
Tankees,
On April 28 and 29, Wargaming, will hold the Go4WoT Allstar tournament in Cologne. It will be a historical event, where you will be able to meet the top players in Europe! The Wargaming team will be there too together with the 4 Top Clans from the first quarter of the Go4WoT weekly cups.
4 clans who take part in this event are:
To get to know these 4 clans better, each week we will be highlighting one of them. This week belongs to the RED team.
It is the biggest and the most successful clan in the Russian game industry, which consists of more than 2,500 players. The clan has a total control over the wealthiest territories of Global Map. The RED: Rush has achieved all possible champion titles and prizes. And all these goals were reached under control of our guest Moonkiss, the leader of the RED team, well-known by the World of Tanks Clan Wars players. Here is his interview with Starladder, the Russian electronic sport website.

You’ve got quite many teams and people in the clan. As far as I know, for the time being there are over 2,500 clan members. How do you manage to keep on leading so many people? What’s the clan internal structure and organization?
The structure of the clan, or better to say a group of clans which form The RED division, is based on the game mechanics. In World of Tanks Global Map battles, there are 15 team players on both sides. As the game is dedicated to armored warfare, a team of 15-30 players is called a tank company, which has several officers (Field Commander, Recruiter, Tank Company Leader). 2-3 tank companies comprise a clan which can include up to 100 players. Currently The RED consists of 36 clans. These clans are controlled by the headquarters. A group of clans along with ally clans are divided into frontlines. Their coordinators and diplomats are selected from the most active officers from RED and ally clans.
The headquarters, officers and administrators estimate 200 persons, and they are the ones who should be honored for community relations and achievements gained in World of Tanks.
How did your tank clan become so high-powered? What was in the beginning? How do you recruit newcomers? Do you invite teams or do they ask to be invited? Is there any exclusive rite of initiation? And how do you share gold?
It all started with a single team partaking in a tournament during World of Tanks Beta. That time we were knocked out in the second round but managed to gather a group of players with a big desire to win. We had an interesting tradition then: a newcomer had to battle with a clan old-fellow 1 vs. 1. Now we combine active and passive recruiting, besides that we have a taboo for active recruiting amond ally clans, i.e. it’s prohibited to poach players between RED clans and clans of the RED Alliance; however, if a player applies for joining the clan we do consider it. Recruiting to top clans never stops, staff turnover and competition for a place in the main team are our basic principles, as well as regular training. We’ve got about 9,000 “rejected” applications on the forum so it’s quite challenging to get into the clan.
Our success is a result of fortunate foresight of game development tendencies; I perceived Tanks as a cybersports discipline a year before first tournaments for real money started. Within recent months prizes to Rush team1 and team2 scored 1,000$ per person in month on average, so I guess the time was spent not in vain and we do have selected the right direction. *he smiles*
As I know, your clan is a multi-gaming one. What games do your clan members play? And did you personally choose Tanks?
You can meet our representatives in World of Warcraft, Star Wars the Old Republic, All Points Bulletin, and Crimecraft; we all chat on one server of Mumble so moving from one game project to another and back isn’t a problem. World of Tanks is most hardcore PvP game, and that is exactly why I chose this game project. Looking ahead, even over ages, I await a PvP game that will involve all our community. It’s gonna be extremely exciting to join a game with a clan over 1000 steadily online players.
You and your team have won almost all existing World of Tanks tournaments. What’s the recipe of your success? Maybe you have a secret team mascot?
We always say a motto before a battle: “One shot, one shot, one shot.”
And we buy all our aid kits at http://med-info.ru/.
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How do you train and how much time do you spend on team training? What teams do usually accompany you in training rooms? |
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Typically we train for a certain combat or a tournament. We don’t stick to “training for training” approach since we don’t need them for now. Generally, training lasts for an hour or two, and not on a daily basis. All the rest time we partake in Global Map battles, tournaments, random battles streaming. We train more before sensitive tourneys but do not arrange trainings after midnight. Practically, we play in between The RED: Rush clan teams. |
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Have your team ever played against top teams of the European region? What were the outcomes of the matches and what can you tell us about their level of combat skills? |
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I’d say, there are currently 5-6 European teams of the same high gaming level as ours. Sometimes some of them won us. A couple of months ago we had an awesome match against 1st PAD Evil Panda Squad, they had a strong set-up with two T50-2 and two Grille’s. In general, both RU and EU region teams do disturb us equally a lot. We’ll have our first battle vs. Chinese players in April, and we’ve got some itches ‘cuz of 400-500 ping on their server.
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So what’s your own sentiments towards World of Tanks. What would you add or change in it to accelerate its promotion as a cybersports discipline? |
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Something must be done to the randomizing of arties, it is too random ;)
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What do you think, was it a reasonable decision to split all players into several divisions depending on their level of combat skills, and to unite all players within a single rating system under gaming project StarLadder.tv ? And the last question, what are your parting words to teams which will partake in the first season? |
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Starting divisions is a good thing; players have longed for no-pro series tournaments for a long time and that is good since newcomers need to win too. |
We hope to see you in the AllStar event!