Fitting a medium-calibre gun on such a massive steel beast might look weird at first, but the Jagdtiger 8,8 proves that this combination works just great. Of course, the gameplay changes with a focus on damage per minute instead of per shot but there are also quite a lot of similarities with the regular Jagdtiger. Read on and discover more about this unconventional tank destroyer!
Gameplay
The armour layout of the Jagdtiger 8,8 is pretty much the same as the regular one, so it works even better in Tier VIII. While it's rather easy to fend off vehicles with low penetration, most Tier VIII and IX vehicles won't have problems penetrating your lower and even upper frontal plate. Hiding it might be difficult because of the huge profile, but the superstructure is extremely hard to crack.
Now to the 8.8 cm gun: the damage per shot is obviously quite low, however, a high rate of fire and great accuracy balance out this weakness easily. As mentioned before, you don't play this vehicle exactly like the regular Jagdtiger but instead you need to adapt your style a little. The Jagdtiger 8,8 can be played both aggressively and passively.
Hold the line with your tank and perforate any opponent that dares push forward. However, you aren't limited to waiting for your targets to expose themselves – play aggressively instead and chase them! Make the best of your damage per minute and shoot them twice or even three times while they can only hit you once. Switch constantly between passive and aggressive play and see those credits rolling!
Equipment
Recommended Setup | ||
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Despite carrying an 8.8 cm gun, a Large-Caliber Tank Gun Rammer is needed for the Jagdtiger 8,8. This and Improved Ventilation increase the potential damage per minute significantly. The Binocular Telescope grants a great bonus to your view range, and while this vehicle might not be very stealthy, you don't need to be blind, either.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Radio Operator | |||
1st Loader | |||
2nd LOADER |
Of course, Repair is essential for this tank, as without a turret you need your tracks to get the gun turned around. Deadeye works well in combination with a high rate of fire, increasing the chance of dealing critical module damage and crippling your opponents while you land one hit after the other. All the other skills and perks will come in handy, depending on the situation you're in.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targetes vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.