In Development

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This page was last updated on 18 July 2014.

Note: The information on this page relates to upcoming developments in World of Tanks and is subject to change. Any features referred to here may be materially altered before being implemented into the game, or even removed entirely.

The current version is 9.1, and you can read the full release notes on the dedicated page.

 

To see what is coming in Version 9.2, check out the ASAP video:

 

 

Public Test of Version 9.2

The Public Test of Version 9.2 is now open. Check out the feature article for details and see the full patch notes below.

 

Main Features of the Public Test of Version 9.2

  • Strongholds – a new game mode for clans (for more information about Strongholds, please refer to our feature article)
  • Improvements and corrections for the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El Halluf, Airfield, Komarin and Prokhorovka
  • Rebalancing of some vehicles
  • Six new medals for Team Battles
  • Display of HD vehicle models changed

 Patch Notes of the Second Public Test

Changes between the Second Public Test of 9.2 and the First Public Test of 9.2.

  • Armour of the frontal section of the roof of the second turret for VK 45.02 (P) Ausf. B increased from 40mm to 60mm.
  • Magazine reload time for the 12,8cm gun for Waffenträger auf E 100 increased from 52 seconds to 58 seconds.
  • Minor bugs in damage boxes for T32, IS, T54E1, M8A1 fixed.
  • Minor bugs and defects in visual models fixed for the following vehicles: M18 Hellcat, T3485, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, StuG III Ausf. G, SU100, Churchill I.
  • Models and textures of all vehicles in high-definition quality (HD vehicles) reworked for better display when graphics settings are set to medium or low.
  • Some visual defects and errors fixed for the following maps: Fiery Salient, Kharkov, Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf, Cliff, Winter Himmelsdorf.
  • Komarin map made unavailable for high-tier battles (available for Tiers I–VIII only). This change was not implemented during Common Test 1 by mistake.
  • Ruinberg on Fire map made unavailable for Team Battles.
  • Fixed some bugs and defects in the Strongholds: Battles user interface.
  • Fixed the display of the list at the sides of the screen that shows players’ nicknames whose vehicles were destroyed in the team.
  • Some bugs during battle playback fixed.
  •  Red lines at the junction points of landscape textures, that appeared when using the old renderer with antialiasing on, fixed.
  • Fixed rare cases of the client hanging-up when loading a battle.
  • Sounds of vehicle explosions make less loud.
  • Items of the context menu of the tank carousel in the Garage changed to be consistent.
  • Some defects in autodetecting graphics settings fixed.
  • Changes to the effect of ammo rack explosion made.
  • Some effects of shells hitting various surfaces reworked.
  • Bugs in the order of switching between allies in the Postmortem mode fixed.
  • Issue when some players could not log in to the Common Test servers fixed.
  • Minor interface bugs fixed.

Patch Notes of the First Public Test

General Changes

  • Strongholds: game mode for clans
  • Vehicles reworked for HD quality: IS, SU-100, StuG III Ausf G, and Churchill I
  • Visual models of the following tank models improved: ISU-152, SU-122A, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f) and Type 4 Chi-To.
  • Minor bugs in the collision model of the Object 430 tank fixed.
  • Display of HD vehicle models changed. From now on, only the player’s vehicle will be displayed in maximum HD quality.
  • Levels of detail for various display distances reworked for vehicles in HD quality.
  • Display of shades on vehicles in HD quality with settings set to low or medium improved.
  • Improved the textures of certain previous vehicles whose display quality had worsened following the release of version 9.0.
  • Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El Halluf, Airfield and Komarin.
  • The map Prokhorovka reworked and renamed to Fire Arc.
  • Reworked the snowstorm effect on the Kharkov map.
  • Fixed the glitch when vehicles could be launched into the air upon contact with certain structures on the Pearl River map.
  • Fixed the issue with blinking abbey windows on the Abbey map and the windows of the Gosprom building on the Kharkov map.
  • Reworked the collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows.
  • Improved the collision model of bridge arches on the Windstorm map.
  • Winter Himmelsdorf map removed from low-tier battles.
  • Komarin map removed from high-tier battles (now available for Tiers I–VIII only).
  • Performance on the Komarin map improved.
  • Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red.
  • Fixed the issue with vehicles twitching when turning on inclined surfaces.
  • Six new awards for Team Battle mode introduced.
  • Effects of shells hitting certain surfaces reworked.
  • New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations).
  • Vehicle explosion sounds reworked depending on weight differences.
  • Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current.
  • Volume of gunshot sounds reworked depending on shooting distance.
  • Certain bugs with application failures and crashes fixed.
  • Fixed the bugs with blown-off tank turrets disappearing underground.
  • Certain minor interface bugs fixed.
  • Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed.
  • Certain bugs related to memory leaks when joining/leaving a battle fixed.
  • Certain bugs that occurred during battle playback fixed.
  • Bug with occasional splitting of allied artillery gunshot tracers fixed.
  • Bug with all enemies getting spotted at battle completion fixed.
  • Occasional false notifications of setting enemy vehicles on fire fixed.
  • For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked.
  • Damage with HVAP M93 premium shell fired from 76 mm Gun M1A1 and 76 mm Gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell.
  • Removed all scenarios of historical battles from the game.
  • Tanks destroyer SU-85i added to the in-game shop.

 

Vehicle Changes

Characteristics of the following French vehicles changed:

AMX 50 B:

  • Aiming time for 120 mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s.

 

Characteristics of the following German vehicles changed:

Aufklärungspanzer Panther:

  • Reload time for 7.5/5.5 cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s.

Indien-Panzer:

  • Aiming time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s.
  • Reload time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s.

Leopard 1:

  • Reload time for 10.5 cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s.

Leopard Prototyp A:

  • Reload time for 10.5 cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s.
  • Aiming time for 9 cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s.
  • Reload time for 10.5 cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s.

Rhm.-Borsig Waffenträger:

  • Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10.9s to 11.5s.

Waffenträger auf E 100:

  • Dispersion on the move for Waffenträger auf E 100 suspension increased by 25%.
  • Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%.
  • Reload time for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60s to 52s.
  • Quantity of shells in the magazine for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5.

Waffenträger auf Pz. IV:

  • Reload time for 12.8 cm Kanone L/61 gun changed from 10.9s to 11.6s.
  • Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10s to 10.6s.
  • Reload time for 15 cm Pak L/29.5 gun changed from 16s to 17s.
  • Reload time for 15 cm Pak L/38 gun changed from 16s to 17s.

VK 45.02 (P) Ausf. B:

  • Armour of upper glacis plate changed from 170mm to 200mm.
  • Armour of lower glacis plate changed from 150mm to 200mm.
  • Armour of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm.

StuG III Ausf. G:

  • Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg.
  • Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg.
  • Hull weight changed from 12,000kg to 15,140kg.
  • Armour arrangement of StuG III Ausf. G brought in line with armour arrangement of real vehicles.

 

Characteristics of the following U.K. vehicles changed:

Churchill I:

  • Armour arrangement adjusted to be more accurate (minor changes).

FV215b (183):

  • Penetration of HESH Mk.1 shell for 183 mm L4 gun changed from 275mm to 230mm.

FV4202:

  • Reload time for 105 mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s.

 

Characteristics of the following U.S. vehicles changed:

M46 Patton:

  • Dispersion on the move for M46T80E1 suspension decreased by 7%.
  • Dispersion on hull traverse for M46T80E1 suspension decreased by 7%.
  • Dispersion on the move for M46T81 suspension decreased by 8%.
  • Dispersion on hull traverse for M46T81 suspension decreased by 8%.
  • Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 14%.
  • Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m.
  • Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 17%.
  • Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m.

M8A1:

  • Armour arrangement adjusted to be more accurate (minor changes).

 

Characteristics of the following U.S.S.R. vehicles changed:

IS:

  • Armour arrangement adjusted to be more accurate (minor changes).

Object 263:

  • Reload time for 130 mm S-70A gun changed from 11s to 10.7s.

SU-100M1:

  • Reload time for 100 mm LB-1C gun changed from 6.9s to 5.9s.

SU-101:

  • Reload time for 100 mm D-54S gun changed from 7.1 s to 6.7 s.
  • Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m.

SU-122-54:

  • Reload time for 100 mm D-54S gun changed from 6.8s to 6.5s.
  • Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m.
  • Reload time for 122 mm M62-C2 gun changed from 10s to 9.2s.
  • Dispersion for 122 mm M62-C2 gun changed from 0.36m to 0.35m.

T-44:

  • Reload time for 100 mm LB-1 for T-44-100 turret changed from 8.6s to 8.1s.

 

 

Further details about the next update of World of Tanks will be added to this page as they become available.

 

If you want to see other upcoming changes that our developers are working on for this year, you can have a look at the Developer Diary video series!