Update 1.14 Rolls Out!

Czechoslovakian Heavy Tanks Are Coming!

There’s great news for those of you who enjoy playing heavy tanks! In Update 1.14, we’ll add an entire Czechoslovakian heavy tank branch to the game. It will consist of four researchable brawlers from Tier VII to Tier X. Researching the new branch of Czechoslovakian heavies will start at Tier VII, after the Škoda T-25. Let's take a closer look at the lineup.

The new branch kicks off with the Vz. 44-1, a Tier VII heavy. This tank easily performs the duties of a brawler, but its gameplay is more like that of a medium tank. It boasts good maneuverability and comfortable gun handling, as well as decent frontal armor. The Vz. 44-1 is a transitional step from medium to heavy tanks and will be a good training vehicle for Czechoslovakian crews.

Tier VIII is represented by the TNH 105/1000, which is in some ways an improved version of its Tier VII predecessor. This brawler has a solid turret with additional armor and a decent hull with well-sloped frontal armor. But its main feature is the choice of two top guns. Starting from Tier VIII, all Czechoslovakian heavies will have this unique feature.

The first gun fires in classic (cyclic) mode, while the second features a two-shell autoloader. Both guns are equal in battle performance and have the same caliber (105 mm), alpha damage, and depression/elevation angles. You’ll have the opportunity to choose the gun that best suits your personal playstyle.

The next warrior in the Czechoslovakian branch is the TNH T Vz. 51. This is a mighty, heavily armored brawler with an even more durable hull and a decent top speed of 50 km/h. You can also choose between its two 122 mm top guns (one cyclic, one autoloading) with the same parameters.

The crown jewel of the new heavy line is the formidable Vz. 55. This is a versatile heavy tank with a low silhouette, incredibly solid turret with additional armor, and thick lower frontal plate. It features two 130 mm top guns to choose from—one firing in cyclic mode, the other a two-shell autoloader with a short reload time between shells. Pick the one you like the most!

With 490 points of alpha damage and good gun stabilization, the Vz. 55 can become a real menace on the battlefield. Its top speed won’t impress, but it keeps up well and accelerates fast for a heavy tank. It’s able to close in on enemies and come out on top in a duel thanks to its excellent armor and the firepower of both top guns.

Take the menacing Czechoslovakian heavies for a spin and share your impressions!

Premium Vehicle Rebalancing

A new update is coming, and a new group of Premium vehicles are going to receive their long-awaited share of improvements! This time, we're updating the combat parameters of many tanks from different nations. Check out their improved characteristics below:

VIII T34
Gun dispersion during movement and on hull traverse
0.25 (▼ 0.03)
Dispersion on turret traverse
0.16 (▼ 0.06)
Engine power
930 h.p. (▲ 120 h.p.)
Turret traverse speed
24 deg/s (▲ 6 deg/s)
Hull traverse speed
26 deg/s (▲ 4 deg/s)
VIII AMX Chasseur de chars
Aiming time
1.8 s (▼ 0.4 s)
Gun dispersion during movement and on hull traverse
0.16 (▼ 0.04)
Dispersion on turret traverse
0.1 (▼ 0.06)
Reverse speed
23 km/h (▲ 3 km/h)
VIII KV-5
Penetration of the standard shell
196 mm (▲ 10 mm)
VIII IS-6
Penetration of the standard shell
196 mm (▲ 10 mm)
VIII 112
Penetration of the standard shell
196 mm (▲ 10 mm)
VIII WZ-111
Penetration of the standard shell
196 mm (▲ 10 mm)
VIII T-34-3
Penetration of the standard shell
196 mm (▲ 10 mm)
VIII M48A2 Räumpanzer
Gun reload time
7 s (▼ 0.6 s)
Dispersion at 100 m
0.4 (▼ 0.02)
Aiming time
1.7 s (▼ 0.2 s)
Hit points
1,500 HP (▲ 50 HP)
VIII M46 Patton KR
Gun reload time
7.4 s (▼ 0.7 s)
Aiming time
2.2 s (▼ 0.3 s)
VIII T95E2
Aiming time
2 s (▼ 0.3 s)
Penetration of the standard shell
190 mm (▲ 9 mm)
VIII 59-Patton
Aiming time
1.9 s (▼ 0.4 s)
Dispersion on turret traverse
0.1 (▼ 0.02)
Specific power
17.1 h.p./t (▲ 2.8 h.p./t)
Engine power
620 h.p. (▲ 100 h.p.)
   
VIII
T34
VIII
AMX Chasseur de chars
VIII
KV-5
VIII
IS-6
VIII
112
VIII
WZ-111
VIII
T-34-3
VIII
M48A2 Räumpanzer
VIII
M46 Patton KR
VIII
T95E2
VIII
59-Patton

Changes to Personal Missions for Artillery

In Update 1.14, we'll simplify some Personal Missions for artillery. When reworking missions, we focused on more challenging tasks because they greatly affect your overall progress in Personal Missions. Less complex missions such as SPG-2.1, 2.2, SPG-4.1, 4.2 etc. do not require updating, because they are already achievable and easy to complete.

We tried to rework the missions for a certain amount of stun and damage, because these are the parameters that were changed in Update 1.13. The rest of the missions, in our opinion, do not require updating. The missions' changes, in numerical terms, are not so significant, because SPGs can still effectively stun enemy vehicles with the first shell and deal damage with the second one.

All these changes will not be included in Common Test 1, but will be available with the start of Common Test 2.

Check the reworked conditions out:

  • The Long-Awaited Backup campaign:
SPG
Operation: StuG IV Operation: Т28 Сoncept Operation: T55A Operation: Object 260

SPG-2: Time Is Money

(Stun)

Stun enemy vehicles for 50 seconds in total.

Stun enemy vehicles for 100 seconds in total.

Stun enemy vehicles for 120 seconds in total (140 seconds before Update 1.14).

Stun enemy vehicles for 160 seconds in total (180 seconds before Update 1.14).

SPG-4: I'll See You Through

(Stun)

Stun an enemy heavy tank or tank destroyer for 30 seconds in total.

Stun an enemy heavy tank or tank destroyer for 50 seconds in total.

Stun an enemy heavy tank or tank destroyer for 70 seconds in total (80 seconds before Update 1.14).

Stun an enemy heavy tank or tank destroyer for 100 seconds in total (120 seconds before Update 1.14).

SPG-9: Collateral Damage

(Critical Hits)

Damage or destroy modules or injure crew members, totaling at least 3 modules or crew members.

Damage or destroy modules or injure crew members, totaling at least 5 modules or crew members.

Damage or destroy modules or injure crew members, totaling at least 7 modules or crew members (8 before Update 1.14).

Damage or destroy modules or injure crew members, totaling at least 8 modules or crew members (10 before Update 1.14).

SPG-10: All Included

(Complex Condition)

Cause, or assist in causing 1,000 HP of damage by stunning or immobilizing.

Cause, or assist in causing 2,000 HP of damage by stunning or immobilizing.

Cause, or assist in causing 2,700 HP of damage by stunning or immobilizing (3,000 HP of damage before Update 1.14).

Cause, or assist in causing 3,600 HP of damage by stunning or immobilizing (4,000 HP of damage before Update 1.14).

SPG-12: The Evil Eye

(Stun)

Stun enemy vehicles for 50 seconds in total.

Stun enemy vehicles for 100 seconds in total.

Stun enemy vehicles for 120 seconds in total (140 seconds before Update 1.14).

Stun enemy vehicles for 160 seconds in total (180 seconds before Update 1.14).

SPG-14: One of Us!

(Stun)

Stun enemy vehicles for 70 seconds in total.

Stun enemy vehicles for 100 seconds in total.

Stun enemy vehicles for 140 seconds in total (160 seconds before Update 1.14).

Stun enemy vehicles for 180 seconds in total (200 seconds before Update 1.14).

SPG-15: War Gods

(Top Player, Assisted Damage, Damage)

Be among the top 5 players on your team by experience earned.

Enable your allies to cause 1,000 HP of damage to enemy vehicles by stunning or immobilizing them.

Cause 1,000 HP of damage to enemy vehicles.

Be among the top 3 players on your team by experience earned.

Enable your allies to cause 1,500 HP of damage to enemy vehicles by stunning or immobilizing them.

Cause 1,500 HP of damage to enemy vehicles.

Finish the battle as the top player on your team by experience earned.

Enable your allies to cause 2,100 HP of damage to enemy vehicles by stunning or immobilizing them (2,300 HP of damage before Update 1.14).

Cause 2,700 HP of damage to enemy vehicles (3,000 HP of damage before Update 1.14).

Be the top player in the battle by experience earned.

Enable your allies to cause 2,900 HP of damage to enemy vehicles by stunning or immobilizing them (3,200 HP of damage before Update 1.14).

Cause 3,700 HP of damage to enemy vehicles (4,000 HP of damage before Update 1.14).

  • The Second Front campaign:
  • Operation: Excalibur
  • Operation: Chimera
  • Operation: Object 279 (e)
Mission Coalition-2. Knock Their Stuffing Out
Primary condition Damage or destroy enemy internal modules or crew members, totaling at least 36 modules or crew members (40 before Update 1.14).
Secondary condition Stun 2 enemy vehicles with one shot.
Mission Alliance-6. Vertigo

 

Primary condition

Stun enemy vehicles for 120 seconds in total (140 seconds before Update 1.14).
Allies must destroy 2 enemy vehicles stunned or immobilized by you.
Mission Union-12. Are Your Ears Ringing?
Primary condition Stun enemy vehicles for 140 seconds in total (160 seconds before Update 1.14).
Secondary condition Destroy 3 enemy vehicles.
Mission Alliance-14. Knock-Knock

 

Primary condition

Stun enemy vehicles for 140 seconds in total (160 seconds before Update 1.14).

Allies must cause 800 HP of damage to the vehicle immobilized by you.

Mission Coalition-4. A Crushing Blow
Primary condition Damage or destroy enemy internal modules or crew members, totaling at least 25 modules or crew members (30 before Update 1.14).
Secondary condition Damage or destroy enemy internal modules or crew members, totaling at least 30 modules or crew members (35 before Update 1.14).
Mission Alliance-8. Simple Geometry
Primary condition Damage or destroy enemy internal modules or crew members, totaling at least 25 modules or crew members (30 before Update 1.14).
Secondary condition Damage or destroy enemy internal modules or crew members, totaling at least 30 modules or crew members (35 before Update 1.14).
Mission Alliance-9. Seeing Stars
Primary condition Stun enemy vehicles for 1,300 seconds in total (1,500 seconds before Update 1.14).
Secondary condition Stun enemy vehicles for 1,500 seconds in total (1,800 seconds before Update 1.14).
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