On April 28th and 29th, Wargaming, will hold the Go4WoT Allstar tournament in Cologne. It will be a historical event, where you will be able to meet the top players in Europe! The Wargaming team will be there too together with the 4 Top Clans from the first quarter of the Go4WoT weekly cups.
4 clans who take part in this event are:
We started playing World of Tanks mainly during the closed beta. The team met while playing in the same clan which was, as the name indicates, Odem Mortis. During some major events in the clan’s history we arrived at our current structure and player base within the Odem Mortis Community, consisting of the clans Pirates [PTS], Amat Victoria Curam [OM-V], [MUMMY] and the currently inactive Odem Mortis [OM]. We began as a German only team from [OM] and are now a bit more international with some new join ups from [PTS]. That also explains some puzzled questions regarding our team name and clan tags since [OM] merged with [PTS] a few month ago and all the [OM] players are now in [PTS].
We are Germans and don´t have fun while playing!
We do have Abusemeh yelling at us for bad gameplay and Scharthak for ignoring times and rules, though! It is like mammy complaining about being too late and daddy arguing for no real reason. But most of our jokes are situational and do not always refer to the game. We share the team spirit and we are all good friends. That allows us to talk about serious topics in a not so serious way.
And we do have more than enough team jokers in the [PTS] clan chat.
In case you meant a joker as a best player, we don´t really have one. We stick to team spirit including winning and losing together, lining up our players according to specific roles, tanks and a bit of seniority.
Even though most of us are German players, we don´t really seem to be able to prepare an accurate training schedule. So, we actually just meet if time and presence of members permits, e.g. after clan wars and around other events. Additionally, we have started practicing with several friendly teams. Foremost our communities other teams Honey Badgers [Badgers], Setarip [STP] and Evil Panda Squad [EPS] plus currently the peculiar gaming team [P]. We do hope we can get a proper schedule done soon! Training sessions on the run are not as effective as they should be, after all.
We are more or less well-organized team. Obviously, the owner, the manager and the captain have more responsibilities and they do some more organizational work. Main reason for this is the experience of the "higher" ranks with leading positions in the clans [OM] and [PTS] over pretty long times. Abusemeh is our main tactician and in-game war lead, while Scharthak and Erebo are more into the organizational duties like preparing lists, the ESL result pages etc.
One of the main reason might be a high amount of eastern European players compared to German ones, even though I don´t know the exact numbers. More dedication to the game might be another explanation, for there seems to be less interest for competitive gaming, at least in WoT, than in other countries. But this was just a wild guess. Especially Red:rush, without doubt, is the best team around and as long as the games are fun and demanding we are feeling good and having fun. But we would like to see more successful German teams in ESL tournaments - it is worth it for the fun of good matches!
This heavily depends on the tank class. In general i would say “BIA” is mandatory. For heavy tanks additional skills like repair, deadeye, snapshot and clutch braking are good. Recon and situational awareness are viable for heavy and scout tanks, too. Camouflage is not as important in my point of view, since there usually is too much motion in 7on7 matches to give it enough importance compared to other skills.
However, there is still a need to get used to the new skills in order to identify the most useful ones. E.g. smooth ride and off-road driving for scouts and maybe even heavies.
Our main line up consists of 2xT32, 1xIS3, 1xHummel, 1xT-50-2, 1xAMX 13/90 and a T1 Cunningham. It is a dynamic setup which allows you to gain map control and superior firepower at the same time. It is easy to explain: when you know the enemy tank positions, you will always have an advantage and can bring your own tanks in the right angle (e.g. hull down, flanking, in range of artillery…).
On the other hand there is not that much opportunity for different setups, because premium ammunition grants a lot of advantages to the American heavy line and few disadvantages compared to German tanks. It is a pity for the German tanks that they basically do not have any influence in ESL - Tournaments. Tiger II is easily penetrated by T32 with gold ammunition, even angling your front won´t help you much in this case. In addition, T32 can go hull down on nearly every map which makes it almost impossible for Tiger II to penetrate him (except for the hatch).
However, tank setup heavily depends on the map. If artillery is not feasible five heavies and two tiers 1 are the choice to make. Rule changes like the recently added second French tank might change this again, though.
I think we do not have a strong map, it is more about the side of each map, which decides in some games whether you win or lose. We won most of our games on Himmelsdorf, because it allows you to make constant pressure on the enemy and you can play the game more in a kind of arcade mode while using 5 heavy tanks and 2 T1. Due to individual skills we are able to use the advantages of the tanks we picked. The random maps are good for variety and to keep good teams in check. Banning maps would further help top teams while giving newcomers the chance to beat them on their not so good maps. I think it is a good system as it is, while announcement of maps might be earlier for better preparation times.
Yes, everyone comes late and gives Scharthak the advantage of high blood pressure and a rush of adrenaline; and the others are having a bad conscience. Apart from that we do not have any rituals but maybe we should create one for better results.
We hope to see you in the AllStar event!