In Development

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This page was last updated on 11/09/14

 

The next Update for World of Tanks is 9.3 which is estimated for a September release. More information will be added to this page as it becomes available.

The current version is 9.2, and you can read the full release notes on the dedicated page.

You can participate in the Public Test of Version 9.3 and help to shape the new version!

 

Patch Notes for Public Test of Version 9.3

 

Changes in 2nd Public Test of Version 9.3 in comparison to 1st Public Test

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  • Warnings and penalties for intentional self-destruction turned off. Some cases, in which the penalty should not be applied, must be reviewed.
  • Bonus experience for damage blocked by armour temporarily turned off until all the issues are fixed.
  • New functionality of the Strongholds mode, except Chancellery and legionaries, turned off.
  • Many issues with the interface and gameplay in the Strongholds mode fixed.
  • Separation of the engine and transmission, which was missing during the first test, added for the following vehicles: Е 75, Panther II, Löwe, Jagdtiger.
  • Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, Т-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther.
  • Camouflage scale fixed for the following new vehicles: M41 Walker Bulldog, T49.
  • Top speed for the Т-54 lightweight increased by 10 km/h.
  • View range for turrets of the T67 tank destroyer adjusted.
  • Weight limit for the suspension of the KV-85 increased.
  • Fixed issues with the player’s vehicle falling through the model of the abbey on the Abbey and Province maps.
  • Fixed issues with landscape on the Ruinberg map.
  • Fixed issue with the armoured personnel carrier disappearing on various distances on the Kharkov map.
  • Fixed incorrect display of the effects of shells hitting the ground.
  • Fixed incorrect display of allied vehicles’ icons on long distances.
  • Some crashes and hang-ups of the game client fixed.
  • List of explosive objects expanded.
  • Performance of effects of explosive objects optimised.
  • Fixed stuttering when displaying some effects.
  • Fixed incorrect calculation of record value for the “maximum destroyed per battle” parameter.
  • Fixed receiving of the Spotter award upon defeat.
  • Free Experience conversion functionality fixed.
  • Fixed display of effects of ammo rack exploding when a vehicle is destroyed by ramming.
  • In battle results, statistics for penetrations after ricochets added.
  • Fixed display of the fifth skill for crew members in the Garage.
  • Fixed discrepancy between the visual and collision models for some objects.
  • Fixed flickering of client reticle when the vehicle is on a sloped surface.
  • Fixed Some minor issues with interface.
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General Patch Notes

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The next version of the Strongholds mode implemented with new functionalities, as well as updates to existing features which are available for testing.

New high-tier light tanks added:

* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).

* U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight (Tier VIII).

* Germany: Spahpanzer Ru 251 (Tier VIII).

Changes to Vehicles

  • The M24 Chaffee Tier V American light tank fully rebalanced.
  • The KV-1S Soviet heavy tank fully rebalanced, Tier changed from VI to V. Old model of the tank replaced with HD quality visual model.
  • The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
  • Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
  • Enhanced Suspension module for the M46 Patton tank added.
  • Pz.Sfl.V Tier VII German tank destroyer renamed to Sturer Emil.
  • Suspension durability for Tier V–VIII light tanks increased.
  • Maximum battle tier for the M6A2E1 reduced by 1.

Other General Changes and Fixes

  • The Murovanka map fully reworked; dimensions of the map increased from 800х800m to 1000х1000m; some features of gameplay on the map rebalanced.
  • Visual effects of explosions and burning added for the following environmental objects: tankers, barrels with fuel, cars, canisters, munition boxes.
  • Design of the top panel of the Garage reworked.
  • Following effects of vehicle destruction have been overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, knocking out of crew, vehicle “drowning” and basic vehicle destruction.
  • Information about the quality of connection in the server selection menu added.
  • Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
  • Interfaces of battle mode selection, Platoon creation and the Invite Players screens reworked.
  • Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
  • Awards from the Battle Heroes category can now be obtained by multiple players.
  • Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye.
  • Added bonus to Combat Experience which rewards vehicle non-penetration/ricochet, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
  • Mechanics of a shell’s ricochet after it hits a vehicle reworked: now it continues to move instead of disappearing.
  • Sound filter inside the vehicle’s turret reworked.
  • Removed following awards for the Historical Battles mode with no progress bar: Guardsman and History Maker.
  • As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
  • Tier VIII–X vehicles with transmission in the front are no longer set on fire when a shell hits the transmission.
  • Effect of tracers on ricochet improved.
  • Some memory leaks in the battle fixed.
  • Some crashes and hang-ups of the game client fixed.
  • Performance of the game client on some PC configurations improved.
  • Playback of sound effects optimised.
  • Consumption of video memory reduced.
  • Fixed issue where a player could not send a complaint about an ally with the reason “Inaction/Bot” in the battle results window.
  • Fixed issue where shell tracers were displayed on the opposite side of the vehicle after non-penetration. 
  • Fixed some issues with the interface in Strongholds.
  • Fixed brief rotation of the vehicle upon its spotting in some cases.
  • Fixed issue, where, upon spotting a vehicle, its tracks were displayed first, followed by the vehicle itself.
  • Fixed foliage display on medium and long distances with SLI enabled on standard graphics.
  • Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
  • Fixed issue with the screen resolution reverting to its default setting after a game client restart.
  • Fixed issues with a tank’s turret falling through the ground after being torn off.
  • Fixed some issues with interface in the Team Battle mode.
  • Minor bugs fixed in visual models of the following vehicles: Tiger I, M7, M103, SU-100.
  • Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
  • Fixed issue with the 120 mm AT Gun T53 mantlet armoring on the T95 tank destroyer.
  • Fixed issues with incorrect display of penetration marks on mantlets and guns of several vehicles.
  • Fixed minor discrepancies between damage models and visual models for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
  • Display of exhaust fumes for the M44 SPG fixed.
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Further Changes to Vehicles 

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Characteristics of the following German vehicles changed:

Jagdpanther:

  • Vehicle model is now in HD, collision model improved.

VK 36.01 (H):

  • Repair cost reduced by 24%.

Characteristics of the following British vehicles changed: 

FV304:

  • Traverse speed for FV304 suspension changed from 22 to 20.
  • Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
  • Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
  • Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6%.
  • Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
  • Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
  • Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
  • Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
  • Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
  • Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
  • Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.

Characteristics of the following American vehicles changed:

M18 Hellcat:

  • Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
  • Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
  • Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
  • Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
  • Dispersion on the move and hull traverse for M18 T69 suspension increased by 57%.
  • Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
  • Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
  • Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
  • Top reverse speed reduced from 20 km/h to 12 km/h.
  • Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
  • Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
  • Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.

M24 Chaffee:

  • Vehicle model is now HD quality.
  • Traverse speed for T24 suspension changed from 42 to 40.
  • Dispersion on the move for T24 suspension increased by 25%.
  • Dispersion on hull traverse for T24 suspension increased by 25%.
  • Crossing capacity for T24 suspension on solid terrain increased by 10%.
  • Crossing capacity for T24 suspension on medium terrain increased by 8%.
  • Crossing capacity for T24 suspension on soft terrain increased by 10%.
  • Research cost for M24 suspension changed from 4,670 to 2,050.
  • Traverse speed for M24 suspension changed from 46 to 42.
  • Dispersion on the move for M24 suspension increased by 80%.
  • Dispersion on hull traverse for M24 suspension increased by 80%.
  • Crossing capacity for M24 suspension on solid terrain increased by 11%.
  • Engine Twin Cadillac, Series 44T4—296 hp added. 
  • Engine Wright Continental R-975C4—460 hp added. 
  • Engine 2x 44E24 V-8 Cadillac—300 hp removed.
  • Engine Continental AOS-895-1—500 hp removed.
  • Engine Wright Continental R-975C1—400 hp removed.
  • Vehicle’s cost changed from 687,550 to 405,000.
  • Repair cost reduced by 61%.
  • Top forward speed changed from 56 km/h to 77.2 km/h.
  • Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
  • Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
  • Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
  • Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
  • View range for M24 turret changed from 400 m to 390 m.
  • Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
  • Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
  • 75 mm Gun M17 added.
  • 76 mm Gun T94 removed.
  • Tier for M24 turret changed from VI to V.
  • Cost of M24 turret changed from 15,500 to 12,100.
  •  Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
  • Durability with T24 turret changed from 530 to 400 HP.
  • Durability with M24 turret changed from 580 to 440 HP.

M5 Stuart:

  • Vehicle model is now HD quality.
  • Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
  • Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
  • Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
  • Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
  • Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
  • Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
  • Top forward speed changed from 58 km/h to 64.4 km/h.
  • View range for M5 turret changed from 330 m to 340 m.
  • Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
  • Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
  • Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
  • 37 mm Gun T16 added.
  • 20 mm Hispano-Suiza Birkigt Gun removed.
  • Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
  • View range for M5A1 turret changed from 370 m to 360 m.
  • 75 mm Howitzer M3 gun removed.
  •  Durability with M5 turret changed from 290 to 320 HP.

T18:

  • Traverse speed for T18E1 suspension changed from 28 to 18.
  • Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
  •  Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
  • Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
  • Traverse speed for T18E2 suspension changed from 30 to 22.
  • Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
  • Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
  • Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
  • Top reverse speed changed from 8 km/h to 6 km/h.
  • Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
  • Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
  • Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
  • Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
  • Durability changed from 125 to 120 HP.

T57 Heavy Tank:

  • Dispersion on the move for T97 suspension increased by 25%.
  • Dispersion on hull traverse for T97 suspension increased by 25%.
  • Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
  • Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.

T69:

  • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.

T71:

  • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.

T92:

  • Dispersion on the move for T92 T80E1 suspension reduced by 11%.
  • Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
  • Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
  • Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
  • Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
  • Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.

M3 Lee:

  • Vehicle model is now HD quality, collision model improved.

 

Characteristics of the following Soviet vehicles changed:

IS:

  • Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
  • Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
  • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
  • Aiming time for 100 mm D-10Тgun for IS-85 turret changed from 2.9 s to 2.7 s.
  • Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
  • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.

 

ISU-152:

  • Vehicle model in now HD quality, collision model improved.

KV-1:

  • Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.

KV-1S:

  • KV-1S is now divided into two vehicles: the KV-1S (now Tier V) and KV-85 (the new Tier VI).

KV-85:

After the KV-1S was moved to Tier V, the KV-85 replaces it at Tier VI. The KV-85 does not have any notable differences in terms of armour protection but has better dynamics. The top speed of the KV-85 is lower than that of the KV-1S (34 km/h versus 43 km/h). The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122 mm D2-5Т gun, although the gun’s parameters were significantly rebalanced when compared to the gun on the KV-1S. Unlike with the KV-1S, the D2-5Тgun, mounted on the KV-85 is more of an alternative gun with a peculiar style of gameplay, while the 100 mm С-34 serves as the main gun. This main gun is similar to the D10-T which is well-known to players. This gun has good accuracy and stabilisation—which was not typical of Soviet guns—as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun-depression angles: 3 degrees for the KV-85’s top guns, and 8 degrees for the KV1S’s D2-5T gun.

Object 430:

  • Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
  • Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
  • Dispersion for 100 mm U-8ТСgun changed from 0.35 m to 0.38 m.

Т-34:

  • Vehicle model is now HD quality, collision model improved.

IS-7:

  • Vehicle model is now HD quality, collision model improved.

The Transmission of the following vehicles will not be set on fire when hit by a shell:

  • U.S.S.R.: Object 263.
  • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffenträger auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I.
  • U.S.A.: T28.
  • Japan: Type 61, STA-1.
  • U.K.:  FV215b (183).

Durability of suspension increased for the following vehicles:

  • U.S.S.R.: MT-25.
  • Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther.
  • U.S.A.: M24 Chaffee, T21, T71.
  • China: 59-16, WZ-131, WZ-132, Type 64.
  • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90.
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