1.1. Clan Super Cup Tournament (hereinafter, the Tournament)—a competition hosted by Wargaming Group Limited among users of the massively multiplayer online game World of Tanks (hereinafter, the Game) worldwide.
1.2. The Tournament is hosted by the Tournament Organizer between the best clan Teams from the CIS and Europe according to the present Regulations as of December 15, 2018.
1.3. Tournament Organizer or Organizer—Wargaming Group Limited, legal address: 105, Agion Omologiton Avenue, Nicosia 1080, Cyprus, or a third party hosting the Tournament (part of the Tournament) according to the present Regulations in the CIS countries on behalf of Wargaming Group Limited.
1.4. Regulations—rules outlined in the present document, according to which the Tournament is hosted.
1.5. Team Captain or Captain—a player acting on behalf of their Teammates during the Tournament and providing the required Team data to the Organizer.
1.6. Wargaming Group Limited—the company that along with its subsidiaries and affiliates is the developer, owner, and operator of the Game and hosts the Tournament to attract user attention to the Game.
1.7. User Agreement, Game Rules—documents that stipulate the main rules and requirements of the massively multiplayer online game World of Tanks.
1.8. Slot—a Team’s right to participate in the Tournament granted by the Tournament Organizer.
1.9. Team slot—a place in a Team that a player can take.
1.10. Player—a Team member declared for participation in the Tournament.
1.11. Participant—any player, including the Captain, participating in the Tournament.
1.12. Team—a group of players headed by a Captain that participates in the Tournament. All Team members participating in battles within the Tournament must be members of the same clan.
1.13. Referee or Match Referee—a party assigned by the Tournament Organizer that supervises the pursuance of the Regulations by players and other participants during the Tournament.
1.14. Game—the massively multiplayer online game World of Tanks.
1.15. Match—a series of battles whose results determine the winner.
1.16. Battle—a showdown of Teams on one of the maps from the official Tournament map list with the goal of either capturing the base or destroying all vehicles of the opposing Team within the allocated time.
1.17. Respawn—a location on a map where vehicles of the two Teams are initially placed at the start of the battle.
1.18. Tie-Breaker—a battle between Teams that decides the outcome of the Match if the winner could not be determined based on the results of previous battles.
1.19. Roster—the combination of in-game assets to be used in battles that are declared prior to a match.
1.20. Match lineup—the list of vehicles declared in advance to be used by a Team in a match.
2.1. The Organizer has the right to change these Regulations in the future at their own discretion. In case of discrepancies, any additions and/or changes to the Regulations will have prevalence over the present Regulations.
2.2. If you continue your participation in the Tournament after the Regulations were revised, you assume the obligation to adhere to the changes introduced to the Regulations, and any such changes are effective and apply to your participation in the Tournament since the start of the Tournament.
3.1. Match format.
- Attack/Defense on a standard map* (*—according to the rules of Global Map battles).
- Attacking Team—the Team starting the battle at Base 2. Defending Team—the Team starting the battle at Base 1.
- A draw in battle is treated as a defeat of the attacking Team.
- Team lineup—15 players.
- Battle duration—10 minutes.
- The Team that captures the base or destroys all vehicles of the opposing Team wins the battle.
- The defending Team can capture their opponent’s base.
3.2. Roster requirements:
- Teams may comprise vehicles of any type, nation, or tier.
- If a Team enters the lobby incomplete, and none of the substitute players can take up slots on the main lineup, the Team enters battle with an incomplete lineup.
- The Tournament is conducted on special game accounts issued by the Organizer.
3.3. Tournament map list:
- Sand River
- Live Oaks
3.4. Tie-breaker map: Himmelsdorf.
3.5. Game server
3.6. The Organizer reserves the right to change the game server upon giving prior notification to the players during the match.
4.1. If any technical issues arise on the Game server side and neither of the Teams has a clear advantage (no enemy vehicles have been spotted), the battle may be restarted. The decision on the restart is made by the Match Referee.
4.2. An advantage is understood as including but not limited to the factors below:
- enemy vehicles spotted
- damage dealt
- base capture points earned
4.3. If a technical failure occurs during a battle, the battle is replayed without changing results of previous battles during the match.
5.1. Prize pool:
- 1st place–25,000 USD - 500,000 - Gaming Backpack - Gaming Mouse - Gaming Mat.
- 2nd place–15,000 USD - 250,000 - Gaming Mouse - Gaming Mat.
* The in-game gold is credited to the Treasury of the clan whose Team has taken a prize place. The physical prizes are per player.
6.1. By participating in the Tournament, each player confirms that they accept the conditions of the present Regulations and fully agree with them, as well as confirm that they will comply with these Regulations throughout the whole Tournament. If a player disagrees with the Regulations or any changes thereto, they must discontinue their participation in the Tournament.
6.2. The Tournament provides prizes to the winners of the Tournament only if they comply with the conditions stipulated in the Regulations and the requirements stated in the present article of the Regulations.
6.3. The present contents of the Regulations do not constitute a public offer.
6.4. A Team should comprise at least 15 players of the main lineup and up to 3 substitute players. The total number of main and substitute players should not exceed 18. A Team consisting of fewer than 15 players is not allowed into the Tournament.
6.5. The Team should comprise up to 5 players that did not participate in the latest regional tournament.
6.6. A player may only be registered to a single Team.
6.7. The Team name must conform with the Game Rules.
6.8. The Teams must provide a Team logo to the Tournament Organizer for broadcasting purposes. The logo size should be at least 800 x 800 pixels; alternatively, the logo can be provided in the vector format.
6.9. If no logo is provided, the emblem of the Team’s clan will be taken as the Team logo.
6.10. The Organizer has the right to request additional information related to the Tournament. The Team Captain assumes the obligation to provide the requested data no later than 2 weeks before the start of the Tournament. Otherwise the Organizer is entitled to refuse the Team any additional prizes, if such prizes are provided in the Tournament prize pool.
7.1. A single match is conducted between the Teams invited to the Tournament.
7.2. Match date—15 December.
8.1. Two Teams are invited to participate in the Clan Super Cup:
- CIS cluster—[TORND] TORNADO—1st place in the Clan Scuffle, August 2018
- EU cluster—the Team that takes the 1st place in the qualifying Tournament, November 2018
8.2. All battles of the Clan Super Cup will be broadcast by the Organizer.
8.3. Match format:
- The match is held in a Training Room.
- The match takes place on a standard map according to the rules of the Attack/Defense mode*
(*—according to the rules of Global Map battles).
- Attacking Team—the Team starting the battle at Base 2. Defending Team—the Team starting the battle at Base 1.
- A draw in battle is treated as a defeat of the attacking Team.
- The match consists of up to 9 battles (the 9th battle being the tie-breaker). The first Team to achieve 5 victories is declared the winner of the match.
- If no winner is determined during the tie-breaker battle (the last vehicle of each Team is destroyed simultaneously), the tie-breaker battle is restarted.
8.4. The maps to be used during the match are determined by the turn-based cancellation of maps by Team Captains.
8.5. The method for determining the order of the main maps for the match is as follows:
Team А—won the lot (cancels first map)
Team B—lost the lot (cancels second map)
Team А—won the lot (selects first map)
Team B—lost the lot (selects a respawn point on this map)
Team B—lost the lot (selects second map)
Team А—won the lot (selects a respawn point on this map)
Team А—won the lot (cancels third map)
Team B—lost the lot (cancels fourth map)
Team А—won the lot (selects third map)
Team B—lost the lot (selects a respawn point on this map)
Team B—lost the lot (selects fourth map)
Team А—won the lot (selects a respawn point on this map)
*All matches of the second stage follow the “two battles on a single map” format. The Teams switch sides after each battle.
8.6. Match arrangement procedure:
- The match is organized and umpired by the Match Referee appointed by the Tournament Organizer.
- All match participants must enter the Training Room of the match no later than 20 minutes before the match start.
- After the Team Captains enter the Training Room, the Referee selects the required map in the Training Room and waits for the Teams to get ready.
- The Organizer is entitled to fine the whole Team for delaying the match and the broadcast due to a player’s/players’ fault. The fine amount of 500 USD is deducted from the prize that was earned by the Team in the Tournament.
- The Match Referee makes decisions following the provisions of these Regulations and communicates them to the Teams. In cases not covered by these Regulations, the Referee has the right to judge the situation at their own discretion.
- The Training Room is created by the Match Referee.
- The interval between match battles must not exceed 150 seconds. The interval between the battle on the last map and the tie-breaker should not exceed 150 seconds. The duration of the interval between battles may be increased by the Match Referee.
- If one or several players of a Team do not confirm their readiness to play within the indicated interval between battles, the Organizer is entitled to confer a loss by default to their Team for that specific battle.
- The signal for the battle’s start is given by the Match Referee in the Training Room chat.
- The Referee registers the result of the match and communicates it to the Teams.
8.7. Match Lineup for Broadcast Matches
- Vehicles for each battle are "blind"-picked.
- Within two minutes after the end of the battle, Team Captains send their Team vehicle lineups for the battle to the match Organizer via a private chat channel in the game client.
- The vehicle selection process following this rule is applied to all battles.
- The match Organizer notifies the Team representatives via Training Room chat to start selecting vehicles.
- Any player of a Team can participate in battles on any vehicles allowed by these Regulations and indicated in the vehicle lineup presented for the match. A substitute player may replace a main player in any battle and on any vehicle indicated in the vehicle lineup presented for the match.
- A visual and audible countdown of 60 seconds starts; during this time, the Teams must select their vehicles.
- The battle starts after 60 seconds.
- If a player/players do not confirm the readiness of their vehicles, the Team starts the battle without such player/players.
8.8. Battle Records
- All participants of broadcast matches must record all battles of the Tournament via the default game recording functionality embedded into the game.
- Before the battle starts, all players should check that they have the battle recording option enabled as of the match’s start.
- The Tournament Organizer has the right to use and make the battle recordings publicly available without any additional approval from the Team Captains as well as to transfer such rights to third parties related to the Organization of the Tournament.
9.1. The tie-breaker system is only used to determine the winner in case of an even number of victories within the Tournament.
9.2. If both Teams have the same number of victories at the end of the match, the winner of the match is determined in a tie-breaker.
9.3. The home Team of a tie-breaker is the Team that achieved the fastest victory as an attacker.
9.4. If neither of the Teams achieved the fastest victory in the match, the total cumulative damage dealt as an attacker in all battles of a single match is calculated. The Team to deal the most damage as an attacker becomes the home Team.
9.5. If the Teams are even in total cumulative damage dealt as an attacker in the match, the home Team is determined at random.
9.6. The home Team selects the respawn point on the tie-breaker map.
9.7. The tie-breaker battle is conducted in accordance with the main match rules (one Team attacks and the other Team defends on a standard map according to the rules of Global Map battles). Victory is also awarded according to the standard rules for this battle type.
9.8. The winner of the battle conducted under the tie-breaker rules is concluded the winner of the match.
10.1. All rights to the audio and video recordings of the Tournament matches (hereinafter, the Videos) are owned by the Tournament Organizer. The Tournament Organizer can transfer the rights to broadcast all or some of the Videos to third parties, including the Teams. The format of Video usage by third parties should be approved by the Tournament Organizer before the match recorded in the respective Video.
10.2. The Teams must be ready and at their stations no later than 30 minutes before the official match start. If a Team is not ready by the indicated time, it may be regarded as an intended delay, for which the Team may be held responsible according to the Regulations.
10.3. The Organizer reserves the right to add observers to the matches that will be broadcast.
10.4. The streamers will be invited to the Training Room together with the players. The broadcast will have a delay of 10 minutes. Accounts of observers may be added to the Team.
10.5. The Tournament Organizer reserves the right to add a representative of the Referee committee to record Team voice chats. Recorded voice chat materials may be subsequently used to prepare video materials.
10.6. All player PCs will have the Spectator Mod installed by the Organizer.
- Players of the Teams that participate in the Tournament must keep to the accepted standards of conduct. Violation of the conduct rules indicated below results in disqualification of the Team.
- All insults occurring in connection with the players, Teams, Tournament Organizer and its employees, Wargaming Group Limited and its employees, or its partner companies, are prohibited.
11.3. Explicit Language
- The use of explicit language in any form during broadcasts of all matches held by the Tournament Organizer and featuring the Teams is prohibited.
- Excessive posting of meaningless or aggressive messages is prohibited.
11.5. Unsportsmanlike Conduct
- Players must follow the principles of fair play and sportsmanlike spirit of the competition. Any actions of a player that violates this principle are considered unsportsmanlike conduct.
11.6. Violation of the Game Rules
- Violations of the Game Rules are prohibited
- Any attempt to provide knowingly false information to the Tournament Organizer or other players is prohibited.
11.8. Unfair Play
- Any techniques associated with unfair play are prohibited.
11.9. Modifications of the Game Client
- Modifications of the Game Client are only allowed if they have been installed by the Tournament Organizer.
- Any agreements between the players and/or Teams for the purpose of obtaining an in-game advantage are prohibited. Complicity pertains, but is not limited, to acts such as:
- An agreement or any form of negotiations regarding the result or score of a match;
- Intentional passive play to achieve a desired match result or intended sabotage of Team actions to achieve a desired match result.
11.11. Game Flaws
- Intended use of any errors (bugs) or glitches in the Game’s operation to obtain an in-game advantage is prohibited.
11.12. Acceptable Behavior
- Players should demonstrate a high level of professionalism when communicating with players from other Teams, viewers, staff, and the Tournament Organizer.
- The Tournament Organizer reserves the right to disqualify players who demonstrate inappropriate behavior or excessive aggression.
11.13. Disqualification and Period of Limitations
- Violations indicated above are evaluated by the Tournament Organizer.
- The Tournament Organizer has the right to disqualify any player or Team for a violation of these Rules of the Tournament.
- The Tournament Organizer has the right to fine the players if they violate the present Regulations. The fine amounts to 500 USD of the prize earned by a Team during the Tournament for every episode of violation.
- Disqualification or any other punishments may be applied at any moment, even if a violation of the Rules was revealed much later than it occurred.
12.1. Protests or appeals regarding any situation or violation of these Rules not directly related to the Game Rules must be submitted to the Tournament Organizer by the Team captain.
12.2. Protests regarding the same issue can only be submitted once to the Tournament Organizer except for the cases of newly discovered evidence. A continuous submission of protests (two or more times) regarding the same issue may be considered an attempt to obtain an advantage and influence the decision of the Tournament Organizer on the matter of argument, which violates the principles of fair play stated in these Regulations.
12.3. The decision made by the Tournament Organizer is final and not subject to revision. Repeated protests and appeals will not be processed.
13.1. Any personal information that you present to the Organizer as part of participation in the Tournament (Personal Information) will be used for the purposes of your participation in the Tournament, including acquisition of the prize if you win the Tournament, and abidance to the present Regulations. You also consent that your Personal Information may be disclosed to third parties, if this is required to transfer the prize (prizes), and when such disclosure is required in accordance with applicable legislation. You acknowledge that you will not provide the Organizer with your Personal Information or the Personal Information of third parties (including their full name, copies of documents that prove their identity and identification number) without a special request by the Organizer. Any Personal Information provided by you at your own discretion will be deleted by the Organizer automatically.
13.2. The Tournament Organizer has the right to disqualify any player who presents false or incomplete information.
14.1. The Tournament Organizer is not liable for any actions of third parties.
14.2. The Tournament Organizer provides a compensation to Tournament Participants only for any direct losses caused by guilty acts of the Tournament Organizer.
14.3. The Tournament Organizer shall not be held liable for non-fulfillment or improper fulfillment of its liabilities if such fulfillment was made impossible due to force majeure circumstances.
15.1. The money prize earned by a Team in the Tournament will be paid either by the Tournament Organizer or third parties assigned by the Organizer for transferring the money to the PayPal accounts of each player submitted by the Team Captain, and if this payment method is not supported in the player’s resident country, to the bank account of such a player submitted by the Team Captain. The Team Captain submits the necessary information within one week after the end of the Tournament. By participating in the Tournament, all players of the Team acknowledge that they accept and explicitly agree with the fact that the prize payable to their Team is transferred to the accounts submitted by the Captain of their Team. All bank and other charges, withholdings, deductions, and taxes, including income tax, as well as any other charges with the prize payout, are incurred by the Team and each player of this Team who takes part in the Tournament and wins this prize. In case of disputes regarding the prize payout, all claims of the Team or its players are solved on their own without the involvement of the Tournament Organizers.
15.2. From the moment the prize is written off the PayPal account/bank account of the Tournament Organizer or a third party, assigned by the Organizer, the obligation for paying out the prize money is considered fulfilled. The Tournament Organizer, or a third party assigned by the Organizer for paying out the prize money, are not responsible for any consequences if the information submitted by the Team Captain for transferring the prize is invalid, incorrect, incomplete, or contains information about third-party accounts.
15.3. The receiving of prizes is stipulated by observation of any and all corresponding laws, norms, and provisions, as well as the present Regulations, by the Team and each individual player of the Team. Tournament player(s), as well as parents or guardians of the Team players if the winning player is underage, are solely responsible for all applicable tax and other charges or expenses.
15.4. To receive the prize money, the Team Captain must submit the following information: valid PayPal account or bank account of each player in US dollars.
15.5. Prize money is paid within four weeks from the moment the Team Captain submits full payment details of each player. All transfers will be made in US dollars (USD).
15.6. Untimely, incomplete, inaccurate, incorrect provision or non-provision of information specified in this paragraph will be considered as a violation of the present Rules. In this case, the Tournament Organizer is not responsible for inadequate fulfilment of their obligations for transferring the prize money.
15.7. The winners and each individual winner agrees that the Tournament Organizer and Organizer’s employees are not responsible for accepting/receiving the prize awarded in the Tournament.
15.8. Receiving of the prizes by the winners is stipulated by their observation of any and all corresponding laws, norms, and provisions. The winner(s), as well as parents or guardians of the Team players if the winning player is underage, are solely responsible for all applicable charges or expenses not specified in the prize description.
15.9. If the applicable law places the obligations of a tax agent on the Organizer or a third party assigned by the Organizer for paying out the prize money, the Organizer or a third party assigned by the Organizer for paying out the prize money will withhold the sum of the tax charges from the prize money sum and will transfer the remaining sum to the winner. The Team Captain is fully responsible for the allocation of prize money among the Team members. The Tournament Organizer does not take part in this allocation and carries no responsibility for it.
16.1. The Tournament Organizer or Wargaming PCL, at the direction of the Tournament Organizer, purchase the tickets on their own and for their own expenses for the players to travel to the Tournament.
16.2. If a player or a Team, without any prior consent with the Tournament organizer, pay for their travel to the Tournament venue and back, the expenses for purchasing such tickets are not compensated for a player nor for a Team.
16.3. The Tournament Organizer sets up the route of player travel taking into account practicability, comfort, and availability of accommodation.
16.4. The dates of player arrival and departure are set by the Tournament Organizer. If a player wants to extend their visit to the city where the Tournament is held (by means of an earlier arrival and/or later departure), they bear all transport (tickets, transfers, etc.) and additional accommodation expenses and lose the right for compensation of the corresponding transport and accommodation expenses.
16.5. The Tournament Organizer provides transfer for the arrival and departure dates to and from the airport of the city where the Tournament is held.
16.6. Only economy class tickets are provided to the players for the flight. The purchase of tickets for business class is possible only if there are no economy class tickets, and there is no other opportunity to arrive at the Tournament venue on the specified date and time.
16.7. The Tournament Organizer schedules a timetable of transfers for arrival and departure in the city where the Tournament is held considering the players comfort and travel time. For this purpose, the Tournament Organizer has the right to unite players (groups of players) for transfer, if the time difference between their arrival (departure) is no more than 50 minutes.
16.8. A player must inform the Organizer quickly and in advance about all changes, initiated by the air company, of the route provided by the Tournament Organizer (transfer to another flight, flight cancellation, flight delay, denial of flight registration).
16.9. If the player's flight is delayed for more than 1 (one) hour, a player should inform the Tournament Organizer about this to change the transfer schedule. If a player doesn't inform the Organizer about the flight delay, the transfer for player arrival is not provided and not compensated for.
16.10. If there are underage players in the Team, and they need an accompanying person, a player bears the travel and accommodation expenses of the accompanying person.
17.1. The Tournament Organizer or Wargaming PCL, at the direction of the Tournament Organizer, selects and pays for the hotel for the player’s accommodation during the Tournament.
17.2. If the player resides in the city where the Tournament is held, the accommodation and transfer to the Tournament venue is not provided and not compensated for.
17.3. In the city where the Tournament is held, one Team is provided with double rooms. If there are no such rooms, the Tournament Organizer books rooms of another category.
17.4. The standard time for checking into the hotel is 14:00. If the check-in time is different from standard, the Tournament Organizer must inform players about it.
17.5. The opportunity of early check-in is provided if a player arrives in the city where the Tournament is held no less than 6 (six) hours before the time of check-in.
17.6. The standard time for checking out of the hotel is 12:00. If the check-out is different from standard, the Tournament Organizer must inform players about it. A late check-out is organized by request from a player (Team) if the departure from the city where the Tournament is held is planned no earlier than 6 (six) hours after checking out of the hotel. For this, one Team is provided only one room with the opportunity of late check-out.
17.7. If a player provides for their accommodation in the city where the Tournament is held themselves, these expenses are not compensated for.
17.8. If a player provides for their accommodation themselves, they must inform the Tournament Organizer about it no later than 5 days before the check-in. Otherwise, the fine for untimely hotel booking cancellation is deducted from the prize money paid to the Team.
18.1. A Team and each individual player carry responsibility for the presence and validity of documents required for traveling abroad (passports, power of attorney, and so on) and their timely presentation by request from the Tournament Organizer.
18.2. The Tournament Organizer requests the following documents:
- A scan of all pages of a foreign travel passport (for traveling abroad) with personal data (full name, passport number, passport expiration date, "issued by" information, and so on). In the absence of a foreign travel passport—a scan of a domestic passport (personal identification document).
- In the absence of a foreign travel passport (a document for traveling abroad), the player route is set up according to the opportunity of their travel using the domestic passport (personal identification document).
- If a player is under age, a proxy for traveling abroad is required from both parents (or official guardians), executed in accordance with the law of the resident country. If one of the parents (guardians) is absent, a copy of a document confirming the legitimacy of exit permit from only one of the parents (guardian) is required.
19.1. If a player is late for their flight, the ticket is automatically annulled. A player has a right to refer to the air company representatives for detailed information (whether the ticket is still valid, etc.) A new ticket is purchased by a player on their own at their own expense and is not compensated for.
19.2. If a player refuses the provided ticket and is absent from the Tournament without prior notice for the Tournament Organizer, the full price of the purchased ticket is deducted from the prize money paid to the Team, which this member is a part of.
19.3. If a player refuses or is unable to participate in the Tournament after the tickets from the Tournament Organizer have been received, the Team Captain or Team manager should inform the Tournament Organizer about the necessity to annul the ticket no later than 48 hours before the flight. In this case, the penalty charge sum for annulling the ticket without the price of the ticket itself is deducted from the Team prize money. Otherwise, the full price of the ticket is deducted from the Team prize money as well.
19.4. If the player is substituted after the tickets from the Tournament Organizer are received and before the arrival at the Tournament, a player (a Team) has a right to ask the Tournament Organizer to assist with purchasing a new ticket for a new player or organize the travel to the Tournament and back themselves without the right of compensation of own expense. The Tournament Organizer’s expenses for purchasing tickets for a new player are deducted from the Team’s prize money.
19.5. If a player is late for the flight, they purchase a new ticket at their own expense. This expense is not compensated for, and the price of the annulled ticket is deducted from the Team’s prize money. Additional transfer from the airport to the city where the tournament is held is not provided.