In Development

This page was last updated on 10/04/15

All the information on this page is subject to change

More information about the next Update for World of Tanks will be added to this page as it becomes available.

The current version is 9.6, and you can read the full release notes on the dedicated page.

 

If you want more information on future changes that are currently being worked on by our developers, don't hesitate to have a look at our series 'Developers Diaries'.

 

Patchnotes for Version 9.7 Public Tests
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Changes in Version 0.9.7 Public Test 4 vs. Version 0.9.7 Public Test 3

  • Minor bug fixes only.

Changes in Version 0.9.7 Public Test 3 vs. Version 0.9.7 Public Test 2

  • Fixed an issue with switching to an allied vehicle in the Postmortem mode.
  • Fixed many issues in the new features of the Team Battle mode.
  • Fixed some issues with the new Chat functionality.
  • Fixed some issues with the playback of battle replays.
  • Fixed some issues with the usage of Combat Reserves.
  • Fixed some issues with interface in the Strongholds mode.
  • Improved the performance on the Overlord map.
  • Fixed some issues with certain objects on the Overlord map.
  • Fixed the issues with landscape on the Overlord map.
  • Fixed some issues with the visual model of the following vehicles: AMX 30 1er prototype, FV201 (A45), JagdPz. E 100, Somua S35.
  • Fixed the issues with the damage model of the IS-4. 

 

Patchnotes for Version 9.7 Public Test 2 vs. 9.7 Public Test 1

System

  • Fixed many hang-ups and crashes of the game client.
  • Optimized performance of the game client on some PC configurations.
  • Optimized performance of some special effects.
  • Optimized stability of game servers.
  • Fixed issue with fallen tree trunks not being transparent in some cases in the Sniper mode.

Vehicles

  • Fixed positioning of Emblems on the T-15 German light tank.
  • Cancelled changes to shell penetration and vehicle characteristics added in the first Common Test of version 9.7.
  • Fixed some issues with the visual model of the AMX 30 B.
  • Fixed some issues with the damage models of the following vehicles: IS-5 (Object 730), Renault G1.
  • Removed the new visual model of the SuperPershing in order to make improvements to it.
  • Increased profitability of the following special vehicles: Object 907, М60, VK 72.01 (K), T95E6.
  • Added the following vehicles for testing during the Common Test:
    • M56 Scorpion, Tier VII U.S. tank destroyer 
    • T-54 mod. 1, Tier VIII U.S.S.R. medium tank

Maps

  • Removed the Northwest map from the Random Battle mode.
  • Fixed some clipping on the new Overlord map.
  • Fixed the issues with the visual and damage models of some environmental objects.
  • Fixed flickering of some objects when rotating the camera in the Premium Garage.

Interface and Other Changes

  • Fixed many issues with the new features of the Team Battle mode.
  • Fixed some issues with the new Chat features.
  • Improved hit and penetration marks on vehicles.
  • Fixed some issues with interface scaling.
  • Fixed the issue with the 15th personal mission being unavailable.

 

Patchnotes for Version 9.7 Public Test 1 vs. Version 9.6

Important

  • Upgraded BigWorld version to 2.8.1. Due to this, some instability in functioning of the Public Test client and server during testing is possible.
  • Implemented separation of new and experienced players in battles (for Tier I–III vehicles).

 

Vehicles

  • Added the following French vehicles:
    • FCM 36, Tier II Light Tank
    • Renault R35, Tier II Light Tank
    • Somua S35, Tier III Medium Tank
    • SARL 42, Tier IV Medium Tank
    • Renault G1, Tier V Medium Tank
    • AMX 30 1er prototype, Tier IX Medium Tank
    • AMX 30 B, Tier X Medium Tank
  • Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX, T26E4 SuperPershing.
  • Fixed the issues with the damage model of the Stuart I vehicle.
  • Reduced the view range of SPGs.
  • Reduced penetration of standard shells for some high-tier guns.
  • Rebalanced some vehicles.

 

Maps and Objects

  • Added new map: Overlord, dedicated to the Allied landing in Normandy in 1944.
  • Improved the gameplay features of the Live Oaks map.
  • Improved the effects on Karelia, Westfield, El Halluf, and Airfield maps.
  • Fixed the issues with the visual and damage models of some environmental objects.

 

Chat Improvements

  • Updated all the existing emoticons.
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined.
  • Improved the online indicator of contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red.
  • Added the ability to create, edit, and delete notes for contacts in your Contact list.
  • Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator.
  • Fixed a large number of issues with the interface of new Contact lists added in version 9.6.

 

Other

  • Fixed many hang-ups and crashes of the game client.
  • Reworked the display of hits and penetration marks on a vehicle.
  • Reworked some effects of damage caused to game objects by shell hits.
  • Fixed the issues with text conditions of some personal missions.
  • Fixed some issues with interface in the Stronghold mode.
  • Fixed some minor issues with interface.
  • Fixed an issue with the Motion Blur Effect.
  • Fixed some issues with the playback of battle replays.
  • Fixed the issue in the calculation of penetration damage to vehicles' screens caused by HE shells, when it was considered that the shell penetrated the main armour and the “internal explosion” event was triggered, which could cause injury to all crew members, although in this case only some crew members should be injured.
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format.
  • Added the ability to scale parts of the interface to provide support for higher resolution displays.
  • Fixed the issue with the aiming circle aiming lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface.
  • Fixed track tension of HD vehicles in the Premium Garage.

 

Detailed List of Changes to Vehicle Characteristics

 

Changes in Characteristics of Chinese Vehicles:

 

  • 121:

Reload time of the 122 mm 60-122TG gun for the 121 turret decreased from 9.6 s to 9.4 s.

Dispersion on turret traverse of the 122 mm 60-122TG gun decreased by 14%.

Penetration of the Chuan bei-472 shell for the 122 mm 60-122TG gun decreased from 258 mm to 249 mm.

 

Changes in Characteristics of French Vehicles:

 

  • AMX 105 AM mle. 47:

View range decreased from 340 m to 290 m.

  • Bat.-Chatillon 155 55:

View range decreased from 370 m to 330 m.

  • AMX 50 Foch (155):

Aiming time of the 155 mm AC SA58 gun for the AMX 50 Foch (155) turret decreased from 3 s to 2.8 s.

Penetration of the AP-T T368 shell for the 155 mm AC SA58 gun decreased from 293 mm to 272 mm.

  • Bat.-Chatillon 155 58:

View range decreased from 380 m to 340 m.

  • Lorraine 155 mle. 51:

View range decreased from 360 m to 330 m.

  • Lorraine 155 mle. 50:

View range decreased from 350 m to 320 m.

  • AMX 13 F3 AM:

View range decreased from 360 m to 310 m.

  • AMX 13 105 AM mle. 50:

View range decreased from 350 m to 300 m.

  • Bat.-Chatillon 25 t:

Dispersion on the move and hull traverse of the Batignolles-Chatillon 25 t suspension decreased by 12%.

Dispersion on turret traverse of the 105 mm mle. 57 (D. 1504) gun reduced by 12%.

Penetration of the OFL-105-E1 shell for the 105 mm mle. 57 (D. 1504) gun decreased from 259 mm to 249 mm.

  • Lorraine 39L AM:

View range decreased from 330 m to 280 m.

 

Changes in Characteristics of German Vehicles:

 

  • Pz.Sfl. IVb:

View range decreased from 340 m to 300 m.

  • G.W. Tiger (P):

View range decreased from 380 m to 340 m.

  • G.Pz. Mk. VI (e):

View range decreased from 320 m to 280 m.

  • Leopard Prototyp A:

Dispersion on the move and hull traverse of the Leopard Prototyp A1 suspension reduced by 9%.

Dispersion on the move and hull traverse of the Leopard Prototyp A2 suspension reduced by 10%.

Penetration of the APDS-T M392 shell for the 10.5 cm L7A1 gun decreased from 268 mm to 257 mm.

Reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 11.1 s to 10.9 s.

Dispersion on turret traverse of the 10.5 cm L7A1 gun decreased by 12%.

  • Leopard 1:

Dispersion on the move and hull traverse of the Leopard 1 suspension reduced by 22%.

Penetration of the APDS-T M392 shell for the 10.5 cm Bordkanone L7A3 gun decreased from 268 mm to 257 mm.

  • E 50 Ausf. M:

Penetration of the Pzgr 40 K shell for the 10,5 cm Kw.K. L/52 Ausf. K gun reduced from 270 mm to 259 mm.

  • Jagdpanzer E 100:

Penetration of the PzGr 46 shell for the 17 cm Pak gun decreased from 299 mm to 278 mm.

  • G.W. E 100:

View range decreased from 400 m to 360 m.

  • G.W. Panther:

View range decreased from 370 m to 330 m.

  • G.W. Tiger:

View range decreased from 390 m to 350 m.

  • Wespe:

View range decreased from 330 m to 290 m.

  • Grille:

View range decreased from 350 m to 310 m.

  • Sturmpanzer II:

View range decreased from 340 m to 300 m.

  • Sturmpanzer I Bison:

View range decreased from 330 m to 290 m.

  • Hummel:

View range decreased from 360 m to 320 m.

 

Changes in Characteristics of Japanese Vehicles:

 

  • STB-1:

Dispersion on the move and hull traverse of the STB-1 suspension reduced by 12%.

Aiming time of the 105 mm Rifled Gun for the STB-1 turret decreased from 2.3 s to 2.2 s.

Dispersion on turret traverse of the 105 mm Rifled Gun decreased by 14%.

Penetration of the L28A1 shell for the 105 mm Rifled Gun decreased from 258 mm to 248 mm.

  • Type 61:

Penetration of the L28A1 shell for the 105 mm Rifled Gun decreased from 258 mm to 248 mm.

 

Changes in Characteristics of U.K. Vehicles:

 

  • Charioteer:

Penetration of the APDS L-28 shell for the 105 mm AT Gun L7 decreased from 268 mm to 257 mm.

  • FV4005 Stage II:

Penetration of the AP Mk. 1 shell for the 183 mm L4 gun decreased from 310 mm to 288 mm.

  • Crusader 5.5-in. SP:

View range decreased from 370 m to 330 m.

  • FV215b (183):

Penetration of the AP Mk. 1 shell for the 183 mm L4 gun decreased from 310 mm to 288 mm.

  • FV4202:

Penetration of the APDS L-28 shell for the 105 mm Royal Ordnance L7A1 gun decreased from 268 mm to 257 mm.

  • Centurion Mk. 7/1:

Penetration of the APDS L-28 shell for the 105 mm Royal Ordnance L7A1 gun decreased from 268 mm to 257 mm.

  • Sherman Firefly:

View range of the Sherman IC turret increased from 360 m to 370 m.

 

Changes in Characteristics of U.S. Vehicles:

 

  • M44:

View range decreased from 360 m to 320 m.

  • M60:

Penetration of the APDS-T M392 shell for the 105 mm Gun M68 decreased from 268 mm to 257 mm.

  • M48A1 Patton:

Dispersion on turret traverse of the 105 mm Gun M68 decreased by 33%.

Penetration of the APDS-T M392 shell for the 105 mm Gun M68 decreased from 268 mm to 257 mm.

  • T110E3:

Penetration of the AP M111E1 shell for the 155 mm AT Gun T7E2 decreased from 295 mm to 276 mm.

  • T110E4:

Aiming time of the 155 mm AT Gun T7E2 for the T110E4 turret decreased from 2,9 s to 2,8 s.

Dispersion on turret traverse of the 155 mm AT Gun T7E2 decreased by 17%.

Penetration of the AP M111E1 shell for the 155 mm AT Gun T7E2 decreased from 295 mm to 276 mm.

  • T92:

View range decreased from 400 m to 360 m.

  • M12:

View range decreased from 370 m to 330 m.

  • M40/M43:

View range decreased from 380 m to 340 m.

  • M37:

View range decreased from 340 m to 300 m.

  • M41 HMC:

View range decreased from 350 m to 310 m.

  • M7 Priest:

View range decreased from 330 m to 290 m.

  • T57:

View range decreased from 320 m to 280 m.

 

Changes in Characteristics of U.S.S.R. Vehicles:

 

  • Object 430:

Penetration of the UBR-412PB shell for the 100 mm U-8TS gun decreased from 264 mm to 253 mm.

  • Object 140:

Penetration of the UBR-412PB shell for the 100 mm U-8TS gun decreased from 264 mm to 253 mm.

  • SU-122A:

View range decreased from 340 m to 300 m.

  • SU-14-1:

View range decreased from 360 m to 330 m.

  • Object 907:

Penetration of the UBR-412PB shell for the 100 mm D-54TS gun decreased from 264 mm to 253 mm.

  • Object 263:

Dispersion on the move and hull traverse of the Object 263 suspension reduced by 12%.

Reload time of the 130 mm S-70A gun for the Object 263 turret decreased from 10.7 s to 10.5 s.

Penetration of the UBR-482M shell for the 130 mm S-70A gun decreased from 290 mm to 270 mm.

  • Т-62А:

Penetration of the UBR-412PB shell for the 100 mm U-8TS gun decreased from 264 mm to 253 mm.

  • Object 268:

Penetration of the UBR551M shell for the 152 mm M64 gun decreased from 303 mm to 282 mm.

  • Object 261:

View range decreased from 390 m to 350 m.

  • Object 704:

Penetration of the UBR-551 shell for the 152 mm BL-10 gun decreased from 286 mm to 266 mm.

  • SU-26:

View range decreased from 320 m to 280 m.

  • ISU-152:

Penetration of the UBR-551 shell for the 152 mm BL-10 gun decreased from 286 mm to 266 mm.

  • SU-8:

View range decreased from 350 m to 320 m.

  • SU-5:

View range decreased from 330 m to 290 m.

  • S-51:

View range decreased from 360 m to 330 m.

 

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HD Models in Version 9.7

The New Branch of French Tanks

There are several new French Tanks that will soon be added to the game. Below are several images that show off the forthcoming additions to the French Tech Tree:

In Development: New HD Remakes

Our team works tirelessly in the effort to improve the visual aesthetics of the game. As a result, in the near future you can expect further vehicle models to be upgraded to HD quality! Currently, we are working on two German vehicles, the Hummel and Leopard 1, two American tanks, the M10 Wolverine and M26 Pershing, the Soviet IS-3 and the Chinese Type T-34 – experience their designs in high definition in one of the upcoming updates!

Also, we have a surprise announcement to make: soon we will be introducing a new vehicle to replace the German Tier IX Heavy Tank, the VK 45.02 (P) Ausf. B. The new tank is called Mäuschen, and we have really put a lot of effort into making its model exceptionally beautiful.

Mäuschen

Despite the fact this model existed only on paper, we aspire to depict the tank as if it made it off the drawing board, was driven and waged war. This is explicitly implied by the rusted metal, cosmetic damage, flakes, oil and fuel drips and dust. 

There is always a focus on the metal the tank is made of, which is represented by textures. In this case, if you look at the textures, you can see that the tank is made of thick sheets of rolled armour, interspersed with a few cast and drop-forged parts. Among all of these specially crafted parts, the thing that really stands out is the milled gun barrel. When you create a tank it is important to know, or at least imagine, how it would or could have been made. Even though the draft of this tank was never realized, its manufacturing method would have been the same as that of typical German engineering. Hence, the widespread cuts of armour plating, welding imposed in several passes, milling line, as well as various casting defects.