Crew Skills and Perks

This guide provides an introduction to crew skills and perks.  Reccomendations are given, but they are not intended to be definitive. Each player is advised to train crew according to their preferences by selecting perks and skills which are best for their personal tactics. This guide is provided as an example of how the crew skills and perks can be used on various vehicle types.

Perks vs. Skills

Perks: Perks are only effective when trained up to 100%. Prior to reaching 100% Perks give no additional benefit.

Skills: Skills increase with the crew member’s effectiveness. So a crew skill trained up to 50% will provide 50% of the overall bonus.

General Skills and Perks

Perks and Skills which apply to all crew members. Note that all General Crew Skills and Perks are averaged between the crew.

Example: If 2 crew members of a 4 man crew are trained to 100% in the Camouflage skill, the vehicle receives the camouflage bonus at 50%.

Basic Skills and Perks

repair 
Repair

This skill accelerates repairs to damaged modules.

Recommended for: Heavies, Tank Destroyers, Mediums and lights which want to keep on move

camo
Camouflage

This skill reduces vehicle visibility.

Recommended for: All tanks

fire
Firefighting

This skill enhances firefighting abilities.

Recommended for: German Heavies, Soviet Heavies & Mediums

Brothers-in-arms
Brothers in Arms

This perk improves major qualifications and all skills and perks for the entire crew. The perk comes into effect after it reaches 100% for the entire crew. The perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.

Recommended for: Vehicles with  3 or less crewmen & crewmen with 3+ skills

Individual Skills and Perks

Perks and Skills which apply only to specific crew members.

Commander

Jack-of-all-trades
Jack of All Trades - Skill

This skill enables the Commander to master every qualification and replace knocked-out crew members.

Recommended for: Mediums, Heavies & Tanks Destroyers with high frontal armor

Tutor
Mentor - Skill

This skill provides additional experience to all crew members except the Commander. The amount of experience increases with skill level.

Recommended for: All vehicles

Eagle Eye
Recon - Skill

This skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.

Recommended for: Lights, Tank Destroyers & any tank that excels at long distance engagements

Premonition
Sixth Sense - Perk

This perk allows the Commander to identify whether the vehicle is detected by the enemy. Sixth Sense comes into effect after it reaches 100%.

Recommended for: Tank Destroyers, Lights & Artillery

Expert
Eagle Eye - Perk

This perk allows the Commander to identify critically damaged modules on targeted vehicles. Eagle Eye comes into effect after it reaches 100%.

Recommended for: Tank Destroyers & Heavies

Driver
Ace
Clutch Braking - Skill

This skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.

Recommended for: Lights, Mediums, Tank Destroyers & slow Heavies

Off Road Master
Off-Road Driving - Skill

This skill reduces ground resistance when driving on soft and moderately soft terrain. The effect increases with skill level. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is more effective when combined with Additional Grousers.

Recommended for: Lights & Mediums

Cruise Master
Smooth Ride - Skill

This skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.

Recommended for: Lights, Mediums, fast Heavies & Turreted Tank Destroyers

Ramming Master
Controlled Impact - Skill

This skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. The effect increases with skill level. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.

Recommended for: Heavies & Mediums with high frontal armor values

Neatnik
Preventative Maintenance - Perk

The perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. The perk comes into effect after it reaches 100%.

Recommended for: German Heavies, Soviet Heavies & Mediums

Gunner
Master Gunsmith
Armorer - Skill

This skill improves the accuracy of a damaged gun. The effect increases with skill level. If two Gunners have the skill, only the higher rating is effective. Armorer is more effective when combined with a Vertical Stabilizer.

Recommended for: Heavies & Tank Destroyers with high frontal armor values

Sharp-shooter
Deadeye - Perk

This perk increases the chance to critically damage enemy vehicle modules and crew. Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.

Recommended for: Tank Destroyers, Heavies & Mediums

Steady Hands
Snap Shot - Skill

This skill improves accuracy during turret rotation. The effect increases with skill level. If two Gunners have the skill, only the higher rating is effective. Snap Shot is more effective when combined with Vertical Stabilizer.

Recommended for: All tanks

Nemesis
Designated Target - Perk

This perk makes targeted enemy vehicles visible for two more seconds. Designated Target comes into effect after it reaches 100%. If two Gunners have the perk, the effect is not cumulative.

Recommended for: Tank Destroyers & Lights

Loader
Stickler
Safe Stowage - Perk

This perk increases ammo rack durability (the shells do not come into contact with each other). Safe Stowage comes into effect after it reaches 100%. If two Loaders have the perk, the effect is not cumulative. This perk is more effective when combined with "Wet" Ammo Rack.

Recommended for: Soviet Mediums & Heavies, Type 59

Hunch
Intuition - Perk

This perk creates a chance that the proper shell is already loaded when switching between shell types. Intuition comes into effect after it reaches 100%. The gun must be completely loaded before the perk can be used again. If two Loaders have the perk, the effect increases.

Recommended for: Players who frequently switch between ammo types

Do-or-Die
Adrenaline Rush - Perk

This perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the perk, the effect is not cumulative. Adrenaline Rush is more effective when combined with Gun Rammer.

Recommended for: Heavies, Tank Destroyers & Artillery

Radio Operator
Boffin
Signal Boosting - Skill

This skill extends Signal Range. The effect increases with skill level. If two Radio Operators have the skill, only the higher rating is effective.

Recommended for: Artillery & Lights

Sonar
Situational Awareness - Skill

This skill extends View Range. The effect increases with skill level. If two Radio Operators have the skill, only the higher rating is effective. Situational Awareness is more effective when combined with Recon.

Recommended for: All, except Artillery

Retransmitter
Relaying - Skill

This skill extends Signal Range of allied communications within vehicle's radio coverage. The effect increases with skill level. If two Radio Operators have the skill, only the higher rating is effective.

Recommended for: Lights & Artillery

Last Ditch Attempt
Call for Vengeance - Perk

This perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the perk, the effect is not cumulative.

Recommended for: Lights

Please note that if two crew members with the same qualification have a perk (or skill), then the highest researched of the two is the only one that is effective. Thus, if you have 2 loaders or radio operators it is better to train different skills or perks (besides repair, camouflage, firefighting and brother-in-arms).