Now that you've got used to the autoloader mechanism on the AMX AC mle. 48, it's time to move forward to the Tier IX vehicle, the AMX 50 Foch. From a design standpoint, it's very similar to its predecessor – see it as its Tier IX version.
Gameplay
In terms of armour layout, it's fairly simply built – strong, sloped frontal armour and weak sides. Its main weak spots are its range finder and cupola on top of the vehicle. Sadly, those are fairly easy to hit, you can only reduce the chance of that happening by staying further away. However, the Foch saw a significant improvement of its HP pool, making it a tad bit more forgiving.
Its mobility got improved slightly but it's not a big difference. As before, going where you need to be is an easy task with the high-tier French tank destroyers. Once in position, use your camouflage value, paired with the decent view range, to wait for a good moment to strike. Both should be improved with the equipment and crew skills below.
The 120 mm AC SA46 gun was taken from the previous vehicle, with improvements to the accuracy, aiming time, and reload speed. Also, it has four rounds in the clip now. Still, the fastest way to unload all your shots is by being closer to your opponent. When sniping, you should aim as much as you can. While reloading, consider relocating to where the enemy won't expect you – chances they will charge directly towards where they think an autoloader aims are low.
Equipment
Recommended Setup | ||
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To be able to unload your magazine in the shortest aiming time possible, we're taking the Improved Ventilation and the Enhanced Gun Laying Drive. With the Binocular Telescope, you can spot enemy vehicles by yourself more easily, increasing your chances of catching them off-guard.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Loader |
With this set of skills, we're focusing mainly on the sniping role. As you can see, the Concealment skill will make it more difficult for the enemy to find you – if you're not shooting. If you do, make sure to do so when the enemies are overexposing themselves. This will give you a better chance of making all shots count. The next skills improve different aspects of the vehicle, while Brothers in Arms gives a useful bonus to many characteristics.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targeted vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.