fame Points while other clans participate in the auction via bonuses and technologies.
  • Clan tasks: tasks from which, if completed, clan Fame Points, Research Points, and various technologies can be earned.
  • Personal bonuses: special boosts received by players in exchange for personal Fame Points.
  • Reward bonuses: various rewards that can be received by players in exchange for accumulated personal Fame Points once the event is over.

2. Workshop

A special mechanic and tools will be available in the game client during the Dawn of Industry event. They allow using special resources received after battles to produce Premium vehicles of Tiers VII-VIII that, previously, could be received on the Global Map.

The Workshop can be found on the clan screen.

2.1 Resources

After a battle on the Global Map, participants will receive various resources.

The amount of resources is the same for all team members and depends on the following factors:

  • Battle front: The amount of resources received on the Advanced front is bigger than that on the Basic front but smaller than on the Elite front.
  • Victories or Defeats: A clan will earn more resources for a victory.
  • Number of destroyed enemy vehicles: The more enemy vehicles destroyed, the more resources earned (vehicles destroyed at the end of the battle are counted, irrespective of who destroyed them).
  • Experimental modules (see clause 3 of the Regulations) on destroyed enemy vehicles: The destruction of vehicles that have experimental modules will be rewarded with additional resources.

Resources that are received in battles can be used to make components. Components can be used to assemble Premium vehicles.

Vehicles that can be received from the Workshop within the Dawn of Industry event:

Scrap is the basic resource that can be used to receive other resources. In the Workshop, scrap can be used to receive other resources: ferrous metals, non-ferrous metals, and spare parts. The process of transforming scrap into other resources is instantaneous.

All items can be disassembled into components. This process takes place instantaneously, but the amount of received resources will be smaller than the amount spent on assembly.

Resources are used for assembling components: parts for the engine, armor, chassis, armament, metalware, and tools.

The received components are used for assembling Premium vehicles.

Assembly takes some time.

Only one item (including vehicles) can be assembled at a time. However, a production queue can be set.

Items in the production queue can be moved or removed from the queue. When removing an item from the queue (including the current one), the resources will be returned to the inventory in full.

Earned Resources in the Battle Log

A few days after the Workshop opens, a battle log will be added to its functionality. It will display the amount of resources that are earned in all battles since the start of the event.

The workshop will be available until the end of the period given to exchange Fame Points for reward bonuses (March 12, 2020, 09:00 CET).

Once the workshop stops, all unused resources will be deducted.

The assembled vehicles will be credited to players within a few days after the end of the period given to exchange Fame Points for reward bonuses and the results of the Bond Auction have been summed up.

3. Experimental Modules

Within the event, all participants will receive experimental modules that affect the technical characteristics of vehicles.

These modules can be used only in battles on the Global Map.

Only one experimental module can be mounted on a vehicle. It will work for only one battle (the module will not be deducted in the event of a technical victory).

A mounted module cannot be removed or replaced, so be careful.

Experimental modules cannot be mounted on SPGs.

18 experimental modules (3 of each module) will be credited to all players. They cannot be replenished during the event. Use them in important battles! 

In battle, if an experimental module is mounted on a vehicle, it will be marked with a special indicator in the battle interface.

After the event, all unused modules will be deducted.

Module Effect
Fire-Control System

+30% to gun stabilization

-5% to vehicle durability

Additional Armor Plating

+20% to vehicle durability

+30% to vehicle weight

Heavy Charges

+15% to alpha damage

+20% to aim time (longer aim time)

Air Conditioning System +30% to major qualification of all crew members
Composite Spall Liner

+5% to vehicle durability

+10% to vehicle weight

Supercharging system +20% to engine power

4. Playing Field

4.1. The playing field will be divided into three fronts: Basic, Advanced, and Elite. 

4.2. Prime Times of the event: 19:00, 20:00, 21:00, and 22:00 CET for all fronts.

5. Fronts

There are three fronts with different access conditions, different amounts of personal and clan Fame Points to be gained, and different strategic mechanics.

Each province of the Global Map has 1 or 2 bonuses that provide strategic advantages to the clan that owns them.

Bonus distribution in provinces remains unchanged throughout the event.

5.1. Basic Front

5.1.1. On the Basic front, Fame Points can be earned only for battles.

5.1.2. Applications for landings on the territory of the Basic front are available to any clan with at least 15 members who have a Tier X vehicle. 

5.1.3. The maximum number of landing applications that are simultaneously available to a clan on the Basic Front is 6 (if the clan has more than 90 players who have a Tier X vehicle). 

5.1.4. Dynamic landings are available in the territory of the Basic front. At the same time, applications for landing on this front can be submitted by clans that already own provinces on any front.

5.1.5. The Basic front consists of 636 provinces. The Prime Time is from 19:00 (CET) through 22:00 (CET).

5.2. Advanced Front

5.2.1. On the Advanced front, Fame Points can be earned both for battles and for owning provinces.

5.2.2. There are four ways to gain access to provinces of the Advanced front:

  • Capture a province that provides the "application for a landing auction on the Advanced front".
  • Purchase the "application for a landing auction of the Advanced front" technology from the Lab.
  • Make a bid (in Fame Points) for a landing auction. The minimum bid to gain access to the Advanced front is 100 clan Fame Points (see clause 8 of the Rules).
  • Complete the "Experienced Raider" clan tasks (see clause 10 of the Rules).

5.2.3. Provinces of the Advanced front provide a 10% bonus to Fame Points that are earned in battles (as compared to the Basic front, see clause 9 of the Rules).

5.2.4. Owning a province on the Advanced front is rewarded with Fame Points. The amount decreases each day of ownership. Fame Points are added during the calculation for the next turn after battles in the province are over. If a clan leaves the map before the turn's calculation, it will not receive its clan Fame Points.

The time of ownership of a province on the Advanced front by a clan
(play days)

Clan Fame Points
1 4,000
2 3,000
3 2,000
4 1,000
5+ 0

If a clan captures a province of the Advanced front for the first time, it receives 4,000 clan Fame Points. If the clan maintains ownership of the province for the second day, it receives 3,000 clan Fame Points, 2,000 clan Fame Points for the third day, and so on.

5.2.5. When a province is captured repeatedly (excluding capture after Investment), the bonus remains as if the clan owned it without interruption. For example, a clan owns a province for three days, loses it, then re-captures it on the following day. In this case, the clan will receive 1,000 clan Fame Points for the first day of repeated ownership and 0 clan Fame Points for the following day. 

5.2.6. Investment resets the counter of owning a province. If it is captured again, the associated income starts anew.

5.2.7. The Advanced front consists of 160 provinces. The Prime Time is from 19:00 (CET) through 22:00 (CET).

5.3. Elite Front

5.3.1. On the Elite front, Fame Points can be earned for battles, for owning provinces, and for the number of owned provinces.

5.3.2. There are two ways of receiving access to provinces of the Elite front:

  • Purchase the "application for a landing auction at the Elite front" technology from the Lab.
  • Make a bid (in Fame Points) for a landing auction. The minimum bid to gain access to the Elite front is 10,000 clan Fame Points (see clause 9 of the Rules).

5.3.3. Provinces of the Elite front provide a 20% bonus to Fame Points that are earned in battles (as compared to the Basic front, see clause 8 of the Rules).

5.3.4. Owning a province rewards clans with clan Fame Points, and similar to provinces of the Advanced front, as explained in Rules clause 5.2.4, points decrease for each day of ownership. Fame Points are added during the calculation for the next turn after battles in the province are over.

Time of ownership of a province on the Elite front by a clan
(play days)
Clan Fame Points
1 12,000
2 9,000
3 6,000
4 3,000
5+ 0

5.3.5. Clans that own groups of provinces in the territory of the Elite front earn clan Fame Points. At the end of a playing day, clans that own 4 or more provinces in the territory of the Elite front are rewarded with clan Fame Points depending on the number of owned provinces after battles in the provinces are over.

Number of provinces owned by a clan Reward in clan Fame Points
1 0 points
2 0 points
3 0 points
4 18,000 points
5 18,000 points
6 36,000 points
7 36,000 points
8+ 90,000 points

The amount of clan Fame Points received for owning a group of provinces is added at the end of a playing day (at 03:00 CET). However, if a clan starts Investment while owning a group of provinces on the Elite front, it will receive Research points in full for all clan Fame Points, including the reward for owning a group of provinces.

If a clan maintains ownership of its provinces until the end of battles in provinces and then leaves the Global Map (not by starting Investment), it will receive clan Fame Points.

5.3.6. Vehicle lock is ON in battles for provinces on the Elite front.

  • Vehicles destroyed in any battle in the territory of the Elite front are locked for 144 hours, excluding battles against the province owner. Upon winning a battle against the province owner, vehicles are locked for 72 hours.
  • The vehicle lock time can be decreased using a special technology.
  • Locked vehicles can be used in battles in the territories of the Basic and Advanced fronts.

5.3.7. The Elite front consists of 15 provinces. The Prime Time is from 19:00 (CET) through 22:00 (CET).

6. Clan Improvements

A clan can use various bonuses and technologies to accelerate the acquisition of Fame Points.

These are divided into two groups: Technologies that can either be purchased from the Lab with Research Points or received as rewards for completing clan tasks and Bonuses that can be acquired by capturing and owning provinces that provide such bonuses. The effects of bonuses and technologies stack. See more details in clauses 6.3 and 6.4 of the Rules.

6.1. Research Points and Investment

6.1.1. Investment is a special mechanic to exchange clan Fame Points for Research Points (at a specific exchange rate). The exchange rate can be improved using certain technologies.

6.1.2. Accumulated clan Fame Points can be exchanged in full or in parts. The more clan Fame Points exchanged, the better the exchange rate. The number of clan Fame Points to be exchanged can be set when starting Investment.

6.1.3. When using this mechanic, all auction bids made (pending) are canceled and the clan leaves the Global Map. All accumulated clan Fame Points are exchanged for Research Points. Only the clan leader or Executive Officers can use the Investment functionality.

6.1.4. The exchange (Fame Points for Research Points) is performed after the calculation for the upcoming turn.

6.1.5. Investment cannot be started if Prime-Time has begun for the provinces where the clan has appointed battles.

6.1.6. Once Investment is complete, the possibility of earning the full bonus from provinces on the Advanced and Elite fronts is restored (sections 5.2 and 5.3 of the Rules).

6.1.7. The exchange of Fame Points for Research Points is irreversible. Reversing the transaction is impossible. Please be attentive, especially at the end of the event.

6.2. Lab

6.2.1. Lab is a special store where Research Points can be spent to purchase various technologies.

6.2.2. All currently active improvements of the clan can be viewed in the Lab.

6.3. Clan Bonuses

6.3.1. Each province on the event map features up to two different bonuses.

6.3.2. Bonuses activate once a clan occupies a province and terminate when the clan stops owning the province.

6.3.3. If a clan owns several provinces that provide the same bonus, the bonus effect is not stacked. A clan gets the effect only from the most effective bonus. For example, a clan owns two provinces, one of which provides a bonus of +3% to clan Fame Points earned while the other provides a bonus of +10% to clan Fame Points earned. Even with both bonuses active, the clan will only get +10% to Fame Points they earn. (This also applies for free landings for the advanced front which is limited to 1).

6.4. Technologies

6.4.1. A technology can be received once within the event and remains in effect until it is over.

6.4.2. A technology starts working after being purchased in the Lab or after a clan receives it for completing a clan task.

6.4.3. The effects of several technologies of the same type stack. Therefore, if a clan gets a technology that provides +5% to clan Fame Points earned, and later acquires a technology that provides +10% to clan Fame Points earned, then the clan will receive a total bonus of +15% to the clan Fame Points they earn.

6.4.4. The cost of a technology may change dynamically depending on the number of clans that purchase the technology. The more clans that get a particular technology, the less expensive it is for clans that do not have it yet.

6.5. Summary Table of Technologies and Bonuses

Effect Technologies Bonuses
Increased number of clan Fame Points earned in battles + Fronts: Basic, Advanced, Elite
Increased number of clan Fame Points for owning provinces on the Advanced and Elite fronts + Fronts: Basic, Advanced, Elite
An application for an auction on the Advanced front + Fronts: Basic
An application for an auction on the Elite front
Increased reward for owning provinces on the Elite front territory + Fronts: Elite
Increased effect of bonuses provided by provinces
Decreased duration of vehicle lock
Increased rate of converting clan Fame Points into Research Points
Increased bonus for winning against an opponent that has more clan Fame Points

7. Personal Bonuses

7.1. Players can exchange personal Fame Points for personal bonuses that speed up the process of earning personal Fame Points.

7.2. A personal bonus for personal Fame Points is activated as soon as it is received by the player. 

Please note that the aforementioned exchange is irreversible, so take careful consideration of your time and effort.
Making the correct choices will allow you to earn more Fame Points and achieve a higher rank in the event, while errors in your calculations could lead to a lower ranking than you might expect.

8. Landing Auctions in Provinces on the Advanced and Elite Fronts

8.1. Players need to use Landing auctions to get to the Advanced and Elite fronts.

8.2. There are two ways of participating in an auction: get access to an auction via a technology or bonus or make a bid in clan Fame Points.

8.3. The main feature of landing auctions is that there can be more than one winner in an auction. Next, the auction winners meet in a tournament. The tournament winner faces the province owner. The maximum number of auction winners depends on the front—16 winners for the Advanced front and 8 winners for the Elite front.

8.4. 8 applications for the Advanced front landing auction and 4 applications for the Elite front landing auction are reserved for clans that get access by capturing a province with the corresponding bonus by purchasing this bonus in the Laboratory. 

8.5. Until the auction application time ends (one turn before battles start), all clans can make bids in clan Fame Points to the landing auction or submit landing applications with the clan bonuses and technologies they have.

8.6. One turn before battles start, the tournament bracket is created. It includes clans that have applied for a landing auction with bonuses and technologies, clans that have made the highest bids in clan Fame Points, and clans that have landed on the province "by land".

Example: 23 clans applied to a landing auction for the Advanced front. 2 clans own provinces that provide the corresponding bonus, and 4 clans have purchased the application in the Laboratory. 14 clans have made bids in clan Fame Points and 3 clans have landed on the province "by land". One turn before battles start, the tournament grid is created. It will include the 6 clans that have the corresponding bonuses (the 2 clans that own the provinces and the 4 clans that have purchased the technology), the 10 clans that have made the highest bids in clan Fame Points, and the 3 clans that have landed on the province "by land". The 4 clans that have made the smallest bids do not participate in the tournament.

8.7. If several clans make identical bids, the clan that made the bid earlier receives priority.

Example: 10 clans have made identical bids to a landing auction for the Elite front. In addition, two clans that own the corresponding technology have applied for this auction. In this case, 8 clans will win the auction—the 2 clans that own the technology and the 6 clans that made their bids earlier than the other clans.

8.8. Bids that do not succeed in getting access to this tournament are returned to the clan.

8.9. Battles between the auction winners and clans that land on the auction province "by land" are fought according to the standard rules applied to tournaments among challengers. In addition, a x5 multiplier is applied to personal and clan Fame Points earned in these battles.

9. Fame Points

9.1. Within the Dawn of Industry event, clans compete for Fame Points in order to claim the most valuable rewards of the event.

9.2. Both clans and players earn Fame Points in battles.

9.3. In any individual battle, all players on a team earn the same amount of Fame Points, which is then affected by the coefficient of each Personal Bonus that is individual to each player.

9.4. The formula of calculating Fame Points earned in battles

where:

  • Fame_Points—Fame Points earned in battle
  • Fame_points_base—the base number of Fame Points on the Basic front equals 1,500, 1,650 on the Advanced front, and 1,800 on the Elite front
  • Battle_type_c—battle type multiplier
  • Event_value_c—game event multiplier (in the Dawn of Industry event, it was equal to 1)
  • Еlo_c—Elo rating multiplier, corresponding to the front Elo rating for Tier X vehicles
  • Team_XP—the amount of experience a team has earned in battle
  • Battle_XP—the total amount of experience teams have earned in the battle
  • Team_size—the set team size—15 players
  • Bonus_р—the multiplier provided by active bonuses for Fame Points earned in battles (different for clans and players)
  • Technology_р—the multiplier provided by active technologies for Fame Points earned in battles (for clans only)

Battle type multiplier (Battle_type_c)

Battle type Multiplier
Tournament among challengers at the landing province on the Basic front 1
Tournament among challengers at a regular province on any front and tournament among challengers at the landing auction on the Advanced or Elite front 5
Battle with the owner on all fronts 5

Elo rating multipliers (Elo_c)

Elo rating of the opponent clan

Elo_c

<=1,000

1.0

1,001–1,050

1.1

1,051–1,100

1.2

1,101–1,150

1.3

1,151–1,200

1.4

1,201–1,250

1.5

1,251–1,300

1.6

1,301–1,350

1.7

1,351–1,400

1.8

1,401–1,450

1.9

>=1,451

2.0

9.5. Personal Fame Points

9.5.1. Within the event, personal Fame Points can be earned only in battles.

9.5.2. Within the event, personal Fame Points can be exchanged for Personal Bonuses.

9.5.3. Once the event is over, personal Fame Points can be exchanged for reward bonuses.

9.6. Clan Fame Points

9.6.1. Clan Fame Points can be earned by fighting in battles and completing special conditions on the Advanced and Elite fronts.

9.6.2. The log of clan Fame Points earned is available in the clan profile on the clan portal.

9.6.3. If a clan that has fewer clan Fame Points beats a clan that has more clan Fame Points (including bids that have already been made but not paid), 0% (by default, no leadership burden) of the difference in clan Fame Points (including bids that have already been made but not paid) is transferred from the defeated clan to the winning clan. With the help of technologies, this can be increased by up to 4% of the difference in clan Fame Points.

Example: 2 clans fought a battle. The winning clan has 1,000 clan Fame Points while the defeated clan has 101,000 clan Fame Points at the end of the battle. The difference in the number of their clan Fame Points is 100,000. 3% of this number is 3,000. Thus, the defeated clan will lose 3,000 clan Fame Points, which will be transferred to the winning clan.

9.6.4. Clan Fame Points can be spent at a landing auction on the Advanced or Elite fronts. The auction system is explained in section 5 of the Regulations.

9.6.5. Clan Fame Points can be exchanged for Research Points, either completely or partially, using the Investment mechanic.

9.6.6. Clan Fame Points and invested points are displayed on the clan leaderboard of the Global Map, which allows for the evaluation of opponents in terms of the number of Fame Points they have spent on technologies and the speed at which they are earning clan Fame Points.

9.7. Fixed battles are prohibited by the Regulations. Clans and players that violate the rules will lose all their Fame Points (both clan and personal) and their game accounts will be banned.

9.8. In controversial situations relating to the addition of Fame Points (suspicion of fixed battles, etc.), the administration reserves the right to demand the battle be replayed along with screenshots and other related information be provided. If the requested information is not provided, the administration reserves the right to make a decision at their discretion. We strongly recommend Enable Battle Recording in the game settings.

10. Clan Tasks

10.1. During the event, clans can complete clan tasks.

10.2. These tasks will be rewarded with technologies, Research Points, and clan Fame Points.

10.3. All clan tasks, their conditions, and rewards are available in the Global Map UI.

  • Test Strike
  • Bypass Strike
  • Finishing Strike
  • Experienced Raider
  • Well-Aimed Fire
Test Strike

Reward

100 Research Points

Task Condition

Capture a province on the Basic front

Number of Completions: 3

Bypass Strike

Reward

5,000 clan Fame Points

Task Condition

Capture a province on the Advanced front

Number of Completions: 3

Finishing Strike

Reward

Technology: +20% to clan Fame Points in battles

Task Condition

Capture a province on the Elite front

Number of Completions: 1

Experienced Raider

Reward

Technology: free application to the Advanced front

Task Condition

Capture 10 provinces on the Advanced front

Number of Completions: 1

Well-Aimed Fire

Reward

50 Research Points

Task Condition

Destroy 50 enemy vehicles on any front

Number of Completions: 2

11. Special Offer

Clans will be provided with options to invest clan Fame Points into Research Points at a special, increased exchange rate if the following condition has been met—a clan plays battles for at least 4 days in the event without performing any Investment before.

If a clan meets the condition, it will receive a special Investment offer granting 50% more Research Points. The offer will remain available for 24 hours and can be made to a clan only once per event.

12. Event Progress

12.1. Before the start of the event, all clans receive 15 Research Points that can be spent on technologies in the Lab.

12.2. On the first day of the event, all provinces on the Basic front will be landing provinces. The maximum number of landing applications is 16. 

12.3. Upon the end of battles in landing provinces, dynamic landing provinces on the Basic front will be enabled. The maximum number of applications for this type of landing is 32.

12.4. On the second day of the event, dynamic landing auctions open in the territories of the Advanced and Elite fronts.

12.5. On the last day of the event (February 23), after the end of landing tournament battles, new dynamic landing provinces and auctions are not created.

12.6. The map will be frozen, the event finished, and the finalization of event results started on February 24, 09:00 CET.

12.7. The process of receiving awards and opening access to bond exchange for vehicles will begin on February 27.

Note: the date of receiving rewards may change.

13. Special Penalties for No-Show in Battle

13.1. The total value of penalties will be calculated in relation to the total amount of clan Fame Points, including bids made but not won.

13.2. Clan Fame Points are removed from the clan's account. Thus, following the results of penalties and auctions, the clan account can display a negative quantity of clan Fame Points.

Number of battles that were not entered in a reference period

Maximum number of landing applications

Clan Fame Points

Reference period

1

6

Penalties shall not be imposed

3 days

2

5

-10%

3

3

-10%

4

1

-10%

 

14. Rewards

Rewards within the event are divided into personal and clan rewards and they are received for achieving a position in the corresponding Alley of Fame. Moreover, all event participants who have earned personal Fame Points can exchange them for reward bonuses.

The calculation of awarding ranges for clans and players takes place only among the players and clans that managed to enter the Alley of Fame.

To enter the Alley of Fame, a player or a clan has to play at least 5 battles within the event.               

14.1. Personal Leaderboard

14.1.1. Rewards for positions on the Personal Leaderboard include the Graphite 3D style for the Object 907, the Damascus Steel style, bonds, badges, as well as the possibility to exchange bonds for a reward vehicle.

14.1.2. Distribution of bonds according to the personal leaderboard:

Please note the sums of bonds provided below are imposed with a coefficient based on a clan's position. As a result, the reward can increase up to seven times!
position Bonds
0%–1%

1,000

1%–2% 950
2%–3% 900
3%–5% 850
5%–10% 800
10%–15% 750
15%–20% 700
20%–25% 600
25%–50%  500
50%–75% 250

14.1.3. Awards and Conditions for Receiving Them 

Award

Conditions

Dawn of Industry Hero

Reward for the members of the clan that took the top position within the Dawn of Industry event.

Be a member of the winning clan at the end of the event.

Fight at least 5 battles within the event for the clan following the last entry to this particular clan.

Dawn of Industry Top-10

Reward for the members of the clans that made it to the Top-10 in the Dawn of Industry event on the Global Map.

Be a member of a Top-10 clan at the end of the event.

Fight at least 5 battles within the event for the clan following the last entry to this particular clan.

Not credited if the Dawn of Industry Hero award was received.

Dawn of Industry Top-100

Reward for the members of the clans that made it to the Top-100 in the Dawn of Industry event on the Global Map.

Be a member of a Top-100 clan at the end of the event.

Fight at least 5 battles within the event for the clan following the last entry to this particular clan.

Not credited if the Dawn of Industry Hero or Dawn of Industry Top-10 awards were received.

Dawn of Industry Participant

Commemorative award for active participation in the Dawn of Industry event.  

Fight at least 5 battles within the Dawn of Industry event.

 

Epic Win

Reward to the members of the clan that scored the longest series of victories.

Be a member of the clan that has the longest series of victories (at the end of the event).

Fight at least 5 battles within the event for the clan following the last entry to this particular clan.

 

14.1.4. Badges and Conditions for Receiving Them

Badge

Conditions

Legend of Global Map

Received for outstanding achievements on the Global Map.

1.   Be among the top 1% of players on the personal leaderboard and be a member of a clan belonging to the top 1% of clans following the results of the event.

2.   Fight at least 50% of battles within the event for the clan that is among the top 1% of clans.

Dawn of Industry Hero

Reward for joining the 10% top players within the Dawn of Industry event held on the Global Map.

1.   Be a member of a top 10% clan following the results of the event.

2.   Fight at least 5 battles within the event for the clan following the last entry to this particular clan.

14.1.5. Graphite 3D Style and Conditions for Receiving It

Following the results of the event, the top 4,000 players on the personal leaderboard will receive the Graphite 3D style for the Object 907.

14.1.6. Damascus Steel Style and Conditions for Receiving It

All players ranking in the top 10% on the personal leaderboard at the end of the event will receive the Damascus Steel style.

The style can be applied to any Tier VIII, IX, or X vehicle. It can be re-applied to other vehicles of these tiers without restrictions.

14.1.7. Decals and Conditions for Receiving Them

Players who received the Dawn of Industry Hero medal and badge will also receive a set of similar decals (6 decals).

14.2. Personal Bonuses

14.2.1. Within the event, personal Fame Points can be exchanged for various bonuses.

14.2.2. Once the event is over, the cost of the reward vehicles is displayed as a number of personal Fame Points. The cost will be equal to the amount of personal Fame Points earned by the player who took position 11,500 in the Alley of Fame. In addition to personal Fame Points, a player will need 4,000 bonds to receive a reward vehicle. Vehicles that can be selected (Tier X):

  • T95/FV4201 Chieftain
  • Object 907
  • VK 72.01
  • M60
  • 121B
  • T95E6

14.2.3. Only a vehicle that the player does not currently have in their Garage can be selected.

14.2.4. All reward vehicles come with the Veteran customization set.

14.2.5 All reward bonuses and their cost in personal Fame Points will be available only in the game client on the clan screen.

14.2.6. The option to exchange Fame Points for reward bonuses will last until 09:00 CET March 12.

Styles

Conqueror

Vanquisher

Veteran

Clan digital

Shattered Stone

Nightfall

Other Rewards

Up to 5 female crew members

Up to  3,000 bonds

Up to 3,350,000 credits

Up to 14 days of WoT Premium Account

Emblems 

Personal Reserves

Directives

14.3. Clan Leaderboard

IMPORTANT!

Please note that some mechanics of the event are irreversible and can affect the clan's progress in the event. This includes any unfair actions performed by clan officers or hacked accounts.

Please take your security seriously and consider these tips before the start of the event:

  • Clan commanders—be cautious when selecting players who have access to officer permissions and operations on the map. It is a good idea to limit the number of such players for the duration of the event.
  • Never transfer your account to any third party—it is not secure and violates the game rules.
  • We strongly recommend changing the account password before the start of the event.

14.3.1. Depending on the clan position in the clan leaderboard, the sum of bonds of players in this clan can be provided with the following multiplier:

position Clan multiplier
0%1% 7
1%2% 6.5
2%–3% 6
3%–5% 5.5
5%10% 5
10%15% 4
15%–20% 3
20%–25% 2.5
25%–50%  2
50%–75% 1
75%100% 1

If a player is among the top 7% of players by personal Fame Points earned, and the clan is among the top 7% of clans, a player receives 800 bonds (personal leaderboard) *5 (clan multiplier) = 4,000 bonds.

14.3.2. A player receives a clan multiplier only from the clan this player belongs to at the moment the event ends and so long as the following condition has been met: At least 5 battles have been fought within the event as a member of this clan following the last entry to this particular clan.

14.3.3. Unlike other rewards, gold shall be distributed for a determined position, not for being among a certain percentage (%) of players.

The total prize pool of 8,415,000 gold will be distributed among clans in the following way:

  • Positions 1—10
  • Positions 11—20
  • Positions 21—330
Positions 1—10

Position

Reward

 1 200,000

2

150,000 

3

100,000 

4

95,000 

5

90,000 

6

85,000 

7

80,000 

8

75,000 

9

70,000 

10

65,000 

Positions 11—20

Position

Reward

11

64,000 

12

63,000 

13

62,000 

14

61,000 

15

60,000 

16

59,000 

17

58,000 

18

57,000 

19

56,000 

20

55,000 

Positions 21—330

Position

Reward

21

54,000 

22

53,000 

23

52,000 

24

51,000 

25—45

50,000 

46—75

40,000 

76—135

30,000 

136—195

20,000 

196—330

10,000 

14.4. In the case where the Clan Rivals tournament happens after this event, the top 6 clans will be invited directly while there will be an open qualifier for all other clans. Participation will be limited to players who are listed in the Alley of Fame for the respective event.

15. Bond Auction

Players who entered the Alley of Fame but did not earn enough Fame Points to exchange them for a vehicle can take part in the Bond Auction and try to win one of the reward Tier X vehicles.

15.1. The auction starts from the opening of the period to exchange personal Fame Points for bonuses on February 27, 09:00 CET. It ends on March 12, 09:00 CET.

Note: the starting date of the auction may change.

15.2. Players who finished in the Alley of Fame but did not earn enough Fame Points to exchange them for a vehicle can take part in the Bond Auction and make a bid of at least 5,000 bonds.

Note that personal Fame Points can be exchanged for bonds and used at the auction.

15.3. A player can cancel a bid at any moment and make a different bid.

15.4. After the end of the auction, the players who made the 1,200 highest bids will receive the vehicle that was selected by them during the bidding period. The vehicles will be credited on March 13. However, please be aware the date of crediting may change.

15.5. If there are several players who made the smallest winning bid, the players who made the earliest winning bids will receive their vehicles.

15.6. The bids that were made but did not win shall be returned to players who made these bids.

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